Re: Animation mixer heritage?

2020-07-08 Thread David Saber
inspired by the mixer ;) https://lesterbanks.com/2018/04/indepth-maya-time-editor/   On Tue, Jul 7, 2020 at 4:33 AM David Saber <davidsa...@sfr.fr> wrote: Hi all As you

Animation mixer heritage?

2020-07-07 Thread David Saber
Hi all As you might now, the Trax editor in Maya is a joke when compared to the Animation Mixer. Also exporting and importing animations is a wreck in Maya. I was wondering if there's another app that does the job as well as the good old XSI Animation Mixer? Thanks David -- Softimage

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-07-07 Thread David Saber
why not pushing the envelope and add XSi to this retirement project? LOL On 2020-06-08 22:15, Luc-Eric Rousseau wrote: > I went back to Houdini long ago. > Luc-Eric, thank you for FXtree that was an awesome and under

[Maya] Tangents in graph editor

2020-07-07 Thread David Saber
Hello, I find tangent handles in Maya's graph editor very frustrating. In XSI, by default, tangents handles left and right have untied length. Then you can use a function that links the length of the handles, left and right. But in Maya, by default, the handles are linked EVEN IF THEY DON'T

Re: [Maya] Add value to multiple Keyframes

2020-05-20 Thread David Saber
On Fri, May 15, 2020 at 7:07 AM David Saber <davidsa...@sfr.fr> wrote: Hi all, In Softimage's animation editor, it was easy to in

Re: Benchmark scene?

2020-05-10 Thread David Saber
nope, generally! :) On 2020-05-09 21:33, Tenshi wrote: in softimage? On Sat, May 9, 2020, 13:32 David Saber <davidsa...@sfr.fr> wrote: What's the best scene for testing rende

Benchmark scene?

2020-05-09 Thread David Saber
What's the best scene for testing render time? The natural history museum scene? Is there a Houdini version? Thanks David -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: The Softimage mailing list

2020-02-02 Thread David Saber
Hah good news. I hope this community stays alive. Even if it's smaller now, it's still the BEST 3d community ever!! Is François Lord still around? Thanks David On 2020-01-30 19:12, Alan Fregtman wrote: > > hello, the Google Group is juts for archiving? Can we talk on this? > > You will be

Re: OT - Maya rigging tools advice

2020-02-02 Thread David Saber
Are these links conversion normal? Is it on my side or Autodesk's? First plugin's name is Advanced Skeleton, Google it... Bye David On 2020-02-02 17:31, David Saber wrote: > What kind of rig tool are you looking for? > > For autorigs there is the great plugin > http

[Maya] Freeze cycle equivalent?

2020-02-02 Thread David Saber
Hello again , hope I'm not dogging you with my Maya questions. In Soft, in the animation editor, we could set the animation to cycle between , for example, frames 1 to 24. Then we could freeze the cycle , say , from frame 1 to frame 144. Is there anyway to do this in Maya? I searched in the

Re: OT - Maya rigging tools advice

2020-02-02 Thread David Saber
What kind of rig tool are you looking for? For autorigs there is the great plugin

Re: [Maya] Spring equivalent?

2020-02-02 Thread David Saber
Thanks a lot! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: The Softimage mailing list

2020-01-28 Thread David Saber
hello, the Google Group is juts for archiving? Can we talk on this? On 2019-11-11 23:28, Luc-Eric Rousseau wrote: Hi. The 11th anniversary of the Softimage acquisition, and therefore this version of the list,

[Maya] Spring equivalent?

2020-01-28 Thread David Saber
Hey all, I hope you are still alive and kicking!! I'd like to know what's the Maya equivalent for Softimage's springs? To animate follow through on joints? Thanks! David -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe"

Re: Houdini : non VFX jobs?

2018-05-10 Thread David Saber
LOL. I have the same one at home, a gift from my granny !! On 2018-05-10 11:06, Alastair Hearsum wrote: > that GI Light icon is like your granny's occasional table table cloth -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with

Re: Houdini : non VFX jobs?

2018-05-10 Thread David Saber
Thanks Olive this works much better :) On 2018-05-10 00:27, Olivier Jeannel wrote: is this better ? https://discord.gg/WeSFNAR 2018-05-09 16:35 GMT+02:00 Anto Matkovic :

Re: Houdini : non VFX jobs?

2018-05-09 Thread David Saber
ell >> same way we learned SI or Maya when we started back then. At >> least till logic is picked up and automated in muscle memory. >> Wondering if anyone else thinks similar or it is just me doing it >> wrong way around :) >> >> On Wed, May 9, 20

Re: Houdini : non VFX jobs?

2018-05-09 Thread David Saber
Thanks a lot for the answers and testimonials , they'll come in handy. I still use XSI and more and more Maya. I would have gone at top speed with Houdini if there was some jobs but here in France there is absolutely NO Houdini jobs. I guess all Houdini jobs are in the UK right? So in my spare

Houdini : non VFX jobs?

2018-05-02 Thread David Saber
Hello I'd like to know if Houdini is somewhere used as a generalist tool: not only simulations and FX but also modelling , texturing, , rigging, animation, lighting a scene, etc? Is there a company that uses Houdini this way? And if no, do you think a company will use Houdini this way

Re: Maya: Object view?

2018-04-18 Thread David Saber
:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber > Sent: Tuesday, April 17, 2018 9:43 AM > To: Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6I

Re: The Maya Chronicles - or how retarded that software is...

2018-04-17 Thread David Saber
Maya is full of surprises. Here's my story today: I wanted to create a wavy surface so I got a polygon grid and selected every second points and translated in Y. Then I applied a smooth. The result was bizarre: only the edges were wavy shaped, the rest was flat. I was not happy so I undid the

Re: // 3D Printing

2018-04-17 Thread David Saber
Sorry for the delay. You could check my blog post, perhaps it can help:

Maya: Object view?

2018-04-17 Thread David Saber
Is there an object view in Maya... ??? :-0 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Houdini mailing list

2018-03-16 Thread David Saber
How can I check if I'm still subscribed to the Houdini mailing list? Thanks David -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Maya's reassign locally?

2018-02-13 Thread David Saber
ne in XSI. > > Try in Maya plotting a curve from a moving object in order to deform some geo > on the curve - loong and painstakingly clumsy procedure - 1-2 minutes of work > in XSI including the IO procedure. > > Morten > > >> Den 13. februar 2018 klokken 10:

Re: Maya's reassign locally?

2018-02-13 Thread David Saber
Thanks all for the help! : ) I like Olivier's method. If only I could still use it!! See you, David On 2018-02-12 18:17, David Saber wrote: > How can I select a bunch of vertex in Maya and tell him they should be > assigned to one bone only? > > -- > Softima

Maya's reassign locally?

2018-02-12 Thread David Saber
How can I select a bunch of vertex in Maya and tell him they should be assigned to one bone only? -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Maya: animation questions

2018-01-22 Thread David Saber
Hi all! Happy 2018! I recently found out about objectSets in Maya. This seems cool as I think we can use them as Character Key Sets in XSI. I have questions about them: - How can I add transforms to objectSets? - Using objectSets, is it possible to key a whole character with a single key

Re: Houdini Guides (v2) Countdown

2017-07-09 Thread David Saber
What exactly is V2? Same subject than V1 but more content and fixes? On 2017-05-03 18:12, Jordi Bares wrote: > https://www.sidefx.com/forum/topic/31012/?page=17 > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in

Re: Houdini tutorial | Building the orientation matrix for local rotation

2017-07-09 Thread David Saber
Good job bro! On 2017-03-09 14:39, Olivier Jeannel wrote: I made a little tutorial on how to get local rotation when working in houdini. https://vimeo.com/207626604 Build an orientation matrix Rotate using the orient attribute before the copy sop Rotate objects after the copy sop. And it's

Re: OT: Animating a cube in Houdini

2017-07-09 Thread David Saber
Wow I'm impressed!! Very nice. Animating a cube in Houdini couldn't be simpler. : ) On 2017-06-13 08:24, Thomas Volkmann wrote: See for yourself: https://vimeo.com/221178360 cheers, Thomas -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com

Re: Batch render all passes?

2017-02-03 Thread David Saber
Constable wrote: What is the error message you get? *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *David Saber *Sent:* Thursday, February 02, 2017 12:02 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Batch render all passes

Re: Batch render all passes?

2017-02-02 Thread David Saber
image-boun...@listproc.autodesk.com] *On Behalf Of *David Saber *Sent:* Thursday, February 02, 2017 12:02 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Batch render all passes? Thanks a lot guys It's weird, when I don't type "-pass", it doesn't render all pass, it renders the active pass. And

Re: Batch render all passes?

2017-02-02 Thread David Saber
--Original Message- From: softimage-boun...@listproc.autodesk.com <mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of David Saber Sent: Tuesday, January 31, 2017 1:46 PM

Re: Looking for character rigger!

2017-01-31 Thread David Saber
Hello Rob, I may be available next week, are you still looking for XSI riggers? My website : www.davidsaber.com Cheers, David On 2017-01-25 15:39, Rob Wuijster wrote: Hi, I'm looking for a character rigger in the first -two or so- weeks in February. If there are freelance SI

Batch render all passes?

2017-01-31 Thread David Saber
Hi all! What's the command line already, to render all passes in a scene? It's weird: it used to work but now it doesn't. Previously if I omitted the "-pass" switch, it rendered all passes. Now it renders only the active pass... Thanks! David -- Softimage Mailing List. To unsubscribe,

Re: Possibly the most random sighting of XSI yet...

2017-01-06 Thread David Saber
I heard it generates a new version of XSI every year, with new features and everything :) On 2016-12-18 12:22, Dan Yargici wrote: Was just perusing randomly on Banggood and stumbled across this...

Re: Softimage 3d review

2016-11-29 Thread David Saber
Thanks!!! Good memories On 2016-10-24 07:50, Fabian Schnuer Gohde wrote: I came across this article by chance today and found it mildly entertaining. https://books.google.no/books?id=PQnEyUwwXt8C=PA218 -Fabian -- Softimage Mailing List. To unsubscribe, send a mail to

Re: Ice particles' direction and local animation space

2016-05-18 Thread David Saber
Thanks. Interesting video. I have managed to handle the "Reinterpret location to new geometry" node , in order to stick a non-skinned character to a rigged character. But now I need to have particles running along the arm. So I'm trying to re-build a particle Ice Tree on top of the geometry

Re: Ice particles' direction and local animation space

2016-05-17 Thread David Saber
Smith - Bustykelp uses it in this tutorial https://vimeo.com/66237847 But I can't check, vimeo doesn't work well here On Tue, May 17, 2016 at 3:41 PM, David Saber <davidsa...@sfr.fr <mailto:davidsa...@sfr.fr>> wrote: Hi Rob Thanks a lot for the tip, that seem like the right

Re: Ice particles' direction and local animation space

2016-05-17 Thread David Saber
couldn't there be some way to actually emit only from the end of arm band fake part form elbow till that real emitter? On Tue, May 17, 2016 at 12:36 PM, David Saber <davidsa...@sfr.fr <mailto:davidsa...@sfr.fr>> wrote: Hello!! I have a problem that I

Ice particles' direction and local animation space

2016-05-17 Thread David Saber
Hello!! I have a problem that I can't sort out. I have an emitter on an animated character. The emitter is in the elbow area and points towards the hand. The particles must run along the forearm and when they reach the hand, they are released and must head for different direction. I'm using

Re: Autodesk acquires Solid Angle

2016-04-21 Thread David Saber
Thanks for these numbers they represents what I felt in the industry around me as for XSI's popularity. What year was foundation out? 2006? I think it propelled XSI's adoption, despite what some people say. The company I was working in at the time, switched from Max to XSI, partly thanks to

PickSession not working

2016-04-19 Thread David Saber
hello, I have a strange problem using a script: PickSession is not working, and returns "O" as the pressed mouse button, even if I use the right mouse button. And "0" is like right clicking to exit. I tried with 2 mouses on an Asus ROG G752VTand same problem. Any idea? Thanks David --

Re: Match moving newbie!

2016-04-04 Thread David Saber
Thanks everyone for these suggestions! yes I want a matte object to block out the particles when they're behind the arm, I think I'll model a rough 3d woman that will act as the painter in 3d space. I may have more questions soon :) David -- Softimage Mailing List. To unsubscribe, send a

Match moving newbie!

2016-03-25 Thread David Saber
Hello! I am asked a job I've never done before: matching 3D FX and video. The scene is : the camera is a bit behind a painter who paints on a canvas on a wall. As she paints, particles are emitted from her arms and then move on the canvas. The camera won't be moving (as far as I know). So we

Re: The public SI freelancer Index

2016-02-09 Thread David Saber
I'll send the invite soon, stay tuned

Re: The public SI freelancer Index

2016-02-05 Thread David Saber
Great idea! Let's not forget my Excel file for XSI mailing list people. In case the list disapears, write your name and email in this list : http://1drv.ms/1PFAzyv People who subscribe to this list will receive an invitation to join an "XSI mailing list" LinkedIn group. Don't edit the

Re: Goodbyes (was this is the end...)

2016-02-05 Thread David Saber
You'll take my XSI list from my dead cold hands! :) On 2016-02-05 02:16, Andre De Angelis wrote: Me too, even though I left the industry 4 years ago. I still love the app and the community. I guess I'm still in denial that it's all coming to an end. I might well be the last person to

Re: Converting Nurbs to Polygons

2016-02-05 Thread David Saber
Hi Joey We'll test what you suggested. In the meantime I kept on testing MOI and even with more complicated mesh, the IGES to polygon object converter gets me quite good results. The meshes are not clean but they have far less problems than with the Maya converter. Thanks again for this load

Re: Converting Nurbs to Polygons

2016-01-29 Thread David Saber
Hello Joe, Thanks for your very informative answer, much appreciated. I hope you don't mind I've forwarded your post to my co-worker who is operating Solidworks here. To answer some of your questions : - In Maya, I have played with the Convert NURBS to Polygon Options but didn't find any

Re: Converting Nurbs to Polygons

2016-01-29 Thread David Saber
t that generates exceptionally clean and crisp N-Gon polygon meshes from CAD NURBS models." and is way cheaper than Rhino. Sent from Mailbird <http://www.getmailbird.com/?utm_source=Mailbird_medium=email_campaign=sent-from-mailbird> On 29/01/2016 11:09:55, David Saber <davidsa...@

Converting Nurbs to Polygons

2016-01-29 Thread David Saber
Hello list! I need to convert Solidworks IGES nurbs to polygons. In Softimage, the IGES import fails and creates nothing more than a null. So I'm testing Maya to achieve this. In Maya, the function is available in Modify > convert > nurbs to polygon. This works well, but I don't understand

Re: Converting Nurbs to Polygons

2016-01-29 Thread David Saber
Thanks, I will test Rhino as well! On 2016-01-29 10:51, Enter Reality wrote: I strongly suggest you to try Rhino for nurbs conversion and poly optimization/cleaning, since there are some builtin features in order to do that. Then from there you can export in FBX and have a clean mesh rather

Re: Graphic cards, OpenGL and DirectX

2015-11-06 Thread David Saber
Hey Sebastien, do you have an SSD in your laptop? What do you install in it to speed up your work: Windows, 3d apps, or your 3d files? Or perhaps all of them? On 2015-11-05 15:32, Sebastien Sterling wrote: You probably where already considering this, but go with ssd for your hard drive, it

Re: Can't be more OT than this!: The Science of choosing the Perfect Job

2015-11-06 Thread David Saber
This is very useful. Is it possible to have it as an Excel file? On 2015-11-06 12:51, Alok Gandhi wrote: Hi All, Not the slightest intention of self-promotion. Just wanted to share this with you fellow softies(that we still are and will always be) in the interest of general career benefit.

Graphic cards, OpenGL and DirectX

2015-11-05 Thread David Saber
Halo! I'm gonna buy a new laptop so I was wondering what's the right graphic card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some questions if you don't mind: 1) A co-worker told me some cards are more into DirectX and some other are more into OpenGL, is that true? 2) Are

Re: Graphic cards, OpenGL and DirectX

2015-11-05 Thread David Saber
Thanks guys for the informative discussion! I'd like to purchase the ROG G752as soon as it's out: https://rog.asus.com/446192015/g-series-gaming-laptops/asus-republic-of-gamers-announces-rog-g752-gaming-laptop/ , the cheapest version has the Nvidia GTX 965M, good choice? Thanks, David

Re: Update Referenced Material Library from any scene?

2015-10-07 Thread David Saber
Thanks guys. I didn't try compounds yet for this specific need. I believe one can export and import a whole material library at once, but with compounds, you need to export each materials one by one, not? See you! David On 2015-10-07 09:55, Rob Wuijster wrote: Yes, you can export as one file,

Update Referenced Material Library from any scene?

2015-10-05 Thread David Saber
Hi all! In the doc it is said there should be a "master scene" in which all materials in the referenced material library should be managed. Is it possible to escape this requirement, and have any scene being able to update an external MatLib? Thanks, David

Houdini 15 teaser

2015-08-10 Thread David Saber
https://www.sidefx.com/index.php?option=com_contenttask=viewid=3118Itemid=226 So what do you think? As for me I like what I see. Many things we liked in Soft! Cheers David

Re: Friday Flashback #223

2015-05-09 Thread David Saber
I also started with 1.0 which was not production ready, too crashy. But since 1.5 it was OK I.M.O.

Re: EMPTY PAGE

2015-03-14 Thread David Saber
woah love it! Not only the animation is great but also the textures, lights, backdrops etc. The main character is funny and the story is original too. 14 minutes What a huge accomplishment.

Re: akeytsu animation software demo

2015-03-04 Thread David Saber
A world devoid of rigging is the world of Max's Biped... I know a lot of animators who are really happy with it! But when you come from Softimage of Maya, it's shocking. I still think a custom rig is better. David On 2015-02-27 11:11, Jordi Bares Dominguez wrote: Rigging should not exist in

Re: Check this!

2015-02-23 Thread David Saber
:-). so to our fellow listers - it is really worth a watch - saying too much would spoil it. -Original Message- From: David Saber Sent: Sunday, February 22, 2015 4:21 PM To: softimage@listproc.autodesk.com Subject: Check this! Hi everyone, check this video it's incredible! https

Re: akeytsu animation software demo

2015-02-23 Thread David Saber
I have a question about this kind of new way to interact with the 3d character: Isn't it just like before, but with hidden rig control objects? Thanks, David On 2015-02-21 01:04, Eugene Flormata wrote: https://vimeo.com/103633309 this one sure is neat

Check this!

2015-02-22 Thread David Saber
Hi everyone, check this video it's incredible! https://www.youtube.com/watch?v=bLiX5d3rC6o

Re: OT: Visiting London in January, anybody wanna meet for beers?

2015-01-06 Thread David Saber
Why are Softimage beers only in London? Anyone up for a beer in the Nice area France? : )

Re: Lets Hope Autodesk Buys the Foundry!

2014-12-16 Thread David Saber
Why is it sold? I thought Modo was going well... ?

Re: Export to STL with textures?

2014-12-08 Thread David Saber
Thanks Olivier for the help. After some tests I was able to print the object with textures! I have written a short method in my blog, perhaps it can help others trying to print with textures: http://www.dreamcraftdigital.com/3dprintingmyfrog/ David On 2014-11-23 20:36, olivier jeannel wrote:

Re: OT Houdini 14 Sneak Peak

2014-12-05 Thread David Saber
Sounds great. It seems they don't develop it only for sims now, there are new stuff in modelling and character animation. Go Houdimage!

Re: Export to STL with textures?

2014-11-23 Thread David Saber
Ah, thanks Peter! But what about OBJ? Shouldn't they export textures? Cause the imported OBJ's textures don't appear in MeshLab or even in Maya. Is there a problem with the Softimage OBJ exporter? Thanks David On 2014-11-23 11:21, pete...@skynet.be wrote:

Export to STL with textures?

2014-11-22 Thread David Saber
hi! I'm trying to create an STL file from a Softimage model that has targa textures. I've tried : Soft export to STL via the plugin import to Meshlab textures don't show up Soft export to OBJ import to Meshlab error message saying failure loading textures Soft export to Collada import

Re: Friday Flashback #195

2014-11-03 Thread David Saber
oah! this case rocks. If I was you I would remove the books and use it as a PC case

Re: Friday Flashback #187

2014-08-31 Thread David Saber
let's crowdfund buy it!!!

Re: ot: unreal engine

2014-08-22 Thread David Saber
On 2014-08-22 18:55, Francisco Criado wrote: have to share this: https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime?

Re: SI and Houdini

2014-08-12 Thread David Saber
I voted for the 50$ book with a free copy of Houdini in the multimedia Cdrom ;) On 2014-08-11 00:13, Jordi Bares wrote: Anyway, I will ask you to please help me out filing this survey to try to understand if there is interest out there and how that should be put together.

Re: My second step in Houdini

2014-08-02 Thread David Saber
Excellent Max! Keep up the good work!

Re: My second step in Houdini

2014-07-15 Thread David Saber
Very nice Max! It's great you are now able to fully rig a character in Houdini!! So , is it more or less easy to rig a character, compared to XSI? These face controls made me think of a question: is there a synoptic view equivalent in Houdini? Keep up the good work!! David On 2014-07-14

Re: Battleborn trailer for gearbox

2014-07-11 Thread David Saber
Nice! What's the apps used before and after 1:55? Did you use the 3d scene of the other company to blend the 2 shots? On 2014-07-08 21:45, Greg Punchatz wrote: We were called in a few weeks before E3 to spice up the end of this trailer that was done by Digital Domain , we basically took over at

Re: unsubscribe

2014-07-07 Thread David Saber
but why unsubscribing?

Re: A freelance job.... really?

2014-06-30 Thread David Saber
Thinking about Elance again... this kind of job would be taken by a Pakistani team in a minute. They would accept this job for 50€. On 2014-06-27 16:05, Mirko Jankovic wrote: hahahah sad thing is you can see similar to this all over Elance as well :)

Re: SI and Houdini

2014-06-30 Thread David Saber
I'll never thank you enough! This event in Spain looks good, are there nice beaches around as well? ;) David On 2014-06-27 20:36, Jordi Bares wrote: Finally managed to add some time into the guides… now you have online the texturing 1 and 2.

Re: A freelance job.... really?

2014-06-27 Thread David Saber
yes , true! On 2014-06-27 16:05, Mirko Jankovic wrote: hahahah sad thing is you can see similar to this all over Elance as well :)

Re: OT: 3d sculpting app choice?

2014-06-26 Thread David Saber
Thanks all for the input. I'm hesitating between Zbrush and 3dCoat. Sebastien how do you compare Zbrush and 3dCoat? Greg, do you think the quality of work is so linked to the app? Note; there was a mistake in my first post. The second line of my app list should read: - Sculptris (seems like a

Re: Nike The Last Game

2014-06-10 Thread David Saber
Wow, a whole short movie as a commercial? I loved it! David

Re: Shameless plug

2014-06-06 Thread David Saber
Another question : how did the artists react to the use of XSI? Did they love it or were they bitching because they couldn't use Max anymore ( a situation I knew too often)? On 2014-06-05 21:09, Matt Lind wrote: I don't know all the details myself, but when I joined Carbine in 2007 we had a

Re: Software company Autodesk creates synthetic virus

2014-06-06 Thread David Saber
What a good use of AD's resources. So developing diseases is more important than developing XSI? Please send Anthony Robbins to AD's headquarters. David On 2014-06-05 22:42, Marc-Andre Carbonneau wrote: Okay... https://www.seriouswonder.com/software-company-autodesk-creates-synthetic-virus/

Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-02 Thread David Saber
Thanks Perry for your testimonial about C4D. How does non linearity feels? Obvious example: going back to modelling after skining? David

Re: Voodoo Rig Demo

2014-06-02 Thread David Saber
yes it's very interesting but it would be better with comments so one would understand everything. For example: what are the green lines for at 1:30? why he never selects any points? David On 2014-06-02 10:35, Oscar Juarez wrote: This last one is great! https://vimeo.com/97074475

Re: Voodoo Rig Demo

2014-05-31 Thread David Saber
On 2014-05-31 20:03, pedro santos wrote: Seems to keep up. https://vimeo.com/96958591 Cheers will it be available to the public?

Re: SI and Houdini

2014-05-20 Thread David Saber
Thanks again Jordi!

Re: softimage to modo

2014-05-06 Thread David Saber
Ouch Deal breaker. No history in Modo, no history in C4D, that leaves us... On 2014-05-06 21:16, Tim Crowson wrote: Nope, you're not doing anything wrong... there is no modeling history of any kind in Modo. -Tim

Re: SI and Houdini

2014-05-03 Thread David Saber
Thanks again! I'll purchase the book! On 2014-05-02 22:46, Jordi Bares wrote: Thanks Cristobal.. Well, finally the bones section is now done… http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewforumf=51

Re: VERY OT: Nice ICE - Ron Jeremy video

2014-04-30 Thread David Saber
For posting comment: same problem as 2 weeks ago: the post comment button triggers a dialog that asks me whether I want to open or save a php file : wp-comments-post.php ...

Re: C y'all

2014-04-25 Thread David Saber
Good timing to repost my invitation to this LinkedIn group. But yes, this group is not a mailing list and I'm not sure one can make it work that way. Anyway it's a good place to gather people. The XSI Mailing List Contacts backup Linked In group is for all of us to share contacts and keep in

Re: C y'all

2014-04-25 Thread David Saber
If it can be converted to a list then it has my vote. On 2014-04-25 18:43, Francois Lord wrote: That's why I keep repeating it in different threads. If anything happens abruptly to this list, you all know what to do. Just go to the Google group, it will be converted to a mailing list.

Re: C y'all

2014-04-25 Thread David Saber
The main goal of the XSI Mailing List Contacts backup LinkedIn group is not the creation of a new forum, it's just so we can stay in contact as a group, share our emails, etc. By the way, only 70 people registered. Come on! Fill this Excel file! : ) As for a new mailing list running on a small

Re: Softimage blocking and crashing all SCENES!

2014-04-25 Thread David Saber
Try to move your preference file elsewhere and see if it fixes things.

Re: Modo 801 Reveal

2014-04-25 Thread David Saber
Yes it's true, these videos are very interesting. Modo? Houdini? I don't which one to choose. Can't they just merge the 2 apps!! On 2014-04-25 16:25, Jordi Bares wrote: Me too, I have been blown away by the new animation tools.. FINALLY someone cracked how to animated the right way The new

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