Oh yes! nice tip Andy.
Used to adding pop on with RBD (bullet) but makes total sense you can add
it to fluids now.
On 1 June 2017 at 23:47, Andy Nicholas wrote:
> Hi Cris,
> You can save yourself a step and just directly use a POP Wrangle DOP or
> Geometry Wrangle DOP.
Hi Cris,
You can save yourself a step and just directly use a POP Wrangle DOP or
Geometry Wrangle DOP. No need for the SOP solver.
Cheers,
Andy
> On 1 Jun 2017, at 22:57, Cristobal Infante wrote:
>
> You can do this easily with a sop solver in dops.
>
> - Turn create Age
@Ed Schiffer
Thanks for reminding me of that site. Completely forgot about them, will
give it a spin tonight see what results come back.
@Cristobal Infante
Hi Cristobal, The thing is , outside of regular work i did last year i have
been doing all my freelances at home with Houdini indie + rs.
You can do this easily with a sop solver in dops.
- Turn create Age Particles, so we can get an attrib age. For 25 frames for
example, the age will be 1.
- Add a sop solver that goes in the marge with the source
- Inside the sop sovler: dop geometry -> attr wrangle and add the following
code:
The only studio that comes to mind is glassworks, but not entirely sure how
their pipeline is setup.
Why exactly does your "friend" want to know?
On Thu, 1 Jun 2017 at 20:37, Ed Schiffer wrote:
> I'd also like to know, but I've never seen a list.
>
> anyway, this might
I'd also like to know, but I've never seen a list.
anyway, this might help for searching one by one: https://cgstudiomap.org/
On 26 May 2017 at 11:40, Ognjen Vukovic wrote:
> Hi i was just curiouse if anyone could poont me to a list known of rs+h
> based studios in london.
For some strange reason I can't post to the houdini mailing list, so it's you
guys once more
A simplified use case of what I want to do:
Take the Drip Particle Fluid shelf tool, and set the velocity to zero on all
particles that get emittet after frame 25 so that they stay at the same place
Thanks Daniel - that looks promising.
Morten
> Den 1. juni 2017 klokken 14:37 skrev Daniel Brassard :
>
>
> Hi Morten,
>
> There is a google group list similar to our own and very active for Maya
>
> https://groups.google.com/forum/#!forum/maya_he3d
>
> Maybe that
Hi Morten,
There is a google group list similar to our own and very active for Maya
https://groups.google.com/forum/#!forum/maya_he3d
Maybe that is what your are looking for.
On Tue, May 30, 2017 at 3:56 AM, Morten Bartholdy
wrote:
> You guys are unearthing new levels
Thanks for showing this - I was apparently doing things wrong, selecting
components from the cluster, and that would unselect my sample points when
switching to other than the first UV set.
I am pretty sure this was different in 2013, but hey at least it works :)
MB
> Den 1. juni 2017
Thanks Joey - that might make things a tad easier as I go along. Our Maya guys
often don't have a clue as to how to do things which are commonplace in XSI
although according to the docs are at least somewhat doable in Maya, although
clumsily implemented or poorly described, so it is difficult
Hi Morten,
It's working fine here. There's a glitch when you select the cluster
components (it jumps to the first UV set) but after that first jump
everything works as expected.
https://www.screencast.com/t/18TjzRIbF
On Wed, May 31, 2017 at 8:49 AM, Morten Bartholdy
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