Thanks guys!
The "Age Particles" flag opens up all the possibilities... how could I have
missed that one?
Well, I'm getting there....
 

> Cristobal Infante <cgc...@gmail.com> hat am 2. Juni 2017 um 01:17 geschrieben:
> 
>  Oh yes! nice tip Andy.
>   
>  Used to adding pop on with RBD (bullet) but makes total sense you can add it
> to fluids now.
>   
>   
> 
>  On 1 June 2017 at 23:47, Andy Nicholas <a...@andynicholas.com
> mailto:a...@andynicholas.com > wrote:
>    > >    Hi Cris,
> >    You can save yourself a step and just directly use a POP Wrangle DOP or
> > Geometry Wrangle DOP. No need for the SOP solver.
> >     
> >    Cheers,
> >    Andy
> > 
> > 
> >        > > >        On 1 Jun 2017, at 22:57, Cristobal Infante
> >        > > > <cgc...@gmail.com mailto:cgc...@gmail.com > wrote:
> > > 
> > >        You can do this easily with a sop solver in dops.
> > >         
> > >        - Turn create Age Particles, so we can get an attrib age. For 25
> > > frames for example, the age will be 1.
> > >        - Add a sop solver that goes in the marge with the source
> > >        - Inside the sop sovler: dop geometry -> attr wrangle and add the
> > > following code:
> > >         
> > >        if(@age>1){
> > >        @v = (0,0,0);
> > >        }
> > >         
> > >        Hope this helps.
> > >         
> > >        Best,
> > >        Cristobal
> > >         
> > > 
> > >        On Thu, 1 Jun 2017 at 20:02, Thomas Volkmann
> > > <li...@thomasvolkmann.com mailto:li...@thomasvolkmann.com > wrote:
> > >          > > > >           For some strange reason I can't post to the
> > >          > > > > houdini mailing list, so it's you guys once more....
> > > >           
> > > >          A simplified use case of what I want to do:
> > > >          Take the Drip Particle Fluid shelf tool, and set the velocity
> > > > to zero on all particles that get emittet after frame 25 so that they
> > > > stay at the same place no matter what.
> > > >           
> > > >          I would like to set a birthframe attribute and set v to 0 if it
> > > > is greater than 25....sounds so simple. 
> > > >           
> > > >          Of course I did some googling and looked at promising example
> > > > scenes, but somehow I just don't get it to work.
> > > >          I spare you and me the details of what and how I tried, but
> > > > what I noticed and what added to the confusion amongst other things is
> > > > that 
> > > >          Flip emitters don't have a "Just born Group" and that
> > > > Visualization Nodes are not available in certain places. 
> > > >           
> > > >          Any hints are welcome!
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> > >    > > 
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