Re: [Houdini] Working with strands the Softimage way

2017-04-21 Thread Tim Bolland
Thank you! I don't have time to take a look at the moment as I'm knee deep into a Houdini job involving loads of strands, but I'll be sure to check this out. My approach has been to scatter two sets of points within a volume with the count and applying an @id attribute to each branch. Then

Re: envelope weights from mesh to lattice

2017-04-21 Thread Matt Lind
In scripting, accessing points on a lattice is no different than accessing points on any other scene object, but you'll need to read the lattice operator's parameters to know the dimensions, point distribution, and deformer profile (curved vs. linear) - which may be important as cage deformers

Re: envelope weights from mesh to lattice

2017-04-21 Thread Matt Morris
I did wonder whether you could access that point order to build a standin mesh, before finding out the cage deformer was a much simpler way to go. Its an old rig built by someone else which uses a lattice enveloped to nulls to deform a pack, and I've been trying to find a way to paint the weights

Re: [Houdini] Working with strands the Softimage way

2017-04-21 Thread Olivier Jeannel
Hi, I doodled around the idea of strands and came with a setup that is similar enough (I believe) to what we have in Ice Strands. 25min long though :/ Average English :/ https://vimeo.com/214095798 2017-03-04 14:26 GMT+01:00 Anto Matkovic : > Hello, > > Thanks for linking.