Hi,
I doodled around the idea of strands and came with a setup that is similar
enough (I believe) to what we have in Ice Strands.
25min long though :/
Average English :/

https://vimeo.com/214095798

2017-03-04 14:26 GMT+01:00 Anto Matkovic <a...@matkovic.com>:

> Hello,
>
> Thanks for linking. Actually I was able to keep the amount of loops,
> similar to ICE variance, all that in SOP network or 'modeling stack',  by
> swapping attributes between primitive and points, using options from
> Attribute Promote SOP, like summary, min, max and such. Plus a lot of
> modulo trickery of course. Worked nicely for this case, while perhaps this
> won't be enough for something more abstract, not relying on alive geometry,
> for example arrays for custom skin deformer, or who knows what else.
>
> good luck
>
>
> ------------------------------
> *From:* Tim Bolland <tim_boll...@hotmail.co.uk>
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> *Sent:* Thursday, March 2, 2017 1:19 PM
> *Subject:* Re: [Houdini] Working with strands the Softimage way
>
> Thank you guys this was just what I was after. I'm aware that ICE Strands
> are just arrays, but after playing around with Houdini's VEX/VOPs framework
> I'm even more impressed by the way ICE handles the per-point /
> per-point-array / per-cloud context switches. Houdini seems kind of
> limiting in how you can't set global arrays within a loop running over over
> the points or prims. I realise that there's a detail mode, but doesn't help
> if your doing per point stuff as well. Anyway, I diverge. I'm going to
> crack on and see what I can come up with. I'm not such a fan of the
> solver/add point method as I like to keep things as interactive as
> possible.
>
> Also, I've found this... Has anyone seen it yet? It's a rewrite of
> Kristinka but for Houdini.
>
> https://www.sidefx.com/forum/topic/42665/
> kristinka and few questions | Forums | SideFX
> <https://www.sidefx.com/forum/topic/42665/>
> www.sidefx.com
> Hello, first of all, something I believe it is a good news. I'm close to
> finish a ‘port’ of Softimage ICE hair styling system called Kristinka Hair,
> to Houdini.
>
>
>
> Cheers,
>
> Tim
>
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to