03 pm, "Adam Sale" <adamfs...@gmail.com> wrote:
>>>
>>>> cheers man!
>>>>
>>>> On Fri, Nov 13, 2015 at 7:32 AM, Scott Lange <
>>>> sc...@turbulenceffects.com> wrote:
>>>>
>>>>> Wow Leona
Great work, Olivier!
On Sat, Dec 5, 2015 at 12:26 AM, Olivier Jeannel
wrote:
> Hi guys !
> Thank you for your interest :)
> It's 00h25 here, still at work and preparing to leave ;)
>
> Here's a link
>
>
Very cool stuff Olivier!
Did you use the one that comes with Softimage?
On Nov 23, 2015 12:36, "Olivier Jeannel" wrote:
> Being playing with the verlet ice integration, and frankly it's really fun
> to play with !
> https://vimeo.com/146622016
>
> Grid is attracted by
Hi List,
I have a new version of LK Lightning for you today. I hope you don't mind
my posting it here.
The headlining feature for version 2.5 is *Stages* which allows you to
create much more complicated behaviours by assigning different sets of
controllers to particles based on which stage they
Also thanks go to Julien Dubuisson from RodeoFX for doing the Linux
compile!
On Nov 13, 2015 14:26, "Leonard Koch" <leonardkoch...@gmail.com> wrote:
> Thanks for the kind words everyone. I'm glad you appreciate it so much.
>
> @Phil
> Yes there is full backwards com
Opengl performance really isn't neutered in modern Nvidia cards and when it
comes to dedicated graphics in a laptop, their GeForce M cards are the only
option anyway.
They are good too.
The newest generation of mobile GPUs from Nvidia is much closer to their
desktop counterparts than previous
One interesting bug that we recently hit is that Softimage crashes when you
load a 32 bit image (exr or hdr) into a texture map and then try to use it
in ICE.
This issue only occurs on CentOS 6.2.
Let me know if you want a simple repro scene.
Cheers
Leonard
On Sep 25, 2015 4:33 PM, "Martin
Hi List,
if you have an image sequence that only contains for example every fourth
frame and you want to use it in a texture map, is there a way to use the
nearest frame on the frames where the sequence is empty?
Unfortunately the time control of a texture map can't pick up ice
attributes from
Yep there is just no convenient way of doing that.
The only possible way is to connect each individual curve into the icetree
and give it its own uv to location node. You can take a look at the curve
data gatherers in LK Fabric to see an example of that.
A rather annoying limitation.
On Sep 10,
age clip,
> etc.. You can scale the image clip's timing and repeat values using clip FX
> just like with other image clips. You can also view the image clip in the
> animation mixer and manipulate using standard clip operations (scale,
> extrapolation, hold, etc...).
>
> Matt
://Clara.io - Online 3D Modeling and Rendering
On Mon, Jun 8, 2015 at 12:02 PM, Leonard Koch leonardkoch...@gmail.com
wrote:
Hi List,
I'm wanting to recompile a few plugins for linux, but would like to do so
from windows.
I have mingw and mingw32-make installed and working, but I
Hi List,
I'm wanting to recompile a few plugins for linux, but would like to do so
from windows.
I have mingw and mingw32-make installed and working, but I don't have the
files vars.gnu and rules.gnu in my XSISDK_ROOT/mkfiles folder, which are
required for the gnumakefile to set up the
Hey list,
since updating to Windows 8 I've had the issue that if I leave softimage
alone for a few minutes, it takes about 10 seconds for it to become
responsive again after tabbing/clicking back into it.
I have a fast SSD, plenty of RAM and not much else going on.
Has anyone else encountered
not the
most elegant solution, but it's an idea worth trying I think.
-Mathieu
On 05/05/2015 6:04 PM, Leonard Koch wrote:
Thanks Jason.
Yeah that is interesting information. I had already figured that part out
though (see my response to Renaud).
It is very neat though to see it all
PM, Eric Turman i.anima...@gmail.com wrote:
Thanks for posting your workaround Leonard. I haven't had a chance to
check out your solution but can the geometry even be an empty polygon
object?
On Wed, May 6, 2015 at 5:32 AM, Leonard Koch leonardkoch...@gmail.com
wrote:
The solution
We're running splice in Softimage to render out a pointcloud using a
renderer written in KL. So the renderer lives in an operator on the
pointcloud.
When we open this scene using xsibatch the splice operator doesn't get
evaluated.
Just like any other part of the scene wouldn't. Because it
.
I will report back here once I have that sorted out.
On Tue, May 5, 2015 at 8:31 PM, Jason S jasonsta...@gmail.com wrote:
On 05/05/15 9:15, Leonard Koch wrote:
We're running splice in Softimage to render out a pointcloud using a
renderer written in KL.
Sounds cool!
Would this help
Sweeney
3D Creative Director
*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk
On Thu, Mar 12, 2015 at 4:57 PM, Leonard Koch leonardkoch...@gmail.com
wrote:
Hi Daniel,
I'm sorry that happened. I'm moving domain registrars because the old one
Hi Daniel,
I'm sorry that happened. I'm moving domain registrars because the old one
was horrible and in the process of moving the domain said horrible
registrar has screwed me a bit.
The domain should be up again in about 1 or 2 days.
In the meantime you can just go to:
to organize the presets.
Eric T.
On 3/10/2015 9:36 AM, Leonard Koch wrote:
This looks really great. Congratulations on getting it into beta.
It would be interesting to know if those presets are first class
citizens. Can the presets be loaded through the same panel as the built-in
nodes.
I
This looks really great. Congratulations on getting it into beta.
It would be interesting to know if those presets are first class citizens.
Can the presets be loaded through the same panel as the built-in nodes.
I assume that you could just put them in the same folders, but a system for
managing,
Great, now all we have to do is wait for the takeover by the evil Dominion
corporation and wait a few years until it all falls apart...
On Feb 20, 2015 7:16 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Thats an awesome metaphor! Maya as a Cardasian. LOL
Joey
17, 2015 11:11 PM, Leonard Koch leonardkoch...@gmail.com wrote:
When I search for UserNormals I don't get anything. I have to explicitly
search for CreateUserNormals for example to find them.
Happens in both the 2015 and 2014 docs for me. May I ask which version of
the docs you are using
...@gmail.com wrote:
from the SDK guides... i typed in UserNormals
CreateUserNormals
SetUserNormalValues
You can see these commands in action with the 'Tweak User Normals Tool'.
Model toolbarComponentTweak User Normals Tool
On Tue, Feb 17, 2015 at 12:38 PM, Leonard Koch leonardkoch...@gmail.com
wrote
Currently building a tool to brush normals around using the Tools SDK for a
job.
Thanks to Steven Caron's awesome example brush (
https://github.com/caron/SimpleBrush) it has been pretty easy to get into.
Pushing around points, transforming objects etc.
But I'm hitting a wall when it comes to
Hey list,
Where do we have information and documentation on the Softimage Tools SDK?
Last time I used it I found a couple of things and now I can't find a thing.
We need it for a tool to brush normals around. Will share when it's done.
Thanks.
-Leo
is a simple example brush that does nothing really...
https://github.com/caron/SimpleBrush
Also look up ToolContext on this list
*written with my thumbs
On Feb 14, 2015 2:07 PM, Leonard Koch leonardkoch...@gmail.com wrote:
Hey list,
Where do we have information and documentation
Just out of curiosity, does anyone know the difference between the ID to
Location and the Point Index To Location nodes?
According to their descriptions they seem to be the same.
Are they actually different or is this just an instance where a node got
built twice by accident?
-Leo
probably think of a few more examples when one or the other
would be more useful...
On Tue, Feb 10, 2015 at 12:02 PM, Leonard Koch leonardkoch...@gmail.com
wrote:
Just out of curiosity, does anyone know the difference between the ID to
Location and the Point Index To Location nodes
Are you sure that ice has the ability to convert strings to references and
not just the other way around, Matt?
On Mon, Feb 9, 2015 at 11:34 PM, Matt Lind speye...@hotmail.com wrote:
I cannot remember for sure, but I believe you cannot access the value of a
string parameter stored in a
Great job making the workflow so intuitive Fabricio!
On Sat, Jan 24, 2015 at 2:29 PM, Saeed Kalhor ndman...@gmail.com wrote:
This is amazing! Thanks Fabricio.
On Sat, Jan 24, 2015 at 3:04 PM, Toonafish ron...@toonafish.nl wrote:
Wow, great ! Thanks a lot Fabricio !
-Ronald
On
If you are looking for a way to deform one mesh with another, then LK
Skinner might be helpful. You can download it here:
http://leonardkoch.com/download/
On Mon, Jan 19, 2015 at 2:36 PM, Gerbrand Nel nagv...@gmail.com wrote:
Hi guys
Does anyone know of a surface deformer(same as the out of
Thanks for the kind words, Jason. It is not just me who rules though ;),
Jean-Louise Billard and Pierre Cambert did absolutely kick-ass jobs on the
animation and the compositing respectively.
Actually only some of it is LK Lightning. With setups that have as much
geometry I prefer to use purpose
SP01 was a really fun one. Tons of custom tools and lots of iterations on
all the electricity effects - all done in ICE.
The guys at Digital Golem really know their stuff and are super cool to
work with.
On Sat, Jan 3, 2015 at 6:21 AM, Roman Kaelin romen.kae...@gmail.com wrote:
Hey there,
Confirmed, good sir.
On Mon, Aug 18, 2014 at 3:34 PM, Markus Cermak cer...@leiss.at wrote:
Test test test
So very well done. Congrats!
On Tue, Jul 22, 2014 at 11:16 AM, Eric Mootz e...@mootzoid.com wrote:
really amazing work, guys
On Tue, Jul 22, 2014 at 8:55 AM, Jeremie Passerin gerem@gmail.com
wrote:
Oh nice it's finally online !
Thanks for the nice comments guys. Any question about
Yeah Olivier, I think that is how bothj Eric's emTopolizer and my LK Fabric
came about.
If we could set something like you guys are suggesting up it would be
amazing.
There is nothing I'd rather do than build tools for the community all day.
On Sat, Mar 15, 2014 at 2:50 PM, Arman Sernaz
to port and develop them further in Fabric Engine, for Softimage,
but also for whatever other platform we're all going to end up on.
Leonard Koch
, 2014 at 8:20 AM, Leonard Koch leonardkoch...@gmail.com
wrote:
Hey everyone, I rewrote a component from one of my Plugins in Fabric
Engine.
This video shows the outcome: https://vimeo.com/88867023
I'm very impressed.
In the video I also answer a question I've been getting some emails
about
musing on possibilities.
On Wed, Mar 12, 2014 at 7:31 PM, olivier jeannel olivier.jean...@noos.frwrote:
Why is it different in Maya and SI ?
Le 12/03/2014 19:24, Leonard Koch a écrit :
Hey everyone, glad you're liking the example.
As to the question of what is in Fabric Engine
I think Eric would also be an excellent and very trusted choice for setting
it up.
On Wed, Mar 5, 2014 at 6:46 PM, adrian wyer
adrian.w...@fluid-pictures.comwrote:
burn.
-Original Message-
From: softimage-boun...@listproc.autodesk.com
Eric T. definitely has a point.
There is a nasty bug in the UV to location node for example that required
me to write my own version of it to get LK Fabric working.
Without Location output though, since that is not supported through the SDK.
Unless Autodesk exposes everything the current dev team
:
Hey Leonard have you checked Animal Logics website ?
http://www.animallogic.com/Careers/Jobs they seem to be gearing up, and
are looking for lots of people.
good luck !
On 4 March 2014 08:43, Leonard Koch leonardkoch...@gmail.com wrote:
Hey List,
I hope you guys don't mind a post like
It's the thought that counts. Thank you Sebastien.
On Tue, Mar 4, 2014 at 1:48 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
My mistake then, I thought this might be prevision of a project.
On 4 March 2014 12:35, Leonard Koch leonardkoch...@gmail.com wrote:
Thanks
Not as far as I know unfortunately.
The custom layout functionality might be enough for what you are looking
for though, if all you need is certain types of windows in certain places
upon opening softimage it should work.
Maybe I missed it but is there option for SI to remember all opened
windows,
AM, Emilio Hernandez emi...@e-roja.comwrote:
Amazing job! Well done!
And thank you for sharing!
2014-02-06 10:01 GMT-06:00 Leonard Koch leonardkoch...@gmail.com:
Hey everyone,
thanks to a project at The Mill, LK Fabric is now available for Linux.
CentOS 6.2 to be exact.
Particular
Those look great Mário.
On Tue, Jan 21, 2014 at 6:11 PM, Mário Domingos
mr.mariodomin...@gmail.comwrote:
Thats great!
Verlet is a fast and flexible solution for this kind of effects, not as
precise as Syflex though, but you are able to create your own forces which
is great!
I did some
Yeah I think that is it. I got stumped by the same problem this summer and
I remember that to be the way I resolved it.
On Jan 14, 2014 6:14 PM, Oleg Bliznuk gbo...@gmail.com wrote:
Hi Ahmidou,
i am not sure but maybe you should have break after each outport
evaluation in switch statement ?
I just get 60.0 fps +
How are you getting it display a value higher than 60? I'm pretty sure it
the actual fps is higher, but the value in the viewport is capped at 60
-Tim
On 1/9/2014 10:12 AM, Leonard Koch wrote:
I get about 28-31 out of my 680. Does anyone have a common
It actually does compute, just much slower...
On Jan 4, 2014 4:12 PM, Chris Marshall chrismarshal...@gmail.com wrote:
What!?!!??? 'Non-ice effect...'
Does not compute!!! ;-)
On Friday, 3 January 2014, Paul Griswold wrote:
Thanks Chris! A client of mine mentioned animated
Thanks. To you and the rest of the list as well!
On Fri, Dec 20, 2013 at 3:27 PM, Szabolcs Matefy szabol...@crytek.comwrote:
Hey folks!
This is my last workday, so it’s time to wish all of you Merry X(SI)Mas
and Happy New Year!
Cheers
Szabolcs
___
This message contains
There aren't really any super optimal ways of doing that.
What you can do is just set an integer for every mesh as a per object
value, giving each a different number and then reading those values out
through the Get Closest Location-node.
It is not exactly the best workflow but it does work.
On
Oh and the Color to RGBA and RGBA to Color nodes are just there to strip
the alpha out of the display color, which is 0.
On Mon, Dec 16, 2013 at 5:06 PM, Leonard Koch leonardkoch...@gmail.comwrote:
You can definitely have it in the same tree. That actually isn't a problem.
I have attached
Hi Tim,
If all the properties you need on the strands is the color then you only
need to cache self.strandposition and self.strandcolor.
If you need the thickness of the strands on a per segment basis you also
need to cache self.strandsize.
If you need the orientation of the strand segments you
You could increase the density of the mesh, transfer whatever threshold
information you have into a weightmap and then use that in the generate
sample set node.
Unless you need a preposterous amount of detail this should work.
On Oct 28, 2013 9:49 AM, adrian wyer adrian.w...@fluid-pictures.com
If I'm understanding you correctly, then LK Skinner should solve your
problem.
You can get it on http://www.rray.de and http://www.leonardkoch.com
On Oct 29, 2013 5:07 PM, Manny Papamanos manny.papama...@autodesk.com
wrote:
Don't know if you have the option but you can use Plotshape on the point
He acknowledged that possibility, but wants to avoid the user using the
standard extrude because that might cause problems with the workflow.
Unfortunately I don't think there is a solution to this Mathias, but I
might be wrong.
On Oct 19, 2013 9:01 PM, Chris Chia softimage...@gmail.com wrote:
Hey list, today I have a new plugin for you.
LK Fabric is an unsimulated tool-set made up of 50+ components, designed
for the creation and animation of fabrics and cloths.
Here is a video https://vimeo.com/76474426 giving a tour of the basic
functionality: https://vimeo.com/76474426
LK Fabric
I forgot to mention Ciaran Moloney who also provided a lot of feedback and
was responsible for the lighting and rendering on the jobs, and also Steven
Caron who kindly went in at one point and fixed a bug that was eluding me.
On Wed, Oct 9, 2013 at 12:31 PM, Leonard Koch leonardkoch
I've
ever been a part of.
Thank you Leonard!
-Paul
On Wed, Oct 9, 2013 at 8:54 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote:
Very nice! Thanks Leonard.
Sent from my iPhone
On Oct 9, 2013, at 6:31 AM, Leonard Koch leonardkoch...@gmail.com
wrote:
Hey list, today I have a new
Haha, yeah my bad Luc-Eric. I already apologized to the guys at fabric in
an email exchange ;)
Fabric was just this quick and dirty name I gave it during production, but
I guess it stuck...
@Eric: Loom is good, but unfortunately LK Lightning already abbreviates to
LKL.
On Wed, Oct 9, 2013 at
I think this is my new favourite thread on the list. :
On Thu, Oct 10, 2013 at 1:57 AM, Luc-Eric Rousseau luceri...@gmail.comwrote:
RTFM: Realtime Textile Fiber Maker.
You're welcome.
I can't really call guys I have a nerdcrush on dorks Eric.
On Thu, Oct 10, 2013 at 2:24 AM, Paul Doyle technove...@gmail.com wrote:
I'm right here.
On 9 October 2013 20:21, Eric Thivierge ethivie...@gmail.com wrote:
I think you should just say screw those Fabric Engine dorks and just
Hey guys,
I have this script that creates a curve and then adds points to it.
Right now I'm doing this through the basic command:
Application.SIAddPointOnCurveAtEnd(createdCurveName, x, y, z, False, 0, )
This is quite slow and I would like to replace this with an implementation
using the object
vladi...@elefantstudios.ch wrote:
I think you will need to use the NurbsCurve.Get and NurbsCurve.Set
methods to recreate the curves geometry with the new points added in.
Cheers
On Tue, Oct 8, 2013 at 9:32 AM, Leonard Koch leonardkoch...@gmail.comwrote:
Hey guys,
I have this script
The Log Values node has higher precision, but also only up to 10^-6.
On Thu, Sep 26, 2013 at 4:33 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
How can I see a ports real value? By that I mean its full unrounded
value.
** **
--
Joey Ponthieux
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Leonard Koch
*Sent:* Thursday, September 26
There are really cheap hotels in Siegen.
When I looked into it last year I found some for less than 30€ a night.
On Tue, Sep 10, 2013 at 4:50 PM, Octavian Ureche okt...@gmail.com wrote:
Heya,
I am currently pondering over train / airplane / motorcycle. Haven't made
up my mind yet.
Will
at 7:47 PM, Leonard Koch leonardkoch...@gmail.comwrote:
There are really cheap hotels in Siegen.
When I looked into it last year I found some for less than 30€ a night.
On Tue, Sep 10, 2013 at 4:50 PM, Octavian Ureche okt...@gmail.com wrote:
Heya,
I am currently pondering over train
Hey Eric.
unfortunately you can't drive a weightmap on an object based on its
pointvelocity, since you only have access to previous frame values, if your
ice-tree is in the simulation part of the stack, which in turn, makes all
envelopes useless.
You can only effectively use this data in the
I don't know about you guys, but I still think Ayn Rand was right...
On Tue, Aug 27, 2013 at 6:41 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Since when did you become a list Nazi, Ben? (Yes, I'm pushing that Godwin
agenda hard on this one).
On Tue, Aug 27, 2013 at 2:31 PM,
Small Annoying Things to fix in Maya/Max is a forum by autodesk where one
can post small bugs or miss-designs to be fixed in those pieces of software.
That is what Ales was referring to.
On Sun, Aug 18, 2013 at 9:00 PM, Sven Constable sixsi_l...@imagefront.dewrote:
I'm not native english, but
Hey,
I think you'll need ICE to do this. Here is an image of a setup which
should accomplish what you are after:
https://leonard-koch.squarespace.com/s/StrandLengthInRenderTree.jpg
Eric's beard is not blurred, it's 3D
Outsch... And so true.
On Wed, Aug 7, 2013 at 3:12 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
Antialiasing abused or post processed?
---
Ahmidou Lyazidi
Director | TD | CG artist
This was intense but fun.
LK Fabric is indeed soon coming to a Softimage near you.
Thanks for the write-up Andy!
On Fri, Aug 2, 2013 at 12:34 PM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
Very cool! This should actually be something for Autodesk to make a
Marketing Case out of
I recently had to properly understand rotations on a low level and an
article written by you would have been awesome.
On Jul 21, 2013 9:19 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote:
Thanks for your kind words Andy. I am planning a few more. This gives me
opportunity to ask people here
There are two fairly decent youtube channels by Autodesk.
One focussed entirely on softimage with a lot of ICE:
http://www.youtube.com/user/SoftimageHowTos
And one looking at more technical aspects of all the Autodesk softwares:
http://www.youtube.com/user/ScriptingSDKHowTos
On Thu, Jul 18, 2013
Get the pointtangent through closest location and plug it into the Point At
port of a Direction to rotation node and get the pointnormal through a
closest location node and plug it into the Up Vector port of the same
Direction to rotation node.
That tends to give a relatively stable result which
I don't think something like that is out there unfortunately.
But there is a compound in softimage called Create Extrusion Along
Strands and the mesher in LK Lightning 2.0 which both fulfil the same
purpose.
On Thu, Jul 11, 2013 at 6:09 PM, Malcolm Zaloon mzalo...@gmail.com wrote:
Hello Guys!
Hi,
When I set up a multi-phase ice-node according to the specifications set on
the webpage linked below in_ctxt.GetEvaluationPhaseIndex( ); returns -1 and
I naturally none of the phase switch parts get executed.
Oh dear, I just missed a break statement when declaring the phases.
Move on, nothing to see here...
On Thu, Jul 4, 2013 at 4:11 PM, Leonard Koch leonardkoch...@gmail.comwrote:
Hi,
When I set up a multi-phase ice-node according to the specifications set
on the webpage linked below
Look at that, Fabric is being featured in this years Siggraph Real-Time
Teaser.
http://www.youtube.com/watch?v=dQ3E_rS90UY
On Wed, Jun 26, 2013 at 5:34 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
You guys are crazy. =p
On Wed, Jun 26, 2013 at 10:26 AM, Helge Mathee
on
the agelimit, and when reaching a tiny bit less than the limit I delete the
point.
*From:* Leonard Koch leonardkoch...@gmail.com
*Sent:* Tuesday, June 25, 2013 5:51 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Cloud invisible after deleting some particles
Hey guys,
I've run
by volume to get rid of them of course.
in the case for delete by agelimit giving problems, I use a condition on
the agelimit, and when reaching a tiny bit less than the limit I delete the
point.
*From:* Leonard Koch leonardkoch...@gmail.com
*Sent:* Tuesday, June 25, 2013 5:51 AM
Hey guys,
I've run into this issue where if I delete a couple of particles from a
cloud it sometimes makes the whole cloud invisible.
It's a cloud with a couple thousand particles in it that have strands of
varying lengths. The particles and strands are generated by an unsimulated
ice-tree.
When
Christopher, Python and KL are both fairly easy languages. And together
through fabric engine they give the developer access to performance that is
usually only achievable with languages like C++ which is a mild pain to
learn compared to KL and Python.
On Sat, Jun 22, 2013 at 12:06 AM,
to the table with python simplicity. It's bringing a
relatively accessible option to multithread, which Python simply rules out
ENTIRELY.
On Sat, Jun 22, 2013 at 8:26 AM, Leonard Koch leonardkoch...@gmail.comwrote:
Christopher, Python and KL are both fairly easy languages. And together
through
Hi everyone,
I'm trying to access the individual elements of a two dimensional array of
a custom type.
I have no problems when the array is one dimensional, but when it is two
dimensional and I try to create subArrays, I get stuck.
You can't get access to a subArray of custom type by saying
(pBufferEncodedGoal-PointPosition.GetY());
outDataSubArray[i].PutZ(pBufferEncodedGoal-PointPosition.GetZ());
}
else
{
outDataSubArray[i] = MATH::CVector3f( 0, 0, 0 );
}
}
}
}
break;
Have a good evening everyone!
On Fri, Jun 7, 2013 at 9:48 PM, Leonard Koch leonardkoch...@gmail.comwrote:
Hi everyone
other port works.
And it only happens with locations from the UV to Location node. Any other
location or other value like a vector or a color plugged in, in it's stead
works great.
Has this bug been logged previously?
On Fri, May 31, 2013 at 1:59 AM, Leonard Koch leonardkoch...@gmail.comwrote:
Hi
That entirely depends on the use-case.
Arnold is in faster most raycasting situations, but 3Delight will be faster
for for example motion graphics or character animations with unrealistic
shading.
And even then it can very much depend on the complexity of the scene and on
of what kind that
Yeah, there is a compound in LK Lightning called LKL Subdivide Strands
which does just this.
With bezier or linear interpolation depending on what you want.
You should be able to just simply add a new ice-tree, put it in the
Post-Simulation part of the stack and plug the compound in there to get
I would subdivide the strands pretty highly and then from every of those
strand positions shoot a ray towards the camera that stops n number of
times along the way to check for other strand positions close to it and if
it finds any increases the brightness of the color at the originating
strand
Well, it is right now.
On Wed, May 1, 2013 at 2:04 PM, Eugen Sares sof...@mail.sprit.org wrote:
guess this ain't working
I understood that very clearly Sandy.
I don't think you need to apologize, but it's of course always kind to do
so.
Can you tell those on the list who don't know you as well what your
expertise are?
That way we will know better what work to toss in your direction.
On Thu, Apr 25, 2013 at 4:27
Both LK Lightning 1.5.1 and LKL 2.0 do this out of the box very nicely.
1.5 is free too.
You can get them both on http://www.leonardkoch.com
Hope it helps.
On Apr 23, 2013 12:29 PM, Chris Chia chris.c...@autodesk.com wrote:
See image attached
[cid:image001.png@01CE4050.0D2BAAD0]
From:
Yeah, as far as I understand they are one plugin now.
On Fri, Apr 19, 2013 at 7:05 PM, olivier jeannel olivier.jean...@noos.frwrote:
Thats Momentum 4 right ?
Implosia is no more a standalone ?
Le 19/04/2013 18:45, Sebastian Kowalski a écrit :
v4.0 is in beta, and its great!
Am
I would think because mm is the standard in focal lengths.
Lenses' focallengths and also sensor sizes - which also play a role in how
much the camera sees - are always given in mm.
On Apr 18, 2013 11:44 AM, Ben Beckett nebbeck...@gmail.com wrote:
Hi
Maya's cameras clearly have a defined Focal
Awesome Holger.
Autodesk should have shelled out some money for these a long time ago!
On Wed, Apr 17, 2013 at 6:08 PM, Schoenberger x...@digidragon.de wrote:
Hi
I have released an update of my shaders.
There have been some broken shader parts in the last version.
You can download the
Indiegogo. They take a smaller cut too so that is nice.
We've used it to fund some webseries and it has worked out well for us.
On Tue, Apr 16, 2013 at 3:12 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
That's a good idea! Kickstarter is for US or UK resident only, what would
be the best
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