RE: point cloud render visibility

2017-06-02 Thread Matt Lind
If the only thing being rendered was the point cloud, you could deactivate secondary rays and shadows in your mental ray rendering preferences for the render pass in question. Matt Date: Fri, 2 Jun 2017 15:57:55 + From: "Ponthieux, Joseph G. (LARC-E1A)[LITES II]"

Re: OTish - Soft2Maya transition list

2017-06-02 Thread Cristobal Infante
For all of you guys transitioning to Maya, a friend of mine has released probably the most awesome Maya tool ever: http://cosmos.toolsfrom.space It's a launcher they will allow you to call function alas Nuke/Houdini Hope this helps a bit!! Cris On Thu, 1 Jun 2017 at 10:12, Morten Bartholdy

RE: point cloud render visibility

2017-06-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Never mind. You have to select the box to the left of each point cloud render visibility item to make the boolean on the right switchable. Learn something new every day Joey From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of

point cloud render visibility

2017-06-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Hello, I've got an ICE point cloud that is generating, and rendering, geometry instances. Particle animation behavior is working as desired. However the particle instances are rendering shadows, reflections, and refractions. I am having no luck turning these items off. Have set render

Rokoko affordable MoCap Suit

2017-06-02 Thread javier gonzalez
Hey guys, anyone has some experience with this motion capture system?Thanks

Re: Houdini Basics....

2017-06-02 Thread Cristobal Infante
You can have a look at this values from inside dops using right click> spreadsheet. Select the geometry node from the fluid object. On Fri, 2 Jun 2017 at 07:41, Thomas Volkmann wrote: > Thanks guys! > The "Age Particles" flag opens up all the possibilities... how

Re: Houdini Basics....

2017-06-02 Thread Thomas Volkmann
Thanks guys! The "Age Particles" flag opens up all the possibilities... how could I have missed that one? Well, I'm getting there > Cristobal Infante hat am 2. Juni 2017 um 01:17 geschrieben: > > Oh yes! nice tip Andy. > > Used to adding pop on with RBD (bullet) but