some experience with D3, lots of back and forth between soft and D3
for getting the projections to line up correctly. Also I had to render out
4k sequences
for projection. Maybe Johan Forsgren on the list can share some info. I
started a thread on the list
last year d3 technologies content
management as well.
Sorry i Cant be more specific, I wasn't really involved in that project,
and my colleague is away on vacation. My impression is that you should
limit your time in the program to a minimum.
*Johan Forsgren* 3D ArtistPhone + 46 31 752 20 07
johan.forsg...@edithouse.se nic
with this.
On 22 October 2013 14:36, Johan Forsgren johan.forsg...@edithouse.sewrote:
The guy who usually sits next to me has been using D3 on a few projects,
and the trend is that the more D3 is involved, the more profanity I hear. I
cant remember the exact details (Last D3 projects was in May) but its
, royston michaels wrote:
yes, I plan to shatter the projected model and animate the cam so
you see the pieces up close and then move out to reveal the model
piecing together. client also has idea of poly faces of the model extruding
towards audience.
On 22 October 2013 17:31, Johan Forsgren
Mirko: your right on track :) For the most part I'll be doing pack shots
and mograph type work. I'll need to do simpler renders/simulation, as this
will be a one stop shop, but again nothing fancy or photo real, and if
that's something that needs doing I now a guy with a farm.
On Saturday,
Hey all, I'm currently hold a permanent position i small studio, but I'm
starting to wonder if freelancing isn't the way to go for me, This brings
me to the question of hardware, and I'm wondering if any of you freelancers
can't give your input on what the minimum spec for a workstation should be.
advise you make sure you have at
least 16 or 24 GB of RAM.
On 13.09.2013 21:01, Johan Forsgren wrote:
Hey all, I'm currently hold a permanent position i small studio, but I'm
starting to wonder if freelancing isn't the way to go for me, This brings
me to the question of hardware
Thanks guys, I finally got some time to look into it yesterday, and it
worked like a charm, someday when i get some time of i think im going to
redo this effect but this time around make it unsimulated. It feel like I
don't really get the inner working of strands yet, and this would be a
great way
Hi folks! I have a simulated tubey shape thats being deformed by ice.
I'm emitting particles that travel the surface of the shape via the simple
GetPoinPosition -Closest location -SetPointPosition. Then i tried
emitting strand trails and just GetStrandPosition -Closest location
-SetPointPosition,
** **
a
** **
--
*From:* **softimage-boun...@listproc.autodesk.com** [mailto:**
softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Johan Forsgren
*Sent:* 23 May 2013 15:59
*To:* **softimage@listproc.autodesk.com**
*Subject:* General Worklflow for fracturing
I don't think this is a question of dev team. The same is true for Maya ,
not to the same extent but still the same. The only real innovation has
been wiewport 2.0, which granted is great but Im a motion graphics guy,
while game devs might find it useful my use for it is fairly limited.
I'm not
A buggy bug reporter. I'll be damned.
On Wednesday, March 6, 2013, Mihail Djurev wrote:
**
Its not the browser. I'm having the same problem too.
-Mihail
On 6.3.2013 г. 18:54 ч., Eric Thivierge wrote:
Try a different browser?
Eric Thivierge
--
*From:* softimage-boun...@listproc.autodesk.com [
softimage-boun...@listproc.autodesk.com] on behalf of Johan Forsgren [
johan.forsg...@edithouse.se]
*Sent:* 06 December 2012 10:15
*To:* softimage@listproc.autodesk.com
*Subject:* Ice Particles, Lattices, caches and other stuff
of
professionals using other softwares.
_sam
--
JOHAN FORSGREN CG ARTISTPhone + 46 31 752 20
00johan.forsg...@edithouse.se Direct
+ 46 31 752 20 07Follow me at
twitter.com/edithousehttp://www.twitter.com/edithouse [image:
example's logo] http://www.edithouse.se/ edit house FILM WORKS
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