Thanks. Interesting video. I have managed to handle the "Reinterpret
location to new geometry" node , in order to stick a non-skinned
character to a rigged character. But now I need to have particles
running along the arm. So I'm trying to re-build a particle Ice Tree on
top of the geometry Ice Tree, but it does not work... In the attached
file : I'm getting errors. What am I doing wrong?
Thanks
David
On 2016-05-17 17:01, Olivier Jeannel wrote:
I meant that tutorial :)
https://vimeo.com/65974266
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