inspired by the mixer ;)
https://lesterbanks.com/2018/04/indepth-maya-time-editor/
On Tue, Jul 7, 2020 at 4:33 AM
David Saber <davidsa...@sfr.fr>
wrote:
Hi
all
As you
Hi all
As you might now, the Trax editor in Maya is a joke when compared to the
Animation Mixer. Also exporting and importing animations is a wreck in Maya.
I was wondering if there's another app that does the job as well as the
good old XSI Animation Mixer?
Thanks
David
--
Softimage
why not pushing the envelope and add XSi to this retirement
project? LOL
On 2020-06-08 22:15, Luc-Eric Rousseau
wrote:
> I went back to Houdini long ago.
> Luc-Eric, thank you for FXtree that was an
awesome and under
Hello, I find tangent handles in Maya's graph editor very frustrating.
In XSI, by default, tangents handles left and right have untied length.
Then you can use a function that links the length of the handles, left
and right.
But in Maya, by default, the handles are linked EVEN IF THEY DON'T
On Fri, May 15, 2020 at
7:07 AM David Saber <davidsa...@sfr.fr>
wrote:
Hi all,
In Softimage's animation editor, it was easy to in
nope, generally! :)
On 2020-05-09 21:33, Tenshi wrote:
in softimage?
On Sat, May 9, 2020, 13:32
David Saber <davidsa...@sfr.fr>
wrote:
What's the
best scene for testing rende
What's the best scene for testing render time? The natural history
museum scene? Is there a Houdini version?
Thanks
David
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Hah good news. I hope this community stays alive. Even if it's smaller
now, it's still the BEST 3d community ever!!
Is François Lord still around?
Thanks
David
On 2020-01-30 19:12, Alan Fregtman wrote:
> > hello, the Google Group is juts for archiving? Can we talk on this?
>
> You will be
Are these links conversion normal? Is it on my side or Autodesk's?
First plugin's name is Advanced Skeleton, Google it...
Bye
David
On 2020-02-02 17:31, David Saber wrote:
> What kind of rig tool are you looking for?
>
> For autorigs there is the great plugin
> http
Hello again , hope I'm not dogging you with my Maya questions.
In Soft, in the animation editor, we could set the animation to cycle
between , for example, frames 1 to 24. Then we could freeze the cycle ,
say , from frame 1 to frame 144.
Is there anyway to do this in Maya? I searched in the
What kind of rig tool are you looking for?
For autorigs there is the great plugin
Thanks a lot!
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hello, the Google Group is juts for archiving? Can we talk on
this?
On 2019-11-11 23:28, Luc-Eric Rousseau
wrote:
Hi.
The 11th anniversary of the Softimage acquisition, and
therefore this version of the list,
Hey all, I hope you are still alive and kicking!!
I'd like to know what's the Maya equivalent for Softimage's springs? To
animate follow through on joints?
Thanks!
David
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LOL. I have the same one at home, a gift from my granny !!
On 2018-05-10 11:06, Alastair Hearsum wrote:
> that GI Light icon is like your granny's occasional table table cloth
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Thanks Olive this works much better :)
On 2018-05-10 00:27, Olivier Jeannel
wrote:
is this better ?
https://discord.gg/WeSFNAR
2018-05-09 16:35 GMT+02:00 Anto
Matkovic :
ell
>> same way we learned SI or Maya when we started back then. At
>> least till logic is picked up and automated in muscle memory.
>> Wondering if anyone else thinks similar or it is just me doing it
>> wrong way around :)
>>
>> On Wed, May 9, 20
Thanks a lot for the answers and testimonials , they'll come in handy.
I still use XSI and more and more Maya. I would have gone at top speed
with Houdini if there was some jobs but here in France there is
absolutely NO Houdini jobs. I guess all Houdini jobs are in the UK right?
So in my spare
Hello
I'd like to know if Houdini is somewhere used as a generalist tool: not
only simulations and FX but also modelling , texturing, , rigging,
animation, lighting a scene, etc?
Is there a company that uses Houdini this way?
And if no, do you think a company will use Houdini this way
:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber
> Sent: Tuesday, April 17, 2018 9:43 AM
> To: Official Softimage Users Mailing List.
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6I
Maya is full of surprises. Here's my story today:
I wanted to create a wavy surface so I got a polygon grid and selected
every second points and translated in Y.
Then I applied a smooth. The result was bizarre: only the edges were
wavy shaped, the rest was flat. I was not happy so I undid the
Sorry for the delay. You could check my blog post, perhaps it can help:
Is there an object view in Maya... ??? :-0
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How can I check if I'm still subscribed to the Houdini mailing list?
Thanks
David
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ne in XSI.
>
> Try in Maya plotting a curve from a moving object in order to deform some geo
> on the curve - loong and painstakingly clumsy procedure - 1-2 minutes of work
> in XSI including the IO procedure.
>
> Morten
>
>
>> Den 13. februar 2018 klokken 10:
Thanks all for the help! : )
I like Olivier's method. If only I could still use it!!
See you,
David
On 2018-02-12 18:17, David Saber wrote:
> How can I select a bunch of vertex in Maya and tell him they should be
> assigned to one bone only?
>
> --
> Softima
How can I select a bunch of vertex in Maya and tell him they should be
assigned to one bone only?
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Hi all!
Happy 2018!
I recently found out about objectSets in Maya. This seems cool as I
think we can use them as Character Key Sets in XSI. I have questions
about them:
- How can I add transforms to objectSets?
- Using objectSets, is it possible to key a whole character with a
single key
What exactly is V2? Same subject than V1 but more content and fixes?
On 2017-05-03 18:12, Jordi Bares wrote:
> https://www.sidefx.com/forum/topic/31012/?page=17
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> Softimage Mailing List.
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> "unsubscribe" in
Good job bro!
On 2017-03-09 14:39, Olivier Jeannel wrote:
I made a little tutorial on how to get local rotation when working in
houdini.
https://vimeo.com/207626604
Build an orientation matrix
Rotate using the orient attribute before the copy sop
Rotate objects after the copy sop.
And it's
Wow I'm impressed!! Very nice.
Animating a cube in Houdini couldn't be simpler. : )
On 2017-06-13 08:24, Thomas Volkmann wrote:
See for yourself:
https://vimeo.com/221178360
cheers,
Thomas
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Constable wrote:
What is the error message you get?
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *David
Saber
*Sent:* Thursday, February 02, 2017 12:02 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Batch render all passes
image-boun...@listproc.autodesk.com] *On Behalf Of *David
Saber
*Sent:* Thursday, February 02, 2017 12:02 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Batch render all passes?
Thanks a lot guys
It's weird, when I don't type "-pass", it doesn't render all pass, it
renders the active pass.
And
--Original Message-
From: softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of
David Saber
Sent: Tuesday, January 31, 2017 1:46 PM
Hello Rob, I may be available next week, are you still looking for XSI
riggers?
My website : www.davidsaber.com
Cheers,
David
On 2017-01-25 15:39, Rob Wuijster wrote:
Hi,
I'm looking for a character rigger in the first -two or so- weeks in
February.
If there are freelance SI
Hi all!
What's the command line already, to render all passes in a scene? It's
weird: it used to work but now it doesn't. Previously if I omitted the
"-pass" switch, it rendered all passes. Now it renders only the active
pass...
Thanks!
David
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I heard it generates a new version of XSI every year, with new features
and everything :)
On 2016-12-18 12:22, Dan Yargici wrote:
Was just perusing randomly on Banggood and stumbled across this...
Thanks!!! Good memories
On 2016-10-24 07:50, Fabian Schnuer Gohde wrote:
I came across this article by chance today and found it mildly
entertaining.
https://books.google.no/books?id=PQnEyUwwXt8C=PA218
-Fabian
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Thanks. Interesting video. I have managed to handle the "Reinterpret
location to new geometry" node , in order to stick a non-skinned
character to a rigged character. But now I need to have particles
running along the arm. So I'm trying to re-build a particle Ice Tree on
top of the geometry
Smith - Bustykelp uses it in this tutorial
https://vimeo.com/66237847
But I can't check, vimeo doesn't work well here
On Tue, May 17, 2016 at 3:41 PM, David Saber <davidsa...@sfr.fr
<mailto:davidsa...@sfr.fr>> wrote:
Hi Rob
Thanks a lot for the tip, that seem like the right
couldn't there be some
way to actually emit only from the end of arm band fake part form
elbow till that real emitter?
On Tue, May 17, 2016 at 12:36 PM, David Saber <davidsa...@sfr.fr
<mailto:davidsa...@sfr.fr>> wrote:
Hello!!
I have a problem that I
Hello!!
I have a problem that I can't sort out. I have an emitter on an animated
character. The emitter is in the elbow area and points towards the hand.
The particles must run along the forearm and when they reach the hand,
they are released and must head for different direction. I'm using
Thanks for these numbers they represents what I felt in the industry
around me as for XSI's popularity.
What year was foundation out? 2006? I think it propelled XSI's adoption,
despite what some people say. The company I was working in at the time,
switched from Max to XSI, partly thanks to
hello, I have a strange problem using a script: PickSession is not
working, and returns "O" as the pressed mouse button, even if I use the
right mouse button. And "0" is like right clicking to exit.
I tried with 2 mouses on an Asus ROG G752VTand same problem. Any idea?
Thanks
David
--
Thanks everyone for these suggestions!
yes I want a matte object to block out the particles when they're behind
the arm, I think I'll model a rough 3d woman that will act as the
painter in 3d space.
I may have more questions soon :)
David
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Hello!
I am asked a job I've never done before: matching 3D FX and video.
The scene is : the camera is a bit behind a painter who paints on a
canvas on a wall. As she paints, particles are emitted from her arms and
then move on the canvas. The camera won't be moving (as far as I know).
So we
I'll send the invite soon, stay tuned
Great idea!
Let's not forget my Excel file for XSI mailing list people. In case the
list disapears, write your name and email in this list :
http://1drv.ms/1PFAzyv
People who subscribe to this list will receive an invitation to join an
"XSI mailing list" LinkedIn group.
Don't edit the
You'll take my XSI list from my dead cold hands! :)
On 2016-02-05 02:16, Andre De Angelis wrote:
Me too, even though I left the industry 4 years ago. I still love the
app and the community.
I guess I'm still in denial that it's all coming to an end. I might
well be the last person to
Hi Joey
We'll test what you suggested. In the meantime I kept on testing MOI and
even with more complicated mesh, the IGES to polygon object converter
gets me quite good results. The meshes are not clean but they have far
less problems than with the Maya converter.
Thanks again for this load
Hello Joe,
Thanks for your very informative answer, much appreciated. I hope you
don't mind I've forwarded your post to my co-worker who is operating
Solidworks here.
To answer some of your questions :
- In Maya, I have played with the Convert NURBS to Polygon Options but
didn't find any
t that
generates exceptionally clean and crisp N-Gon polygon meshes from CAD
NURBS models." and is way cheaper than Rhino.
Sent from Mailbird
<http://www.getmailbird.com/?utm_source=Mailbird_medium=email_campaign=sent-from-mailbird>
On 29/01/2016 11:09:55, David Saber <davidsa...@
Hello list!
I need to convert Solidworks IGES nurbs to polygons.
In Softimage, the IGES import fails and creates nothing more than a
null. So I'm testing Maya to achieve this. In Maya, the function is
available in Modify > convert > nurbs to polygon. This works well, but I
don't understand
Thanks, I will test Rhino as well!
On 2016-01-29 10:51, Enter Reality wrote:
I strongly suggest you to try Rhino for nurbs conversion and poly
optimization/cleaning, since there are some builtin features in order
to do that.
Then from there you can export in FBX and have a clean mesh rather
Hey Sebastien, do you have an SSD in your laptop? What do you install in
it to speed up your work: Windows, 3d apps, or your 3d files? Or perhaps
all of them?
On 2015-11-05 15:32, Sebastien Sterling wrote:
You probably where already considering this, but go with ssd for your
hard drive, it
This is very useful. Is it possible to have it as an Excel file?
On 2015-11-06 12:51, Alok Gandhi wrote:
Hi All,
Not the slightest intention of self-promotion. Just wanted to share
this with you fellow softies(that we still are and will always be) in
the interest of general career benefit.
Halo!
I'm gonna buy a new laptop so I was wondering what's the right graphic
card for me. I'm using XSI, Houdini and Zbrush mostly. So I have some
questions if you don't mind:
1) A co-worker told me some cards are more into DirectX and some other
are more into OpenGL, is that true?
2) Are
Thanks guys for the informative discussion!
I'd like to purchase the ROG G752as soon as it's out:
https://rog.asus.com/446192015/g-series-gaming-laptops/asus-republic-of-gamers-announces-rog-g752-gaming-laptop/
, the cheapest version has the Nvidia GTX 965M, good choice?
Thanks,
David
Thanks guys.
I didn't try compounds yet for this specific need.
I believe one can export and import a whole material library at once,
but with compounds, you need to export each materials one by one, not?
See you!
David
On 2015-10-07 09:55, Rob Wuijster wrote:
Yes, you can export as one file,
Hi all!
In the doc it is said there should be a "master scene" in which all
materials in the referenced material library should be managed. Is it
possible to escape this requirement, and have any scene being able to
update an external MatLib?
Thanks,
David
https://www.sidefx.com/index.php?option=com_contenttask=viewid=3118Itemid=226
So what do you think? As for me I like what I see. Many things we liked
in Soft!
Cheers
David
I also started with 1.0 which was not production ready, too crashy. But
since 1.5 it was OK I.M.O.
woah love it! Not only the animation is great but also the textures,
lights, backdrops etc. The main character is funny and the story is
original too.
14 minutes What a huge accomplishment.
A world devoid of rigging is the world of Max's Biped... I know a lot of
animators who are really happy with it! But when you come from Softimage
of Maya, it's shocking. I still think a custom rig is better.
David
On 2015-02-27 11:11, Jordi Bares Dominguez wrote:
Rigging should not exist in
:-).
so to our fellow listers - it is really worth a watch - saying too
much would spoil it.
-Original Message- From: David Saber
Sent: Sunday, February 22, 2015 4:21 PM
To: softimage@listproc.autodesk.com
Subject: Check this!
Hi everyone, check this video it's incredible!
https
I have a question about this kind of new way to interact with the 3d
character:
Isn't it just like before, but with hidden rig control objects?
Thanks,
David
On 2015-02-21 01:04, Eugene Flormata wrote:
https://vimeo.com/103633309
this one sure is neat
Hi everyone, check this video it's incredible!
https://www.youtube.com/watch?v=bLiX5d3rC6o
Why are Softimage beers only in London? Anyone up for a beer in the Nice
area France?
: )
Why is it sold? I thought Modo was going well... ?
Thanks Olivier for the help.
After some tests I was able to print the object with textures! I have
written a short method in my blog, perhaps it can help others trying to
print with textures:
http://www.dreamcraftdigital.com/3dprintingmyfrog/
David
On 2014-11-23 20:36, olivier jeannel wrote:
Sounds great. It seems they don't develop it only for sims now, there
are new stuff in modelling and character animation.
Go Houdimage!
Ah, thanks Peter!
But what about OBJ? Shouldn't they export textures? Cause the imported
OBJ's textures don't appear in MeshLab or even in Maya.
Is there a problem with the Softimage OBJ exporter?
Thanks
David
On 2014-11-23 11:21, pete...@skynet.be wrote:
hi!
I'm trying to create an STL file from a Softimage model that has targa
textures.
I've tried :
Soft export to STL via the plugin import to Meshlab textures don't
show up
Soft export to OBJ import to Meshlab error message saying failure
loading textures
Soft export to Collada import
oah! this case rocks. If I was you I would remove the books and use it
as a PC case
let's crowdfund buy it!!!
On 2014-08-22 18:55, Francisco Criado wrote:
have to share this:
https://www.youtube.com/watch?v=157P9gXQVWQlist=UUpL6btTFD1yTtSUeapW3fNA
F.
wowo, this is realtime?
I voted for the 50$ book with a free copy of Houdini in the multimedia
Cdrom ;)
On 2014-08-11 00:13, Jordi Bares wrote:
Anyway, I will ask you to please help me out filing this survey to try
to understand if there is interest out there and how that should be
put together.
Excellent Max! Keep up the good work!
Very nice Max! It's great you are now able to fully rig a character in
Houdini!!
So , is it more or less easy to rig a character, compared to XSI?
These face controls made me think of a question: is there a synoptic
view equivalent in Houdini?
Keep up the good work!!
David
On 2014-07-14
Nice!
What's the apps used before and after 1:55?
Did you use the 3d scene of the other company to blend the 2 shots?
On 2014-07-08 21:45, Greg Punchatz wrote:
We were called in a few weeks before E3 to spice up the end of this
trailer that was done by Digital Domain , we basically took over at
but why unsubscribing?
Thinking about Elance again... this kind of job would be taken by a
Pakistani team in a minute. They would accept this job for 50€.
On 2014-06-27 16:05, Mirko Jankovic wrote:
hahahah sad thing is you can see similar to this all over Elance as
well :)
I'll never thank you enough!
This event in Spain looks good, are there nice beaches around as well? ;)
David
On 2014-06-27 20:36, Jordi Bares wrote:
Finally managed to add some time into the guides… now you have online
the texturing 1 and 2.
yes , true!
On 2014-06-27 16:05, Mirko Jankovic wrote:
hahahah sad thing is you can see similar to this all over Elance as
well :)
Thanks all for the input. I'm hesitating between Zbrush and 3dCoat.
Sebastien how do you compare Zbrush and 3dCoat?
Greg, do you think the quality of work is so linked to the app?
Note; there was a mistake in my first post. The second line of my app
list should read:
- Sculptris (seems like a
Wow, a whole short movie as a commercial?
I loved it!
David
Another question : how did the artists react to the use of XSI? Did they
love it or were they bitching because they couldn't use Max anymore ( a
situation I knew too often)?
On 2014-06-05 21:09, Matt Lind wrote:
I don't know all the details myself, but when I joined Carbine in 2007 we had a
What a good use of AD's resources.
So developing diseases is more important than developing XSI?
Please send Anthony Robbins to AD's headquarters.
David
On 2014-06-05 22:42, Marc-Andre Carbonneau wrote:
Okay...
https://www.seriouswonder.com/software-company-autodesk-creates-synthetic-virus/
Thanks Perry for your testimonial about C4D. How does non linearity
feels? Obvious example: going back to modelling after skining?
David
yes it's very interesting but it would be better with comments so one
would understand everything. For example:
what are the green lines for at 1:30?
why he never selects any points?
David
On 2014-06-02 10:35, Oscar Juarez wrote:
This last one is great!
https://vimeo.com/97074475
On 2014-05-31 20:03, pedro santos wrote:
Seems to keep up.
https://vimeo.com/96958591
Cheers
will it be available to the public?
Thanks again Jordi!
Ouch
Deal breaker.
No history in Modo, no history in C4D, that leaves us...
On 2014-05-06 21:16, Tim Crowson wrote:
Nope, you're not doing anything wrong... there is no modeling history
of any kind in Modo.
-Tim
Thanks again!
I'll purchase the book!
On 2014-05-02 22:46, Jordi Bares wrote:
Thanks Cristobal..
Well, finally the bones section is now done…
http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewforumf=51
For posting comment: same problem as 2 weeks ago: the post comment
button triggers a dialog that asks me whether I want to open or save a
php file : wp-comments-post.php ...
Good timing to repost my invitation to this LinkedIn group. But yes,
this group is not a mailing list and I'm not sure one can make it work
that way. Anyway it's a good place to gather people.
The XSI Mailing List Contacts backup Linked In group is for all of us
to share contacts and keep in
If it can be converted to a list then it has my vote.
On 2014-04-25 18:43, Francois Lord wrote:
That's why I keep repeating it in different threads. If anything
happens abruptly to this list, you all know what to do. Just go to the
Google group, it will be converted to a mailing list.
The main goal of the XSI Mailing List Contacts backup LinkedIn group
is not the creation of a new forum, it's just so we can stay in contact
as a group, share our emails, etc.
By the way, only 70 people registered. Come on! Fill this Excel file! : )
As for a new mailing list running on a small
Try to move your preference file elsewhere and see if it fixes things.
Yes it's true, these videos are very interesting. Modo? Houdini? I don't
which one to choose. Can't they just merge the 2 apps!!
On 2014-04-25 16:25, Jordi Bares wrote:
Me too, I have been blown away by the new animation tools.. FINALLY
someone cracked how to animated the right way The new
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