Softimage has a pivot and a center. Maya doesn't have a center concept, only pivot. Well, it actually has 2 pivots: rotation + translation and scale and these pivot positions can be found in your Attribute Editor. These pivots don't have orientation values, only position. Curiously Softimage pivot have a rotation value in the menu, it just doesn't do anything.
You can move them independiently from this attribute editor, or simultaneously with Ins or D in the viewport just like you do it in Softimage. Maya's pivot, just like Softimage pivot can't be rotated. Softimage's pivot follows the center rotation but Maya doesn't have a center to be rotated. What you do with Ins and the light blue icon is change the Translate tool axis to a custom axis and rotate it. Something like the Reference Transform option in Softimage. The object properties aren't changed at all. You do have a "Rotate axis" in the Attribute Editor that can be used with a negative rotation value to make it something like a Neutral Pose only for rotation, so you have a different orientation only for rotation. I'm not sure how useful is this, I prefer not to mess with Rotate Axis. Martin On Fri, Nov 6, 2015 at 4:50 PM, Christian Keller <chris3...@me.com> wrote: > That explains a lot ;) > > -- > Christian Keller > Visual effects|direction > m +49 179 69 36 248 > > chris3...@me.com > Vimeo.com/channels/96149 <http://vimeo.com/channels/96149> > > Am 04.11.2015 um 17:43 schrieb Gerbrand Nel <nagv...@gmail.com>: > > Agreed... > Rather watch this. > https://www.youtube.com/watch?v=KmtzQCSh6xk > It makes more sense. > G > On 04/11/2015 18:13, Sebastien Sterling wrote: > > This is actually quite sickening to watch, but cheers Francois, at least > we know what we are dealing with. > > On 4 November 2015 at 15:46, Francois Lord <flordli...@gmail.com> wrote: > >> Does this help? >> https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b >> >> >> On 2015-11-04 09:34, Byron Nash wrote: >> >>> I'm trying to get some objects zero-ed out in Maya but keep running into >>> what I assume is a paradigm difference between how Maya and Soft handle >>> center points and transforms. In Soft, I can move the center/pivot and it >>> will change the transform values. So, I can reset the center to be in the >>> middle of the geometry and then zero the position to get the object to snap >>> back to the world center or parent center. In Maya, moving the pivot does >>> not seem to change the transform of the object when you move the pivot. So >>> I can't then zero the values and get the objects to return to zero. >>> Sometimes, the object and it's center are clearly NOT at zero but that's >>> what the values say. There are some Local Space/World space values in the >>> attribute editor, but I can't figure out how to get things reset properly. >>> >>> Any help from a Softimage perspective is appreciated. >>> >> >> > >