Unfortunately he got killed on an Autodesk accident. RIP XSI
On Tue, Mar 17, 2020 at 2:46 PM Sven Constable
wrote:
> Hi,
>
>
>
> today I was reading in an old printed 3D-Magazine about the launch of XSI
> 1.0 and that was (very coincidentally) *yesterday* on March 16th 2000 .
> According to the
Maybe, have you tried xsibatch with the -processing flag?
On Thu, Jul 6, 2017 at 4:51 PM, Andres Stephens
wrote:
> Maybe batch scripting it.
>
> l glad these things port to SI. More life juice.
>
> -Draise
> +57 3138116821 <+57%20313%208116821>
>
>
Hi Tenshi
Before Vincent did his nice version of TX Manager I did my own.
Feel free to try it out, if you also run with issues with it let me know
Cheers
Nuno
On Thu, Mar 2, 2017 at 3:49 PM, Tenshi Sama wrote:
> Thanks for the tips guys.
>
> On Thu, Mar 2, 2017 at 7:22
SideFx is next, then WORLD DOMINATION!!
On Mon, Apr 18, 2016 at 2:15 PM, Javier Vega
wrote:
> Resist, SideFX!
>
> *Javier Vega*
>
> www.zao3d.com
>
> Visita mi blog: http://blog.zao3d.com
>
> móvil: *616 64 73 57*
> 08922-Santa Coloma de Gramenet
> (Barcelona)
>
>
This looks really nice!
On Mon, Apr 18, 2016 at 2:08 PM, pedro santos wrote:
>
>
>
> *Hey Matt.Thanks for the extended explanation and insight! I'll tinker
> with your expression and see what I develop with it. My C++ skills though
> at the moment are none. So I'll have to
This is something I'm also curious to know if has a solution :)
On Tue, Apr 12, 2016 at 10:18 PM, pedro santos wrote:
> Hi
> How can I distribute deformers along a curve not by the total curve
> percentage, but in between-knot percentage? This because when I stretch a
> part
to be in front and behind the layer, so there would be
necessary some 3d occlusion of the particles, but since you know more in
detail how 3d particles will behave u can chose the best course :)
On Fri, Mar 25, 2016 at 11:30 AM, Nuno Conceicao <
nunoalexconcei...@gmail.com> wrote:
Hi
If the camera is locked, there is no point of having marks on the green
screen, since they will just get in the way of the color key.
According to my somehow limited tracking experience, using software like
pftrack or others, to track people, or any other moving animal, usually
there is no need
been used! If you've got one maybe try uninstalling and see if it persists.
>
> Cheers
>
> Lawrence
>
> > On 17 Mar 2016, at 10:36, Nuno Conceicao <nunoalexconcei...@gmail.com>
> wrote:
> >
> > Hi guys
> > Was wondering if anyone else has experienced
Hi guys
Was wondering if anyone else has experienced crashes just by scrubbing the
timeline on medium to heavy scenes.
It's just that we have been plagued by this issue since Softimage 2014
across different projects and specialties, not just animation scenes, but
layout or render scenes...
I'm
is is just a work around
> for a functionality that is not really supported.
>
> Cheers,
> Andreas
>
> On 22/02/2016 19:41, Nuno Conceicao wrote:
>
>> Thanks for the tips Andreas
>>
>> For some reason i'm unable to set the data on the custom property though,
>> not
ivePrimitive.GetICEAttributeFromName("NbPoints").DataArray[0]
> Application.LogMessage(oTest)
> *vbscript:*
> oTest =
> Selection(0).ActivePrimitive.GetICEAttributeFromName("NbPoints").DataArray
> LogMessage(oTest)
>
> On 18/02/2016 13:23, Nuno Conceica
Hi guys
Do you guys know if its possible to pass ICE custom attributes data
directly to a viewport Slate?
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.
Awesome.
The only thing that really looks fake is the woman's baby belly in the end!
On Mon, Feb 8, 2016 at 2:44 PM, Ognjen Vukovic wrote:
> Awesome work. Of course Redshift ripped it to pieces, I guess if it was
> Arnold or something else, they would still be rendering it
Nice to know that Softimage is still being used at Blur.
Good luck with your head hunt!
Cheers
Nuno
On Fri, Nov 20, 2015 at 3:48 AM, Jeremie Passerin
wrote:
> Hey gang,
>
> We're looking for a rigger for a couple of months, maybe more.
> Lots of cool characters to rig.
>
DomeViewer or Whirligig; or via an Oculus Rift."*
>
> On 16 November 2015 at 21:03, Steven Caron <car...@gmail.com> wrote:
>
>> Does it render 360 pano directly in the viewport? Or does it render to
>> disk smaller frames and show you the stitched result?
>>
&
Thanks for the tip Ben
We will also look into the XGS Api.
Cheers
N.
On Mon, Oct 12, 2015 at 4:14 AM, Ben Rogall <
xsi_l...@shaders.moederogall.com> wrote:
> I think this should all be doable with the Softimage graphic sequencer
> (XGS) API.
>
> Ben
>
> On 10/11/2015
e and can do what you want with it.
>
> Ben
>
> On 10/12/2015 6:16 AM, Nuno Conceicao wrote:
>
> Thanks for the tip Ben
> We will also look into the XGS Api.
>
> Cheers
>
> N.
>
> On Mon, Oct 12, 2015 at 4:14 AM, Ben Rogall <
> xsi_l...@shaders.moede
ked and have to figure out your own
> hack to do those things.
>
>
> Matt
>
>
>
>
>
>
>
> Date: Fri, 9 Oct 2015 18:29:37 +0100
> From: Nuno Conceicao <nunoalexconcei...@gmail.com>
> <nunoalexconcei...@gmail.com>
> Subject: Re: Soft
seamless video which only gives an approximation to what the exact result
should be.
Cheers
Nuno
On Thu, Sep 4, 2014 at 10:09 AM, Nuno Conceicao <nunoalexconcei...@gmail.com
> wrote:
> Hi Softimagers
> We just started a project that needs to be rendered with a panoramic 270
> degr
Hi guys
We at Illusive, are looking for a freelance Softimage facial rigger with
good experience with realistic models, anyone interested please contact me.
Cheers
Nuno
Hi
Keep in mind SLI efficiency doesn't scale linearly, I read somewhere that
with 2 cards efficiency is close to 90% , while with 4 is around 60%.
On Wed, Aug 5, 2015 at 11:05 AM, Morten Bartholdy x...@colorshopvfx.dk
wrote:
I know several of you are using Redshift extensively or only now. We
It might be the user normals, that takes a lot of extra space, unless you
really need it, clearing them might drop the file size considerably
On Thu, Apr 9, 2015 at 4:38 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:
Yes there is a file size limit in Si2013.
With Si2014 upwards you can
Last Service Pack they solved only 9 bugs,my bet on the next one is just
3...
On Wed, Mar 25, 2015 at 9:18 AM, Mario Reitbauer cont...@marioreitbauer.at
wrote:
I would say that that is a subjective feeling ;)
2015-03-24 19:57 GMT+01:00 Tenshi S. tenshu...@gmail.com:
Hi Maurice.,
Can you
-community.
I definitly know that theres a compound out there for this.
2015-01-26 19:19 GMT+01:00 Nuno Conceicao nunoalexconcei...@gmail.com:
Hi list
I'm looking for a cobweb compound that creates a decent looking spiderweb
with some dynamics (gets ruptured when the camera goes through it). Its
Hi list
I'm looking for a cobweb compound that creates a decent looking spiderweb
with some dynamics (gets ruptured when the camera goes through it). Its
nothing like the aging cobweb compound already available online, it has to
look like a spider web with some degree of customization.
Was
Hi, I`m having some trouble updating Backburner above version 2008,
basically the cmdjob doesnt work the same way with the flag -cmdFile
Anyone out there using Backburner submiting jobs using the -cmdFile flag
that could share/post a cmdFile example together with the cmdjob parameters
pretty
Mill, I hate you guys! :)
Really , awesome work! Congratulations
On Sun, Oct 5, 2014 at 6:04 PM, gareth bell garethb...@outlook.com wrote:
https://www.youtube.com/watch?v=eysSKLxcpXAlist=UUvIYX7HvZJqODMRynAPf6aw
--
Date: Sun, 5 Oct 2014 17:17:49 +0100
Subject: Re:
Hi Softimagers
We just started a project that needs to be rendered with a panoramic 270
degree stereoscopic view.
We already sorted out the panoramic camera stereo lens shader problem, but
the issue is the softimage viewport.
I was wondering if some other studio already had such kind of projects
I think its still a step behind from what ive seen in crate.
On the other hand, the team at Singapore looks still committed to improve
it (unfortunately parallel to Softimage).
As it is right now I only think it lacks a bit more control at export like
sub-steps for ex, which right now only works
, we’ve logged it in our database.
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Tuesday, July 08, 2014 7:09 PM
To: No name
Subject: Re: Softimage Alembic Plug-In with Selective Import
Sorry Ho, but the mesh I'm
2 or 3 years ago I was reading similar denial posts about the rumour
Softimage demise.
This company is profit driven, the signs are already out there, I could
come up with arguments for each possibility, the thing is, it depends
really on Autodesk plans, imho...
On Tue, Jul 15, 2014 at 11:04
than Maya. A
lot more.
So no, It will not die. It's a bit like a zombie ;)
On 15 July 2014 11:12, Nuno Conceicao nunoalexconcei...@gmail.com wrote:
2 or 3 years ago I was reading similar denial posts about the rumour
Softimage demise.
This company is profit driven, the signs are already out
Wont be on the next SP or in no SP at all?
On Tue, Jul 8, 2014 at 2:56 AM, Ho Chung Nguyen hochung.ngu...@autodesk.com
wrote:
This is for Softimage 2015
It won’t be in the SP release, but Hans has made the binary available on
sourceforge
From: softimage-boun...@listproc.autodesk.com
RenderTree doesn’t have the Color Map Lookup node. Besides
this property is only meant for the viewport rendering.
[cid:image003.jpg@01CF9A96.1D2A7F50]
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Saturday, July
on the light include:
- childBounds - (optional) The bounding volume, including all
subobjects
- camera - (optional) An Abc Camera.
On 07/04/14 12:13, Nuno Conceicao wrote:
This is good news, at least Autodesk is doing something good to help
smooth things out in a future
This is good news, at least Autodesk is doing something good to help smooth
things out in a future transition.
If I may request little a feature for this plugin, I notice that Alembic is
not importing Vertex Color maps even though they are present on the .abc
file exported from Maya.
Is this
They have been providing some unofficial updates on Alembic plugin, as soon
as that rolls over to a service pack we will start switching to 2015
On Fri, Jul 4, 2014 at 5:47 PM, Francois Lord flordli...@gmail.com wrote:
Autodesk will continue to offer product support until April 30, 2016. We
.
gray
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Tuesday, July 01, 2014 9:08 AM
To: No name
Subject: Re: Maya 2015 Bifrost to Softimage
I don't think there is a file description of .bif out there, maybe
songqiong.y...@autodesk.com
wrote:
Can you open this link
http://docs.autodesk.com/SI/2015/ENU/Softimage-Developer-Help/ ?
It works in my site.
Thanks,
Joany
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent
plugin for Softimage :]
On 06/30/14 8:43, Nuno Conceicao wrote:
Anyone out there doing this particular workflow?
We are animating in Softimage 2014, point cache to Maya where the fluid
simulation is done using Maya's Bifrost new feature set, then we need to
render this out back in Sitoa/Softimage
I don't think there is a file description of .bif out there, maybe Autodesk
could confirm that if they check this thread, hopefully...
Yeah, maybe I could getting a .mc (actually I think is .mcc) from
Maya/bifrost, but our attempts to get that cache from bifrost didnt worked
out.
On Mon, Jun
And I though we only got to deal with this crap here in Portugal!!
On Tue, Jul 1, 2014 at 4:44 PM, Andi Farhall hack...@outlook.com wrote:
it would be funny. if it weren't so close to the truth!
...
Is it just me or the online sdk help for Softimage 2015 is not working?
Anyone out there doing this particular workflow?
We are animating in Softimage 2014, point cache to Maya where the fluid
simulation is done using Maya's Bifrost new feature set, then we need to
render this out back in Sitoa/Softimage 2014.
What should be the best procedure to transfer the fluid
the latest emTopolizer2.
It has the newest Polygonizer core as well as the new particle read
features.
Best,
Eric
Am 30.06.2014 14:43, schrieb Nuno Conceicao:
Anyone out there doing this particular workflow?
We are animating in Softimage 2014, point cache to Maya where the fluid
Does it read .BIF?
On Mon, Jun 30, 2014 at 2:55 PM, Eric Mootz e...@mootzoid.com wrote:
Hey Nuno,
Perhaps you could use the latest emTopolizer2.
It has the newest Polygonizer core as well as the new particle read
features.
Best,
Eric
Am 30.06.2014 14:43, schrieb Nuno Conceicao
Property
6. The dialog below will pop up. Configure your settings and click
Apply.
[cid:image001.png@01CF79B9.C02B0830]
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Saturday, May 10, 2014 1:08 AM
:\Program Files\Autodesk\Maya2015\bin\
to
c:\Program Files\Autodesk\Softimage 2015\Application\bin\
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Tuesday, May 27, 2014 5:50 PM
To: No name
Subject: Re: Softimage
Weren't you supposed to be on holiday break instead of doing cool stuff in
ICE at home? :)
On Wed, May 21, 2014 at 2:26 AM, pedro santos probi...@gmail.com wrote:
https://vimeo.com/95920562
Here are some compounds I created while working a character. I really like
the ease of ICE when it
Hi guys
I'm having the following ICE topology issue which ill describe bellow:
I'm using 2 nulls to distribute a series of pillars between them (using
create copies from Polygon Mesh node)
I want these cloned pillars to adjust the height accordingly to the 2 nulls
height but since the pillars
hochung.ngu...@autodesk.com
wrote:
Can you explain what you need?
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Thursday, May 08, 2014 5:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015
by the abc cache
gridData.SetCell(2, 0, False )
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Friday, May 09, 2014 6:10 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Alembic attach
of how to do this ?
Cheers
Nuno
On Fri, May 9, 2014 at 2:53 PM, Ho Chung Nguyen hochung.ngu...@autodesk.com
wrote:
If the mesh topology doesn't change, it should work
Sent
On May 9, 2014, at 8:14 PM, Nuno Conceicao nunoalexconcei...@gmail.com
mailto:nunoalexconcei...@gmail.com wrote
gridData.SetCell(2, 0, True)
Sent from my iPad
On May 9, 2014, at 10:31 PM, Nuno Conceicao
nunoalexconcei...@gmail.com wrote:
#This flag specifies if the XSI object kine is driven by the abc cache
gridData.SetCell(2, 0, False )
iPad
On May 10, 2014, at 12:10 AM, Nuno Conceicao
nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:
1. Yes, same framerate which is 25 FPS in this test, also keep in mind
that if i import the same .abc file the animation plays back correctly, so
the issue is in this manual
, 2014 at 5:33 PM, Nuno Conceicao
nunoalexconcei...@gmail.comwrote:
Duhh, of course, how dumb of me!
Its sorted then :)
On Fri, May 9, 2014 at 5:29 PM, Ho Chung Nguyen
hochung.ngu...@autodesk.com wrote:
Can you try using node Current Frame instead of Current Time?
Also, pls make sure
towards a pointcaching
pipeline as well. Very frustrating not to be able to use it like existing
pc2 etc.
On 9 May 2014 17:36, Nuno Conceicao nunoalexconcei...@gmail.com wrote:
Now , I know Softimage development is now at a maintance level(so no new
features) but I'm strongly inclined
Anyone found a way to attach an ICE alembic cache node to a frozen
geometry yet ?
On Tue, Apr 22, 2014 at 11:04 AM, Nuno Conceicao
nunoalexconcei...@gmail.com wrote:
Thanks didn't knew it would export subframe, it wasn't so obvious to me
but now it makes sense.
:)
On Tue, Apr 22, 2014
Yeap I bet its the Mootzoid stuff! :P
On Mon, Apr 28, 2014 at 12:26 PM, Leendert A. Hartog hirazib...@live.nlwrote:
Any specific plugins (not just Mootzoid ;) ) to look out for?
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
wrote:
Can you attach the abc file so we can look into it?
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Monday, April 21, 2014 10:28 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015
Of Nuno Conceicao
Sent: Monday, April 21, 2014 10:28 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Alembic attach to geometry
Weirdly enough this is the error I get if I try to connect an ICE Alembic
Cache node:
P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!?
# HDF5
Just trying the Alembic new feature on SI 2015 and noticed that apparently
there is no attach to geometry function.
Also it has no subframe functionality.
Unless there is a coding way to do it I'm a bit disappointed on this new
feature since its limited to be used for import/export and no point
# minor: Unable to open file
On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao
nunoalexconcei...@gmail.com wrote:
Just trying the Alembic new feature on SI 2015 and noticed that apparently
there is no attach to geometry function.
Also it has no subframe functionality.
Unless there is a coding
Uau! Thanks Andy :)
On Wed, Apr 16, 2014 at 3:36 AM, Andy Jones andy.jo...@gmail.com wrote:
*FOR IMMEDIATE RELEASE*
*April 15, 2014*
*SOFTIMAGE QUALITYBLEED VULNERABILITY*
Discovered by Security Researchers Gibli, Barosin, Pancres, Friedman,
Akita, Jones, Panisset, Barbieri and Piparo
I think you have until the 28th March to be able to purchase Softimage for
the first time (not a current client)
On Mon, Mar 24, 2014 at 4:52 PM, Martin furik...@gmail.com wrote:
Hi Maurice,
Where can I have more info about this ? I was contemplating the
possibility to buy a few licenses in
to confirm this info obviously
On Mon, Mar 24, 2014 at 6:19 PM, Nuno Conceicao nunoalexconcei...@gmail.com
wrote:
I think you have until the 28th March to be able to purchase Softimage for
the first time (not a current client)
On Mon, Mar 24, 2014 at 4:52 PM, Martin furik...@gmail.com wrote:
Hi
4. Please dont forget drag n drop funcionality! Dragging objects to
partitions, shaders to partitions, overrides from partition to partition,
partitions from passes to another pass, and probably a few more I dont
remember now...
5. Light Partitions that work pretty much like the object partitions
Hi Yang-hai
In my opinion as a generalist with longer experience in Softimage (7
years) than
I have with Maya (3 years) to me fundamentally is the fact Softimage has a
real non-linear workflow.
Taking character rigging for example allows changes to the topology,
shapes, uvs, after the character
in
this respect.
On Fri, Mar 21, 2014 at 10:37 AM, Nuno Conceicao
nunoalexconcei...@gmail.com wrote:
Hi Yang-hai
In my opinion as a generalist with longer experience in Softimage (7
years) than I have with Maya (3 years) to me fundamentally is the fact
Softimage has a real non-linear workflow
Hi Adrian
What about access to geometry topology, blend shapes, weights, raycast,
etc, amongst other nodes to enable control over deformations?
On Fri, Mar 21, 2014 at 4:45 PM, Adrian Graham
adrian.gra...@autodesk.comwrote:
Yes, this first release is liquids-focused (note: *fluids* are an
In my opinion either the current Maya pass system gets improved to
something that is functional and doesn't break easily or Autodesk
implements a new more nodal approach to deal with passes which is reliable
and doesn't get abandoned as a feature (keeps improving and/or bug fixed)
along the years.
at different stages, storing differentials and so on is an
infinitely superior approach.
On 15 Mar 2014 05:30, Nuno Conceicao nunoalexconcei...@gmail.com
wrote:
Something just came up on my head while doing blendshapes and using ICE
to help along.
Can you guys imagine how would ICE (or Biftrost) would
Something just came up on my head while doing blendshapes and using ICE to
help along.
Can you guys imagine how would ICE (or Biftrost) would work in Maya without
a proper modelling stack like XSI''s?
Even something as simple as using ICE to invert weight maps that are hooked
with shapes with an
+01:00 Nuno Conceicao nunoalexconcei...@gmail.com:
Something just came up on my head while doing blendshapes and using ICE to
help along.
Can you guys imagine how would ICE (or Biftrost) would work in Maya
without a proper modelling stack like XSI''s?
Even something as simple as using ICE
My details in there now..row 50
On Fri, Mar 14, 2014 at 6:56 PM, Doeke Wartena clankil...@gmail.com wrote:
O man, you had one change and you ruined it...
:)
I edited your account, tell me if you don't get an email from the
teamwork.com website, i'm not sure if it does after editing an
1. Scene Explorer which is great for scene assembly, more intuitive,
cleaner and fast, also helps setting up passes faster while maya Outliner
is as close as bad as 3dsMax's Object lister, both quite limited compared
to XSI's
2. It has a good and efficient construction stack which works!!!
Great idea Paul
Here is our portfolio (http://www.illusive.pt/film/work.html ) and If you
like our work you can send us the animation and we can deal with lighting
and compositing. (I have plenty experience on that field)
We can also collaborate with animation, modeling and texturing too...
Last time I heard, they still use Maya for rigging and animation and use
point cache to transfer data to houdini.
On Fri, Mar 7, 2014 at 2:57 AM, Martin Contel martin3d...@gmail.com wrote:
Axis Animation is one of the largest Houdini houses, and they run
everything on Windows.
--
Martin
Or is Maya going to get its pass system as reliable as Softimage's? or Max
a decent Object lister as good as Softimage explorer, same thing for maya?
Those are just 2 small examples...not even getting to ICE or whatever
Bifrost is going to be in 5 years from now...
On Tue, Mar 4, 2014 at 8:28
Maybe something is wrong with your browser, I checked the link above and
got the Softimage price: 3795€ (once i filled the details) and the year
subscription cost as separate: *1023.50 €*
On Thu, Jan 23, 2014 at 10:29 AM, Morten Bartholdy x...@colorshopvfx.dkwrote:
I have tried finding out
Is anyone testing this product in Softimage?
I got the trial, but I'm having loads of issues with getting Retargeter
4.09 to load in Soft, basically hangs in the startup.
I've been contacting Faceware but they seem a bit lost regarding this
issue, they issued me 2 trial licenses already and still
with the image sequence not
showing ( basically the pictures aren't connected to the diffuse of the
material, easily fixable )
Everything else works properly!
PS: If I remember correctly the pictures are inside the Retargeter folder
under Program files
Cheers
2014/1/17 Nuno Conceicao nunoalexconcei
Forgot to mention the longest I waited for the hang was over an hour ...
On Fri, Jan 17, 2014 at 5:26 PM, Nuno Conceicao nunoalexconcei...@gmail.com
wrote:
Thanks for the answer Nicolas, the problem is it doesn't work with a brand
new trial (they already issued me 2 trials).
It hangs before
the
character on all the pose frames, also the saved .xml has no pose
information.
On Fri, Jan 17, 2014 at 5:29 PM, Nuno Conceicao nunoalexconcei...@gmail.com
wrote:
Forgot to mention the longest I waited for the hang was over an hour ...
On Fri, Jan 17, 2014 at 5:26 PM, Nuno Conceicao
is not great, but at least they usually
reply within the day, so at least you'll get a reply, even if its late at
night :)
Try again with Retargeter to uninstall and reinstall it a couple of times,
maybe it'll work or maybe they'll find a solution for the problem
Nicolas
2014/1/17 Nuno Conceicao
to the path or anything
else, so I can't helop you a lot on that
Anyway its a great software, so I really hope you'll find a solution to
those problems, because its really worthed the price
2014/1/17 Nuno Conceicao nunoalexconcei...@gmail.com
Hi Nicolas
Notice the screen grab link i sent
17, 2014 at 9:41 PM, Nuno Conceicao nunoalexconcei...@gmail.com
wrote:
Sure Ill try asking them about other versions, thank you for your help, it
good to know at least that it works in 2013 leaving everything at default.
Thank you Nicolas
On Fri, Jan 17, 2014 at 9:07 PM, Nicolas Esposito 3dv
huh, what to improve? let me see...more contact details maybe...really
dude, awesome work, well done!
On Wed, Aug 14, 2013 at 11:44 AM, Szabolcs Matefy szabol...@crytek.comwrote:
Hey folks, sorry for the offtopic stuff, but I need some feedback on my
works…Here’s my portfolio:
** **
no clue about the Max side of things, but have u tried .xsi (crosswalk)
instead of FBX? You might be more lucky with that
On Mon, Aug 12, 2013 at 4:07 PM, Darren Blencowe | VA
dar...@voodoo-animation.com wrote:
Uhm my thread was buried in a **test** :( - anyone!?
** **
** **
Hi
;-)
Rob
\/-\/\/
On 1-4-2013 17:14, Nuno Conceicao wrote:
This is one quite handy tool in 3dsmax 2014 that should be simple enough
to implement in ICE, but apparently not in the almost featureless Softimage
2014.
Was wondering if anybody actually made something like
:43, schrieb Rob Wuijster:
yes, someone did. Or at least showed some form of progress.
But I cannot find the post anymore. If memory serves me right it was on
si-community.
Doesn't really help you mucih, but it's a start ;-)
Rob
\/-\/\/
On 1-4-2013 17:14, Nuno
This is one quite handy tool in 3dsmax 2014 that should be simple enough to
implement in ICE, but apparently not in the almost featureless Softimage
2014.
Was wondering if anybody actually made something like this using ICE
kinematics or in some other form...
? Nuno ?
On 19 March 2013 11:21, Enrique Caballero enriquecaball...@gmail.comwrote:
We've used fur ( ice strands) and Arnold for a few years now and have
had no issues, its fine. It is deathly slow at SSS though.
On Tue, Mar 19, 2013 at 6:15 PM, Nuno Conceicao
nunoalexconcei...@gmail.com
I might try to guess some people try to set up the fur using transparency.
Although it helps making it look softer, i managed to get quite nice
results on my test without any transparency at all.
On Tue, Mar 19, 2013 at 4:10 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
At some
vladi...@elefantstudios.ch wrote:
here we go: http://www.mariussilaghi.com/products/subd-recovery
On Mon, Feb 18, 2013 at 2:31 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote:
Is it different from the already available poly reduction tool ?
On Mon, Feb 18, 2013 at 8:25 AM, Nuno Conceicao
then or not?
if the 'hand' or surface is moving or deforming you could also account for
a velocity force from the closest location as well. point position is not
the only thing you can get from a location.
On 29 January 2013 18:13, Nuno Conceicao nunoalexconcei...@gmail.comwrote:
This actually
could also account
for a velocity force from the closest location as well. point position is
not the only thing you can get from a location.
On 29 January 2013 18:13, Nuno Conceicao
nunoalexconcei...@gmail.comwrote:
This actually gives an undesired result, basically the particles kind
I did try it, they dont move, maybe im doing something wrong, I'll keep
looking
On Tue, Jan 29, 2013 at 5:46 PM, Andy Moorer andymoo...@gmail.com wrote:
No.
:)
Try it, in with a simulate particles and some forces.
Sent from my iPad
On Jan 29, 2013, at 12:39 PM, Nuno Conceicao
Thanks Rob, I was a bit more inclined to ICE in the beggining :)
Now I waas wondering a couple things:
Which of these two options will perfom better?
Also the other thing is, Alan's script also aligns the null with tangency,
while your ICE tree doesnt.
I m notmuch of a rigging head but looking at
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