xsi wiki offline?

2017-07-03 Thread Fabian Schnuer Gohde
Hi, has the wiki moved to a new address? Best regards, Fabian -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Commands in Texture Editor

2017-07-03 Thread Martin Yara
We are still working in Softimage (2013 btw) in a new project that will last about another 2 years. Anyway, I'm trying to make some custom tools for this project and I've got stuck with the Texture Editor, as always. Is there anyway to use the Texture Editor 'hidden' commands in a script ? This

Re: super OT : unreal or unity

2017-07-03 Thread Enter Reality
The main difference for me is the very script-related workflow which comes with Unity...my knowledge of scripting is pretty much zero, so the use of Unreal is my only option...and I was amazed how quickly I was able to create prototypes using Blueprints, and coming from Softimage I was used to

Re: super OT : unreal or unity

2017-07-03 Thread Gerbrand Nel
I tried both. To me Unity felt like the maya of game dev. Too much scripting for my dumb-ass. Unreal has blueprints, and you can use allot of ICE and VOP logic in there. For me its Unreal all the way. G On 2017/07/01 10:27 PM, Olivier Jeannel wrote: Hi guys, The work is very calm these days,

RE: ot: writing Re-Assign Locally for Maya

2017-07-03 Thread Oz Adi
Hi Matt and Steve, I got it working on simple things. It works perfectly if I try it on primitives with a few bones (Thanks Ahmidou, I figured how to compute a distance to line, and that fixed the wrong calculations I had ☺ ) It does not work on mGear rig unfortunately , it breaks the rig, it