Senior Generalist position

2014-12-30 Thread Nick Angus
Hey folks, We are looking for a senior generalist with an emphasis on lighting and shading. We do most of our lighting and rendering in Softimage currently but will be looking to transition this to Houdini over the next two years or so. Our rigging and animation is done in Maya for the most

RE: SI and Houdini

2014-08-10 Thread Nick Angus
dbaro...@gmail.commailto:dbaro...@gmail.com wrote: Jordi thank you! I've been checking out the first few chapters and thoroughly appreciating all the time and effort you put into these. A truly kind act. Cheers, -Dave On Wed, May 28, 2014 at 7:40 PM, Nick Angus n...@altvfx.commailto:n

RE: Softimage to Modo

2014-08-08 Thread Nick Angus
I am starting to get the feeling that most Softimage guys will eventually be Houdini guys. ; ) Sent from my Windows Phone From: Eric Mootzmailto:e...@mootzoid.com Sent: ‎8/‎08/‎2014 5:43 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

RE: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Nick Angus
Hi Ivan, I got it working after some mucking around by using a cached version of the strands and using the 'cage deform' node from Paul's tools. Works like a charm as long as you aren't doing dynamics! Let me know if you need a scene file or a diagram etc... Cheers, Nick

RE: Rendering Fuzz on farm flicker problem

2014-07-30 Thread Nick Angus
?) compound. So yes it's in my setup. I am also caching strands and not simulating them. It is so not predictable for me. Sometimes it works, sometimes not, so if you have anything that might help I would really appreciate it! Thanks. Ivan On Wed, Jul 30, 2014 at 2:59 PM, Nick Angus n

RE: Maya 2015 Node Editor

2014-07-15 Thread Nick Angus
Exactly the same here Simon, I think Mantra has come a long way in the last couple of years. In fact it would be my next choice behind Arnold right now. The beauty is you can have both!, the Alembic workflow in Houdini is also brilliant. It really is a no brainer for us at this stage...

RE: SI and Houdini

2014-05-28 Thread Nick Angus
Thank you Mr Bares! From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Jordi Bares [jordiba...@gmail.com] Sent: 29 May 2014 08:34 To: softimage@listproc.autodesk.com Subject: Re: SI and Houdini Well,

Re: Houdini Weaknesses

2014-05-21 Thread Nick Angus
A very wise person advised me quite a while ago when I was at a crossroads and Soft was still very much alive. I sent an email to Andy Nicholas asking his opinion as I knew The Mill were using Soft and Houdini. Andy described Houdini to me as not so much a 3d application as an operating

RE: SI and Houdini

2014-04-20 Thread Nick Angus
Just finished my first ever shot in Houdini. Many thanks Jordi, I couldn't have done it without you ;) Sent from my Windows Phone From: Jordi Baresmailto:jordiba...@gmail.com Sent: ‎20/‎04/‎2014 3:35 AM To:

RE: What use is ICE really?

2014-03-21 Thread Nick Angus
Johnnie Walker: Ice scattering of objects, spice particle sims, tree leaves/fruit. https://vimeo.com/album/2447847/video/50901027 Qantas: Water droplets and rain sims https://vimeo.com/album/2447847/video/50901027 Abbotts: Grass, Oat particles stuck to bread, oat sims

RE: A confession

2014-03-19 Thread Nick Angus
First rule of Maya: forget ergonomics, the engine is powerful but the cockpit is a giant birds nest constructed from thousands of tiny birds nests. Sent from my Windows Phone From: Alastair Hearsummailto:hear...@glassworks.co.uk Sent: ‎19/‎03/‎2014 7:33 PM To:

RE: Listening

2014-03-08 Thread Nick Angus
My favourite email so far, you absolutely nailed it Emilio. N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: Saturday, 8 March 2014 6:27 PM To: softimage@listproc.autodesk.com Subject: Re: Listening Autodesk

RE: SI and Houdini

2014-03-06 Thread Nick Angus
There was an issue with memory allocation with windows on Houdini 13 from memory, it only effected large flip sims. It has most probably been fixed by now though. You can always grab the memalloc.dll from 12.5 if this is a problem anyway. If you haven't tried Houdini for a while (like I

RE: SI and Houdini

2014-03-05 Thread Nick Angus
Thanks Halfdan, you will certainly see me there ; ) Hello there It's been a while. I thought I'd post here and let you know, since there's been a lot of interest in Houdini, that we've created a dedicated forum for SI users on the SideFX site.

RE: Luxology Modo 50% off for this mailing list

2014-03-04 Thread Nick Angus
Exactly Raff! that IS the point, in the long run I think this company will have to learn the lesson many others have. People will pay good money for good service and products, Apple know this and have reaped the rewards. N Personally I find the offer monetary value itself barely relevant.

RE: Luxology Modo 50% off for this mailing list

2014-03-04 Thread Nick Angus
Preconceptions are always a problem, Houdini probably suffers from this the most (and has done so the longest). Houdini is generally regarded as a boffins effects tool where it can actually quite often handle a non effects task more elegantly and simply than any of its contemporaries. A huge

RE: ICE migration thread. no tears here )))

2014-02-28 Thread Nick Angus
Houdini Vop stuff would seem the closest to Ice, although it really uses all the low level nodes so you really need to know what you are doing! I vote Houdini, SideFx are a great company, and the community is strong. I would love to stay with Ice, and I will while people like Eric Mootz are

RE: ICE migration thread. no tears here )))

2014-02-28 Thread Nick Angus
Houdini, no question. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nika Ragua Sent: Saturday, 1 March 2014 9:50 AM To: softimage@listproc.autodesk.com Subject: Re: ICE migration thread. no tears here ))) and yeah, guys i really

RE: new upgrade policy

2014-02-27 Thread Nick Angus
100% with you Jordi! The new modo modeling tech is jaw dropping. And Houdini is a whole 3d operating system! Sent from my Windows Phone From: Jordi Baresmailto:jordiba...@gmail.com Sent: ‎27/‎02/‎2014 7:44 PM To:

RE: Softimage Renderpass/Partition alike workflow question for Maya?

2014-02-06 Thread Nick Angus
You want render layers Rob, there should be some good tutorials about. There are some things about them that are actually easier to do. They have been a little unstable in the past but are probably ok now. Once you add something to a renderlayer you can generally right click on most

RE: Set Dressing Tool Ideas

2014-02-01 Thread Nick Angus
Milan Vasek's Scatter Tools are my best friend when it comes to this sort of stuff. https://vimeo.com/36612233 He has created some pretty astounding imagery with them also http://www.milanvasek.com/?p=355 More advanced stuff that uses libraries of assets would have been used by the folks at

RE: Set Dressing Tool Ideas

2014-02-01 Thread Nick Angus
. -E On Sat, Feb 1, 2014 at 10:55 PM, Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com wrote: Very impressive tools.. :-) Sill amazed by what people produce with ICE Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 1 Feb 2014, at 11:58, Nick Angus n

RE: A correct peeling effect

2014-01-14 Thread Nick Angus
Awesome Oli!, please explain it to us mortals ; ) N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oliver Weingarten Sent: Tuesday, 14 January 2014 9:57 PM To: softimage@listproc.autodesk.com Subject: Re: A correct peeling effect Hi

RE: rumor, Soft dead within the next year

2014-01-06 Thread Nick Angus
In my humble opinion the secret to getting Soft into studios is the suites, it’s how I got Soft into the building. We needed Maya as that’s what we were all using before we started our new company and we really needed to hit the ground running, and we also needed Mudbox. The nice thing was

RE: rumor, Soft dead within the next year

2014-01-03 Thread Nick Angus
We have been using it here for two years without a single issue, sounds like a problem between chair and keyboard ; ) N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Saturday, 4 January 2014 4:43 AM To:

RE: Krakatoa and Partio Softimage plugins open sourced

2013-12-31 Thread Nick Angus
Nice one James, much appreciated! N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of James Vecore Sent: Wednesday, 1 January 2014 4:21 AM To: softimage@listproc.autodesk.com Subject: Krakatoa and Partio Softimage plugins open sourced

RE: Closeup frames super long to render.

2013-12-13 Thread Nick Angus
I would immediately suspect motion blur, especially if it is Mental Ray... N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Antonin Messier Sent: Saturday, 14 December 2013 2:00 AM To: softimage@listproc.autodesk.com Subject: Closeup

RE: emPolygonizer4 v.4.250

2013-12-06 Thread Nick Angus
Apart from being incredibly powerful it is unnervingly fast! N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren Sent: Friday, 6 December 2013 9:28 PM To: softimage@listproc.autodesk.com Subject: Re: emPolygonizer4 v.4.250

RE: emPolygonizer4 v.4.250

2013-12-03 Thread Nick Angus
And Eric said unto them, go forth and Polygonize... ; ) From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Eric Mootz [e...@mootzoid.com] Sent: 03 December 2013 19:03 To: Softimage List Subject: emPolygonizer4

open/save override

2013-11-17 Thread Nick Angus
Is anyone successfully overriding the open/save dialog with something custom? We want to tie in our asset management to this as we do in Maya and Nuke, currently we have to use a custom open/save as we cannot figure out how to tie this in to the built ins... Cheers, Nick

hair split operator

2013-11-11 Thread Nick Angus
My hair split doesn't seem to be killing interpolation on the render hairs. I can view the interpolation id's on the guides and they are correct, but the hairs in between the two split groups (although not smoothly interpolating anymore) seem to randomly go 100% one way or the other. Am I

hair

2013-10-28 Thread Nick Angus
Has anyone else noticed when you use a gradient on hair with no UV's it runs along the length of the strand as expected (which is great for mapping opacity) but when you transfer UV's to the hair whenever you re-open the scene the strands default to using the UV's for the gradient. Does anyone

RE: hair

2013-10-28 Thread Nick Angus
Thanks Peter! Nailed it... From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of pete...@skynet.be [pete...@skynet.be] Sent: 28 October 2013 20:22 To: softimage@listproc.autodesk.com Subject: Re: hair yes – use

RE: 2014

2013-09-18 Thread Nick Angus
your workflow on 2014SP1 to see if you like it. If happy, spend some time to check thoroughly on your plugins if using 2014SP2. Chris On 18 Sep, 2013, at 1:18 PM, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: Such as Mootzoid? or Momentum? Would you advise not to upgrade to 2014

RE: 2014

2013-09-18 Thread Nick Angus
able to nest referenced models is pretty useful for my workflow and I’m glad it is working for me. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus Sent: Tuesday, September 17, 2013 10:12 PM To: softimage@listproc.autodesk.com

RE: 2014

2013-09-17 Thread Nick Angus
Such as Mootzoid? or Momentum? Would you advise not to upgrade to 2014 at all or just not sp2? Thanks Chris From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus [n...@altvfx.com] Sent: 18 September 2013

RE: Article on Bifrost

2013-09-11 Thread Nick Angus
I think it is a great addition to Maya, and was sorely needed. But it is just that, another 'addition' they never seem to be prepared to deprecate anything which makes for a very bloated system in my books. Ergonomically it is pretty awful, it is a step in the right direction but when there

RE: Article on Bifrost

2013-09-11 Thread Nick Angus
Simple things like putting the shape node inside the transform node (a la Houdini) would be a help, the fact the transform and shape node of an object don't even have a visible connection is downright bizarre! Simple exercise, make a poly sphere, open the node editor, duplicate sphere n times.

Naiad the Ice team

2013-09-10 Thread Nick Angus
Perhaps not something that will put any Softimage rumours to rest, but interesting nonetheless. The FX guide articles are always very in-depth and well thought out and this one is no different. Interesting seeing the awful Maya node graph being tunneled into with a very ICE-like interface.

RE: softimage.tv - Hello World!

2013-09-04 Thread Nick Angus
Great idea Cris, Stand by for content! N From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Cristobal Infante [cgc...@gmail.com] Sent: 04 September 2013 22:18 To: softimage@listproc.autodesk.com Subject:

RE: Sci-tech 2014 Oscars shortlist announced

2013-08-24 Thread Nick Angus
For other peoples cars ; ) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Moorer Sent: Thursday, 22 August 2013 2:02 AM To: softimage@listproc.autodesk.com Subject: Re: Sci-tech 2014 Oscars shortlist announced Myself I'm

RE: [OT] Flux

2013-08-19 Thread Nick Angus
You can get a 3 month eval license, I am taking a look at it now, it's pretty sweet. Not in love with the node graph section, it's a bit reminiscent of Maya's new node editor which is pretty horrific ergonomically. It seems pretty fast, but also a bit unfinished at this stage, the good news

[OT] Flux

2013-08-19 Thread Nick Angus
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus Sent: Tuesday, 20 August 2013 12:20 AM To: softimage@listproc.autodesk.com Subject: RE: [OT] Flux You can get a 3 month eval license, I am taking a look at it now, it's pretty sweet. Not in love with the node graph section, it's a bit

RE: [OT] Flux

2013-08-19 Thread Nick Angus
...@listproc.autodesk.com] On Behalf Of Nick Angus Sent: 19 August 2013 15:20 To: softimage@listproc.autodesk.com Subject: RE: [OT] Flux You can get a 3 month eval license, I am taking a look at it now, it’s pretty sweet. Not in love with the node graph section, it’s a bit reminiscent of Maya’s

bin format from soft to maya

2013-08-16 Thread Nick Angus
Hi folks, this is a strange one, I need to get particles from ICE to maya via the realflow bin format. This is because this seems to be the only format that the Naiad emp converter works with from ICE. All works fine but I don't seem to be able to get point velocity into Maya, which is the

RE: bin format from soft to maya

2013-08-16 Thread Nick Angus
Never mind gang, Exocortex crate seems to be the answer! N From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus [n...@altvfx.com] Sent: 16 August 2013 16:16 To: softimage@listproc.autodesk.com Subject

RE: bin format from soft to maya

2013-08-16 Thread Nick Angus
Oh dear, seems it isn't the answer, looks like .bin is my only hope... anyone, anyone, bueller... N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus Sent: Friday, 16 August 2013 5:35 PM To: softimage@listproc.autodesk.com

RE: RE: bin format from soft to maya

2013-08-16 Thread Nick Angus
particle attribute in Maya BEFORE (!) assigning your cache? I had no trouble getting my custom attributes over this way. Gesendet: Freitag, 16. August 2013 um 15:51 Uhr Von: Nick Angus n...@altvfx.commailto:n...@altvfx.com An: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

RE: bin format from soft to maya

2013-08-16 Thread Nick Angus
clones in xpresso. And he sent me this screendump http://saved.im/mtg5mta3d2p6/softimage05.jpg Dunno if that'll get you anywhere P On 16/08/2013, at 08.16, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: Hi folks, this is a strange one, I need to get particles from ICE to maya via

RE: Future of Naiad

2013-08-14 Thread Nick Angus
Interesting, thanks Luc-Eric, it certainly looks very tied in to Maya at this stage, although I am sure it is mostly a front end. Much in the way Pixomondo integrated Naiad into Max, although deeper by the looks of all the adaptive stuff. I imagine this level of integration would be a bit

RE: Future of Naiad

2013-08-14 Thread Nick Angus
will blow it out of the water or not, it's unlikely to be a waste of money. On Thu, Aug 15, 2013 at 8:43 AM, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: Interesting, thanks Luc-Eric, it certainly looks very tied in to Maya at this stage, although I am sure it is mostly a front end

RE: Latest work from Whiskytree -- Elysium

2013-08-13 Thread Nick Angus
Mind blowing Votch!, please pass my congratulations on to the whole team. I would love a bit of a rundown on your workflow for this one... Ice based? N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Votch Sent: Wednesday, 14 August

RE: Maya Xgen

2013-08-11 Thread Nick Angus
not on record whether it's royalties or a flat payment). http://patentexaminer.org/2011/10/disney-sued-for-infringing-virtual-hair-raising-patent/ On Sun, Aug 11, 2013 at 4:29 PM, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: I am sure he still makes money from it with that obscure little patent

RE: SP2

2013-07-29 Thread Nick Angus
Thanks Luc-Eric, the build number link is really useful! N From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Luc-Eric Rousseau [luceri...@gmail.com] Sent: 30 July 2013 08:41 To:

RE: OT rayfire voxels

2013-07-07 Thread Nick Angus
The ICE-ist movement of the early 21st Century? From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Andy Moorer [andymoo...@gmail.com] Sent: 07 July 2013 05:57 To: softimage@listproc.autodesk.com Subject: Re: OT

RE: color4passthrough

2013-06-09 Thread Nick Angus
-boun...@listproc.autodesk.com] On Behalf Of Nick Angus Sent: Monday, 10 June 2013 1:57 PM To: softimage@listproc.autodesk.com Subject: color4passthrough Making a shader compound does not work with the channels of a color4 passthrough node, in 2013 anyway... Does anyone have a workaround

RE: Enveloping a referenced mesh

2013-05-28 Thread Nick Angus
them. If this takes you to asset management you better be ready to spend some serious money on RnD. (I rather buy hard drives than add more complexity but if course developers love it Si careful there) My 2 cents Jb Sent from my iPhone On 28 May 2013, at 06:35, Nick Angus n

RE: Enveloping a referenced mesh

2013-05-27 Thread Nick Angus
27, 2013 at 1:18 AM, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: Thanks Orlando, as it turns out (courtesy of Chris Gardner) you need to build a model node node to contain the two other model nodes then reference in the 'container' node and it works perfectly! Cheers, Nick

Enveloping a referenced mesh

2013-05-26 Thread Nick Angus
Is this advisable or even possible?, this is the first time I am encountering this problem as we usually animate in Maya and go into Soft via Alembic. We need to keep the rig and mesh seperate so we can work on shading/look dev and rigging simultaneously. The idea was to double reference, ie

RE: Enveloping a referenced mesh

2013-05-26 Thread Nick Angus
the mesh model in your rendering scenes and load caches on it to avoid evaluation problems on the rig at render time. On Sun, May 26, 2013 at 9:45 PM, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: Is this advisable or even possible?, this is the first time I am encountering this problem

RE: Mill 98% Human

2013-05-25 Thread Nick Angus
Thanks for such a detailed reply Vince, this is the sort of stuff that puts the wind back in the sails of our little community! Inspirational. N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vince Baertsoen Sent: Saturday, 25 May

RE: Mill 98% Human

2013-05-21 Thread Nick Angus
Stunning work, congratulations to all who worked on this spot. N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel Sent: Tuesday, 21 May 2013 4:27 AM To: Softimage List Subject: Mill 98% Human Just wanted to say congrats to

RE: Creation: Horde - new Softimage integration

2013-05-02 Thread Nick Angus
Sold... N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee Sent: Thursday, 2 May 2013 6:48 PM To: softimage@listproc.autodesk.com Subject: Re: Creation: Horde - new Softimage integration Hey Ben, Creation:Horde will be an

RE: Yeti for Softimage

2013-04-20 Thread Nick Angus
Have you had a look at fabric engines vimeo page? They have started a fur package probably more as a tech demo at this stage, but they may be planning to complete it as a full package. It would of course be maya/soft compatible, and you know its good if Helge Mathee had anything to do with

RE: subframe particles to Maya

2013-04-04 Thread Nick Angus
Chapman Sent: Thursday, 4 April 2013 4:21 PM To: softimage@listproc.autodesk.com Subject: Re: subframe particles to Maya is there not a tick box in the cache manager options somewhere to cache subframes also..? On 4 April 2013 02:27, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: Does

RE: subframe particles to Maya

2013-04-04 Thread Nick Angus
wrote: maybe the 'send to' function ignores subframes? quel surprise? - sorry learning my french :) On 4 April 2013 08:31, Nick Angus n...@altvfx.com wrote: Thanks Rob, seems to work fine when I go out via Alembic, maybe the 'send to' function ignores subframes? Or it could just

subframe particles to Maya

2013-04-03 Thread Nick Angus
Does anyone know if this is possible, I know Soft doesn't support subframes, but ICE does. When I cache out particles to Maya to drive a fluid sim I want to get subframes for a smoother emission. But I seem to only get hard frames, no inbetween sub samples. Any techniques or workarounds

RE: Last day

2013-02-28 Thread Nick Angus
Good luck Sandy, I am sure this is the beginning of something even bigger and better, please send me a CV and if nothing else I can perhaps set you up with some remote work from time to time. Best of luck, Nick From: softimage-boun...@listproc.autodesk.com

RE: Krakatoa for ICE

2013-02-23 Thread Nick Angus
Fury is Krakatoa for ICE, quite a bit cheaper too! http://www.exocortex.com/plugins/fury2 N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard Sanchez Sent: Saturday, 23 February 2013 10:14 AM To: XSI List to post Subject:

RE: Interest/Opinions on a (possible) rigging workshop

2013-02-13 Thread Nick Angus
I will send our riggers for sure Raf! N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Wednesday, 13 February 2013 4:30 PM To: softimage@listproc.autodesk.com Subject: Interest/Opinions on a (possible) rigging

RE: Introducing Creation: Flora (and a business model shift)

2013-01-29 Thread Nick Angus
Genius... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle Sent: Wednesday, 30 January 2013 4:09 AM To: softimage@listproc.autodesk.com Subject: Introducing Creation: Flora (and a business model shift) Hi everyone - I'm

RE: Rigging resources

2013-01-25 Thread Nick Angus
That would be great thanks Chris, we are also going to buy species I think! Cheers, Nick From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Covelli Sent: Saturday, 26 January 2013 10:23 AM To: softimage@listproc.autodesk.com

RE: Rigging resources

2013-01-21 Thread Nick Angus
Thanks Brad!, I need some selling points... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe Sent: Monday, 21 January 2013 6:11 PM To: softimage@listproc.autodesk.com Subject: Re: Rigging resources Funny, I had the opposite

RE: Rigging resources

2013-01-20 Thread Nick Angus
recently it might be getting quite long in the tooth. On Mon, Jan 21, 2013 at 3:10 PM, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: I have successfully convinced an excellent Maya rigger to take a look at rigging in Softimage. I am trying to point her to some good resources to learn

RE: Rigging resources

2013-01-20 Thread Nick Angus
From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus [n...@altvfx.com] Sent: 21 January 2013 08:20 To: softimage@listproc.autodesk.com Subject: RE: Rigging resources Good call Raf and Sandy, given the talent on this list it makes

RE: Rigging resources

2013-01-20 Thread Nick Angus
Time to tether some furniture to the floor methinks... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Gardner Sent: Monday, 21 January 2013 4:48 PM To: softimage@listproc.autodesk.com Subject: Re: Rigging resources i had an

ICE rigid bodies

2013-01-15 Thread Nick Angus
Hi folks, I have a simple simulation of particles emitting and colliding with an object, I am using the 'simulate rigid bodies' node to do this. I want to spawn more particles on collision but cannot quite get my head around how. The old method of 'spawn on collision' works fine for non

RE: Pointcache workflow

2012-11-29 Thread Nick Angus
that if the rig is up to scratch they would not mind, the majority of the freelance animators at AKA have come straight from a Maya gig and they just request have the dilemma of having to switch on the Maya keyboard layout or not best, Rob On 29 November 2012 02:51, Nick Angus n...@altvfx.commailto:n

Pointcache workflow

2012-11-28 Thread Nick Angus
Hi folks, I am after a bit of advice on a pointcache pipeline, as we seem to be only able to regularly secure the services of Maya animators and riggers we have decided for now to keep that side of things Maya oriented. I am thinking of building a basic publishing system that takes a model and

RE: ICE particles to Houdini

2012-11-23 Thread Nick Angus
...@listproc.autodesk.com] On Behalf Of Gene Crucean Sent: Friday, 23 November 2012 5:23 AM To: softimage@listproc.autodesk.com Subject: Re: ICE particles to Houdini Hmm... that's how I usually do it. I'll take a look after the holiday's. On Wed, Nov 21, 2012 at 11:31 PM, Nick Angus n

ICE particles to Houdini

2012-11-21 Thread Nick Angus
Does anyone have a good way to do this?, I have been trying Alembic, but failing, I am not a Houdini user as such but I am trying to work out at least getting a basic particle sim over. Nothing fancy, just points. Cheers, Nick

RE: ICE particles to Houdini

2012-11-21 Thread Nick Angus
particles to Houdini stoopid suggestion: soft - polygonizer .bin cache - houdini realflow plugin? cheers, IM On 22 November 2012 13:54, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: Does anyone have a good way to do this?, I have been trying Alembic, but failing, I am not a Houdini user

RE: ICE particles to Houdini

2012-11-21 Thread Nick Angus
: Thursday, 22 November 2012 5:00 PM To: softimage@listproc.autodesk.com Subject: Re: ICE particles to Houdini What didn't work with Alembic? Seems to work on my end. On Wednesday, November 21, 2012, Nick Angus wrote: Does anyone have a good way to do this?, I have been trying Alembic

RE: PYQT dll fails to load in 2013

2012-11-20 Thread Nick Angus
got it working when we disconnected every one from the workgroup and did a manual delete of the Qt files and then a reinstall. I found that cleared my headache at the time. Not sure if you have tried this yet. Cheers Si On Tue, Nov 20, 2012 at 4:21 PM, Nick Angus n...@altvfx.commailto:n

PYQT dll fails to load in 2013

2012-11-19 Thread Nick Angus
Hi Folks, I am having an issue with PYQT (the awesome Steve Caron edition) in Soft 2013, it fails to load the plugin from our network workgroup, if we go to the plugin manager and reload it then works fine. Has anyone had this happen as yet? [Description: ALT_signature_NANGUS] inline:

RE: PYQT dll fails to load in 2013

2012-11-19 Thread Nick Angus
Caron car...@gmail.commailto:car...@gmail.com wrote: i haven't seen this yet, so it works locally? btw, its the jo and steven edition. dont forget jo! On Mon, Nov 19, 2012 at 7:02 PM, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: Hi Folks, I am having an issue with PYQT (the awesome

RE: PYQT dll fails to load in 2013

2012-11-19 Thread Nick Angus
? Eric Thivierge http://www.ethivierge.com On Tue, Nov 20, 2012 at 2:23 PM, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: It doesn't appear to be workgroup related, it fails to load even when it is the sole workgroup. It is a strange one, as it certainly

RE: PYQT dll fails to load in 2013

2012-11-19 Thread Nick Angus
install directory? Eric Thivierge http://www.ethivierge.com On Tue, Nov 20, 2012 at 4:09 PM, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: No, we keep nothing local, I am starting to suspect it is the latest build on our machines

RE: Multiple Deltas

2012-11-07 Thread Nick Angus
It always starts platonic... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Thursday, 8 November 2012 3:54 PM To: softimage@listproc.autodesk.com Subject: Re: Multiple Deltas In a sexual way, or in a more

momentum users

2012-11-06 Thread Nick Angus
Do we have any Exocortex Momentum users on the list that might be able to offer me some advice on a little simulation problem? Cheers, Nick

RE: momentum users

2012-11-06 Thread Nick Angus
] On Behalf Of Ciaran Moloney Sent: Wednesday, 7 November 2012 3:48 PM To: softimage@listproc.autodesk.com Subject: Re: momentum users Yes. There's also the momentum users google group mailing list. Ciaran On Tue, Nov 6, 2012 at 9:56 PM, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: Do we

RE: compound locks

2012-11-02 Thread Nick Angus
up from time to time on this list, and in support. usa.autodesk.com/getdoc/id=TS14206145 On 02/11/2012 1:08 AM, Nick Angus wrote: Has anyone encountered compounds generating lock files when rendering on a renderfarm connected to a workgroup? It seems to be the same four compounds, although

RE: compound locks

2012-11-02 Thread Nick Angus
, and in support. usa.autodesk.com/getdoc/id=TS14206145http://usa.autodesk.com/getdoc/id=TS14206145 On 02/11/2012 1:08 AM, Nick Angus wrote: Has anyone encountered compounds generating lock files when rendering on a renderfarm connected to a workgroup? It seems to be the same four compounds

compound locks

2012-11-01 Thread Nick Angus
Has anyone encountered compounds generating lock files when rendering on a renderfarm connected to a workgroup? It seems to be the same four compounds, although they are all unrelated and from different places. This has never happened before and has thrown a bit of a spanner in the works!

Re: paper coming unstuck

2012-10-29 Thread Nick Angus
Thanks Olivier, that is probably exactly what I am looking for! Very much appreciated as always. N Nick Angus | 3d Supervisor Alt Vfx www.altvfx.comhttp://www.altvfx.com On 29/10/2012, at 7:19 PM, olivier jeannel olivier.jean...@noos.frmailto:olivier.jean...@noos.fr wrote: Just in case

paper coming unstuck

2012-10-28 Thread Nick Angus
Just thought I would throw this one out to the list, I want to simulate some paper that is pinned to an object and after a period of flapping around a bit blows off in a pre-determined direction. I have had a play with Syflex in ice for this and it works a treat with pinning by null. The

RE: paper coming unstuck

2012-10-28 Thread Nick Angus
easily parted, and you have surface interaction control that can get pretty refined and organic. On Mon, Oct 29, 2012 at 3:01 PM, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: Just thought I would throw this one out to the list, I want to simulate some paper that is pinned to an object

Re: ICE cacheing

2012-10-25 Thread Nick Angus
Agreed Christian, it does keep it cleaner and gives you a fallback if it all goes wrong! Cheers, Nick Nick Angus | 3d Supervisor Alt Vfx www.altvfx.comhttp://www.altvfx.com On 25/10/2012, at 5:33 PM, Christian Keller chris3...@me.commailto:chris3...@me.com wrote: I'd always use a separate

RE: ICE cacheing

2012-10-25 Thread Nick Angus
files. So after that, just 'save cache on selection' and hide the source cloud, unhide the cached cloud and you're good to go. On Thu, Oct 25, 2012 at 1:02 PM, Nick Angus n...@altvfx.commailto:n...@altvfx.com wrote: Agreed Christian, it does keep it cleaner and gives you a fallback if it all

ICE cacheing

2012-10-23 Thread Nick Angus
It would seem that my ICE tree is still evaluating after I have cached it and disconnected all nodes apart from the cache on file node. A workaround I am using is to make a new empty pointcloud and use that to play back my cache. I am wondering if anyone has any other workflows for this, and

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