If the only thing being rendered was the point cloud, you could deactivate
secondary rays and shadows in your mental ray rendering preferences for the
render pass in question.
Matt
Date: Fri, 2 Jun 2017 15:57:55 +
From: "Ponthieux, Joseph G. (LARC-E1A)[LITES II]"
For all of you guys transitioning to Maya, a friend of mine has released
probably the most awesome Maya tool ever:
http://cosmos.toolsfrom.space
It's a launcher they will allow you to call function alas Nuke/Houdini
Hope this helps a bit!!
Cris
On Thu, 1 Jun 2017 at 10:12, Morten Bartholdy
Never mind. You have to select the box to the left of each point cloud render
visibility item to make the boolean on the right switchable.
Learn something new every day
Joey
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Hello,
I've got an ICE point cloud that is generating, and rendering, geometry
instances. Particle animation behavior is working as desired. However the
particle instances are rendering shadows, reflections, and refractions. I am
having no luck turning these items off.
Have set render
Hey guys, anyone has some experience with this motion capture system?Thanks
You can have a look at this values from inside dops using right click>
spreadsheet. Select the geometry node from the fluid object.
On Fri, 2 Jun 2017 at 07:41, Thomas Volkmann
wrote:
> Thanks guys!
> The "Age Particles" flag opens up all the possibilities... how
Thanks guys!
The "Age Particles" flag opens up all the possibilities... how could I have
missed that one?
Well, I'm getting there
> Cristobal Infante hat am 2. Juni 2017 um 01:17 geschrieben:
>
> Oh yes! nice tip Andy.
>
> Used to adding pop on with RBD (bullet) but
7 matches
Mail list logo