… in a galaxy far far away…. softimage was loved and respected :)
http://www.youtube.com/watch?v=LiGsOLBUyDs
and with a few familiar faces, fun to see :)
regards
stefan
Stefan Andersson | Digital Janitor
blog | showreel | twitter | LinkedIn | Instagram
cell SE: +46-736268850
cell UK: +44
in
error.
Stefan Andersson | Digital Janitor
blog | showreel | twitter | LinkedIn | Instagram
cell SE: +46-736268850
cell UK: +44-7513792996
a helping hand, but when you are in a startup phase…. It's almost
dumb to put your money on Softimage. It's going to be a piece of Software that
you use for special things.
/s
Stefan Andersson | Digital Janitor
blog | showreel | twitter | LinkedIn | Instagram
cell SE: +46-736268850
cell UK: +44
Subject: Friday Flashback #124
Friday Flashback 124
Screenshots from SOFTIMAGE Creative Environment v2.66
http://wp.me/powV4-2Kw
--
*Stefan Andersson | Digital Janitor**
*
blog http://sanders3d.wordpress.com |
showreelhttp://www.youtube.com/watch?v=qVb8yvxZcss|
twitter http://twitter.com
.
Company number:5657815
VAT number: 872 6893 71
** **
--
*Stefan Andersson | Digital Janitor**
*
blog http://sanders3d.wordpress.com |
showreelhttp://www.youtube.com/watch?v=qVb8yvxZcss|
twitter http://twitter.com/sanders3d |
LinkedInhttp://www.linkedin.com/in/sanders3d|
Instagram
:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stefan Andersson
*Sent:* 06 June 2013 16:57
*To:* softimage@listproc.autodesk.com
*Subject:* Re: beer
** **
Shakespears Head? Sounds good? no? yes? go home to sweden you
So people still think there is a future with Softimage?
Siggraph this year will be interesting. I'm wondering if Softimage will be
put in the same corner as MatchMover and Composite.
Autodesk tries to assure us, but they don't show it. Besides the devs and
QA, does Autodesk actually care at all?
I'm going to London next week(s) for a job and wondering if any
softies would like to meet and possibly have a beer?
Suggestions for a day? Place?
Wednesday, Shakespeare?
Regards
Stefan
-- Sent from a phone booth in purgatory
to try and entice some
Mill and GW people out for beers some time too. Wednesday at the
Shakespeare's Head works for me. Or is the Shaston the preferred location
these days?
On 24 May 2013 09:27, Stefan Andersson sander...@gmail.com wrote:
I'm going to London next week(s) for a job
Hello everyone,
I was just wondering if anyone has added GPL to their code, and how the
practice is. I looked at how they have done in the blender python scripts.
So I need to add that block to each file?
Anyone experienced in this sort of thing?
regards
stefan
--
*Stefan Andersson | Digital
not distributing just avoid caring altogether :p
On Wed, May 22, 2013 at 6:38 PM, Stefan Andersson sander...@gmail.comwrote:
Hello everyone,
I was just wondering if anyone has added GPL to their code, and how the
practice is. I looked at how they have done in the blender python scripts.
So
+1 it's the way to go.
Regards
Stefan
-- Sent from a phone booth in purgatory
On May 21, 2013, at 11:55, Peter Agg peter@googlemail.com wrote:
Yep, you're entirely correct on this one - don't let them try to tell you
otherwise. :)
On 21 May 2013 10:49, Dan Yargici
...@listproc.autodesk.com] *On Behalf Of *Stefan Andersson
*Sent:* Wednesday, May 15, 2013 9:28 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Texture size in games?
** **
Again, thanks everyone for the feedback. Really helpful information. Faith
has it that I'm not suposed to actually give
and better in performance.
Good luck (prepare some pills before you attempt :D )
Cheers
*From:* softimage-boun...@listproc.autodesk.com [
mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
*On Behalf Of *Stefan Andersson
*Sent:* Thursday, May 16, 2013 2:26
Also, if and old dog like me that knows everything and nothing, where
would be the best starting point? Conversion of knowledge.
Or rather don't learn this, totally useless :)
Regards
Stefan
-- Sent from a phone booth in purgatory
On May 15, 2013, at 8:31, Stefan Andersson sander...@gmail.com
Hi all!
This might be a strange question, but what would be the normal texture
size today when creating content for games?
I'm trying to learn a new profession and need to test out the basics
at home before I jump out into the void :)
Also, would unity be a good practice platform? Or any other
...@listproc.autodesk.com] On Behalf Of Stefan Andersson [
sander...@gmail.com]
Sent: Tuesday, May 14, 2013 11:46 PM
To: softimage@listproc.autodesk.com
Subject: Re: Texture size in games?
Also, if and old dog like me that knows everything and nothing, where
would be the best starting point
80% of my modeling work in SI, convert it
to Maya or Max and finish it there.
M.Yara
On Wed, May 15, 2013 at 5:52 PM, Stefan Andersson sander...@gmail.comwrote:
Great response everyone! Except for polycounts and fascist UV mapping, it
more or less sounds similar in a lot of ways to what I'm
://dl.dropboxusercontent.com/u/6697097/Stefan_Andersson_CV.pdf
LinkedIn
http://www.linkedin.com/in/sanders3d
Blog
http://sanders3d.wordpress.com/
Photo/Doodle blurts
http://instagram.com/sanders3d_
regards
Stefan Andersson
--
*Stefan Andersson | Digital Janitor **| Generalist for hire
*
blog http
I use a combination if Celtx and Blender. I edit all storyboards in
Blender, but have the scripts and storyboard images (with description) in
Celtx.
The reason is mainly because they are both free, so regardless of where I
work I can use them (and they are available on all platforms). I never
as well, which opens the door wide open for others – but it remains a
reference for what a renderer should at least aspire to.
just some thoughts and hints of what matters to me when considering a new
renderer.
--
*Stefan Andersson | Digital Janitor*
blog http://sanders3d.wordpress.com
-community.com/community/viewtopic.php?f=4t=3492
Link got deleted by AD request but in one of the posts there's a link to
some wiki history
For one I cant believe this is all 2014 will get new... but on the other
hand
--
*Stefan Andersson | Digital Janitor*
blog http://sanders3d.wordpress.com
I always use a launcher, so I set the environment and also the workgroups
needed for that job.
The question had come up now and then, so I'm thinking about releasing my
whole launch pad application.
Anyhow, that was not a direct answer to your question :)
/Stefan
-- Sent from a phone booth in
/SIApplyCns.html,topicNumber=si_cmds_SIApplyCns_html
On Sun, Mar 3, 2013 at 11:10 AM, Stefan Andersson
sander...@gmail.commailto:sander...@gmail.com wrote:
well, I wanted the thumbnail to be in a custom ppg. But I'll add an option so
that the user can attach a thumbnail instead.
regards
stefan
...@vincentlanger.comwrote:
Hi,
If i am Not wrong you get the current renderregion as a thumbnail when you
Export models or scenes.
Cheers,
Vincent
Am 02.03.2013 19:54 schrieb Stefan Andersson sander...@gmail.com:
Hi all!
I was wondering if anyone knows a trick to generate a thumbnail when
well, after some testing... I can't find them. Anyone knows where they are
saved?
/stefan
On Sat, Mar 2, 2013 at 9:58 PM, Stefan Andersson sander...@gmail.comwrote:
Ah ok. Thanks!
Regards
Stefan
-- Sent from a phone booth in purgatory
On Mar 2, 2013, at 20:03, Adam Sale adamfs
/videos
--
*Stefan Andersson | Digital Janitor*
blog http://sanders3d.wordpress.com | showreelhttp://vimeo.com/sanders3d|
twitter http://twitter.com/sanders3d |
LinkedInhttp://www.linkedin.com/in/sanders3d| cell: +46-73-6268850 |
skype:sanders3d
Google+ and Twitter is green on my side.
The more we are, the more we are visible.
/Stefan
On Feb 25, 2013, at 22:18, Bradley Gabe witha...@gmail.com wrote:
...is a beautiful thing.
My Facebook has turned completely green!
Thanks everyone for participating.
-Bradley
`GLIBCXX_3.4.11' not found (required by
/usr/lib64/libboost_regex-mt.so.5)
Anyone knows of a workaround for this that doesn't include SitoA?
regards
stefan andersson
--
*Stefan Andersson | Digital Janitor*
blog http://sanders3d.wordpress.com | showreelhttp://vimeo.com/sanders3d|
twitter http
. Or I will... be very sad...
regards
stefan andersson
On Sun, Feb 24, 2013 at 3:39 PM, Mats Bertil Tegner
mats.bertil.teg...@gmail.com wrote:
On 02/24/2013 03:23 PM, Stefan Andersson wrote:
This will genarete a EXR file (in most other applications).
Softimage only spits out this:
maketx
I rather not since that might break softimage. And I would have to do
that in each machine that has softimage.
Regards
Stefan
On Feb 24, 2013, at 16:05, Mats Bertil Tegner
mats.bertil.teg...@gmail.com wrote:
On 02/24/2013 03:54 PM, Stefan Andersson wrote:
I know, and it's damn hard to try
/stefan/test.jpg
file_out = /home/stefan/test.jpg
subprocess.Popen( %s %s %s % (script, file_in, file_out), shell=True)
best regards
stefan
On Sun, Feb 24, 2013 at 4:35 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Sun, Feb 24, 2013 at 10:18 AM, Stefan Andersson sander...@gmail.com
wrote
, but I figure
there's a bunch of Arnold users on here that might be interested. If I've
broken any posting rules, please let me know.
p.p.s cross-posted on 3DPro
--
*Stefan Andersson | Digital Janitor*
blog http://sanders3d.wordpress.com | showreelhttp://vimeo.com/sanders3d|
twitter http
What about setting a project when you start Softimage? Wasn't there a
command line argument for that. -proj or -project, I can't remember.
Regards
Stefan
On Feb 20, 2013, at 23:32, Steven Caron car...@gmail.com wrote:
obviously not you.
On Wed, Feb 20, 2013 at 2:19 PM, Eric Thivierge
stefan
--
*Stefan Andersson | Digital Janitor*
blog http://sanders3d.wordpress.com | showreelhttp://vimeo.com/sanders3d|
twitter http://twitter.com/sanders3d |
LinkedInhttp://www.linkedin.com/in/sanders3d| cell: +46-73-6268850 |
skype:sanders3d
into the Monitor and set up pools, groups, user groups,
etc., if you need to.
If you go to the Thinkbox forums you can get access to Deadline 6 beta,
which is a pretty major change from the current Deadline.
-Paul
On Sun, Feb 17, 2013 at 1:25 PM, Stefan Andersson sander...@gmail.comwrote
be fixed in the def SubmitButtonPressed args (I
assume).
-Paul
On Sun, Feb 17, 2013 at 3:13 PM, Stefan Andersson sander...@gmail.comwrote:
Hi Paul!
The installation that I have actually works, but what I want to do is to
remove all the options for the users :) I tend to have quite
did a quick test, didn't really help thought. We are using another solution
right now which includes the old but wonderful Lume Metal shader :)
/stefan
On Fri, Feb 15, 2013 at 9:24 AM, Stefan Andersson sander...@gmail.comwrote:
we have actually 1 point light, the rest are area lights.
So
or
less.
Generally it's a good idea to deactive the specular contribution off
the lights if your lighting with IBL.
Cheers,
Stephan.
--
*Stefan Andersson | Digital Janitor*
blog http://sanders3d.wordpress.com | showreelhttp://vimeo.com/sanders3d|
twitter http://twitter.com/sanders3d
\/-\/\/
--
*Stefan Andersson | Digital Janitor*
blog http://sanders3d.wordpress.com | showreelhttp://vimeo.com/sanders3d|
twitter http://twitter.com/sanders3d |
LinkedInhttp://www.linkedin.com/in/sanders3d| cell: +46-73-6268850 |
skype:sanders3d
://www.facebook.com/triggerfishanimation
http://www.twitter.com/triggerfishza
--
*From:* softimage-boun...@listproc.autodesk.com [
softimage-boun...@listproc.autodesk.com] on behalf of Stefan Andersson [
sander...@gmail.com]
*Sent:* 12 February 2013 01:15
*To:* softimage
would shoot
the question out there.
just a thought...
regards
stefan
--
*Stefan Andersson | Digital Janitor*
blog http://sanders3d.wordpress.com | showreelhttp://vimeo.com/sanders3d|
twitter http://twitter.com/sanders3d |
LinkedInhttp://www.linkedin.com/in/sanders3d| cell: +46-73-6268850
at Autodesk
** **
** **
** **
--
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2238 / Virus Database: 2639/5582 - Release Date: 02/04/13
--
*Stefan Andersson | Digital Janitor*
blog http://sanders3d.wordpress.com
(etree), it will get you a lot
closer as it's the module intended for use with tree-like abstraction and
reconsolidation.
On Mon, Feb 4, 2013 at 10:05 AM, Stefan Andersson sander...@gmail.comwrote:
Hi All,
I'm having a minor brain melt down... I know I have done this before,
but my brain
://www.ethivierge.com
On Mon, Feb 4, 2013 at 3:36 PM, Stefan Andersson sander...@gmail.comwrote:
Thanks Eric! it was the enumerate that I forgot to use! Ahh
I would like to add a suggestion though.
if not os.path.isdir(oNewDir):
os.mkdir(oNewDir)
else
in siutils / sipyutils
http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/files/script_python_WorkingwithCustomPythonModulesinXSI.htm
http://xsisupport.com/2010/10/24/python-importing-modules-into-plugins/
On 04/02/2013 3:29 PM, Stefan Andersson wrote:
Just to confirm a bit
xml isn't
the way to go when constructing complex folder structures. Anyhow, any
input would be most helpful.
best regards
stefan
--
*Stefan Andersson | Digital Janitor*
blog http://sanders3d.wordpress.com | showreelhttp://vimeo.com/sanders3d|
twitter http://twitter.com/sanders3d |
LinkedInhttp
with file formats but make your asset manager enough solid
to handle whatever is used underneath to store datas.
--jon
2013/1/27 Stefan Andersson sander...@gmail.com
Hello everyone,
I'm building a set of tools for a asset manager for Softimage. I've had
it working in Maya for a while
or half
float)?
Or do we need to manually set it to no clipping?
regards
stefan andersson
On Sat, Jan 26, 2013 at 5:02 PM, Leonard Koch leonardkoch...@gmail.comwrote:
EXR Half Float works exactly the same way as Full Float.
The only difference will be, that you won't have as many possible steps
** **
** **
**
--
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2629/5410 - Release Date: 11/21/12*
***
--
*Stefan Andersson | Digital Janitor*
blog http://sanders3d.wordpress.com | showreel
...@listproc.autodesk.com [
mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
*On Behalf Of *Stefan Andersson
*Sent:* 22 November 2012 16:29
*To:* softimage@listproc.autodesk.com
*Subject:* Re: unmergable polys
You might want to try Blender for this one. I made
* possibilities and a *huge* pay check :)
looking for both freelance work and permanent position.
reel: http://vimeo.com/53634505
linkedin: http://www.linkedin.com/in/sanders3d
please email me off-list if you have any questions.
best regards
stefan andersson
--
*Stefan Andersson | Digital Janitor
on the rendertree explorer and I
NEVER use it. I would like to disable MetaSL altogether, but I guess that
would not be possible :) Anyhow, how to I get rid of this crap? Any
takers?
regards
stefan andersson
--
--**-
Stefan Kubicek
use it. I would like to disable MetaSL altogether, but I guess that
would not be possible :) Anyhow, how to I get rid of this crap? Any
takers?
regards
stefan andersson
--
--**-
Stefan Kubicek Co-founder
of space on the rendertree explorer and I
NEVER use it. I would like to disable MetaSL altogether, but I guess
that
would not be possible :) Anyhow, how to I get rid of this crap? Any
takers?
regards
stefan andersson
--
--**-
Stefan Kubicek
well, I'm more humble these days :)
regards
stefan
On Thu, Nov 15, 2012 at 9:30 PM, pete...@skynet.be wrote:
Hey Stefan, don’t become too politically correct – there’s no fun in
that [image: Smile].
*From:* Stefan Andersson sander...@gmail.com
*Sent:* Thursday, November 15, 2012 2:51
from home. Cool.
Congratulations and thanks to everyone involved.
Julian
--
stefan andersson - digital janitor - http://sanders3d.wordpress.com
--
stefan andersson - digital janitor - http://sanders3d.wordpress.com
-- if that were the
case, it wouldn't be possible for people to make modern 3rd-party renderers
like Arnold or VRay work with Softimage and Maya.
** **
--
stefan andersson - digital janitor - http://sanders3d.wordpress.com
Very awesome of you! I'll send Eric the beers as requested... from Eric :)
Note to the* Softimage devs*
1.) Implement these scripts
2.) The lenght of the Tools menu in the texture editor is getting really
long!
regards
stefan andersson
On Sat, Nov 3, 2012 at 5:38 AM, Ahmidou Lyazidi ahmidou
the -w flag
this is done on linux (centos 6.2, soft 2012.sap)
is there a way to launch the render with the workgroups?
Cheers
--
stefan andersson - digital janitor - http://sanders3d.wordpress.com
.
There are applications that can do this for you.
http://www.hdrlabs.com/sibl/software.html
Anyhow, a bit late in the game, but I hope you solve it.
regards
stefan andersson
On Fri, Oct 26, 2012 at 8:58 PM, Eric Lampi ericla...@gmail.com wrote:
OK, I was afraid it was something like that. Well
the installation
--
stefan andersson - digital janitor - http://sanders3d.wordpress.com
btw, I use a lot of workgroups... so I tend to have several launchers
for different needs. :)
regards
stefan
On Tue, Oct 16, 2012 at 9:41 PM, Stefan Andersson sander...@gmail.com wrote:
I had some experience with this a while back. Though, the only way I
solved it was to only use other
.) OpenSource
Do it in Blender. http://www.youtube.com/watch?v=IV0j4h2zERs
I would chose Option 2, but that's me... :)
best regards
stefan andersson
On Tue, Oct 16, 2012 at 2:38 PM, Gerbrand Nel g...@cannonballbunny.com wrote:
Hey guys
I know you can do RDB in ice using particles, but I want
.
What we are seeing now is actually something that happened 12 years
ago. The battle was lost already back then. My regret is only that I
don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
I should have switched and learned MEL.
Anyhow.
As you were...
/stefan
--
stefan
stefan andersson
On Wed, Sep 12, 2012 at 10:30 AM, Andreas Bystrom
andreas.byst...@gmail.com wrote:
My regret is only that I
don't jump onto the Maya wagon back then, but stayed in Softimage|3D.
I should have switched and learned MEL.
Not I, having to learn something as filthy as maya as my
marketing for M E a fool is
considerably politer than the choice of words I would like to use.
even more incensed now.
On 12 September 2012 09:41, Stefan Andersson sander...@gmail.com wrote:
My first 3D application was 3d studio r4, couldn't get anywhere. Then
I learned Amapi and Electric
automatically dismiss it.
Just food for thought.
Eric
On Sep 10, 2012 3:08 PM, Stefan Andersson sander...@gmail.com wrote:
Just to throw some more gasoline onto the fire.
So the value to a 3dsmax/Maya user would be to use Softimage as a particle
plugin. Everything else their respective
it's still a valid thought, and I will
still have the same problem with Maya, where it's actually worse, since the
installation for SAP, SP1, SAP_SP1 is all /usr/autodesk/maya2012-x64
regards
stefan andersson
--
stefan andersson - digital janitor - http://sanders3d.wordpress.com
system that has single-step
interoperability with the apps in the Areas of Excellence (Max and Maya).
-Paul
--
stefan andersson - digital janitor - http://sanders3d.wordpress.com
it. Not a lot of Softimage artists that are
highlevel TD's around. Most of them are on this list, and they already have
a job :)
regards
stefan andersson
On Mon, Sep 10, 2012 at 9:55 PM, Graham Bell graham.b...@autodesk.comwrote:
I don't want Softimage to be a good companion to Maya3dsmax, I want
Hi All,
I'm a windows n00b Aero, should that one be ON or OFF? Maya complained
about it with active stereo, not that I even do stereo jobs. But it got
me thinking if there are things that I'm supposed to turn off.
...I'm lost... -Lilo
regards
stefan
--
stefan andersson - digital
--
--
__**___
Len Krenzler - Creative Control Media Productions
Phone: 780.463.3126
www.creativecontrol.ca - l...@creativecontrol.ca
--
stefan andersson - digital janitor - http://sanders3d.wordpress.com
.
over and out.
Stefan Andersson
On Mon, Sep 3, 2012 at 12:43 PM, olivier jeannel olivier.jean...@noos.frwrote:
...If I knew what bridge.
I had an awfull friday, that monday is not even better.
Anyone has some good news ?
A joke ?
A riddle ?
Le 03/09/2012 12:07, Adam Seeley a écrit
/48504852
Some shiny CG:
https://vimeo.com/48508095
Cheers!
_
*Arvid Björn*
*CG Lead, vfx dept.*
Stopp Stockholm
Office +46 8 50 70 35 00
*Stockholm | Los Angeles | Linz*
www.stopp.se
--
stefan andersson - digital janitor - http
Thank you so much for all of your support or the years! You have been*awesome
*! And you will be dearly missed!
best regards
Stefan Andersson
On Fri, Aug 31, 2012 at 12:54 PM, Stephen Blair stephenrbl...@gmail.comwrote:
Friday Flashback #85
The end part II
http://wp.me/powV4-24o
btw, I don't like this friday flashback, please remove it :)
/stefan
On Fri, Aug 31, 2012 at 1:05 PM, Stefan Andersson sander...@gmail.comwrote:
Thank you so much for all of your support or the years! You have been*awesome
*! And you will be dearly missed!
best regards
Stefan Andersson
:)
On Sat, Jul 28, 2012 at 4:58 AM, Stephen Blair
stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.commailto:
stephen.bl...@autodesk.commailto:stephen.bl...@autodesk.com wrote:
Friday Flashback #80
BatchServe 1.5 the Experience
http://wp.me/powV4-1YW
--
stefan andersson
and useful people.
well whomever decided on this, you got it VERY WRONG INDEED. FU autodesk,
seriously.
Stephen am really sad and shocked to hear this news :( I sincerely hope it
all works out for you in the end.
On 31 August 2012 12:06, Stefan Andersson sander...@gmail.com wrote:
btw, I
if this is the action of Mr. 'Mayalicious' Softimage's new
product manager? I need a phone number or email address to complain to,
this is a truly preposterous decision.
--
-=T=-
--
stefan andersson - digital janitor - http://sanders3d.wordpress.com
even though Guillaume is/was now part of the Maya team.
/s
On Fri, Aug 31, 2012 at 2:09 PM, Stefan Andersson sander...@gmail.comwrote:
[ insert long list of nasty words ]!!
I'm now going to ignore that pay subscription mail even more.
/s
On Fri, Aug 31, 2012 at 2:05 PM, Daniel
to change the situation with
words only. Companies like Autodesk do not care about your words.
At all.
Cheers,
Guy.
--
guy rabiller | raa.tel | radfac founder/ceo
--
stefan andersson - digital janitor - http://sanders3d.wordpress.com
, 2012, Stefan Andersson wrote:
this is from the log file
2012/08/29 11:41:33 INF Receiving new job from 192.168.0.102
2012/08/29 11:41:34 INF Job 'jobName' received and ready
2012/08/29 11:41:34 INF Launching 'Command Line Tool'
2012/08/29 11:41:34 INF New task assigned: 1
2012/08/29 11:41
No, Tractor. Alfred is the old crappy stuff, Tractor is the new shiny thing
with a Python API :)
Are you guys using it?
Regards
Stefan
On Thursday, August 30, 2012, Andreas Bystrom wrote:
alfred
On Thu, Aug 30, 2012 at 6:13 PM, Stefan Andersson sander...@gmail.comwrote:
I gave up
I did take RR for a quick test a few years back. How is the linux
integration these days? Also, how much can you customize it? We use quite a
lot of python scripts for pre-render and post-render.
regards
stefan andersson
On Thu, Aug 30, 2012 at 8:30 AM, Sandy Sutherland
sandy.sutherl
here..
out of curiosity have you had a look at alan jones opensource renderfarm
manager:
http://sourceforge.net/projects/splish/
On Thu, Aug 30, 2012 at 6:32 PM, Stefan Andersson sander...@gmail.comwrote:
No, Tractor. Alfred is the old crappy stuff, Tractor is the new shiny
thing
, 2012 at 11:28 AM, Stefan Andersson sander...@gmail.comwrote:
yes,
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=18699866linkID=9242259
the submit is commandline based, so it will work with just about any
program.
All I get is this error message (from the manager, carl
MatchMover these
days. Seems like a big waste of bandwidth if you ask me.
I know I'm talking to deaf ears... just wanted to say it.
regards
stefan
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stefan andersson - digital janitor - http://sanders3d.wordpress.com
/
(
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*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com
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stefan andersson - digital janitor - http://sanders3d.wordpress.com
another comment about OSX users and OSX. If you do
that I will promise to never post anything regarding Windows. Deal?
best regards
stefan
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stefan andersson - digital janitor - http://sanders3d.wordpress.com
Well... I came off a little harsh there. My apologizes, it was not intended
to be that harsh.
*stefan goes off and hides under a rock*
I hope no one (especially Sam) wasn't offended, it was never my intention.
best regards
stefan andersson
On Tue, Aug 21, 2012 at 11:10 AM, Stefan Andersson
that's being release too.
Is that more pro-friendly?
-Paul
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stefan andersson - digital janitor - http://sanders3d.wordpress.com
particles were rendered with emRPC. Characters were done in Maya and
rendered with Arnold.
I hope you like it.
/stefan
--
stefan andersson - digital janitor - http://sanders3d.wordpress.com
On Thu, Aug 16, 2012 at 9:46 PM, Stefan Andersson sander...@gmail.comwrote:
Hi All,
Haven't posted one of these in ages :) Here is one of the latest batch of
commercials that we did at MadCrew http://www.madcrew.se. We actually
made 16 of them. We are working on an article...
http://vimeo.com
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Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.
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stefan andersson - digital janitor - http://sanders3d.wordpress.com
Thanks!
regards
stefan
On Thu, Aug 9, 2012 at 10:03 PM, Luc-Eric Rousseau luceri...@gmail.com wrote:
Mark's blog and comments cover that
http://area.autodesk.com/blogs/marks/siggraph-2012---calling-all-crowds
On Thu, Aug 9, 2012 at 3:53 PM, Stefan Andersson sander...@gmail.com wrote:
I saw
my few thoughts. But I understand it's quite a task, and it's not
about enable DX11 :)
best regards
stefan andersson
On Sun, Aug 5, 2012 at 10:16 PM, Luc-Eric Rousseau luceri...@gmail.com wrote:
There is an audience that needs DirectX 11 authoring in the app, this
isn't a either/or proposal
and game devs! J
http://area.autodesk.com/blogs/marcel/maya-directx-11-technology-preview
MAC
--
Technical Director @ DreamWorks Animation
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stefan andersson - digital janitor - http://sanders3d.wordpress.com
Not having softimage in front of me, I think this would work (in python)
print Application.ActiveProject.ActiveScene.Path
regards
stefan andersson
On Jul 27, 2012, at 12:16 PM, Gareth Bell wrote:
Morning all,
Potentially having a brain-fart here.
How does Softimage know where
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