Hey folks,
We are looking for a senior generalist with an emphasis on lighting and
shading. We do most of our lighting and rendering in Softimage currently but
will be looking to transition this to Houdini over the next two years or so.
Our rigging and animation is done in Maya for the most
dbaro...@gmail.commailto:dbaro...@gmail.com wrote:
Jordi thank you! I've been checking out the first few chapters and thoroughly
appreciating all the time and effort you put into these.
A truly kind act.
Cheers,
-Dave
On Wed, May 28, 2014 at 7:40 PM, Nick Angus
n...@altvfx.commailto:n
I am starting to get the feeling that most Softimage guys will eventually be
Houdini guys. ; )
Sent from my Windows Phone
From: Eric Mootzmailto:e...@mootzoid.com
Sent: 8/08/2014 5:43 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Hi Ivan, I got it working after some mucking around by using a cached version
of the strands and using the 'cage deform' node from Paul's tools.
Works like a charm as long as you aren't doing dynamics!
Let me know if you need a scene file or a diagram etc...
Cheers, Nick
?) compound. So yes it's in
my setup. I am also caching strands and not simulating them. It is so not
predictable for me. Sometimes it works, sometimes not, so if you have anything
that might help I would really appreciate it!
Thanks.
Ivan
On Wed, Jul 30, 2014 at 2:59 PM, Nick Angus
n
Exactly the same here Simon, I think Mantra has come a long way in the last
couple of years. In fact it would be my next choice behind Arnold right now.
The beauty is you can have both!, the Alembic workflow in Houdini is also
brilliant.
It really is a no brainer for us at this stage...
Thank you Mr Bares!
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Jordi Bares
[jordiba...@gmail.com]
Sent: 29 May 2014 08:34
To: softimage@listproc.autodesk.com
Subject: Re: SI and Houdini
Well,
A very wise person advised me quite a while ago when I was at a crossroads and
Soft was still very much alive. I sent an email to Andy Nicholas asking his
opinion as I knew The Mill were using Soft and Houdini. Andy described Houdini
to me as not so much a 3d application as an operating
Just finished my first ever shot in Houdini. Many thanks Jordi, I couldn't have
done it without you ;)
Sent from my Windows Phone
From: Jordi Baresmailto:jordiba...@gmail.com
Sent: 20/04/2014 3:35 AM
To:
Johnnie Walker: Ice scattering of objects, spice particle sims, tree
leaves/fruit.
https://vimeo.com/album/2447847/video/50901027
Qantas: Water droplets and rain sims
https://vimeo.com/album/2447847/video/50901027
Abbotts: Grass, Oat particles stuck to bread, oat sims
First rule of Maya: forget ergonomics, the engine is powerful but the cockpit
is a giant birds nest constructed from thousands of tiny birds nests.
Sent from my Windows Phone
From: Alastair Hearsummailto:hear...@glassworks.co.uk
Sent: 19/03/2014 7:33 PM
To:
My favourite email so far, you absolutely nailed it Emilio.
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Saturday, 8 March 2014 6:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Listening
Autodesk
There was an issue with memory allocation with windows on Houdini 13 from
memory, it only effected large flip sims. It has most probably been fixed by
now though. You can always grab the memalloc.dll from 12.5 if this is a
problem anyway.
If you haven't tried Houdini for a while (like I
Thanks Halfdan, you will certainly see me there ; )
Hello there
It's been a while.
I thought I'd post here and let you know, since there's been a lot of interest
in Houdini, that we've created a dedicated forum for SI users on the SideFX
site.
Exactly Raff! that IS the point, in the long run I think this company will
have to learn the lesson many others have.
People will pay good money for good service and products, Apple know this and
have reaped the rewards.
N
Personally I find the offer monetary value itself barely relevant.
Preconceptions are always a problem, Houdini probably suffers from this the
most (and has done so the longest). Houdini is generally regarded as a boffins
effects tool where it can actually quite often handle a non effects task more
elegantly and simply than any of its contemporaries.
A huge
Houdini Vop stuff would seem the closest to Ice, although it really uses all
the low level nodes so you really need to know what you are doing!
I vote Houdini, SideFx are a great company, and the community is strong. I
would love to stay with Ice, and I will while people like Eric Mootz are
Houdini, no question.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nika Ragua
Sent: Saturday, 1 March 2014 9:50 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE migration thread. no tears here )))
and yeah, guys i really
100% with you Jordi!
The new modo modeling tech is jaw dropping. And Houdini is a whole 3d operating
system!
Sent from my Windows Phone
From: Jordi Baresmailto:jordiba...@gmail.com
Sent: 27/02/2014 7:44 PM
To:
You want render layers Rob, there should be some good tutorials about. There
are some things about them that are actually easier to do. They have been a
little unstable in the past but are probably ok now.
Once you add something to a renderlayer you can generally right click on most
Milan Vasek's Scatter Tools are my best friend when it comes to this sort of
stuff. https://vimeo.com/36612233
He has created some pretty astounding imagery with them also
http://www.milanvasek.com/?p=355
More advanced stuff that uses libraries of assets would have been used by the
folks at
.
-E
On Sat, Feb 1, 2014 at 10:55 PM, Jordi Bares
jordiba...@gmail.commailto:jordiba...@gmail.com wrote:
Very impressive tools.. :-) Sill amazed by what people produce with ICE
Jordi Bares
jordiba...@gmail.commailto:jordiba...@gmail.com
On 1 Feb 2014, at 11:58, Nick Angus n
Awesome Oli!, please explain it to us mortals ; )
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oliver Weingarten
Sent: Tuesday, 14 January 2014 9:57 PM
To: softimage@listproc.autodesk.com
Subject: Re: A correct peeling effect
Hi
In my humble opinion the secret to getting Soft into studios is the suites,
it’s how I got Soft into the building. We needed Maya as that’s what we were
all using before we started our new company and we really needed to hit the
ground running, and we also needed Mudbox. The nice thing was
We have been using it here for two years without a single issue, sounds like a
problem between chair and keyboard ; )
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Saturday, 4 January 2014 4:43 AM
To:
Nice one James, much appreciated!
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of James Vecore
Sent: Wednesday, 1 January 2014 4:21 AM
To: softimage@listproc.autodesk.com
Subject: Krakatoa and Partio Softimage plugins open sourced
I would immediately suspect motion blur, especially if it is Mental Ray...
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Antonin Messier
Sent: Saturday, 14 December 2013 2:00 AM
To: softimage@listproc.autodesk.com
Subject: Closeup
Apart from being incredibly powerful it is unnervingly fast!
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren
Sent: Friday, 6 December 2013 9:28 PM
To: softimage@listproc.autodesk.com
Subject: Re: emPolygonizer4 v.4.250
And Eric said unto them, go forth and Polygonize... ; )
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Eric Mootz
[e...@mootzoid.com]
Sent: 03 December 2013 19:03
To: Softimage List
Subject: emPolygonizer4
Is anyone successfully overriding the open/save dialog with something custom?
We want to tie in our asset management to this as we do in Maya and Nuke,
currently we have to use a custom open/save as we cannot figure out how to tie
this in to the built ins...
Cheers, Nick
My hair split doesn't seem to be killing interpolation on the render hairs. I
can view the interpolation id's on the guides and they are correct, but the
hairs in between the two split groups (although not smoothly interpolating
anymore) seem to randomly go 100% one way or the other.
Am I
Has anyone else noticed when you use a gradient on hair with no UV's it runs
along the length of the strand as expected (which is great for mapping opacity)
but when you transfer UV's to the hair whenever you re-open the scene the
strands default to using the UV's for the gradient.
Does anyone
Thanks Peter!
Nailed it...
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of pete...@skynet.be
[pete...@skynet.be]
Sent: 28 October 2013 20:22
To: softimage@listproc.autodesk.com
Subject: Re: hair
yes – use
your workflow on 2014SP1 to see if you like it. If
happy, spend some time to check thoroughly on your plugins if using 2014SP2.
Chris
On 18 Sep, 2013, at 1:18 PM, Nick Angus
n...@altvfx.commailto:n...@altvfx.com wrote:
Such as Mootzoid? or Momentum?
Would you advise not to upgrade to 2014
able to nest referenced
models is pretty useful for my workflow and I’m glad it is working for me.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus
Sent: Tuesday, September 17, 2013 10:12 PM
To: softimage@listproc.autodesk.com
Such as Mootzoid? or Momentum?
Would you advise not to upgrade to 2014 at all or just not sp2?
Thanks Chris
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus
[n...@altvfx.com]
Sent: 18 September 2013
I think it is a great addition to Maya, and was sorely needed. But it is just
that, another 'addition' they never seem to be prepared to deprecate anything
which makes for a very bloated system in my books.
Ergonomically it is pretty awful, it is a step in the right direction but when
there
Simple things like putting the shape node inside the transform node (a la
Houdini) would be a help, the fact the transform and shape node of an object
don't even have a visible connection is downright bizarre!
Simple exercise, make a poly sphere, open the node editor, duplicate sphere n
times.
Perhaps not something that will put any Softimage rumours to rest, but
interesting nonetheless.
The FX guide articles are always very in-depth and well thought out and this
one is no different.
Interesting seeing the awful Maya node graph being tunneled into with a very
ICE-like interface.
Great idea Cris,
Stand by for content!
N
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Cristobal Infante
[cgc...@gmail.com]
Sent: 04 September 2013 22:18
To: softimage@listproc.autodesk.com
Subject:
For other peoples cars ; )
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Moorer
Sent: Thursday, 22 August 2013 2:02 AM
To: softimage@listproc.autodesk.com
Subject: Re: Sci-tech 2014 Oscars shortlist announced
Myself I'm
You can get a 3 month eval license, I am taking a look at it now, it's pretty
sweet. Not in love with the node graph section, it's a bit reminiscent of
Maya's new node editor which is pretty horrific ergonomically. It seems pretty
fast, but also a bit unfinished at this stage, the good news
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus
Sent: Tuesday, 20 August 2013 12:20 AM
To: softimage@listproc.autodesk.com
Subject: RE: [OT] Flux
You can get a 3 month eval license, I am taking a look at it now, it's pretty
sweet. Not in love with the node graph section, it's a bit
...@listproc.autodesk.com] On Behalf Of Nick Angus
Sent: 19 August 2013 15:20
To: softimage@listproc.autodesk.com
Subject: RE: [OT] Flux
You can get a 3 month eval license, I am taking a look at it now, it’s pretty
sweet. Not in love with the node graph section, it’s a bit reminiscent of
Maya’s
Hi folks, this is a strange one, I need to get particles from ICE to maya via
the realflow bin format. This is because this seems to be the only format that
the Naiad emp converter works with from ICE.
All works fine but I don't seem to be able to get point velocity into Maya,
which is the
Never mind gang, Exocortex crate seems to be the answer!
N
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus
[n...@altvfx.com]
Sent: 16 August 2013 16:16
To: softimage@listproc.autodesk.com
Subject
Oh dear, seems it isn't the answer, looks like .bin is my only hope... anyone,
anyone, bueller...
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nick Angus
Sent: Friday, 16 August 2013 5:35 PM
To: softimage@listproc.autodesk.com
particle attribute in Maya BEFORE (!)
assigning your cache?
I had no trouble getting my custom attributes over this way.
Gesendet: Freitag, 16. August 2013 um 15:51 Uhr
Von: Nick Angus n...@altvfx.commailto:n...@altvfx.com
An: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
clones in xpresso.
And he sent me this screendump
http://saved.im/mtg5mta3d2p6/softimage05.jpg
Dunno if that'll get you anywhere
P
On 16/08/2013, at 08.16, Nick Angus n...@altvfx.commailto:n...@altvfx.com
wrote:
Hi folks, this is a strange one, I need to get particles from ICE to maya via
Interesting, thanks Luc-Eric, it certainly looks very tied in to Maya at this
stage, although I am sure it is mostly a front end. Much in the way Pixomondo
integrated Naiad into Max, although deeper by the looks of all the adaptive
stuff. I imagine this level of integration would be a bit
will blow
it out of the water or not, it's unlikely to be a waste of money.
On Thu, Aug 15, 2013 at 8:43 AM, Nick Angus
n...@altvfx.commailto:n...@altvfx.com wrote:
Interesting, thanks Luc-Eric, it certainly looks very tied in to Maya at this
stage, although I am sure it is mostly a front end
Mind blowing Votch!, please pass my congratulations on to the whole team. I
would love a bit of a rundown on your workflow for this one... Ice based?
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Votch
Sent: Wednesday, 14 August
not on record
whether it's royalties or a flat payment).
http://patentexaminer.org/2011/10/disney-sued-for-infringing-virtual-hair-raising-patent/
On Sun, Aug 11, 2013 at 4:29 PM, Nick Angus
n...@altvfx.commailto:n...@altvfx.com wrote:
I am sure he still makes money from it with that obscure little patent
Thanks Luc-Eric, the build number link is really useful!
N
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Luc-Eric Rousseau
[luceri...@gmail.com]
Sent: 30 July 2013 08:41
To:
The ICE-ist movement of the early 21st Century?
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Andy Moorer
[andymoo...@gmail.com]
Sent: 07 July 2013 05:57
To: softimage@listproc.autodesk.com
Subject: Re: OT
-boun...@listproc.autodesk.com] On Behalf Of Nick Angus
Sent: Monday, 10 June 2013 1:57 PM
To: softimage@listproc.autodesk.com
Subject: color4passthrough
Making a shader compound does not work with the channels of a color4
passthrough node, in 2013 anyway...
Does anyone have a workaround
them.
If this takes you to asset management you better be ready to spend some serious
money on RnD. (I rather buy hard drives than add more complexity but if course
developers love it Si careful there)
My 2 cents
Jb
Sent from my iPhone
On 28 May 2013, at 06:35, Nick Angus n
27, 2013 at 1:18 AM, Nick Angus
n...@altvfx.commailto:n...@altvfx.com wrote:
Thanks Orlando, as it turns out (courtesy of Chris Gardner) you need to build a
model node node to contain the two other model nodes then reference in the
'container' node and it works perfectly!
Cheers, Nick
Is this advisable or even possible?, this is the first time I am encountering
this problem as we usually animate in Maya and go into Soft via Alembic. We
need to keep the rig and mesh seperate so we can work on shading/look dev and
rigging simultaneously. The idea was to double reference, ie
the mesh model in your rendering
scenes and load caches on it to avoid evaluation problems on the rig at render
time.
On Sun, May 26, 2013 at 9:45 PM, Nick Angus
n...@altvfx.commailto:n...@altvfx.com wrote:
Is this advisable or even possible?, this is the first time I am encountering
this problem
Thanks for such a detailed reply Vince, this is the sort of stuff that puts the
wind back in the sails of our little community!
Inspirational.
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vince Baertsoen
Sent: Saturday, 25 May
Stunning work, congratulations to all who worked on this spot.
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Tuesday, 21 May 2013 4:27 AM
To: Softimage List
Subject: Mill 98% Human
Just wanted to say congrats to
Sold...
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee
Sent: Thursday, 2 May 2013 6:48 PM
To: softimage@listproc.autodesk.com
Subject: Re: Creation: Horde - new Softimage integration
Hey Ben,
Creation:Horde will be an
Have you had a look at fabric engines vimeo page? They have started a fur
package probably more as a tech demo at this stage, but they may be planning to
complete it as a full package.
It would of course be maya/soft compatible, and you know its good if Helge
Mathee had anything to do with
Chapman
Sent: Thursday, 4 April 2013 4:21 PM
To: softimage@listproc.autodesk.com
Subject: Re: subframe particles to Maya
is there not a tick box in the cache manager options somewhere to cache
subframes also..?
On 4 April 2013 02:27, Nick Angus n...@altvfx.commailto:n...@altvfx.com
wrote:
Does
wrote:
maybe the 'send to' function ignores subframes?
quel surprise? - sorry learning my french :)
On 4 April 2013 08:31, Nick Angus n...@altvfx.com wrote:
Thanks Rob, seems to work fine when I go out via Alembic, maybe the
'send to' function ignores subframes?
Or it could just
Does anyone know if this is possible, I know Soft doesn't support subframes,
but ICE does. When I cache out particles to Maya to drive a fluid sim I want
to get subframes for a smoother emission.
But I seem to only get hard frames, no inbetween sub samples.
Any techniques or workarounds
Good luck Sandy, I am sure this is the beginning of something even bigger and
better, please send me a CV and if nothing else I can perhaps set you up with
some remote work from time to time.
Best of luck, Nick
From: softimage-boun...@listproc.autodesk.com
Fury is Krakatoa for ICE, quite a bit cheaper too!
http://www.exocortex.com/plugins/fury2
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Richard
Sanchez
Sent: Saturday, 23 February 2013 10:14 AM
To: XSI List to post
Subject:
I will send our riggers for sure Raf!
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Wednesday, 13 February 2013 4:30 PM
To: softimage@listproc.autodesk.com
Subject: Interest/Opinions on a (possible) rigging
Genius...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle
Sent: Wednesday, 30 January 2013 4:09 AM
To: softimage@listproc.autodesk.com
Subject: Introducing Creation: Flora (and a business model shift)
Hi everyone - I'm
That would be great thanks Chris, we are also going to buy species I think!
Cheers, Nick
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Covelli
Sent: Saturday, 26 January 2013 10:23 AM
To: softimage@listproc.autodesk.com
Thanks Brad!, I need some selling points...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Monday, 21 January 2013 6:11 PM
To: softimage@listproc.autodesk.com
Subject: Re: Rigging resources
Funny, I had the opposite
recently it might be getting quite
long in the tooth.
On Mon, Jan 21, 2013 at 3:10 PM, Nick Angus
n...@altvfx.commailto:n...@altvfx.com wrote:
I have successfully convinced an excellent Maya rigger to take a look at
rigging in Softimage. I am trying to point her to some good resources to learn
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus
[n...@altvfx.com]
Sent: 21 January 2013 08:20
To: softimage@listproc.autodesk.com
Subject: RE: Rigging resources
Good call Raf and Sandy, given the talent on this list it makes
Time to tether some furniture to the floor methinks...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Gardner
Sent: Monday, 21 January 2013 4:48 PM
To: softimage@listproc.autodesk.com
Subject: Re: Rigging resources
i had an
Hi folks,
I have a simple simulation of particles emitting and colliding with an object,
I am using the 'simulate rigid bodies' node to do this. I want to spawn more
particles on collision but cannot quite get my head around how. The old method
of 'spawn on collision' works fine for non
that if the rig is up to scratch they would not mind,
the majority of the freelance animators at AKA have come straight from a Maya
gig and they just request have the dilemma of having to switch on the Maya
keyboard layout or not
best,
Rob
On 29 November 2012 02:51, Nick Angus n...@altvfx.commailto:n
Hi folks,
I am after a bit of advice on a pointcache pipeline, as we seem to be only able
to regularly secure the services of Maya animators and riggers we have decided
for now to keep that side of things Maya oriented.
I am thinking of building a basic publishing system that takes a model and
...@listproc.autodesk.com] On Behalf Of Gene Crucean
Sent: Friday, 23 November 2012 5:23 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE particles to Houdini
Hmm... that's how I usually do it. I'll take a look after the holiday's.
On Wed, Nov 21, 2012 at 11:31 PM, Nick Angus
n
Does anyone have a good way to do this?, I have been trying Alembic, but
failing, I am not a Houdini user as such but I am trying to work out at least
getting a basic particle sim over.
Nothing fancy, just points.
Cheers, Nick
particles to Houdini
stoopid suggestion:
soft - polygonizer .bin cache - houdini realflow plugin?
cheers,
IM
On 22 November 2012 13:54, Nick Angus n...@altvfx.commailto:n...@altvfx.com
wrote:
Does anyone have a good way to do this?, I have been trying Alembic, but
failing, I am not a Houdini user
: Thursday, 22 November 2012 5:00 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE particles to Houdini
What didn't work with Alembic? Seems to work on my end.
On Wednesday, November 21, 2012, Nick Angus wrote:
Does anyone have a good way to do this?, I have been trying Alembic
got it working when we disconnected every one from the
workgroup and did a manual delete of the Qt files and then a reinstall. I found
that cleared my headache at the time. Not sure if you have tried this yet.
Cheers
Si
On Tue, Nov 20, 2012 at 4:21 PM, Nick Angus
n...@altvfx.commailto:n
Hi Folks,
I am having an issue with PYQT (the awesome Steve Caron edition) in Soft 2013,
it fails to load the plugin from our network workgroup, if we go to the plugin
manager and reload it then works fine.
Has anyone had this happen as yet?
[Description: ALT_signature_NANGUS]
inline:
Caron
car...@gmail.commailto:car...@gmail.com wrote:
i haven't seen this yet, so it works locally?
btw, its the jo and steven edition. dont forget jo!
On Mon, Nov 19, 2012 at 7:02 PM, Nick Angus
n...@altvfx.commailto:n...@altvfx.com wrote:
Hi Folks,
I am having an issue with PYQT (the awesome
?
Eric Thivierge
http://www.ethivierge.com
On Tue, Nov 20, 2012 at 2:23 PM, Nick Angus
n...@altvfx.commailto:n...@altvfx.com wrote:
It doesn't appear to be workgroup related, it fails to load even when it is the
sole workgroup. It is a strange one, as it certainly
install directory?
Eric Thivierge
http://www.ethivierge.com
On Tue, Nov 20, 2012 at 4:09 PM, Nick Angus
n...@altvfx.commailto:n...@altvfx.com wrote:
No, we keep nothing local, I am starting to suspect it is the latest build on
our machines
It always starts platonic...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Thursday, 8 November 2012 3:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: Multiple Deltas
In a sexual way, or in a more
Do we have any Exocortex Momentum users on the list that might be able to offer
me some advice on a little simulation problem?
Cheers, Nick
] On Behalf Of Ciaran Moloney
Sent: Wednesday, 7 November 2012 3:48 PM
To: softimage@listproc.autodesk.com
Subject: Re: momentum users
Yes. There's also the momentum users google group mailing list.
Ciaran
On Tue, Nov 6, 2012 at 9:56 PM, Nick Angus
n...@altvfx.commailto:n...@altvfx.com wrote:
Do we
up from time to time on this list, and in support.
usa.autodesk.com/getdoc/id=TS14206145
On 02/11/2012 1:08 AM, Nick Angus wrote:
Has anyone encountered compounds generating lock files when rendering on a
renderfarm connected to a workgroup?
It seems to be the same four compounds, although
, and in support.
usa.autodesk.com/getdoc/id=TS14206145http://usa.autodesk.com/getdoc/id=TS14206145
On 02/11/2012 1:08 AM, Nick Angus wrote:
Has anyone encountered compounds generating lock files when rendering on a
renderfarm connected to a workgroup?
It seems to be the same four compounds
Has anyone encountered compounds generating lock files when rendering on a
renderfarm connected to a workgroup?
It seems to be the same four compounds, although they are all unrelated and
from different places. This has never happened before and has thrown a bit of
a spanner in the works!
Thanks Olivier, that is probably exactly what I am looking for!
Very much appreciated as always.
N
Nick Angus | 3d Supervisor
Alt Vfx
www.altvfx.comhttp://www.altvfx.com
On 29/10/2012, at 7:19 PM, olivier jeannel
olivier.jean...@noos.frmailto:olivier.jean...@noos.fr wrote:
Just in case
Just thought I would throw this one out to the list, I want to simulate some
paper that is pinned to an object and after a period of flapping around a bit
blows off in a pre-determined direction.
I have had a play with Syflex in ice for this and it works a treat with pinning
by null. The
easily parted, and you have surface interaction control that can get
pretty refined and organic.
On Mon, Oct 29, 2012 at 3:01 PM, Nick Angus
n...@altvfx.commailto:n...@altvfx.com wrote:
Just thought I would throw this one out to the list, I want to simulate some
paper that is pinned to an object
Agreed Christian, it does keep it cleaner and gives you a fallback if it all
goes wrong!
Cheers, Nick
Nick Angus | 3d Supervisor
Alt Vfx
www.altvfx.comhttp://www.altvfx.com
On 25/10/2012, at 5:33 PM, Christian Keller
chris3...@me.commailto:chris3...@me.com wrote:
I'd always use a separate
files. So after that, just 'save cache on
selection' and hide the source cloud, unhide the cached cloud and you're good
to go.
On Thu, Oct 25, 2012 at 1:02 PM, Nick Angus
n...@altvfx.commailto:n...@altvfx.com wrote:
Agreed Christian, it does keep it cleaner and gives you a fallback if it all
It would seem that my ICE tree is still evaluating after I have cached it and
disconnected all nodes apart from the cache on file node. A workaround I am
using is to make a new empty pointcloud and use that to play back my cache. I
am wondering if anyone has any other workflows for this, and
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