Re: help cant install Soft

2020-01-22 Thread Martin Yara
I don't know if it is related, but we were having problems with Softimage 2015 a couple of weeks ago. We are using Softimage 2013 for a project, and when tried to use the already installed 2015 that we were using a few months ago, It just didn't work and the license number didn't pass either. The

Re: Softimage mailing list: 2019 by the numbers

2020-01-14 Thread Martin Yara
We are using it everyday now. We have currently 2 game projects being done in Softimage. The rest is Maya. Martin On Sat, Jan 11, 2020 at 9:39 AM Matt Lind wrote: > Most telling statistic is that Stephen Blair is the top poster of the > year, and he typically only posts the Friday Flashback

Selecting Collapsed UVs in Softimage

2019-11-20 Thread Martin Yara
Hi list We are still using Softimage in one of our projects, and we've just changed to Softimage 2015 a few months ago when I finally could find a workaround to the 2015 vertex color problem (basically I had to write my own editor). Anyway, now I have a new problem with the UVs. It's not a big

Re: OTish - Maya Camera Projection?

2019-08-30 Thread Martin Yara
In Maya you can create a Projection Node and put it in a Material. The Texture will be projected to the objects using this material, but it won't affect the UVs. I don't know if there is anything like the Softimage UV projections. Martin On Thu, Aug 29, 2019 at 10:47 PM wrote: > Apologies for

Re: Questions about PPGs

2018-07-21 Thread Martin Yara
5XO56uzkt3unUKkJdzrlMFfpa1wbbDacRBM2KPX49Gfg7A6Ad1Jk-2D2BQ7yVcpi1BdgZASBeG7x06zSoFF3vFMY-2D2FZnfqIIyV-2D2FlN8-2D3D=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=h_iPZaPKRh7U9GjFwAJzcxUGSrsS1Zr1QRu8jzmlA2s=lfwx3I1--LGEmRpJzFXFweCp9HWfelaIu6fK4u37bWU=> > > On Thu, 19

Re: Questions about PPGs

2018-07-19 Thread Martin Yara
M, kenny wood wrote: > There is a command to get a hook to the ppg but I can't remember what it > was. > It's clearly explained in Raphael fragapanes technical direction course. > > Kenny > > > > On Thu, 19 Jul 2018, 13:41 Martin Yara, wrote: > >> I'm recr

Questions about PPGs

2018-07-19 Thread Martin Yara
I'm recreating a Weight Editor for Vertex Colors to get a faster version of the crappy SI 2015 Weight Editor. I already did the grid and it's pretty fast, like 3 seconds for the same model, almost like Softimage 2013 and with Python only. Now I'm having some problems with the PPG, so here are my

Re: Vertex Colors (Weight Editor) in 2015

2018-07-17 Thread Martin Yara
About the grid color, No, it wasn't RGB888 and it's not RGB565, or hex, or 10bit either. I'm lost. Martin On Tue, Jul 17, 2018 at 8:17 PM, Martin Yara wrote: > Thanks Matt. > > Actually the problem with the Weights Editor is present in 2014 too. > > We can't increase 2013

Re: Vertex Colors (Weight Editor) in 2015

2018-07-17 Thread Martin Yara
f all > the icons and selection status. If you perform the same task from the > command line, you'll get instant response and none of that extra baggage. > > It's the approach you take to the problem, not the speed of the tools. > > Matt > > Date: Sun, 15 Jul 2018 16:55:08

Vertex Colors (Weight Editor) in 2015

2018-07-15 Thread Martin Yara
Hi list I'm still working here in Softimage 2013 ! This is because Softimage 2015 new Weight Editor is really slow with Vertices Colors. And it's an old game that started before Autodesk killed Softimage. Doing some tests and playing with all the options I can see I've noticed that deactivating

Re: OTish - todays Maya rant and Q - selecting items

2018-02-01 Thread Martin Yara
> Den 1. februar 2018 klokken 11:35 skrev Martin Yara <furik...@gmail.com > >: > > > > > > No you're not the only one. And that's one of the main reasons why I work > > in Softimage when I can, before exporting to Maya and get crazy again. > > > > May

Re: OTish - todays Maya rant and Q - selecting items

2018-02-01 Thread Martin Yara
No you're not the only one. And that's one of the main reasons why I work in Softimage when I can, before exporting to Maya and get crazy again. Maya has had these problems since forever. Maya 2016 Extension 2 was supposed to fix this selection problem, and in that moment after reading the news I

Re: ICE set Color by samples

2017-12-12 Thread Martin Yara
ion would be to implement a debug mode into the > shaders to render only the selected channel(s). It's significantly easier > and more reliable than what you're proposing. > > Matt > > > Date: Mon, 11 Dec 2017 21:55:54 +0900 > From: Martin Yara <furik...@gmail.com&

ICE set Color by samples

2017-12-11 Thread Martin Yara
Hi, We are using vertex colors as data to manipulate the real time shaders. Each channel has a different effect. The problem is that when I'm using too many things in the same spot it gets really colorfull and I can't tell right away how much of each channel I'm using. For that I wrote a simple

UV Island Border

2017-10-25 Thread Martin Yara
Any idea how to get the island border through scripting ? (or ICE) I was using a compound rray uploaded in si-community where the logic is comparing every edge's sample UV positions. If they don't share the same position, or is a border edge, then it's a UV border. The problem with this is that

Re: Porting to Maya

2017-10-10 Thread Martin Yara
ssions do you need most? > > > 7. How much time does it take you to finish your work after it is imported > into Maya from Softimage? Minutes? Hours? Days? > > Matt > > > > > Date: Mon, 9 Oct 2017 13:30:34 +0900 > From: Martin Yara <furik...@gmail.com> >

Re: Porting to Maya

2017-10-08 Thread Martin Yara
I've been using that workflow for a few years. Softimage to Maya, Maya to Softimage. Mainly for character modeling and animation, shape animation. I scripted most of it. Softimage Script -> FBX -> Maya batch with a Maya Script. Works pretty fine, but it has to be a little customized depending on

Re: mTextureEditor

2017-10-05 Thread Martin Yara
:59 PM, kenny wood <k3nnyw...@gmail.com> wrote: > I saw the video for this last week. Looks awesome . Are you still adding > more features to it in the future ? > > > > On 5 Oct 2017 12:56, "Martin Yara" <furik...@gmail.com> wrote: > >> Hi, I just re

mTextureEditor

2017-10-05 Thread Martin Yara
Hi, I just released a custom Texture Editor I hope some of you find it useful. I started to write this because we have 2 Softimage projects that are going to last at least 1 more year (at least one of them), and the UV work is pretty heavy so using default tools is a little slow and painful. I'm

Re: OT Maya Q - default cameras clipping planes

2017-10-05 Thread Martin Yara
I have to manually move those cameras when I'm modeling big things or in a weird scale. About the Zoom, Maya does have a zoom tool. Or should I say 2 zoom tools. 1. 2D Zoom : Hotkey : \ Press \ and right click to zoom. \ and middle click to Pan. Press again \ to toggle between this zoom and

Re: Prevent Softimage from translating (English to Japanese)

2017-09-06 Thread Martin Yara
in english, but I guess I'll have to live with it. Martin On Wed, Sep 6, 2017 at 11:03 PM, Martin Yara <furik...@gmail.com> wrote: > Found the problem ! at least one of the problems. > > I wasn't updating the PPG with PPG.refresh(). > I added the refresh command and now, it only shr

Re: Prevent Softimage from translating (English to Japanese)

2017-09-06 Thread Martin Yara
gt; > > Date: Wed, 6 Sep 2017 20:14:58 +0900 > From: Martin Yara <furik...@gmail.com> > Subject: Prevent Softimage from translating (English to Japanese) > To: "softimage@listproc.autodesk.com" > > Is there a way to prevent Softimage translating words? > >

Prevent Softimage from translating (English to Japanese)

2017-09-06 Thread Martin Yara
Is there a way to prevent Softimage translating words? If someone is using Softimage in Japanese, it will translate my PPG options and destroying the whole layout. I managed to keep some words in my group titles by adding a few spaces, but I can't prevent Softimage from trying to "translate" my

Re: add command to hotkey

2017-09-06 Thread Martin Yara
gin is a native Softimage > command, then you only write the wrappers in your self installing plugin. > > Matt > > > Date: Wed, 6 Sep 2017 13:32:06 +0900 > From: Martin Yara <furik...@gmail.com> > Subject: add command to hotkey > To: "softimage@listproc.

add command to hotkey

2017-09-05 Thread Martin Yara
Hi, this may be a pretty basic question but is it possible to add a Command with arguments to a hotkey ? Like: command ( "arg1", "arg2") Or do I have to create a custom command for every combination if I want to make them "hotkeyable" ? Thanks Martin -- Softimage Mailing List. To

Re: What were they thinking....

2017-08-30 Thread Martin Yara
have been be hotkeyed to CTRL-Numberpad Enter. > > > > Joey > > > > > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Martin Yara > *Sent:* Wednesday, August 30, 2017 8:

Re: What were they thinking....

2017-08-30 Thread Martin Yara
Yeah, that's what I meant. All the F keys work fine but they are in the other side of the keyboard. The right click flick, on the other hand, is incredible fast so I really like to use it. But it doesn't work like the F keys and that's a pity. I have to uncheck the joints filter or hide my joints

Re: What were they thinking....

2017-08-30 Thread Martin Yara
I've always hated the CTRL + Q (Quit) and the 8 (Paint Effect) so much that it is the first thing I do when I'm customizing. Change 8 to Outliner and disable Quit. That and disable that thing pink selection thing (Affected Highlighting I think it is). About the Scripting Editor, I also hate that

Re: XSI SelectTool context menus.

2017-08-18 Thread Martin Yara
So you mean just generic context menus, no one in specific. I'm not sure if I understood well, but you don't want to add buttons to these context menus, but create your own context menu for your custom tool, right? I don't think you can do it with scripting only. Other than using PySide / PyQT,

Re: XSI SelectTool context menus.

2017-08-18 Thread Martin Yara
What is a Select Tool Context Menu ? On Fri, Aug 18, 2017 at 4:53 PM, Andrew Prostrelov wrote: > Yes, i already use custom context menus. The point was in a SelectTool > context menus. But anyway thanks. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Re: Redshift_plugged_into_XSI

2017-07-11 Thread Martin Yara
If you have your textures inside your Project Folder, keep the textures in local path, and keep the [system] folder when you move your Project Folder, your texture paths will never break no matter what. When you use paths like C:\OldPC\Pictures\texture.tga , you are using Full Paths, meaning

Re: Commands in Texture Editor

2017-07-04 Thread Martin Yara
7E3-9304-3DD0D56D726D}" Application.CreateToolbarButton( uidToolbar, comUID ) [/code] Thanks Martin On Mon, Jul 3, 2017 at 6:56 PM, Martin Yara <furik...@gmail.com> wrote: > We are still working in Softimage (2013 btw) in a new project that will > last about another 2 years. &g

Commands in Texture Editor

2017-07-03 Thread Martin Yara
We are still working in Softimage (2013 btw) in a new project that will last about another 2 years. Anyway, I'm trying to make some custom tools for this project and I've got stuck with the Texture Editor, as always. Is there anyway to use the Texture Editor 'hidden' commands in a script ? This

Re: Math behind Smooth Weights

2017-01-27 Thread Martin Yara
ing-tool-for-maya > > Mike > > On 27 Jan 2017, at 11:07, Martin Yara <furik...@gmail.com> wrote: > > Hi, Does any have some light to shed about this ? > > I really like Softimage's Smooth Weights, and really hate Maya's Weight > Hammer. So I would like to implement,

Math behind Smooth Weights

2017-01-27 Thread Martin Yara
Hi, Does any have some light to shed about this ? I really like Softimage's Smooth Weights, and really hate Maya's Weight Hammer. So I would like to implement, if it is possible, a Smooth Weights tool for Maya that work as good as the SI one, or at least better than Weight Hammer. Meanwhile I'm

Re: Executing a Command without undo (Scripting)

2017-01-13 Thread Martin Yara
set which command Repeat should use as the last executed command? Martin On Thu, Jan 12, 2017 at 7:53 PM, Martin Yara <furik...@gmail.com> wrote: > Thanks for your answer. > > I tried that but it resets all the Undo History so both a() and b() won't > be undoable. > An

Re: Executing a Command without undo (Scripting)

2017-01-12 Thread Martin Yara
e easily done through a decorator > <http://www.softimageblog.com/index.php?s=decorators> > > > On Thu, Jan 12, 2017 at 6:20 PM, Martin Yara <furik...@gmail.com> wrote: > >> I've found SetFlag(262144, false) in an old message in the list but I >> don't understand how

Re: Executing a Command without undo (Scripting)

2017-01-12 Thread Martin Yara
nd if undo again it undoes Translate. So I don't see any change with a not flagged command. Is this behavior normal? I though it wouldn't undo the a() command and hoped that Repeat would ignore it too, but i doesn't. Martin On Thu, Jan 12, 2017 at 5:44 PM, Martin Yara <furik...@gmail.com&

Executing a Command without undo (Scripting)

2017-01-12 Thread Martin Yara
Hi, Is it possible, in Scripting, to execute a command without leaving a trace in the undo stack? I want to execute 2 commands a() and b() in that order, but I want to be able to use Repeat to use a() again, not b(). b() command is only a command to get data so it shouldn't break anything if I

Re: Wacom Cintiq 13

2016-12-27 Thread Martin Yara
If you can live with a stencil with useless buttons that can't be changed, no nibs options, lower sensitivity, no tilt feature and generally less precision, then a Surface Book isn't bad. The buttons were a deal breaker for me. I'm not really sure if you can use it as a tablet in another PC. I

Re: Find cluster from polygon - script

2016-12-13 Thread Martin Yara
If you are using python, you can get all clusters elements with Cluster.Elements and then search in that list with 'if .. in", that would save you from looping through all the elements. But, since you can have one poly index in multiple clusters you'll still need to loop through all the

Re: Weights Plugin

2016-11-19 Thread Martin Yara
dy using one of these. >> >> - Alok >> >> On Fri, Nov 18, 2016 at 8:42 PM, toonafish <ron...@toonafish.nl> wrote: >> >>> Looks very cool, muchas gracias senior ! >>> >>> - Ronald >>> >>> On 18 Nov 2016, at 12:17, Mart

Re: Weights Plugin

2016-11-19 Thread Martin Yara
afish <ron...@toonafish.nl> wrote: > >> Looks very cool, muchas gracias senior ! >> >> - Ronald >> >> On 18 Nov 2016, at 12:17, Martin Yara <furik...@gmail.com> wrote: >> >> I finally decided to share the weights tool I've been writing f

Weights Plugin

2016-11-18 Thread Martin Yara
I finally decided to share the weights tool I've been writing for the last few months. https://vimeo.com/191796419 Everything is in Python and Jscript. I rewrote some commands in JScript to make it faster because Python was like 3 times slower to just get the Weights array. Now that I think

About Licenses

2016-10-28 Thread Martin Yara
Hi, I'm about to finish a weight tool for Softimage and I'd like to share it but I don't fully understand all those license terms. I'm using some snippets and parts of functions that I've found in Gear and Alan Fregtman's blog. Since Gear is GNU Lesser Public I've read that I need to include the

Add Button to Shelf through Scripting

2016-09-06 Thread Martin Yara
Is this possible ? The only way I can think of would be to edit the shelf xsitb file. Is there any other way? Martin -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Get Closest Point in another geometry

2016-07-15 Thread Martin Yara
gt; so in ICE its a bit like this >> >> OTHER OBJECT--GETCLOSESTPOINTSSELECT IN ARRAY (select the >> first, which is 0)GETDATA(weightmap.weights)SETDATA(this >> object’s weightmap that you have made to write it to) >> >> If you freez

Get Closest Point in another geometry

2016-07-15 Thread Martin Yara
Hi list, I'm trying to write a tool to snap to the closest points and copy their weights, so these points would have the same position and the same weights. But I can't find a method or property besides Geometry.GetClosestLocation, which gives me the location in the geometry, not the closest

Re: "external" Python crashes Softimage onstartup

2016-06-28 Thread Martin Yara
, 松本 隆芳 <yamahiga...@gmail.com> wrote: > FYI, It work well on 2015(sp1) + Win10 + external python 2.7.11 (and the > print command also work) > but, if you don't install pywin module, softimage crashes on every startup. > > Takayoshi > > On 6/28/2016 4:44 PM, Martin Yara w

Re: "external" Python crashes Softimage onstartup

2016-06-28 Thread Martin Yara
Thanks. It worked here with 2.7.7. The print command doesn't seems to work though. Is there any advantage using an external Python ? Martin On Tue, Jun 28, 2016 at 12:12 AM, Leendert A. Hartog wrote: > That would explain it. Will have to try if that helps. Thanks a lot...

Re: Convert PIC files

2016-06-21 Thread Martin Yara
his message and denies any > responsibility for any damage arising from the use of e-mail. Any opinion > and other statement contained in this message and any attachment are solely > those of the author and do not necessarily represent those of the company. > > On 21 June 2016 at

Re: Convert PIC files

2016-06-20 Thread Martin Yara
ded in the zip. Main help page > available by typing 'reng' at the command prompt. Additional help with > usage examples available by typing 'reng -h' and following the > instructions. > > Matt > > > > > > Date: Mon, 20 Jun 2016 16:07:12 +0900 > From: Martin Yar

Convert PIC files

2016-06-20 Thread Martin Yara
I have to convert tons of Softimage PIC files to TGAs, is there any fast way to do this ? I think I'll be doing it with Photoshop batches, but I would like a faster / better solution if there is any. Thanks Martin -- Softimage Mailing List. To unsubscribe, send a mail to

2013 Licenses

2016-05-17 Thread Martin Yara
Is anyone having problems with their 2013 licenses? We have a few stand alone Maya with SI licenses with subscription and a few days ago (about a week or maybe more), SI 2013 licenses have stopped working and they are not longer in my Account License Manager. I've contacted my reseller but I'm

Re: Open Weight Editor with specific properties

2016-05-14 Thread Martin Yara
Color Properties xsi.SelectObj(VCCol) #Select Back Original Selection xsi.SelectObj(sel) #Refresh View WEview.Refresh() On Wed, May 11, 2016 at 11:19 PM, Martin Yara <furik...@gmail.com> wrote: > Hi, we are using the Vertex Color info for real time shading in our > project, so we need t

Re: Query Tweak Component Tool (Move Tool)

2016-05-12 Thread Martin Yara
Nevermind, I remembered it: ActiveToolName Martin On Thu, May 12, 2016 at 7:33 PM, Martin Yara <furik...@gmail.com> wrote: > Is there any way to know if the Tweak Tool (M key) is active? > > I've been having problems with SI 2013 and the selection tools. It doesn't > update

Query Tweak Component Tool (Move Tool)

2016-05-12 Thread Martin Yara
Is there any way to know if the Tweak Tool (M key) is active? I've been having problems with SI 2013 and the selection tools. It doesn't update the selection if I use Add Selection (it works fine with a new selection). I've been able to workaround with a few lines that change the selection mode

Re: OpenGL in Object View

2016-04-29 Thread Martin Yara
, DirectX, HLSL, CGFX, ...). In some versions of Softimage > choosing Realtime Shaders will default to also setting "OpenGL", but latter > versions of the application stopped doing that. Therefore you must > manually > click and set the menu explicitly. > > > Matt > >

OpenGL in Object View

2016-04-29 Thread Martin Yara
Hi, I've always used Object View as a separated floating viewport to check the results of my scene outside of my main viewers, but I've just realized that it doesn't work with OpenGL. Is there any way to make it work? I need to check the real time shaders results, and it would improve my

Re: Weight Tools

2016-04-12 Thread Martin Yara
Gracias Cesar por los links! I'll take a look and hopefully, get an idea of what to do ^^; Martin On Sat, Apr 9, 2016 at 6:15 PM, Cesar Saez wrote: > Hi Martin, > > That's great! here are a few relevant links on licensing. > > tl;dr:Legal > - PySide (LGPL v2.1) >

ICE : Selecting subarray from array

2016-04-12 Thread Martin Yara
Hi, ICE isn't one of my strengths but I wrote a tool to colorize the influenced part of a deformer, with an ICETree, like an isolated deformer's weight map. I'm using [ Select SubArray in Array ] from [ EnvelopeWeightsPerDeformer ] to get the weights of an specified deformer. Everything works

Re: convert edge/poly collections to points

2016-04-02 Thread Martin Yara
appreciate any suggestion. Thanks On Sat, Apr 2, 2016 at 10:13 PM, Martin Yara <furik...@gmail.com> wrote: > Hi, I wrote a code that is using point collection from the selection or > the object points: > > obj.ActivePrimitive.Geometry.Points > or > Selection(0).SubCompo

convert edge/poly collections to points

2016-04-02 Thread Martin Yara
Hi, I wrote a code that is using point collection from the selection or the object points: obj.ActivePrimitive.Geometry.Points or Selection(0).SubComponent.ComponentCollection Now I want to make it compatible with edge or poly selections, so I'm trying to get the neighbor vertices from them, but

Re: Weight Tools

2016-03-24 Thread Martin Yara
> You can create a plugin that adds the paths to the sys.path, it should be > loaded before all the other plugins. > > On Tue, Mar 22, 2016 at 3:51 PM, Martin Yara <furik...@gmail.com> wrote: > >> Thanks for your response. >> >> So far, after a couple of da

Re: Weight Tools

2016-03-22 Thread Martin Yara
maybe the community is more tech savy > nowadays... who knows :) > > On Sat, Mar 19, 2016 at 2:47 AM, Martin Yara <furik...@gmail.com> wrote: > >> In Maya I'm using a heavily modified version of a script called >> skinWrangler. >> (I'm writing Maya Python lik

Weight Tools

2016-03-19 Thread Martin Yara
In Maya I'm using a heavily modified version of a script called skinWrangler. (I'm writing Maya Python like crazy these days, and to be honest, it's pretty cool. Tons of options with OpenMaya, Pymel and the old commands) https://github.com/chrisevans3d/skinWrangler Is there something like this

Re: scripting Weights

2016-03-10 Thread Martin Yara
tually ever stored as > 0.3. > > http://www.exploringbinary.com/floating-point-converter/ > Select Single Precision. which is what the weight maps use. > > The sliders in XSI just convert the number to text and then truncates > at a fix number of decimal, hiding the issue from you/ &g

Re: scripting Weights

2016-03-07 Thread Martin Yara
wake up and honor the values you set. > > > Matt > > > > > Date: Mon, 7 Mar 2016 20:01:47 +0900 > From: Martin Yara <furik...@gmail.com> > Subject: scripting Weights > To: "softimage@listproc.autodesk.com" > <softimage@listproc.autodesk.com>

scripting Weights

2016-03-07 Thread Martin Yara
I wrote a tool to round weights decimals but I'm still having decimals. I get the weighs with : Obj.Envelopes(0).Weights.Array Round them and put them back with myEnvelope.Weights.Array = roundedWeights But when I check my weights after that I'm still having decimals like: 0.30011920929

Re: So.. Maya rigging is still a thing...

2016-01-27 Thread Martin Yara
ets wrong in this regard, but my heart >>>> isn't in it. >>>> >>>> Just tried modelling up a base mesh in maya, am starting to like the >>>> new tools, thinking this is not so bad... less then 500 polygons in, the >>>> fucker dies on me. had

Re: So.. Maya rigging is still a thing...

2016-01-24 Thread Martin Yara
For v2014 and later I'd recommend Skin Wrangler, a pyQT+python tool that is pretty good for that kind of workflow. And for 2013 and previous versions without pyQT support, Max Skin Weight Tool, a mel script based on Max workflow. In games, at least here and other places I've worked, we rarely use

Re: OT Maya: (Please god tell me i'm not alone with this)

2016-01-19 Thread Martin Yara
is that with a pen it is more common to do a long click (drag) without noticing. Martin On Tue, Jan 19, 2016 at 10:48 PM, Martin Yara <furik...@gmail.com> wrote: > Wow Thanks! That worked for me! > > The solution was right in front of my eyes... > > Martin > > > On

Re: OT Maya: (Please god tell me i'm not alone with this)

2016-01-18 Thread Martin Yara
I see, I don't know any setting to change this behaviour or solution other than use drag select instead of click select when you are using move or rotation tools for selection, or use the selection tool. I find this annoying when using tweaking for components, if I lack precision I end up moving

Re: OT Maya: (Please god tell me i'm not alone with this)

2016-01-18 Thread Martin Yara
AFAIK those options are to change the selection range, like a bounding box. The problem here is that when you click select with move tool (translate tool) and don't do it with a perfect single click, but drag it just a little, you'll end up moving your object. This is specially annoying when

Re: Softimage equivalent of mayabatch ?

2015-12-18 Thread Martin Yara
eed to load the workgroup. Is this a xsibatch.exe limitation or am I doing something wrong ? Martin On Thu, Dec 17, 2015 at 6:51 PM, Simon Reeves <si...@simonreeves.com> wrote: > ooh I see, nice plan > > On Thu, 17 Dec 2015 at 09:21 Martin Yara <furik...@gmail.com> wrot

Re: Softimage equivalent of mayabatch ?

2015-12-17 Thread Martin Yara
> *Subject:* Re: Softimage equivalent of mayabatch ? > > you can set workgroups with -w > > if you run *xsibatch -h *you get a list of commands > > On Mon, 14 Dec 2015 at 14:33 Martin Yara <furik...@gmail.com> wrote: > >> Hi, another question about xsibatch. >

Re: Softimage equivalent of mayabatch ?

2015-12-14 Thread Martin Yara
9:31 AM, Oscar Juarez <tridi.animei...@gmail.com> > wrote: > >> xsibatch has a flag "-script" to run a script you pass to the command >> line. >> >> On Mon, Sep 14, 2015 at 3:26 PM, Martin Yara <furik...@gmail.com> wrote: >> >>> I've

Re: Have a question an alternative tool

2015-11-24 Thread Martin Yara
Not that I know, but I haven't look. The process is very simple. lets say we have a skinned object called objA 1 - duplicate objA now you have a duplicated without skin and history, lets call it objB 2 - edit objB topology as you want 3 - skin objB to the same bones as objA (or different

Re: Have a question an alternative tool

2015-11-24 Thread Martin Yara
p 4 - copy weights is by name or by distance? you mentioned UV, I guess > I can check the help file but sometimes even with that it's complex. > > > On Tue, Nov 24, 2015 at 1:49 AM, Martin Yara <furik...@gmail.com> wrote: > >> Not that I know, but I haven't look. >> &g

Re: Please explain Maya pivot points to a Softimage thinker

2015-11-06 Thread Martin Yara
Softimage has a pivot and a center. Maya doesn't have a center concept, only pivot. Well, it actually has 2 pivots: rotation + translation and scale and these pivot positions can be found in your Attribute Editor. These pivots don't have orientation values, only position. Curiously Softimage

Re: Graphic cards, OpenGL and DirectX

2015-11-05 Thread Martin Yara
In my experience Quadros have better OpenGL performance, so if you buy a GeForce and the software allows you to choose between DirectX and OpenGL like 3D Coat, DirectX would probably be the best choice. Another thing that I've noticed is that Photoshop CS6 GPU acceleration deactivates itself with

Softimage equivalent of mayabatch ?

2015-09-14 Thread Martin Yara
Is there anything similar to mayabatch? I had to convert a lot of data from SI to Maya so I wrote something to export from Softimage to Maya and applying some commands to clean up the data and automatize the conversion. I'm using mayabatch.exe so it won't open Maya's GUI speeding up a lot the

Re: Softimage equivalent of mayabatch ?

2015-09-14 Thread Martin Yara
xsi*batch ?* > -- > *From:* softimage-boun...@listproc.autodesk.com [ > softimage-boun...@listproc.autodesk.com] on behalf of Martin Yara [ > furik...@gmail.com] > *Sent:* Monday, September 14, 2015 9:01 AM > *To:* softimage@listproc.autodesk.com > *Subject:* Sof

Re: FBX: all takes in one import?

2015-09-02 Thread Martin Yara
The Crosswalk property is for Crosswalk dotXSI if I'm not mistaken. For Import FBX, you'll need the Import FBX Property. Ssomething like this: //JScript var fbxpath = "your FBX File" var take = "Number of the take" var r = ActiveSceneRoot var fbxProp = r.properties("ImportFBXOptions"); if

SI 2015 selection in Xray

2015-08-26 Thread Martin Yara
Hi, I'm having some troubles with SI2015 selection tools. In previous versions, when I used Xray in the view port I could select the bones (null as bones) that are inside the character without selecting the mesh. Now in 2015 I can't. It selects the meshes, or meshes + bones so I have to select

Re: FBX Problems: Image Clips don't appear on Tex.Editor after FBX exporting

2015-07-30 Thread Martin Yara
. - Works with selected Image clips, and if no image clips has been selected, it will replace all image clips. Martin On Thu, Jul 30, 2015 at 7:16 PM, Martin Yara furik...@gmail.com wrote: Hi list, I'm using SI - FBX - Maya more than ever and I'm having some problems. Everytime I export

Re: FBX Problems: Image Clips don't appear on Tex.Editor after FBX exporting

2015-07-30 Thread Martin Yara
... The *.fbx container format has grown so big, it´s almost impossible to hit the correct setting by luck and constantly mixing and changing settings doesn´t really help verifying that this or that *.fbx is what it is supposed to be. Cheers, tim Am 30.07.2015 um 12:16 schrieb Martin Yara

FBX Problems: Image Clips don't appear on Tex.Editor after FBX exporting

2015-07-30 Thread Martin Yara
Hi list, I'm using SI - FBX - Maya more than ever and I'm having some problems. Everytime I export a scene to FBX, it seems to change my current Softimage data which is weird because it shouldn't change your data ! My image clips stop appearing on Texture Editor and the preview when you double

Re: How to clear operators from an object without applying?

2015-07-23 Thread Martin Yara
Just delete them? Or you mean by script I wrote something similar in JScript to freeze some operators under certain stack. I just changed it to delete all operators below the Modeling Stack. It only works with 1 object, you'll need to add a loop. // JScript delOps(selection(0)) function

Re: Is purchasing a new softimage license impossible?

2015-05-14 Thread Martin Yara
AFAIK you can purchase new licenses of Softimage until next year when you won't be able to purchase anything, only rent. Maybe if you are big enough and want to buy lot of licenses Autodesk may do an exception, I don't know. We purchased a few Maya and Softimage bundles last month because we

Re: End of the ride

2015-05-13 Thread Martin Yara
I haven't had the pleasure to meet you in real life, but it is really sad. I've always enjoyed your posts and discussions in different forums and emails. Always helpful, cool and calm even when you were being attacked by angry softies. Thanks for all these years, and good luck. Martin On Wed,

Question about Normalmap

2015-05-08 Thread Martin Yara
Hi, I have a really basic noob question, but after all these years I've realized that I'm not sure what I'm doing lol. Years ago, all I was using for normal maps was the NVidia plugin and we had to flip the Y axis (check in Invert Y). It was somewhat common knowledge back then. And since it was

Re: Hard edges from Maya to Softimage

2015-04-13 Thread Martin Yara
:58 schrieb Martin Yara: It worked ! Thanks! It was the Smoothing Groups in Maya, it wasn't checked. I still wish there was a way to convert that normal cluster though :P Martin On Sun, Apr 12, 2015 at 6:33 PM, Tim Leydecker bauero...@gmx.de wrote: In the Softimage FBX import options

Re: Hard edges from Maya to Softimage

2015-04-13 Thread Martin Yara
in Softimage read that data and apply the hard edges. A little clunky, but perfectly functional as I'm pretty sure vertex colors and texture UVW coordinates are properly converted. Matt Date: Sat, 11 Apr 2015 19:31:06 +0900 From: Martin Yara furik...@gmail.com Subject: Hard edges

Hard edges from Maya to Softimage

2015-04-11 Thread Martin Yara
Hi list, Is there any way to export hard edges from Maya to Softimage as hard edges (not normal clusters) ? I though about getting a list of edges from Maya, but when I import the data in Softimage the edge numbers change and differs from Maya. Vertex indexes are the same though. Or better, is

Re: Linux distro ?

2015-04-06 Thread Martin Yara
.html From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara Sent: Monday, April 06, 2015 4:38 PM To: softimage@listproc.autodesk.com Subject: Re: Linux distro ? I though that RH was the only certified one, and I was looking

Re: Linux distro ?

2015-04-06 Thread Martin Yara
I though that RH was the only certified one, and I was looking for a cheap option. I'll try with CentOS. Thanks. On Mon, Apr 6, 2015 at 5:29 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: go for a certified system if licensing is a priority. CentOS or RH, or FC On Mon, Apr 6,

Re: merge parent and children through scripting?

2015-02-10 Thread Martin Yara
It isn't a short script so I won't be able to write everything again for you. I would do it using an addon I wrote, so If you download and install my addon, you can use the code below: addon: http://skymill.co.jp/tools/Softimage/mCombine/mCombine.xsiaddon video to see what it does:

Re: Maya Rotoscope

2015-02-10 Thread Martin Yara
Thanks! I guess there is no way to make it permanent? On Tue, Feb 10, 2015 at 7:58 PM, gareth bell garethb...@outlook.com wrote: Use the \ key -- Date: Tue, 10 Feb 2015 16:57:10 +0900 Subject: Maya Rotoscope From: furik...@gmail.com To:

Maya Rotoscope

2015-02-09 Thread Martin Yara
Hi, another Maya question. I've been using Maya for years but almost always modeling in Softimage (because it is way faster and better) so I never used Image Planes that much. Is there any Softimage like Rotoscope lock button (magnifying glass button in Softimage) in Maya? Thanks Martin

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