Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-04 Thread Jordi Bares
100% agreed… that period was the best professional adventure. So lucky we had the opportunity to live that. jb > On 4 Jun 2020, at 03:20, Gregor Punchatz wrote: > > That was an exciting time in CGI, it was a blast to be around for the ride. > > Gregor Punchatz > CGI/VFX/Animation >

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-10 Thread Jordi Bares
Houdini artists don’t go to Facebook (no pun intended). You go to either the official forum, odforce forum or directly to the Discord Houdini server. jb > On 9 May 2020, at 22:20, J R Sanchez wrote: > > I was on a facebook Houdini artists group and got kicked out all of a sudden > for

Re: Maya Price

2020-05-08 Thread Jordi Bares
Indeed, let alone Blender who right now has also exploded in capabilities… just look at the viewport, whole cow!! jb > On 8 May 2020, at 10:35, Jonathan Moore wrote: > > This only makes the annual subscription price of C4D with Redshift all the > ore compelling. And obviously Houdini is a

Re: Softimage and Houdini work flow

2020-04-21 Thread Jordi Bares
Below > On 21 Apr 2020, at 20:48, J R Sanchez wrote: > > Yes Jodi. I started out in Maya in 2004 and have now been using it > exclusively since 2014. However with this lockdown I had an opportunity to > learn Houdini (finally) and I got re acquainted with Soft again and the > workflow just

Re: Softimage and Houdini work flow

2020-04-21 Thread Jordi Bares
My only suggestion, do the homework now to learn Houdini or any other tool that makes you happy… anytime now a driver or OS change will break XSI forever and you won’t be able to produce at all. If we are to compare things.. you are simply trading a bunch of great tools for a different set of

Re: Bifrost graph - Really trying but it's not happening

2020-02-22 Thread Jordi Bares
r8nST1VlEXjK8MCvh2cKKlFo3ilMr7l4u6jWUPDcvioskj5bQJKGZg-2BGwFx9FPEkQsWHt9-2BAGfhvcP0vu6AB6Y1xE2-2B2DruOHpkvktaiRRUDlU1MFSjzSdMtV> > > > On Fri, Feb 21, 2020 at 5:32 AM Jordi Bares <mailto:jordiba...@gmail.com>> wrote: > Houdini is actually CHEAPER than Maya, check these > > HOUD

Re: pointcloud meshing trouble

2020-01-21 Thread Jordi Bares
It is not a simple problem, that is why. If you try Houdini you have quite an arsenal of tools for this task and manipulate it; pointCloudIso Sop

Re: Softimage mailing list: 2019 by the numbers

2020-01-14 Thread Jordi Bares
Thanks Matt, 5 years then. > On 13 Jan 2020, at 22:40, Matt Lind wrote: > > The announcement was 5 years ago, going on 6. Not 8 years. > Matt > Date: Mon, 13 Jan 2020 11:19:14 +0000 From: Jordi Bares jordiba...@gmail.com > Subject: Re: Softimage mailing list: 2019 by the num

Re: Softimage mailing list: 2019 by the numbers

2020-01-13 Thread Jordi Bares
It is hard go move away from XSI if you still can go back…the same with languages, only full immersion works and the results are normally astonishing in the sense that you will feel confident much sooner than you think. But I do certainly understand the need for being productive and it is not

Re: Softimage mailing list: 2019 by the numbers

2020-01-11 Thread Jordi Bares
nd my friends who have seen it find > this « great art » and marvelous so its encouraging. I am currently working > on « Julioh » who is an angel with blue wings but who would this time appear > in 3d in the way i am sketching it off the computer ( new way of > understanding 3d i

Re: Softimage mailing list: 2019 by the numbers

2020-01-11 Thread Jordi Bares
What kind of work do you do? Or aim to? Houdini is not hard at all unless you want to get into abstract graphics and serious VFX. jb > On 11 Jan 2020, at 11:07, Nicole Beeckmans-Jacqmain > wrote: > > I am using softimage as a painter in movement. > I need to think and write a lot before

Re: The Softimage mailing list

2019-11-12 Thread Jordi Bares
Me too, it has been such an incredible journey.. it feels wrong to leave the list so I will stick around until the end but I will take advantage of your emails to say hello and thank you to all of you. hugs jb > On 12 Nov 2019, at 16:42, Bradley Gabe wrote: > > This list made my career in CG

Re: Thoughts on USD in comparison to Softimage 'Referenced Models'

2019-09-02 Thread Jordi Bares
kF9G4SQa6fCXnpcw78mOhbirO2EC-2F9nx4iY1NushvftWfYGio0ZXfSQnqwfa9qB11RC6SAfcmcM-2BGARTN20NBFCCcZ5SLQ-2BDksaHMLE6yGz7Uh-2F9vHulQW-2FJNFl33Qhmef2kt9LstIex4cX9kydQO-2FVv0LGlAA-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQhXVPj4Xyb2uoOHVTH6-2Bbp3ZJKp4eYceVvbF51DBg3il-2FeIO1TwPhLbk53I3JbfYTrLHVfd

Re: Thoughts on USD in comparison to Softimage 'Referenced Models'

2019-08-31 Thread Jordi Bares
; file were ordered and compliant. If a model was listed twice, for example, > the parser would not catch it and made every effort to import the model and > establish all the relations. It would be left to the other operations > downstream to catch the problem and report it. > > USD is

Re: Thoughts on USD in comparison to Softimage 'Referenced Models'

2019-08-27 Thread Jordi Bares
I guess the concepts are rooted in our reality and therefore it is only natural the approaches are not that dissimilar, but it is fun to realise Softimage Models were so advanced at the time as to be compared and all to USD. IMHO USD is a major leap forward and models and references are a minor

Re: The Maya Chronicles - or how retarded that software is...

2018-06-11 Thread Jordi Bares
When you don’t know any better... jb > On 11 Jun 2018, at 18:53, Tenshi wrote: > > I just don't understand. This is like the Ufo thing, we know they're out > there but most people can't recognized or willing to understand there's a > possibility. > So why we all know Maya sucks and the so

Re: A pain in the Arnold…

2018-06-02 Thread Jordi Bares
Alternatively use MeshLab or Houdini’s PolyDoctorSOP to fix it all, they tend to do a good job so worth testing before developing carpal tunnel syndrome. Jb > On 1 Jun 2018, at 23:02, Matt Lind wrote: > > I distinctly remember looking at cityscape scenes in XSI a number of years > ago when

Re: A pain in the Arnold...

2018-06-01 Thread Jordi Bares
I would suggest you double check the geometry, is it possible you have double triangles? jb > On 1 Jun 2018, at 14:32, Ponthieux, Joseph G. (LARC-E1A)[LITES II] > wrote: > > The original shader was a Lambert material with an image and a texture > placement. > > Replacing the shader

Re: Houdini : non VFX jobs?

2018-05-15 Thread Jordi Bares
at render time? Or a node that is dynamically evaluated under a very particular set of conditions? There is no point of even trying because it is pretty much an impossible or absurdly costly task. I hope this clarifies why I don’t see this schematic view in Houdini, it would not be meaningful. Great

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
n Houdini? Are they always procedurally generated > from other meshes, or can the delta be saved somehow as an attribute. > > > From: Jordi Bares <mailto:jordiba...@gmail.com> > Sent: Monday, May 14, 2018 10:19 AM > To: Paul Smith <mailto:p...@busty

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
level exposed to >>> Houdini for few years who is still tearing his hair out in frustration >>> points to the issues with Houdini. >>> They need to seriously look at improving their user interaction. Its not >>> just about getting used to it. >>>

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
. Its not just > about getting used to it. > > On 12/05/2018 16:18, Jordi Bares wrote: >> I would suggest to give it a proper go, if you have used ICE you will see >> how easy it is. >> >> jb >> >> >> >>> On 12 May 2018, at 10:48, Tom Kl

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
> On 14 May 2018, at 09:59, wrote: > Anyway. What I’m talking about is a tool that helps with the creation of > shapes that are , for example in context of the current pose of the skinned > mesh. Or making a shape that is a corrective, in context of 2

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
> On 14 May 2018, at 00:01, Matt Lind wrote: > you're dissecting things at a more granular level than is intended, and as a > result you're losing sight of the overall discussion. > > a new user coming into Houdini doesn't have that historical background, nor > does

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
It is interesting to note that your OBJ context is meant to show the “big picture” like Softimage could never do. My suggestion is to avoid using the given contexts (SHOPs, MATs, CHOPs, etc…) and do everything as a CHOP network, a MAT network, etc… _inside_ the OBJ, this way you get; - The

Re: Houdini : non VFX jobs?

2018-05-13 Thread Jordi Bares
u need order in both applications and a certain approach everyone understands and comforts to but overall, you will see less concept clutter in Houdini although may be more wires. ;-) cheers jb > Matt > > Message: 2 Date: Sun, 13 May 2018 17:28:12 +0100 From: Jordi Bares > <jordiba...@gma

Re: Houdini : non VFX jobs?

2018-05-13 Thread Jordi Bares
Just to clarify... > On 13 May 2018, at 17:28, Jordi Bares <jordiba...@gmail.com> wrote: >> I would like to use Houdini, but am choosing to not pursue it until I see >> more adoption for character and modeling work. >> > FYI I am rigging and animating a human ch

Re: Houdini : non VFX jobs?

2018-05-13 Thread Jordi Bares
t; Very much agree the documentation efforts need a further push… these have been left behind by the rapid development and lost tons of examples that helped a lot. > I would like to use Houdini, but am choosing to not pursue it until I see > more adoption for character and modeling work. > FY

Re: Houdini : non VFX jobs?

2018-05-12 Thread Jordi Bares
on-boarding process. XSI was excellent at getting > people into the software and then allowing you to get into the more complex > bits on your own; although ICE was the main weapon in my arsenal, it's > possible to work for years without ever touching it. > > On 12 May 2018 at 09

Re: Houdini : non VFX jobs?

2018-05-12 Thread Jordi Bares
@Matt, Exactly my thoughts (but clearly better explained) I would certainly advocate to improve things in terms of node functionality or assisting better in certain aspects (blend shape manager, exporting bundles in and out, or adding hierarchical overrides in takes, or adding certain tools we

Re: Houdini : non VFX jobs?

2018-05-11 Thread Jordi Bares
It is like moving houses… hard at first… little by little you discover how to use it and finally you are ready to enjoy it. ;-) jb > On 11 May 2018, at 16:43, Bradley Gabe wrote: > > I find it a humorous coincidence that people are coming to the conclusion > that Houdini

Re: Houdini : non VFX jobs?

2018-05-11 Thread Jordi Bares
elops with a very open minded approach… you never know how people are using your toolset and a good example of this is the latest biharmonic weighting, direct result of their FEM technology. jb > > From: Jordi Bares <mailto:jordiba...@gmail.com> > Sent: Friday, May 11, 2018 4:05

Re: Houdini : non VFX jobs?

2018-05-11 Thread Jordi Bares
.autodesk.com <mailto:softimage@listproc.autodesk.com> > Subject: Re: Houdini : non VFX jobs? > > I see ease of access as a liberating force > > On 11/05/2018 12:47, Jordi Bares wrote: >> I see technology and maths as a liberation force so I want to think it is >&g

Re: Houdini : non VFX jobs?

2018-05-11 Thread Jordi Bares
That as well… jb > On 11 May 2018, at 14:03, Alastair Hearsum <alast...@glassworks.co.uk> wrote: > > I see ease of access as a liberating force > > On 11/05/2018 12:47, Jordi Bares wrote: >> I see technology and maths as a liberation force so I want to think it is &

Re: Houdini : non VFX jobs?

2018-05-11 Thread Jordi Bares
I see technology and maths as a liberation force so I want to think it is about a personal attitude towards the challenge of getting out of your comfort zone, not age (but may be the fact that keep getting older makes me biased?? ;-) jb > On 10 May 2018, at 20:38, Olivier Jeannel

Re: Houdini : non VFX jobs?

2018-05-09 Thread Jordi Bares
Same here, every time I move to a new package (Massive, Maya, Houdini, Modo, etc...) I feel crippled… my approach is to just do it… go for it on a real life project and with a bit of time and in the end is not that bad. But it is true that you will be using Houdini as if it was Maya or

Re: Houdini : non VFX jobs?

2018-05-09 Thread Jordi Bares
Is3b29Rmg3-2FCQrxueeB-2Bv-2FKt7mTVYt4NcaMkQAushqSaoIDeX-2BvPFctj8tZJkO9Hl1qJmF28o3IL01iJS88Z6rUChyPHFh5ZX8jOLZG2Cy-2FX3m72QZuISlwR7yECDoMVLgT90M74wmBSzChIF-2FZZJJk0yFxzpvwM9bd5l7-2B591BMjjjTCGTo-3D> > -. Even if you already have a good handle on pertinent math subjects from > working with

Re: Houdini : non VFX jobs?

2018-05-08 Thread Jordi Bares
name them or worse, remove the color afterwards… > I do it now via attributes and visualisers and it is a lot more elegant) > > And yes, I am not using SHOPs anymore (unless I am using Arnold)… MATs is the > way forward and quite exciting when you realise what is in front of you. >

Re: Houdini : non VFX jobs?

2018-05-08 Thread Jordi Bares
gt;> wrote: > Thanks Jordi. Well, like I said – I will have to dive in to Houdini at some > point I guess :) > > I would love a Soft2Houdini crash course :) > > MB > > Den 4. maj 2018 klokken 20:22 skrev Jordi Bares <jordiba...@gmail.com > <mailto:jordiba...@gmai

Re: Houdini : non VFX jobs?

2018-05-06 Thread Jordi Bares
e regular SOPs and only dive to VEX when I want to avoid VOPs which are a bit too cumbersome for my own taste… VEX is so convenient… But as you say, it is a matter of just going for it… jb > > > On 4 May 2018 at 19:22, Jordi Bares <jordiba...@gmail.com > <mailto:jordiba...@gmail.c

Re: Houdini : non VFX jobs?

2018-05-04 Thread Jordi Bares
d XSI tutorials live in Houdini??? I still love those tutorials… remember the carnivore plant? > Just my two kr (the coin we use here) > > Have a nice weekend all – Morten > > Den 3. maj 2018 klokken 19:17 skrev Jordi Bares <jordiba...@gmail.com>: > > And

Re: Houdini : non VFX jobs?

2018-05-04 Thread Jordi Bares
a.. have you been around Chancery Lane pubs?? Fancy meeting??? It is really cool area jb > > On 3 May 2018 at 18:17, Jordi Bares <jordiba...@gmail.com > <mailto:jordiba...@gmail.com>> wrote: > > >> And by my judgement, Houdini is no closer to being a generalist repl

Re: Houdini : non VFX jobs?

2018-05-03 Thread Jordi Bares
> And by my judgement, Houdini is no closer to being a generalist replacement > for Softimage. This is what I would love to understand if you don’t mind… jb -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the

Re: Houdini : non VFX jobs?

2018-05-03 Thread Jordi Bares
for a while, are creative and resourceful and technically apt. jb > > None of this means I'm any less of a Houdini champion, it simply means that > I'm not a Houdini evangelist. They're two very different things. > > Equally, my tuppence worth for today. ;) > >

Re: Houdini : non VFX jobs?

2018-05-03 Thread Jordi Bares
ust made me sad, but when I delved > into Houdini i felt quite at home and it always feels like they are pushing > it forward. > Also re Maya I never had that "ooh thats a good feature", but with Houdini > its all the time, I just need to up my coding skills. > > On 2 May 2018 a

Re: Suspected Spam:Re: Houdini : non VFX jobs?

2018-05-03 Thread Jordi Bares
odesk.com> > [softimage-boun...@listproc.autodesk.com > <mailto:softimage-boun...@listproc.autodesk.com>] on behalf of Jordi Bares > [jordiba...@gmail.com <mailto:jordiba...@gmail.com>] > Sent: 02 May 2018 08:23 PM > To: Official Softimage Users Mailing List. > https

Re: Houdini : non VFX jobs?

2018-05-02 Thread Jordi Bares
> > I personally don't ever see Houdini filling the Softimage void. The > engineering that powers the Houdini user experience very often requires a > totally different mindset for solving the same end goals. I think Houdini > fills an ICE void, but the rounded user experience of Softimage is

Re: Houdini : non VFX jobs?

2018-05-02 Thread Jordi Bares
If anything I can guarantee you the general vibe has changed from Houdini=FX to Houdini=Anything you want except rigging because it is hard to find riggers Ultimately is up to you, if you aim towards a particular area you will get there… simple as that. jb > On 2 May 2018, at 17:07, Laurence

Re: Houdini : non VFX jobs?

2018-05-02 Thread Jordi Bares
Many do although rigging+animation is not so common… yet. ;-) Framestore Commercials (where I am based) has a lot of Houdini and pretty much all the FX, lighting and rendering backbone is Houdini. jb > On 2 May 2018, at 11:56, David Saber wrote: > > Hello > > I'd like to

Re: The Maya Chronicles - or how retarded that software is...

2018-04-10 Thread Jordi Bares
We humans are resilient to pain, that is certainly true. jb > On 6 Apr 2018, at 21:11, Pierre Schiller > wrote: > > Oh I guess I have something to thank Maya for I relate to that "ctrl+s" > every 2 or 3 minutes symptom. Yes, specially with buggy Blender >

Re: The Maya Chronicles - or how retarded that software is...

2018-03-29 Thread Jordi Bares
since > everthing clickable is monetized. Has it been giving results to monetize a > faulty software over the years? yes. so lets port it for real reviewed horror > storiea for everyone to submit. > I can already feel some TDs exhaling and ventilating. > > On Wed, Mar 28, 2018, 14:

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Jordi Bares
I bought a domain long ago precisely to do that… may be I should and let everyone chip in. X-DDD jb > On 28 Mar 2018, at 19:50, Pierre Schiller > wrote: > > Why not make it an official blog and monetize on it. Let´s capitalize on that > Maya viree... > > >

Re: Super handy

2018-03-18 Thread Jordi Bares
I is a PDF just released with a major cheat sheet for Houdini 16.5 > On 18 Mar 2018, at 11:14, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote: > > weird link no explanation or description.. not something good to click on. > what is it Jordi? :) > > On Sun, Mar 18,

Super handy

2018-03-18 Thread Jordi Bares

Re: ADSK *can* be very helpful :)

2018-03-15 Thread Jordi Bares
ex-Softimage users like us need to make a T-Shirt with this sentence.. priceless.. > AD is something like a gentle farmer of the 3d tools. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to

Re: end of another era

2017-11-20 Thread Jordi Bares
Still, it is sad to see such a key component of XSI success die in such a way… ultimately they never got to modernise it and compete properly (for whatever reasons) but the truth is that it was critical to XSI’s success. :-( jb > On 20 Nov 2017, at 10:52, Mirko Jankovic

Re: H16 Constraint behavior

2017-11-14 Thread Jordi Bares
off <boeingh...@themarmalade.com> > wrote: > > Hey Jordi, > > thanks for the file. Interesting to see the different functions! As always, > there are many ways to reach the same goal In Houdini. > > A > > On 11/13/2017 6:56 PM, Jordi Bares wrote: >> S

Re: H16 Constraint behavior

2017-11-13 Thread Jordi Bares
I am not 100% sure of what is going under the hood but if you look at the documentation (expressions) you will see some interesting functions that kind of showcase the different between; pretransformation, paramtransformation and transformation… My take (and this is just me been creative here)

Re: H16 Constraint behavior

2017-11-11 Thread Jordi Bares
Sorry I arrived so late to the conversation… Regarding the CHOPs implementation, I feel it is a great approach although it is harder to see than in XSI, no doubt. Nevertheless promotes modular rigging and given it is a single processing engine what you have, the ability to do interesting

Re: M "Paddington & The Christmas Visitor

2017-11-09 Thread Jordi Bares
I know right? I had quite a laugh myself too… X-D > On 9 Nov 2017, at 16:25, Ed Manning wrote: > > semi-off-topic, and fully ridiculous: >

Re: M "Paddington & The Christmas Visitor

2017-11-08 Thread Jordi Bares
d and mentor told me once, “Get big, get niche or get lost” But then of course the outsourcing factor comes into play and I may be totally wrong… :-P jb PS. In any case, the good old times with Softimage were magical… > But regardless, that's absolutely flawless, (and very cute!) work! > K

Re: M "Paddington & The Christmas Visitor

2017-11-08 Thread Jordi Bares
s a major ask with any > movie/commercial tie-in, so to achieve it so naturally with a much loved > property such as Paddington, is a major accomplishment. > > jm > > On 8 November 2017 at 10:09, Jordi Bares <jordiba...@gmail.com > <mailto:jordiba...@gmail.com&

Re: M "Paddington & The Christmas Visitor

2017-11-08 Thread Jordi Bares
din.com_in_grahamclark=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=Dn4r2EGu7LActNlQL0rQs_BpSCzngX8fn00Dr8CfgW8=tCgqCD-uanEokCkJzRaMFxxna9tn-itGBfpizHy8t18=> >> On Tue, Nov 7, 2017 at 5:27 PM, Jordi Bares <jordiba...@gmail.com >> <mailt

Re: M "Paddington & The Christmas Visitor

2017-11-07 Thread Jordi Bares
v2/url?u=http-3A__www.linkedin.com_in_grahamclark=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=qHE0_GI0pK2dwy7g-xq6PBz23SpEwHauUHnbHNha5lY=BF0Bcgz_y9oOFoflEGyI9JktSU-XzymNTQHhOwsi0rI=> > > On Tue, Nov 7, 2017 at 9:39 AM, Jordi Bares <jor

Re: M "Paddington & The Christmas Visitor

2017-11-07 Thread Jordi Bares
lEGyI9JktSU-XzymNTQHhOwsi0rI=> > > On Tue, Nov 7, 2017 at 9:39 AM, Jordi Bares <jordiba...@gmail.com > <mailto:jordiba...@gmail.com>> wrote: > After many many weeks of work, really big team and excruciating detail at > every single level, here it is. > >

Re: M "Paddington & The Christmas Visitor

2017-11-07 Thread Jordi Bares
ever replace maya for doing the bulk of the > rendering? > > Regards, > Ogi. > > On 7 Nov 2017 2:39 p.m., "Jordi Bares" <jordiba...@gmail.com > <mailto:jordiba...@gmail.com>> wrote: > After many many weeks of work, really big team and excr

Re:

2017-11-07 Thread Jordi Bares
cycle who cares about updates, just put > some new PR stuff and keep them hooked up on subscription plan. > ᐧ > > On Tue, Nov 7, 2017 at 3:07 AM, Jason S <jasonsta...@gmail.com > <mailto:jasonsta...@gmail.com>> wrote: > > On 11/06/17 17:21, Jordi Bares wrote:

M "Paddington & The Christmas Visitor

2017-11-07 Thread Jordi Bares
After many many weeks of work, really big team and excruciating detail at every single level, here it is.

Re:

2017-11-06 Thread Jordi Bares
ut luckily they haven't reared their > ugly head as yet. > > On 6 November 2017 at 18:24, Jordi Bares <jordiba...@gmail.com > <mailto:jordiba...@gmail.com>> wrote: > Tread carefully > > This is one of the first areas you will see Softimage being left behind big > time

Re:

2017-11-06 Thread Jordi Bares
Tread carefully This is one of the first areas you will see Softimage being left behind big time… and sooner or later a lack of communication between applications as old versions will be (I suspect) discontinued. Alembic is already on v1.7.4 and I doubt the most modern features and

Re: Softimage - not going away...

2017-10-28 Thread Jordi Bares
Although I understand where you are coming from the minimising risk side, it is also true that you end up investing a lot more in both, the software and glue to communicate various software applications with a myriad of file formats and what not, therefore I advocate for a hybrid approach in

Re: Softimage - not going away...

2017-10-28 Thread Jordi Bares
Pretty much my though. > On 28 Oct 2017, at 13:39, Mirko Jankovic wrote: > > How replacing 1 tool with 5 or more, and work that could be done by 1 man now > requires 5 or more as well can be advantage? > ᐧ > -- > Softimage Mailing List. > To unsubscribe, send a

Re: Softimage - not going away...

2017-10-28 Thread Jordi Bares
It is clear to me that developing a new 3D application is extremely expensive and the size of the market just does not justify the effort, which is the reason it was so very disheartening when AD killed Softimage.. Building anything similar to Softimage would cost a fortune to barely make a

Re: Softimage - not going away...

2017-10-27 Thread Jordi Bares
wesome tools that you don’t need to dive into flocking in Softimage. My 2 cents on a Friday Jb > > > > > On 27 October 2017 at 15:03, Jordi Bares <jordiba...@gmail.com > <mailto:jordiba...@gmail.com>> wrote: > BTW, I am sure you guys are aware but there ar

Re: Softimage - not going away...

2017-10-27 Thread Jordi Bares
=HG4yc6di4pSPGmjjCQ4nMw4HMQzz-WNeoV_iUe2V20Y=LVL8fbw4IGn6v-DNxdiz_4nLFXHlulY4W5UpxYu0zdI= Out of the box, no need for programming jb > On 27 Oct 2017, at 14:53, Jordi Bares <jordiba...@gmail.com> wrote: > > I see… indeed you have a few tools there it is true that for motion

Re: Softimage - not going away...

2017-10-27 Thread Jordi Bares
thout doubt the more powerful and flexible option, but C4D > enables a motion designer to get the task done faster and more intuitively. > > On 27 October 2017 at 09:04, Jordi Bares <jordiba...@gmail.com > <mailto:jordiba...@gmail.com>> wrote: > I am very intere

Re: Softimage - not going away...

2017-10-27 Thread Jordi Bares
ease cycle has seen critical SOP nodes become thread friendly >> (e.g. the Copy and Point SOP's for starters). C4D and Maya's motion design >> tools are throttled by a single threaded core, so a suite of tools in >> Houdini with similar capabilities, whilst being optimised for

Re: Softimage - not going away...

2017-10-27 Thread Jordi Bares
encouragement for motion artists to > deepen their Houdini knowledge. ;) > >> On 26 October 2017 at 21:30, Jordi Bares <jordiba...@gmail.com> wrote: >> No worries Jonathan.. >> >> It is nevertheless interesting that non-technical artists like those coming >>

Re: Softimage - not going away...

2017-10-26 Thread Jordi Bares
> On 26 October 2017 at 19:29, Jordi Bares <jordiba...@gmail.com > <mailto:jordiba...@gmail.com>> wrote: > Indeed you are right, I probably have a skewed vision due to the fact that > everyone is now exposed to Nuke (and here XSI) which have node based > approaches but m

Re: Softimage - not going away...

2017-10-26 Thread Jordi Bares
t not all artists are wired the same as us. > > On 26 October 2017 at 18:13, Jordi Bares <jordiba...@gmail.com > <mailto:jordiba...@gmail.com>> wrote: > Could you give me an example of various stages of a production where you need > those skills? I can only see a few places

Re: Softimage - not going away...

2017-10-26 Thread Jordi Bares
to state that it's difficult to get > past the basics in Houdini without a technical aptitude. > > > > > > On 26 October 2017 at 17:01, Jordi Bares <jordiba...@gmail.com > <mailto:jordiba...@gmail.com>> wrote: > The only way to learn a language well is to fully imme

Re: Softimage - not going away...

2017-10-26 Thread Jordi Bares
The only way to learn a language well is to fully immerse into it, same thing here… Houdini is not hard any more, UX and specially a more viewport centric approach makes it very easy to start. True there is some vocabulary and weird things in a few areas but those come easy if you really go

Re: Softimage - not going away...

2017-10-25 Thread Jordi Bares
Following the game of analogies and with the only intention of stating that a tool is not just a tool once and for all, you would expect to use the same tools to carve a soft marble from a hard one, let alone granite or hard wood. Sometimes you will use a Chisel, a Cape Chisel, a Ripper, Wedges

Re: Houdini hierarchical organization

2017-10-24 Thread Jordi Bares
c-2Dlessons_-3Ftab-3Dcomments-23comment-2D10426=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=IFOB2YDfjKIkLLTxmuU784akT-nMalYgo3M-Wf7C0J0=guDONrq1PA8zNDwKN7IjlO8wgyBqc1_U1Hsg5CI1M6o=> > > Enjoy. ;) > > > On 23 October 2017 at 20

Re: Houdini hierarchical organization

2017-10-21 Thread Jordi Bares
patial relationships, which are rank based, to > be somewhat unnerving and counterintuitive. It seems to go against the whole > grain of proceduralism. Unless there’s something about the way Houdini is > doing this that I don’t quite grasp yet? > > BTW, your Softimage to Houdin

Re: Houdini hierarchical organization

2017-10-20 Thread Jordi Bares
That would make the TreeView very useful… nice ideas! > On 20 Oct 2017, at 09:42, Tim Bolland wrote: > > I have campaigned for the tree view to allow control over hierarchies and > exhibit other useful features similar to Soft. These would include > manipulating

Re: Houdini hierarchical organization

2017-10-19 Thread Jordi Bares
Just to clarify… Hierarchies are fully represented in the Tree View, the content of an object too but of course it is impossible to draw in a hierarchical way something that is parallel. For example, in XSI you have an object (that would be your Houdini Object) and the operator stack in a

Re: softimage pass trick in houdini

2017-09-15 Thread Jordi Bares
FYI all this is documented on my transition guides jb > On 15 Sep 2017, at 14:56, Ognjen Vukovic wrote: > > 1. Create a new ROP > 2. Create a bundle > 3. Place bundle in Rop / objects / forced matte ( or whatever its called.) > 4. Render new rop. > > On Wed, Sep 13, 2017 at

Re: Houdini Guides (v2) Countdown

2017-07-09 Thread Jordi Bares
ntent and fixes? > > >> On 2017-05-03 18:12, Jordi Bares wrote: >> https://www.sidefx.com/forum/topic/31012/?page=17 >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in

Re: OTish - Soft2Maya transition list

2017-05-31 Thread Jordi Bares
It's going to be very a lonely list. ;-) Sent from my iPhone > On 31 May 2017, at 19:43, Gregor Punchatz wrote: > > I am beginning in earnest myself to learn maya... we could start our own > group ;) > >> On Wed, May 31, 2017 at 5:45 AM, Morten Bartholdy

Re: Houdini Basics....

2017-05-18 Thread Jordi Bares
You may be triggering an evaluation without realising. I suspect the open GL glitch may not be it. Try deleting lights and others elements than interact with your simulation as these, being visible may force a full re-evaluation. Jb Sent from my iPhone > On 18 May 2017, at 18:58, Andy

Re: Jobs

2017-05-11 Thread Jordi Bares
Yes, Film is very busy and hiring fast now but commercials, TV and special projects as well so there you go… jb > On 11 May 2017, at 14:24, Chris Marshall <chrismarshal...@gmail.com> wrote: > > 65!!? Wow! > > > On 11 May 2017 at 09:50, Jordi Bares <jordiba...@g

Jobs

2017-05-11 Thread Jordi Bares
Hi guys, if any of you is looking for freelance work, Framestore is looking for 65 positions just in London!! They don’t use Softimage but if know of producers, texture artists using Mari, etc… well, have a look. https://www.framestore.com/careers -- Softimage Mailing List. To

Houdini Guides (v2) Countdown

2017-05-03 Thread Jordi Bares
https://www.sidefx.com/forum/topic/31012/?page=17 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Anybody finding the Houdini example files I've posted useful?

2017-04-15 Thread Jordi Bares
I think we are going to see a massive change in perception and the new sidefx reel is going to look so different this SIGGRAPH and next!! Jb Sent from my iPhone > On 15 Apr 2017, at 12:46, Jonathan Moore wrote: > > I agree Tim. > > When people talk about

Re: Anybody finding the Houdini example files I've posted useful?

2017-04-15 Thread Jordi Bares
Indeed, specialised tools are the way forward, even more so when they are in the hands of specialised artists (modelling in ZBrush, texturing in Mari, crowds with Massive, portable textures with substance designer,…) Lately I keep thinking Houdini as an integrator is pretty much perfect due to

Re: Houdini Digital Assets for Softies

2017-03-31 Thread Jordi Bares
I think we all are mixing a few things that may be leading you to think like that and may not actually be the case… correct me if I am wrong please. > It is however not very straightforward to use for the average 3D artist, no > matter how experienced, nor is it easy to pick up. You need to be

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Jordi Bares
true… it just happens to be a nice name… :) > On 30 Mar 2017, at 13:03, Andy Nicholas <a...@andynicholas.com> wrote: > > Might be confused with the soho backend rendering framework in Houdini, no? > > On 30/03/2017 12:49, Jordi Bares wrote: >> Weird… what about sohoL

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Jordi Bares
Weird… what about sohoLib? jb > On 30 Mar 2017, at 12:39, Andy Nicholas wrote: > > Okay. Gonna narrow this down to the two most popular results. Please vote > here in the next hour or so, and then we can move on with doing stuff! > > https://goo.gl/u1aiFL

Re: Houdini Digital Assets for Softies

2017-03-29 Thread Jordi Bares
Don't you think although the inspiration may be to clone useful components and tools found in Softimage there is potentially a much bigger scope? Not only that, traditional Houdini artists may find these tools useful too? I guess what I am trying to say is, Softimage is dead, let's move on to

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