Re: [Houdini] How to drive a parameter with a texture/weight map?

2017-05-09 Thread Andy Goehler
Hi Thomas, in Houdini this is handled by attributes on the geometry. You can create these attributes in different ways, by painting, transfer or even textures. This thread has an example scene that should help you: http://forums.odforce.net/topic/13744-per-point-physical-attributes-eg-friction/

Re: shameful houdini question

2017-04-26 Thread Andy Goehler
Hi Steven, same as Andy (Nicholas) here, VOPs mostly for Noise stuff, Wrangles for anything else. Cheers and have fun. Andy > On Apr 27, 2017, at 12:47 AM, Steven Caron wrote: > > Just to understand how the power users are using this. Are you using wrangle > nodes with vex

Re: Anybody finding the Houdini example files I've posted useful?

2017-04-14 Thread Andy Goehler
I don’t think so. As Jonathan mentioned already, conditionals and flow control is often easier to ‘read’ in text form than it is in a node graph. Every tool has its place, so does code in text form :D Happy weekend. Andy > On Apr 14, 2017, at 3:18 AM, Jason S wrote: >

Re: Houdini Digital Assets for Softies

2017-03-29 Thread Andy Goehler
In honor of inspiration how about? • softLib • siLib • ICELib > On Mar 29, 2017, at 6:08 PM, Andy Nicholas wrote: > > Continuing the thread here: > > Any suggestions for a name? > A > > On 29/03/2017 17:00, Andy Nicholas wrote: >> I'm more than happy to help. I'm just

Re: Random Thoughts about H.

2017-03-28 Thread Andy Goehler
Very well put about the ICE ‘macros’. Not to forget to mention that until such ‘factory’ nodes are provided, there’s always the option to do it yourself and save it as an asset (HDA). Andy > On Mar 28, 2017, at 4:49 PM, Jonathan Moore wrote: > > I think the thing

Re: Random Thoughts about H.

2017-03-28 Thread Andy Goehler
Good morning, this is the awesome support at SideFX Available in the daily builds. yesterday Houdini 16.0.561 Added a hotkey to temporary toggle the state of the "Allow Dropping Nodes on Wires" preference while in the middle of dragging a node. On Mon, 27 Mar 2017 at 12:22, Andy Nicholas

Re: Random Thoughts about H.

2017-03-24 Thread Andy Goehler
high number of nodes i mean : my final scene was having one big >> obj/geo node for the animation, containing a dozen of complete big sop trees >> (with for each, vop, and a few dops, some cachefiles..). >> I found that working within one single big node was better than having to &

Re: Random Thoughts about H.

2017-03-24 Thread Andy Goehler
> > On 24.03.2017, at 10:45, Olivier Jeannel wrote: > > Seems they fixed all this naming, note and coloring in the 16. If someone can > confirm. Yes, the pre H16 node editor annoyances were mostly addressed in H16. Also, navigating large SOP networks, or networks in

Re: Houdini Discord server

2017-03-23 Thread Andy Goehler
I second that, it might be a bit more overwhelming trying to keep up, but it's an awesome additional resource. Andy On Thu, 23 Mar 2017 at 17:37, Jonathan Moore wrote: > Hi folks, > > > > Thought I’d give another mention to the Houdini Discord server as this >

Re: Random Thoughts about H.

2017-03-23 Thread Andy Goehler
Regarding Passes, at first it felt really strange, everything seemed different. But after some time and getting into bundles the basics were mastered. What always bugged me in Softimage was managing partitions across passes. If there were changes you’d be hunting down all the partitions in

Re: Random Thoughts about H.

2017-03-22 Thread Andy Goehler
t Houdini, this is pretty > random.. > > Does anyone know if its possible ( maybe through Alembic, which can store > them) , to get ICE Strands into Houdini? > > From: Andy Goehler <mailto:lists.andy.goeh...@gmail.com> > Sent: Wednesday, March 22, 2017 2:17 PM > To: Officia

Re: Random Thoughts about H.

2017-03-22 Thread Andy Goehler
Funny how that is. I find it the other way around, especially opening differently organized scenes coming from Softimage co-workers :D Honestly I don’t organize my Houdini scenes any more than I did in Softimage. But the network editor allows me to work spatially instead of using the explorer

Re: When you are a higly depressed suicidal graphic designer

2017-03-16 Thread Andy Goehler
Wasn’t that debunked in CG Garage #93 as not really being used? Sorry, I may remember that incorrectly. https://labs.chaosgroup.com/index.php/cg-garage-podcast/cg-garage-podcast-93-steve-spaz-williams-and-mark-dippe/

Re: New H16 Smoothing node

2017-02-28 Thread Andy Goehler
IIRC, the new Smooth 2.0 and Attribute Blur SOPs even use OpenCL. So they compute on the GPU. Andy > On Feb 28, 2017, at 5:54 PM, Jonathan Moore wrote: > > but then I discover Houdini ships with a C++ compiled Smoothing node that's > even faster! -- Softimage

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Andy Goehler
The beauty is, there is no need to write such a button. The workflow provides this functionality in form of nodes. You just add ‘export’ / ‘import’ nodes. You can also consolidate/merge these exports into a single one to execute them all at once/sequentially. You setup once and not worry

Re: Opinion gathering

2017-02-21 Thread Andy Goehler
> On 21.02.2017, at 14:26, Felix Geremus wrote: > > For me the most exciting sentence in the whole H16 presentation was "we will > talk about big time lighting next year". Can't wait to see what they will > come up with... Same here :)-- Softimage Mailing

Re: Opinion gathering

2017-02-21 Thread Andy Goehler
Hey Felix, regardless of the numbers of licenses bring up your issues with them. Even back when we were on one license stuff got implemented. I know I sound like a broken record when saying that SideFX support is not something most of us had experienced before with a software vendor of that

Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Andy Goehler
Be advised, this will increase your file size. A lock on a node is essentially caching at that node. If you must, I’d advised to collapse to subnets. Andy > On Feb 20, 2017, at 10:30 PM, Olivier Jeannel wrote: > > Ctrl click on the red (left side of the node (not the

Re: Maya

2017-02-16 Thread Andy Goehler
The moment it ‘clicks’ in your head about the Houdini way you don’t want to go back. You may not feel 100% comfortable with its way of handling things, but at this point you’d rather talk to SideFX about the issues than looking elsewhere. And once you’ve experienced their customer support

Re: this is the end......

2016-01-28 Thread Andy Goehler
Since our website hasn't been updated recently, it should be made clear that shading and rendering among others things is now done in Houdini. Cheers, Andy > On 28.01.2016, at 18:07, "Sven Constable" wrote: > > I just read the job descriptions on your website: 'We

Re: this is the end......

2016-01-28 Thread Andy Goehler
lt;> > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Goehler > Sent: Thursday, January 28, 2016 10:53 PM > To: softimage@listproc.autodesk.com > Subject: Re: this is the end.. > > Since our website hasn't been update

Re: Have a question an alternative tool

2015-12-01 Thread Andy Goehler
> On 24.11.2015, at 11:19, Gerbrand Nel wrote: > > … > They then see me leave... every day... at 5pm, … > G I leave at 4pm :-) Andy

Re: Exporting Pointclouds to Houdini using Alembic.

2015-10-09 Thread Andy Goehler
Yes, I have done so. Are you not getting anything or are you missing specific attributes? What Soft and Houdini version? Andy > On 09.10.2015, at 12:23, Dan Yargici wrote: > > Hello all. > > Has anyone had any luck exporting pointclouds from Soft to Houdini using >

Re: Continued use of Softimage question

2015-08-20 Thread Andy Goehler
Yes, when using packed Alembics (default) only the object declaration is written to the IFD. The actual geometry is referenced to the Alembic file on disk, hence IFDs stay reasonably small. On Aug 20, 2015, at 16:46, Francois Lord flordli...@gmail.com wrote: What about disk space? Can you,

Re: Continued use of Softimage question

2015-08-19 Thread Andy Goehler
We at Fiftyeight moved on from Softimage to Houdini for scene assembly and rendering. While Houdini’s offerings may not be the designed/perfect pass system currently, we’ve managed to adjust to a level of comfort. Shading and lighting productivity has gone way up. Houdini has proven to be very

Re: Continued use of Softimage question

2015-08-19 Thread Andy Goehler
, or stayed with Arnold? Softimage crashing too often in lookdev is the #1 reason why I'm actively looking elsewhere. On 19-Aug-15 10:35, Andy Goehler wrote: We at Fiftyeight moved on from Softimage to Houdini for scene assembly and rendering. While Houdini’s offerings may not be the designed

Re: ICE team went to Maya (2011)

2015-06-06 Thread Andy Goehler
On Jun 05, 2015, at 22:02, Jason S jasonsta...@gmail.com wrote: …Houdini says has an ICE team… Do they? I don’t recall, have any sources?

Re: GATOR - A feature in Softimage since 2008

2015-05-28 Thread Andy Goehler
On 28.05.2015, at 13:50, Gerbrand Nel nagv...@gmail.com wrote: Houdini attribute transfer does some bloody fantastic things if you use it right. The more I work in houdini, the more I can come to terms with the death of softimage. Finally, a mention of Houdini’s Attribute Transfer.

Re: The shadow over The Foundry

2015-04-28 Thread Andy Goehler
On Apr 29, 2015, at 04:35, Greg Punchatz g...@janimation.com wrote: I am not sure where all this Adobe hate comes from,… It starts with the installer… Andy

Re: OT: Modo 901 Sneak Peek

2015-04-10 Thread Andy Goehler
More often than not, for whatever reason, Overrides in Soft were unreliable for our projects. Simple animation overrides on a light would not render correct on the farm, etc, etc. Sounds like Modos system is similar to Houdinis Takes, which thus far worked very reliable for us. Happy

Re: OT: Houdini cluster materials

2015-03-23 Thread Andy Goehler
I guess it depends on one’s choice of workflow. It’s much more convenient to use takes for overrides when materials are at the object level. If you’ve set up bundles, it’s basically just a select objects from bundles, set the take and assign new materials, done. It’s much more involved to do

Re: OT: Houdini cluster materials

2015-03-11 Thread Andy Goehler
The material SOP sets the ‘shop_materialpath’ attribute on primitives. This attribute has a higher priority than object level material assignment. Same with Softimage actually, a material assigned to a cluster is not overridden by it’s object material. Andy On Mar 11, 2015, at 12:33,

Re: Maya thinks they're clever....and that's the problem

2015-02-17 Thread Andy Goehler
The render tree is limited to… shader nodes. You can’t pull e.g. a transform node from the scene into it and drive a shader. In the ICE tree you can, for the most part as well with hyper shade, IIRC. Andy On Feb 17, 2015, at 19:22, Eric Thivierge ethivie...@hybride.com wrote: Why isn't

Re: [Maya] Arnold Render Region

2014-12-10 Thread Andy Goehler
Yeah, there's a limit to the time and head aches I'm willing to spend on my tool chain. On 10.12.2014, at 09:56, Cristobal Infante cgc...@gmail.com wrote: All of this 3rd party tools, bring no joy to me. All it takes is for the author to move onto something else and the plugin will die on

Re: Zbrush and vertex IDs

2014-12-06 Thread Andy Goehler
I’ve noticed this behavior post Softimage 2010 releases. Where with the OBJ exports the vertex order is not preserved. It caused us many headaches and countless numbers of redoing UVs. Like you I have nothing reproduce able, however your chances of the bug increases when you mirrored the mesh

Re: realistic hair shading SI-MR

2014-12-06 Thread Andy Goehler
Hey Leendert, look here: http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=2030 http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=2030 Oldie but goodie. On Dec 06, 2014, at 14:08, Leendert A. Hartog hirazib...@live.nl wrote: Thanks, I was just coming to the same

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Andy Goehler
What’s your beef with Mantra? On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr wrote: The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced opinion, of course)

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Andy Goehler
you agree ? Le 05/12/2014 14:45, Andy Goehler a écrit : What’s your beef with Mantra? On 05.12.2014, at 14:02, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: The big problem for me is mantra. Just not usable without a renderfarm (In my unexperienced

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread Andy Goehler
Nice one Leendert, refering to Total Recall ;-) Originally I had the Matrix in mind, because once you free your mind in Houdini you won’t have to dodge the bullets ;-) On Dec 05, 2014, at 15:54, Leendert A. Hartog hirazib...@live.nl wrote: Andy Goehler schreef op 5-12-2014 7:00: Yeah

Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Andy Goehler
Yeah, depending on how your brain is wired, it IS the 'red pill' ;-) On Dec 05, 2014, at 04:53, Simon van de Lagemaat si...@theembassyvfx.com wrote: I don't know about everyone else but I've been learning Houdini for a couple months now and I am totally awestruck by it despite some weak

Re: Service Pack 1 available

2014-12-02 Thread Andy Goehler
AD received a hefty amount of maintenance dollars from us for their promise to deliver until April 2016. Yes, we expected more. On Dec 02, 2014, at 22:20, Mirko Jankovic mirkoj.anima...@gmail.com wrote: well probably sounding harsh but still seems completely normal that they would just cut

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Andy Goehler
Yes, I can relate to that. Some minds just work better spatially. I guess that’s why I feel at home in the render tree, Nuke and Houdini ;-) Cheers On Nov 28, 2014, at 19:29, Martin Chatterjee martin.chatterjee.li...@googlemail.com wrote: (yes, I am one of those 5 users left that make

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Andy Goehler
Great point. For all the love fest that the Explorer gets I wish this had been implemented all along. So many Softimage users are so tied to the Explorer because it offers alot, but also because the schematic view is so lame. On Nov 26, 2014, at 18:18, Ponthieux, Joseph G. (LARC-E1A)[LITES]

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Andy Goehler
In german culture, it's brown when speaking of Hitler or Nazis. Please try again ;-) On Sep 11, 2014, at 5:05, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Man the gray of Maya's UI sure reminds me of Hitler (is that better ? :P)

Re: alembic from hou to xsi issues

2014-09-10 Thread Andy Goehler
Hi Sebastian, as already mentioned Exocortex Crate does this reliable. See here: http://exocortex.com/blog/crate_custom_attribute_softimage Just a side note, getting custom attributes from XSI into Houdini can be a pain too and I’ve had much better luck exporting those from 2015 with its

Re: Autodesk considering ditching perpetual licenses

2014-08-31 Thread Andy Goehler
On Aug 31, 2014, at 15:00, Tim Leydecker bauero...@gmx.de wrote: P.S: In terms of license options and entry level fees, I´m no fan of the foundry. I can´t justify having a nuke or even nukeX license just for dabbling with it on my home/dev/tests machine. PLE

Re: Fabric at Siggraph details

2014-07-30 Thread Andy Goehler
On Jul 30, 2014, at 14:05, Paul Doyle technove...@gmail.com wrote: …(and people with their damn Macs)… Instead of criticizing peoples excellent taste for hardware and operation system, get to work on those ‘damn’ rounded rectangles :-) May the hexagon be with you. Andy

Re: Maya 2015 Node Editor

2014-07-15 Thread Andy Goehler
Same here. On Jul 15, 2014, at 22:28, Simon van de Lagemaat si...@theembassyvfx.com wrote: As of now we're probably shifting lighting, shading and scene setup in Houdini instead of Maya now that HtoA is in play. It's much closer to Soft in terms of usability and UI maturity. We primarily

Re: 2015 SP1

2014-07-06 Thread Andy Goehler
Sebastian, Magic is not for everyone. Some are confused by it :-) On 06.07.2014, at 22:21, Sebastian Kowalski l...@sekow.com wrote: there is a perfect sp1 available at sidefx.. Am 04.07.2014 um 22:30 schrieb Luc-Eric Rousseau luceri...@gmail.com: Softimage 2015 is perfect

Re: Renderman price restructuring

2014-05-30 Thread Andy Goehler
While I’m still on honeymoon with Arnold I have to say that its ‘out of the box’ shaders leave quite some room for improvement. Examples: Standard shader: lacks a second specular layer (quite the standard these days), back facing is not textureable Fur shader: you only get 'Kajija-Kay’ (very

Re: Houdini Weaknesses

2014-05-22 Thread Andy Goehler
On May 21, 2014, at 23:15, Jordi Bares jordiba...@gmail.com wrote: - Shading is very granular and the examples and setups provided are not very good so once you get it is good but not great yet. The actual implementation of Arnold for Houdini is s much user friendly (looks a quite a lot

Re: Houdini Weaknesses

2014-05-22 Thread Andy Goehler
Thank you for expanding on the subject Jordi, having a second look, it is apparent that you can only access Arnold compatible nodes inside Arnold Materials. Also the image node for example comes with UV options that indeed is so much more user friendly. cheers Andy

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Andy Goehler
I’m still grieving over Softimages instability during shading and lighting ;-/ http://xsisupport.com/2013/09/11/getting-crash-dirty-exit-and-clean-exit-counts/ And our numbers look even worse. Andy

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Andy Goehler
Right you are, my Houdini love affair started quite while ago. But I truly fell in love with it when I did actual work in it. Andy On May 22, 2014, at 20:44, Cristobal Infante cgc...@gmail.com wrote: I've got over it by diving into Houdini, to more I learn the more I want to dive deeper

Re: SI and Houdini

2014-05-21 Thread Andy Goehler
On 21.05.2014, at 19:35, Ciaran Moloney moloney.cia...@gmail.com wrote: Mantra aint too shabby... I'm running a test scene and surprisingly Mantra keeps pace with Arnold speed/quality wise (brute force). I really like all the options that Mantra brings along. There's is an unmatched

Re: First Softimage - Maya transition videos posted

2014-05-13 Thread Andy Goehler
Nukes script editor behaves the same way. Down to the Selection and Ctrl-Enter to execute. For the reason Raf has mentioned. Looking into Houdini there seems to be all options: the python shell and the editor which does not delete the code :-) Andy On 13.05.2014, at 05:01, Matt Lind

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
Hi Nika, very nice video. You should post this on the SESI forum too. With my limited VOP experience I was able to export data with ‘Bind Export’. I’m currently recreating your VOP setup to look into it. Andy On May 06, 2014, at 9:09, Nika Ragua nikaragu...@gmail.com wrote: yo, raps !!!

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
13:24 GMT+04:00 Andy Goehler lists.andy.goeh...@gmail.com: Hi Nika, very nice video. You should post this on the SESI forum too. With my limited VOP experience I was able to export data with ‘Bind Export’. I’m currently recreating your VOP setup to look into it. Andy On May 06

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
2014-05-06 13:36 GMT+04:00 Andy Goehler lists.andy.goeh...@gmail.com: sidefx.com and then register for the forum. On May 06, 2014, at 11:28, Nika Ragua nikaragu...@gmail.com wrote: thank you friends !!! SESI forum? what is it? Andy, could you give a link? And what is Blind Export? ahahah

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
There’s definitively something strange in VOPs or it’s something I have not wrapped my head around, but a simple point expression seems to do the job. Let’s take this further at the SESI forum so some Houdini cracks will have a look at it. I’ve uploaded the .hip there as I feel dirty attaching

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
sure, go ahead and attach it. glad I could help a little bit. Andy Sent on the road On 06.05.2014, at 15:07, Nika Ragua nikaragu...@gmail.com wrote: Andy showed 4 different variants of doing the same thing in houdini - very handy and illustrative. Never knew about the Point Wrangle node

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
like in ICE with get data? 2014-05-06 17:25 GMT+04:00 Andy Goehler lists.andy.goeh...@gmail.com: sure, go ahead and attach it. glad I could help a little bit. Andy Sent on the road On 06.05.2014, at 15:07, Nika Ragua nikaragu...@gmail.com wrote: Andy showed 4 different variants

Re: ICE Exodus - porting ICE to VEX part 1

2014-05-06 Thread Andy Goehler
...bind export node...i write blind export ahahah ))) okay, i`ll dig it later, seems to be complex stuff... and could it be read in the same VEX tree, just like in ICE with get data? 2014-05-06 17:25 GMT+04:00 Andy Goehler lists.andy.goeh...@gmail.com: sure, go ahead and attach it. glad I

Re: A Good Read!

2014-04-01 Thread Andy Goehler
Is that AD internal assumptions or have you ever approached your customers with the idea of a bug/usability fix upgrade? Honestly? Andy On Apr 01, 2014, at 21:39, Maurice Patel maurice.pa...@autodesk.com wrote: While everyone will argue that stability and usability are important they don't

Re: A Good Read!

2014-04-01 Thread Andy Goehler
Hey Marcel, Sebastien and Rob, it was sincere question, I didn’t intend to offend. I guess it comes down to customer relation and communication, both of which have been talk about enough already. That sentence I replied to just triggered a button. Sorry, Andy On Apr 01, 2014, at 22:51, Rob

Re: humanize maya, SOFT top 5

2014-03-25 Thread Andy Goehler
If you're going to humanize this is a MUST read to all UI/UX designers. Then have a look at the Softimage UI — rounded corners everywhere! http://uxmovement.com/thinking/why-rounded-corners-are-easier-on-the-eyes/ Also, continue reading the references at the bottom. Have a great day, Andy

Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Andy Goehler
Sebastian, take it slowly and all will be well ;-) As much as people like to refer VOPs/VEX to ICE, I’d say keep in mind they are quite different. While ICE cracks tend to go hardcore in ‘one' Tree, the Houdini guys use VOPs in conjunction with the other OPs available to make up the overall

Re: What use is ICE really?

2014-03-21 Thread Andy Goehler
That sounds interesting, care to give me a hint? Andy On Mar 21, 2014, at 13:58, Sebastian Kowalski l...@sekow.com wrote: procedural aov management

Re: Autodesk webinar

2014-03-19 Thread Andy Goehler
Moving from Softimage|3D to XSI 1.0 felt exactly the same ;-) Andy On Mar 18, 2014, at 23:23, Jordi Bares jordiba...@gmail.com wrote: … instead they threw FCPX to the table clearly unfinished, from the ground up amazing ideas but not finished and truly not to the standard of the industry.

Re: ICE in Maya is it really possible?

2014-03-16 Thread Andy Goehler
Amen. Finally some sensible words — thank you Raffaele. Andy On Mar 16, 2014, at 12:11, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Honestly, I don't know why people keep mentioning things such as she of vote or rewrites and the such. XSI wasn't rewritten to get ICE with its

Re: SI and Houdini

2014-03-09 Thread Andy Goehler
It’s been a rough time ever since the acquisition of Softimage by AD. And the community has been held hostage with maintenance ever since (similar to the situation Softimage|3D to XSI I might add). Our company has dropped maintenance for four licenses two years ago and last year for the

Re: Sadness about the state of the list...

2014-03-09 Thread Andy Goehler
I feel the same way. While I can truly comprehend the emotional situation and respect the need to voice it I have a hard time not to respond to some of the assumptions made here about software design and development, ‘code base’, ‘core’, etc. Andy On Mar 09, 2014, at 9:12, Dan Yargici

Re: Keep up the noise... (but don't be a dick)

2014-03-08 Thread Andy Goehler
Well put, I'm convinced this should apply to all of us using whatever software to help us achieve what we want. Software as a tool is still very young an constantly evolving. Be prepared for change. In some periods for the better, in others for the worst. Andy On 08.03.2014, at 21:15, Mirko

Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
I can’t count the many many times overrides have cost me overtime and rerendering because of not working properly. Andy On Mar 08, 2014, at 23:02, Greg Punchatz g...@janimation.com wrote: I can override ANYTHING in soft... a material to an objects position in space..

Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
Thank you for saying that Eric. While Softs Passes/Partitions are still great and better than others out there, I feel the same way. Having to add yet another object to a partition in x amount of passes is something I’ve become to hate. Referencing of partitions/groups in passes would help,

Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
Sounds great. How does the “Sort Controller” update the pass? By callback upon switching to that pass or manually? Andy On Mar 08, 2014, at 23:35, Jonah Friedman jon...@gmail.com wrote: We have a rule based way of sorting partitions called the Sort Controller, originally conceived by Andy

Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
On Mar 08, 2014, at 23:47, Jonah Friedman jon...@gmail.com wrote: You manually update them by hitting sort or sort all. Also have a check function that checks to see if anything is unsorted and report what. Sounds like something I’ll start implementing on Monday. Thanks for the inspiration.