Hi,
has the wiki moved to a new address?
Best regards,
Fabian
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We are still working in Softimage (2013 btw) in a new project that will
last about another 2 years.
Anyway, I'm trying to make some custom tools for this project and I've got
stuck with the Texture Editor, as always.
Is there anyway to use the Texture Editor 'hidden' commands in a script ?
This
The main difference for me is the very script-related workflow which comes
with Unity...my knowledge of scripting is pretty much zero, so the use of
Unreal is my only option...and I was amazed how quickly I was able to
create prototypes using Blueprints, and coming from Softimage I was used to
I tried both.
To me Unity felt like the maya of game dev.
Too much scripting for my dumb-ass.
Unreal has blueprints, and you can use allot of ICE and VOP logic in there.
For me its Unreal all the way.
G
On 2017/07/01 10:27 PM, Olivier Jeannel wrote:
Hi guys,
The work is very calm these days,
Hi Matt and Steve,
I got it working on simple things. It works perfectly if I try it on primitives
with a few bones (Thanks Ahmidou, I figured how to compute a distance to line,
and that fixed the wrong calculations I had ☺ )
It does not work on mGear rig unfortunately , it breaks the rig, it
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