The main difference for me is the very script-related workflow which comes with Unity...my knowledge of scripting is pretty much zero, so the use of Unreal is my only option...and I was amazed how quickly I was able to create prototypes using Blueprints, and coming from Softimage I was used to that workflow.
Currently I'm still able to develop complex projects using Blueprints only, especially for VR projects, which makes the perfect solution for me. 2017-07-03 10:46 GMT+02:00 Gerbrand Nel <nagv...@gmail.com>: > I tried both. > To me Unity felt like the maya of game dev. > Too much scripting for my dumb-ass. > Unreal has blueprints, and you can use allot of ICE and VOP logic in there. > For me its Unreal all the way. > G > > > On 2017/07/01 10:27 PM, Olivier Jeannel wrote: > > Hi guys, > > The work is very calm these days, I'm having a vague desire to have a look > at game engines. > I think I have this old fantasma of working on a video game is coming to > visit me again... > > > I have started a beautiful shooter space tutorial on unity, I'm starting > to see my limit with the C-sharp language. This is a all new unknown area > to learn, and while I'm not completly lost, I'm wondering if this is worth > learning... > On the other hand I've heard about Unreal, and well, I'm not sure which > one is the best. > > Does any of you have an advice or an opinion ? > > > Thank's ! > > > <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient> > Virus-free. > www.avg.com > <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient> > <#m_7082543941157275689_DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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