Re: Houdini Basics....

2017-06-01 Thread Cristobal Infante
Oh yes! nice tip Andy. Used to adding pop on with RBD (bullet) but makes total sense you can add it to fluids now. On 1 June 2017 at 23:47, Andy Nicholas wrote: > Hi Cris, > You can save yourself a step and just directly use a POP Wrangle DOP or > Geometry Wrangle DOP.

Re: Houdini Basics....

2017-06-01 Thread Andy Nicholas
Hi Cris, You can save yourself a step and just directly use a POP Wrangle DOP or Geometry Wrangle DOP. No need for the SOP solver. Cheers, Andy > On 1 Jun 2017, at 22:57, Cristobal Infante wrote: > > You can do this easily with a sop solver in dops. > > - Turn create Age

Re: London redshift+Houdini studios

2017-06-01 Thread Ognjen Vukovic
@Ed Schiffer Thanks for reminding me of that site. Completely forgot about them, will give it a spin tonight see what results come back. @Cristobal Infante Hi Cristobal, The thing is , outside of regular work i did last year i have been doing all my freelances at home with Houdini indie + rs.

Re: Houdini Basics....

2017-06-01 Thread Cristobal Infante
You can do this easily with a sop solver in dops. - Turn create Age Particles, so we can get an attrib age. For 25 frames for example, the age will be 1. - Add a sop solver that goes in the marge with the source - Inside the sop sovler: dop geometry -> attr wrangle and add the following code:

Re: London redshift+Houdini studios

2017-06-01 Thread Cristobal Infante
The only studio that comes to mind is glassworks, but not entirely sure how their pipeline is setup. Why exactly does your "friend" want to know? On Thu, 1 Jun 2017 at 20:37, Ed Schiffer wrote: > I'd also like to know, but I've never seen a list. > > anyway, this might

Re: London redshift+Houdini studios

2017-06-01 Thread Ed Schiffer
I'd also like to know, but I've never seen a list. anyway, this might help for searching one by one: https://cgstudiomap.org/ On 26 May 2017 at 11:40, Ognjen Vukovic wrote: > Hi i was just curiouse if anyone could poont me to a list known of rs+h > based studios in london.

Re: Houdini Basics....

2017-06-01 Thread Thomas Volkmann
For some strange reason I can't post to the houdini mailing list, so it's you guys once more A simplified use case of what I want to do: Take the Drip Particle Fluid shelf tool, and set the velocity to zero on all particles that get emittet after frame 25 so that they stay at the same place

Re: OTish and F****** Mayaish rant - or the multiple UV sets conundrum

2017-06-01 Thread Morten Bartholdy
Thanks Daniel - that looks promising. Morten > Den 1. juni 2017 klokken 14:37 skrev Daniel Brassard : > > > Hi Morten, > > There is a google group list similar to our own and very active for Maya > > https://groups.google.com/forum/#!forum/maya_he3d > > Maybe that

Re: OTish and F****** Mayaish rant - or the multiple UV sets conundrum

2017-06-01 Thread Daniel Brassard
Hi Morten, There is a google group list similar to our own and very active for Maya https://groups.google.com/forum/#!forum/maya_he3d Maybe that is what your are looking for. On Tue, May 30, 2017 at 3:56 AM, Morten Bartholdy wrote: > You guys are unearthing new levels

Re: XSI Texture Editor Q - polygon selections and UV set connected??

2017-06-01 Thread Morten Bartholdy
Thanks for showing this - I was apparently doing things wrong, selecting components from the cluster, and that would unselect my sample points when switching to other than the first UV set. I am pretty sure this was different in 2013, but hey at least it works :) MB > Den 1. juni 2017

RE: OTish - Soft2Maya transition list

2017-06-01 Thread Morten Bartholdy
Thanks Joey - that might make things a tad easier as I go along. Our Maya guys often don't have a clue as to how to do things which are commonplace in XSI although according to the docs are at least somewhat doable in Maya, although clumsily implemented or poorly described, so it is difficult

Re: XSI Texture Editor Q - polygon selections and UV set connected??

2017-06-01 Thread Orlando Esponda
Hi Morten, It's working fine here. There's a glitch when you select the cluster components (it jumps to the first UV set) but after that first jump everything works as expected. https://www.screencast.com/t/18TjzRIbF On Wed, May 31, 2017 at 8:49 AM, Morten Bartholdy