I don't know if it is related, but we were having problems with Softimage
2015 a couple of weeks ago. We are using Softimage 2013 for a project, and
when tried to use the already installed 2015 that we were using a few
months ago, It just didn't work and the license number didn't pass either.
The
We are using it everyday now. We have currently 2 game projects being done
in Softimage.
The rest is Maya.
Martin
On Sat, Jan 11, 2020 at 9:39 AM Matt Lind wrote:
> Most telling statistic is that Stephen Blair is the top poster of the
> year, and he typically only posts the Friday Flashback
Hi list
We are still using Softimage in one of our projects, and we've just changed
to Softimage 2015 a few months ago when I finally could find a workaround
to the 2015 vertex color problem (basically I had to write my own editor).
Anyway, now I have a new problem with the UVs. It's not a big
In Maya you can create a Projection Node and put it in a Material. The
Texture will be projected to the objects using this material, but it won't
affect the UVs.
I don't know if there is anything like the Softimage UV projections.
Martin
On Thu, Aug 29, 2019 at 10:47 PM wrote:
> Apologies for
5XO56uzkt3unUKkJdzrlMFfpa1wbbDacRBM2KPX49Gfg7A6Ad1Jk-2D2BQ7yVcpi1BdgZASBeG7x06zSoFF3vFMY-2D2FZnfqIIyV-2D2FlN8-2D3D=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=h_iPZaPKRh7U9GjFwAJzcxUGSrsS1Zr1QRu8jzmlA2s=lfwx3I1--LGEmRpJzFXFweCp9HWfelaIu6fK4u37bWU=>
>
> On Thu, 19
M, kenny wood wrote:
> There is a command to get a hook to the ppg but I can't remember what it
> was.
> It's clearly explained in Raphael fragapanes technical direction course.
>
> Kenny
>
>
>
> On Thu, 19 Jul 2018, 13:41 Martin Yara, wrote:
>
>> I'm recr
I'm recreating a Weight Editor for Vertex Colors to get a faster version of
the crappy SI 2015 Weight Editor. I already did the grid and it's pretty
fast, like 3 seconds for the same model, almost like Softimage 2013 and
with Python only.
Now I'm having some problems with the PPG, so here are my
About the grid color, No, it wasn't RGB888 and it's not RGB565, or hex, or
10bit either. I'm lost.
Martin
On Tue, Jul 17, 2018 at 8:17 PM, Martin Yara wrote:
> Thanks Matt.
>
> Actually the problem with the Weights Editor is present in 2014 too.
>
> We can't increase 2013
f all
> the icons and selection status. If you perform the same task from the
> command line, you'll get instant response and none of that extra baggage.
>
> It's the approach you take to the problem, not the speed of the tools.
>
> Matt
>
> Date: Sun, 15 Jul 2018 16:55:08
Hi list
I'm still working here in Softimage 2013 ! This is because Softimage 2015
new Weight Editor is really slow with Vertices Colors. And it's an old game
that started before Autodesk killed Softimage.
Doing some tests and playing with all the options I can see I've noticed
that deactivating
> Den 1. februar 2018 klokken 11:35 skrev Martin Yara <furik...@gmail.com
> >:
> >
> >
> > No you're not the only one. And that's one of the main reasons why I work
> > in Softimage when I can, before exporting to Maya and get crazy again.
> >
> > May
No you're not the only one. And that's one of the main reasons why I work
in Softimage when I can, before exporting to Maya and get crazy again.
Maya has had these problems since forever. Maya 2016 Extension 2 was
supposed to fix this selection problem, and in that moment after reading
the news I
ion would be to implement a debug mode into the
> shaders to render only the selected channel(s). It's significantly easier
> and more reliable than what you're proposing.
>
> Matt
>
>
> Date: Mon, 11 Dec 2017 21:55:54 +0900
> From: Martin Yara <furik...@gmail.com&
Hi,
We are using vertex colors as data to manipulate the real time shaders.
Each channel has a different effect.
The problem is that when I'm using too many things in the same spot it gets
really colorfull and I can't tell right away how much of each channel I'm
using.
For that I wrote a simple
Any idea how to get the island border through scripting ? (or ICE)
I was using a compound rray uploaded in si-community where the logic is
comparing every edge's sample UV positions. If they don't share the same
position, or is a border edge, then it's a UV border.
The problem with this is that
ssions do you need most?
>
>
> 7. How much time does it take you to finish your work after it is imported
> into Maya from Softimage? Minutes? Hours? Days?
>
> Matt
>
>
>
>
> Date: Mon, 9 Oct 2017 13:30:34 +0900
> From: Martin Yara <furik...@gmail.com>
>
I've been using that workflow for a few years. Softimage to Maya, Maya to
Softimage. Mainly for character modeling and animation, shape animation.
I scripted most of it. Softimage Script -> FBX -> Maya batch with a Maya
Script. Works pretty fine, but it has to be a little customized depending
on
:59 PM, kenny wood <k3nnyw...@gmail.com> wrote:
> I saw the video for this last week. Looks awesome . Are you still adding
> more features to it in the future ?
>
>
>
> On 5 Oct 2017 12:56, "Martin Yara" <furik...@gmail.com> wrote:
>
>> Hi, I just re
Hi, I just released a custom Texture Editor I hope some of you find it
useful.
I started to write this because we have 2 Softimage projects that are going
to last at least 1 more year (at least one of them), and the UV work is
pretty heavy so using default tools is a little slow and painful.
I'm
I have to manually move those cameras when I'm modeling big things or in a
weird scale.
About the Zoom, Maya does have a zoom tool. Or should I say 2 zoom tools.
1. 2D Zoom : Hotkey : \
Press \ and right click to zoom. \ and middle click to Pan.
Press again \ to toggle between this zoom and
in english, but I guess
I'll have to live with it.
Martin
On Wed, Sep 6, 2017 at 11:03 PM, Martin Yara <furik...@gmail.com> wrote:
> Found the problem ! at least one of the problems.
>
> I wasn't updating the PPG with PPG.refresh().
> I added the refresh command and now, it only shr
gt;
>
> Date: Wed, 6 Sep 2017 20:14:58 +0900
> From: Martin Yara <furik...@gmail.com>
> Subject: Prevent Softimage from translating (English to Japanese)
> To: "softimage@listproc.autodesk.com"
>
> Is there a way to prevent Softimage translating words?
>
>
Is there a way to prevent Softimage translating words?
If someone is using Softimage in Japanese, it will translate my PPG options
and destroying the whole layout.
I managed to keep some words in my group titles by adding a few spaces, but
I can't prevent Softimage from trying to "translate" my
gin is a native Softimage
> command, then you only write the wrappers in your self installing plugin.
>
> Matt
>
>
> Date: Wed, 6 Sep 2017 13:32:06 +0900
> From: Martin Yara <furik...@gmail.com>
> Subject: add command to hotkey
> To: "softimage@listproc.
Hi, this may be a pretty basic question but is it possible to add a Command
with arguments to a hotkey ?
Like:
command ( "arg1", "arg2")
Or do I have to create a custom command for every combination if I want to
make them "hotkeyable" ?
Thanks
Martin
--
Softimage Mailing List.
To
have been be hotkeyed to CTRL-Numberpad Enter.
>
>
>
> Joey
>
>
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Martin Yara
> *Sent:* Wednesday, August 30, 2017 8:
Yeah, that's what I meant. All the F keys work fine but they are in the
other side of the keyboard.
The right click flick, on the other hand, is incredible fast so I really
like to use it. But it doesn't work like the F keys and that's a pity. I
have to uncheck the joints filter or hide my joints
I've always hated the CTRL + Q (Quit) and the 8 (Paint Effect) so much that
it is the first thing I do when I'm customizing. Change 8 to Outliner and
disable Quit.
That and disable that thing pink selection thing (Affected Highlighting I
think it is).
About the Scripting Editor, I also hate that
So you mean just generic context menus, no one in specific.
I'm not sure if I understood well, but you don't want to add buttons to
these context menus, but create your own context menu for your custom tool,
right?
I don't think you can do it with scripting only. Other than using PySide /
PyQT,
What is a Select Tool Context Menu ?
On Fri, Aug 18, 2017 at 4:53 PM, Andrew Prostrelov
wrote:
> Yes, i already use custom context menus. The point was in a SelectTool
> context menus. But anyway thanks.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
If you have your textures inside your Project Folder, keep the textures in
local path, and keep the [system] folder when you move your Project Folder,
your texture paths will never break no matter what.
When you use paths like C:\OldPC\Pictures\texture.tga , you are using Full
Paths, meaning
7E3-9304-3DD0D56D726D}"
Application.CreateToolbarButton( uidToolbar, comUID )
[/code]
Thanks
Martin
On Mon, Jul 3, 2017 at 6:56 PM, Martin Yara <furik...@gmail.com> wrote:
> We are still working in Softimage (2013 btw) in a new project that will
> last about another 2 years.
&g
We are still working in Softimage (2013 btw) in a new project that will
last about another 2 years.
Anyway, I'm trying to make some custom tools for this project and I've got
stuck with the Texture Editor, as always.
Is there anyway to use the Texture Editor 'hidden' commands in a script ?
This
ing-tool-for-maya
>
> Mike
>
> On 27 Jan 2017, at 11:07, Martin Yara <furik...@gmail.com> wrote:
>
> Hi, Does any have some light to shed about this ?
>
> I really like Softimage's Smooth Weights, and really hate Maya's Weight
> Hammer. So I would like to implement,
Hi, Does any have some light to shed about this ?
I really like Softimage's Smooth Weights, and really hate Maya's Weight
Hammer. So I would like to implement, if it is possible, a Smooth Weights
tool for Maya that work as good as the SI one, or at least better than
Weight Hammer.
Meanwhile I'm
set which command Repeat should
use as the last executed command?
Martin
On Thu, Jan 12, 2017 at 7:53 PM, Martin Yara <furik...@gmail.com> wrote:
> Thanks for your answer.
>
> I tried that but it resets all the Undo History so both a() and b() won't
> be undoable.
> An
e easily done through a decorator
> <http://www.softimageblog.com/index.php?s=decorators>
>
>
> On Thu, Jan 12, 2017 at 6:20 PM, Martin Yara <furik...@gmail.com> wrote:
>
>> I've found SetFlag(262144, false) in an old message in the list but I
>> don't understand how
nd if undo again it undoes Translate.
So I don't see any change with a not flagged command.
Is this behavior normal? I though it wouldn't undo the a() command and
hoped that Repeat would ignore it too, but i doesn't.
Martin
On Thu, Jan 12, 2017 at 5:44 PM, Martin Yara <furik...@gmail.com&
Hi,
Is it possible, in Scripting, to execute a command without leaving a trace
in the undo stack?
I want to execute 2 commands a() and b() in that order, but I want to be
able to use Repeat to use a() again, not b().
b() command is only a command to get data so it shouldn't break anything if
I
If you can live with a stencil with useless buttons that can't be changed,
no nibs options, lower sensitivity, no tilt feature and generally less
precision, then a Surface Book isn't bad.
The buttons were a deal breaker for me. I'm not really sure if you can use
it as a tablet in another PC. I
If you are using python, you can get all clusters elements with
Cluster.Elements and then search in that list with 'if .. in", that would
save you from looping through all the elements.
But, since you can have one poly index in multiple clusters you'll still
need to loop through all the
dy using one of these.
>>
>> - Alok
>>
>> On Fri, Nov 18, 2016 at 8:42 PM, toonafish <ron...@toonafish.nl> wrote:
>>
>>> Looks very cool, muchas gracias senior !
>>>
>>> - Ronald
>>>
>>> On 18 Nov 2016, at 12:17, Mart
afish <ron...@toonafish.nl> wrote:
>
>> Looks very cool, muchas gracias senior !
>>
>> - Ronald
>>
>> On 18 Nov 2016, at 12:17, Martin Yara <furik...@gmail.com> wrote:
>>
>> I finally decided to share the weights tool I've been writing f
I finally decided to share the weights tool I've been writing for the last
few months.
https://vimeo.com/191796419
Everything is in Python and Jscript. I rewrote some commands in JScript to
make it faster because Python was like 3 times slower to just get the
Weights array. Now that I think
Hi, I'm about to finish a weight tool for Softimage and I'd like to share
it but I don't fully understand all those license terms.
I'm using some snippets and parts of functions that I've found in Gear and
Alan Fregtman's blog.
Since Gear is GNU Lesser Public I've read that I need to include the
Is this possible ?
The only way I can think of would be to edit the shelf xsitb file.
Is there any other way?
Martin
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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.
gt; so in ICE its a bit like this
>>
>> OTHER OBJECT--GETCLOSESTPOINTSSELECT IN ARRAY (select the
>> first, which is 0)GETDATA(weightmap.weights)SETDATA(this
>> object’s weightmap that you have made to write it to)
>>
>> If you freez
Hi list,
I'm trying to write a tool to snap to the closest points and copy their
weights, so these points would have the same position and the same weights.
But I can't find a method or property besides Geometry.GetClosestLocation,
which gives me the location in the geometry, not the closest
, 松本 隆芳 <yamahiga...@gmail.com> wrote:
> FYI, It work well on 2015(sp1) + Win10 + external python 2.7.11 (and the
> print command also work)
> but, if you don't install pywin module, softimage crashes on every startup.
>
> Takayoshi
>
> On 6/28/2016 4:44 PM, Martin Yara w
Thanks. It worked here with 2.7.7.
The print command doesn't seems to work though.
Is there any advantage using an external Python ?
Martin
On Tue, Jun 28, 2016 at 12:12 AM, Leendert A. Hartog
wrote:
> That would explain it. Will have to try if that helps. Thanks a lot...
his message and denies any
> responsibility for any damage arising from the use of e-mail. Any opinion
> and other statement contained in this message and any attachment are solely
> those of the author and do not necessarily represent those of the company.
>
> On 21 June 2016 at
ded in the zip. Main help page
> available by typing 'reng' at the command prompt. Additional help with
> usage examples available by typing 'reng -h' and following the
> instructions.
>
> Matt
>
>
>
>
>
> Date: Mon, 20 Jun 2016 16:07:12 +0900
> From: Martin Yar
I have to convert tons of Softimage PIC files to TGAs, is there any fast
way to do this ?
I think I'll be doing it with Photoshop batches, but I would like a faster
/ better solution if there is any.
Thanks
Martin
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Softimage Mailing List.
To unsubscribe, send a mail to
Is anyone having problems with their 2013 licenses?
We have a few stand alone Maya with SI licenses with subscription and a few
days ago (about a week or maybe more), SI 2013 licenses have stopped
working and they are not longer in my Account License Manager. I've
contacted my reseller but I'm
Color Properties
xsi.SelectObj(VCCol)
#Select Back Original Selection
xsi.SelectObj(sel)
#Refresh View
WEview.Refresh()
On Wed, May 11, 2016 at 11:19 PM, Martin Yara <furik...@gmail.com> wrote:
> Hi, we are using the Vertex Color info for real time shading in our
> project, so we need t
Nevermind, I remembered it:
ActiveToolName
Martin
On Thu, May 12, 2016 at 7:33 PM, Martin Yara <furik...@gmail.com> wrote:
> Is there any way to know if the Tweak Tool (M key) is active?
>
> I've been having problems with SI 2013 and the selection tools. It doesn't
> update
Is there any way to know if the Tweak Tool (M key) is active?
I've been having problems with SI 2013 and the selection tools. It doesn't
update the selection if I use Add Selection (it works fine with a new
selection). I've been able to workaround with a few lines that change the
selection mode
, DirectX, HLSL, CGFX, ...). In some versions of Softimage
> choosing Realtime Shaders will default to also setting "OpenGL", but latter
> versions of the application stopped doing that. Therefore you must
> manually
> click and set the menu explicitly.
>
>
> Matt
>
>
Hi, I've always used Object View as a separated floating viewport to check
the results of my scene outside of my main viewers, but I've just realized
that it doesn't work with OpenGL.
Is there any way to make it work?
I need to check the real time shaders results, and it would improve my
Gracias Cesar por los links!
I'll take a look and hopefully, get an idea of what to do ^^;
Martin
On Sat, Apr 9, 2016 at 6:15 PM, Cesar Saez wrote:
> Hi Martin,
>
> That's great! here are a few relevant links on licensing.
>
> tl;dr:Legal
> - PySide (LGPL v2.1)
>
Hi, ICE isn't one of my strengths but I wrote a tool to colorize the
influenced part of a deformer, with an ICETree, like an isolated deformer's
weight map.
I'm using [ Select SubArray in Array ] from [ EnvelopeWeightsPerDeformer ]
to get the weights of an specified deformer.
Everything works
appreciate any suggestion.
Thanks
On Sat, Apr 2, 2016 at 10:13 PM, Martin Yara <furik...@gmail.com> wrote:
> Hi, I wrote a code that is using point collection from the selection or
> the object points:
>
> obj.ActivePrimitive.Geometry.Points
> or
> Selection(0).SubCompo
Hi, I wrote a code that is using point collection from the selection or the
object points:
obj.ActivePrimitive.Geometry.Points
or
Selection(0).SubComponent.ComponentCollection
Now I want to make it compatible with edge or poly selections, so I'm
trying to get the neighbor vertices from them, but
> You can create a plugin that adds the paths to the sys.path, it should be
> loaded before all the other plugins.
>
> On Tue, Mar 22, 2016 at 3:51 PM, Martin Yara <furik...@gmail.com> wrote:
>
>> Thanks for your response.
>>
>> So far, after a couple of da
maybe the community is more tech savy
> nowadays... who knows :)
>
> On Sat, Mar 19, 2016 at 2:47 AM, Martin Yara <furik...@gmail.com> wrote:
>
>> In Maya I'm using a heavily modified version of a script called
>> skinWrangler.
>> (I'm writing Maya Python lik
In Maya I'm using a heavily modified version of a script called
skinWrangler.
(I'm writing Maya Python like crazy these days, and to be honest, it's
pretty cool. Tons of options with OpenMaya, Pymel and the old commands)
https://github.com/chrisevans3d/skinWrangler
Is there something like this
tually ever stored as
> 0.3.
>
> http://www.exploringbinary.com/floating-point-converter/
> Select Single Precision. which is what the weight maps use.
>
> The sliders in XSI just convert the number to text and then truncates
> at a fix number of decimal, hiding the issue from you/
&g
wake up and honor the values you set.
>
>
> Matt
>
>
>
>
> Date: Mon, 7 Mar 2016 20:01:47 +0900
> From: Martin Yara <furik...@gmail.com>
> Subject: scripting Weights
> To: "softimage@listproc.autodesk.com"
> <softimage@listproc.autodesk.com>
I wrote a tool to round weights decimals but I'm still having decimals.
I get the weighs with :
Obj.Envelopes(0).Weights.Array
Round them and put them back with
myEnvelope.Weights.Array = roundedWeights
But when I check my weights after that I'm still having decimals like:
0.30011920929
ets wrong in this regard, but my heart
>>>> isn't in it.
>>>>
>>>> Just tried modelling up a base mesh in maya, am starting to like the
>>>> new tools, thinking this is not so bad... less then 500 polygons in, the
>>>> fucker dies on me. had
For v2014 and later I'd recommend Skin Wrangler, a pyQT+python tool that is
pretty good for that kind of workflow. And for 2013 and previous versions
without pyQT support, Max Skin Weight Tool, a mel script based on Max
workflow.
In games, at least here and other places I've worked, we rarely use
is that
with a pen it is more common to do a long click (drag) without noticing.
Martin
On Tue, Jan 19, 2016 at 10:48 PM, Martin Yara <furik...@gmail.com> wrote:
> Wow Thanks! That worked for me!
>
> The solution was right in front of my eyes...
>
> Martin
>
>
> On
I see, I don't know any setting to change this behaviour or solution other
than use drag select instead of click select when you are using move or
rotation tools for selection, or use the selection tool.
I find this annoying when using tweaking for components, if I lack
precision I end up moving
AFAIK those options are to change the selection range, like a bounding box.
The problem here is that when you click select with move tool (translate
tool) and don't do it with a perfect single click, but drag it just a
little, you'll end up moving your object. This is specially annoying when
eed to load the
workgroup.
Is this a xsibatch.exe limitation or am I doing something wrong ?
Martin
On Thu, Dec 17, 2015 at 6:51 PM, Simon Reeves <si...@simonreeves.com> wrote:
> ooh I see, nice plan
>
> On Thu, 17 Dec 2015 at 09:21 Martin Yara <furik...@gmail.com> wrot
> *Subject:* Re: Softimage equivalent of mayabatch ?
>
> you can set workgroups with -w
>
> if you run *xsibatch -h *you get a list of commands
>
> On Mon, 14 Dec 2015 at 14:33 Martin Yara <furik...@gmail.com> wrote:
>
>> Hi, another question about xsibatch.
>
9:31 AM, Oscar Juarez <tridi.animei...@gmail.com>
> wrote:
>
>> xsibatch has a flag "-script" to run a script you pass to the command
>> line.
>>
>> On Mon, Sep 14, 2015 at 3:26 PM, Martin Yara <furik...@gmail.com> wrote:
>>
>>> I've
Not that I know, but I haven't look.
The process is very simple.
lets say we have a skinned object called objA
1 - duplicate objA
now you have a duplicated without skin and history, lets call it objB
2 - edit objB topology as you want
3 - skin objB to the same bones as objA (or different
p 4 - copy weights is by name or by distance? you mentioned UV, I guess
> I can check the help file but sometimes even with that it's complex.
>
>
> On Tue, Nov 24, 2015 at 1:49 AM, Martin Yara <furik...@gmail.com> wrote:
>
>> Not that I know, but I haven't look.
>>
&g
Softimage has a pivot and a center.
Maya doesn't have a center concept, only pivot.
Well, it actually has 2 pivots: rotation + translation and scale and these
pivot positions can be found in your Attribute Editor.
These pivots don't have orientation values, only position. Curiously
Softimage
In my experience Quadros have better OpenGL performance, so if you buy a
GeForce and the software allows you to choose between DirectX and OpenGL
like 3D Coat, DirectX would probably be the best choice.
Another thing that I've noticed is that Photoshop CS6 GPU acceleration
deactivates itself with
Is there anything similar to mayabatch?
I had to convert a lot of data from SI to Maya so I wrote something to
export from Softimage to Maya and applying some commands to clean up the
data and automatize the conversion. I'm using mayabatch.exe so it won't
open Maya's GUI speeding up a lot the
xsi*batch ?*
> --
> *From:* softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of Martin Yara [
> furik...@gmail.com]
> *Sent:* Monday, September 14, 2015 9:01 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Sof
The Crosswalk property is for Crosswalk dotXSI if I'm not mistaken.
For Import FBX, you'll need the Import FBX Property.
Ssomething like this:
//JScript
var fbxpath = "your FBX File"
var take = "Number of the take"
var r = ActiveSceneRoot
var fbxProp = r.properties("ImportFBXOptions");
if
Hi, I'm having some troubles with SI2015 selection tools.
In previous versions, when I used Xray in the view port I could select the
bones (null as bones) that are inside the character without selecting the
mesh.
Now in 2015 I can't. It selects the meshes, or meshes + bones so I have to
select
.
- Works with selected Image clips, and if no image clips has been selected,
it will replace all image clips.
Martin
On Thu, Jul 30, 2015 at 7:16 PM, Martin Yara furik...@gmail.com wrote:
Hi list,
I'm using SI - FBX - Maya more than ever and I'm having some problems.
Everytime I export
...
The *.fbx container format has grown so big, it´s almost impossible to hit
the correct setting by luck and constantly
mixing and changing settings doesn´t really help verifying that this or
that *.fbx is what it is supposed to be.
Cheers,
tim
Am 30.07.2015 um 12:16 schrieb Martin Yara
Hi list,
I'm using SI - FBX - Maya more than ever and I'm having some problems.
Everytime I export a scene to FBX, it seems to change my current Softimage
data which is weird because it shouldn't change your data !
My image clips stop appearing on Texture Editor and the preview when you
double
Just delete them? Or you mean by script
I wrote something similar in JScript to freeze some operators under certain
stack. I just changed it to delete all operators below the Modeling Stack.
It only works with 1 object, you'll need to add a loop.
// JScript
delOps(selection(0))
function
AFAIK you can purchase new licenses of Softimage until next year when you
won't be able to purchase anything, only rent. Maybe if you are big enough
and want to buy lot of licenses Autodesk may do an exception, I don't know.
We purchased a few Maya and Softimage bundles last month because we
I haven't had the pleasure to meet you in real life, but it is really sad.
I've always enjoyed your posts and discussions in different forums and
emails. Always helpful, cool and calm even when you were being attacked by
angry softies.
Thanks for all these years, and good luck.
Martin
On Wed,
Hi, I have a really basic noob question, but after all these years I've
realized that I'm not sure what I'm doing lol.
Years ago, all I was using for normal maps was the NVidia plugin and we had
to flip the Y axis (check in Invert Y). It was somewhat common knowledge
back then. And since it was
:58 schrieb Martin Yara:
It worked ! Thanks!
It was the Smoothing Groups in Maya, it wasn't checked.
I still wish there was a way to convert that normal cluster though :P
Martin
On Sun, Apr 12, 2015 at 6:33 PM, Tim Leydecker bauero...@gmx.de wrote:
In the Softimage FBX import options
in Softimage read that data
and apply the hard edges. A little clunky, but perfectly functional as I'm
pretty sure vertex colors and texture UVW coordinates are properly
converted.
Matt
Date: Sat, 11 Apr 2015 19:31:06 +0900
From: Martin Yara furik...@gmail.com
Subject: Hard edges
Hi list,
Is there any way to export hard edges from Maya to Softimage as hard edges
(not normal clusters) ?
I though about getting a list of edges from Maya, but when I import the
data in Softimage the edge numbers change and differs from Maya. Vertex
indexes are the same though.
Or better, is
.html
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara
Sent: Monday, April 06, 2015 4:38 PM
To: softimage@listproc.autodesk.com
Subject: Re: Linux distro ?
I though that RH was the only certified one, and I was looking
I though that RH was the only certified one, and I was looking for a cheap
option.
I'll try with CentOS.
Thanks.
On Mon, Apr 6, 2015 at 5:29 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
go for a certified system if licensing is a priority. CentOS or RH, or FC
On Mon, Apr 6,
It isn't a short script so I won't be able to write everything again for
you. I would do it using an addon I wrote, so If you download and install
my addon, you can use the code below:
addon:
http://skymill.co.jp/tools/Softimage/mCombine/mCombine.xsiaddon
video to see what it does:
Thanks!
I guess there is no way to make it permanent?
On Tue, Feb 10, 2015 at 7:58 PM, gareth bell garethb...@outlook.com wrote:
Use the \ key
--
Date: Tue, 10 Feb 2015 16:57:10 +0900
Subject: Maya Rotoscope
From: furik...@gmail.com
To:
Hi, another Maya question.
I've been using Maya for years but almost always modeling in Softimage
(because it is way faster and better) so I never used Image Planes that
much. Is there any Softimage like Rotoscope lock button (magnifying glass
button in Softimage) in Maya?
Thanks
Martin
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