Bifrost feedback versus ICE and versus Houdini?

2020-05-30 Thread pedro santos
On the lookout for Character TD role involving rigging and deformers I'm wondering how does Bifrost performs in driving object kinematics, blend shapes and geo deformation in general? For speed, the basic rig was sourced to modular or auto rigging but the specific deformation details of each

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-11 Thread pedro santos
Discord invite:

Re: 2 questions regarding ICE / blendshapes

2020-05-06 Thread pedro santos
Hi balaz been a while since I used XSI ICE overall, but you did create your shapes first in advance before trying to write to them correct? Also, did you freeze the ICE tree after you set it? I don't know about such "visual wireframes", maybe you can share an image. I would do what you mentioned

Re: Friday Flashback #342

2018-06-15 Thread pedro santos
Neat little token! Thanks for sharing. On 15 June 2018 at 13:23, Stephen Blair wrote: > Something for the Jurassic Park 25th anniversary >

Re: The Maya Chronicles - or how retarded that software is...

2018-06-12 Thread pedro santos
While I have many Animation jobs closed to me, since I never got into Maya to be "my new home", you guys sure don't convince me of my wrong ways and give in :) Cheers P On 11 June 2018 at 22:58, Jordi Bares wrote: > When you don’t know any better... > > jb > > On 11 Jun 2018, at 18:53, Tenshi

Re: London work and how to pitch myself in these

2018-05-29 Thread pedro santos
nd texturing the Roman warships for the Britannia tv show. > This all leads on from the earlier thread about Houdini as a general tool. > > Thanks, it's way too long, I need to cut out some old stuff. > > Cheers Pedro > > On 25 May 2018 at 18:28, pedro santos wrote: > >> Well

Re: London work and how to pitch myself in these

2018-05-25 Thread pedro santos
=xvHTf9hoLKck9OSCK3rjhT1JiJ5BhDjH0H5jbNgpmcE= On 25 May 2018 at 18:28, pedro santos <probi...@gmail.com> wrote: > Well > My issue with taking on Houdini jobs is usually I don't do much of > rendering or FX, so if you've been learning that, it's probably a safer bet > than what I've been doing: Proeduralism an

Re: London work and how to pitch myself in these

2018-05-25 Thread pedro santos
Well My issue with taking on Houdini jobs is usually I don't do much of rendering or FX, so if you've been learning that, it's probably a safer bet than what I've been doing: Proeduralism and VEX. Chin up, something will come along. Enjoyed the demo reel! Cheers Pedro On 25 May 2018 at

Re: Any mid-term work going on in London ?

2018-05-25 Thread pedro santos
Hey Fabricio Thanks for the contact! Will be busy next two weeks! Wiht ICE! Ehehe :) Cheers Pedro On 21 May 2018 at 16:21, pedro santos <probi...@gmail.com> wrote: > The aforementioned asset that mimics some of XSI vector Array display :) > > https://urldefense.proofpoint.com

Re: Any mid-term work going on in London ?

2018-05-21 Thread pedro santos
-Bp7FQzwJo_Y7zVO0vEKTC0LP4_mOgLOsZn4m1Jbc= Cheers On 20 May 2018 at 12:08, pedro santos <probi...@gmail.com> wrote: > Hey Fabricio! > My fault for not mentioning it earlier :P Back to BR or somewhere else? > > Houdini is a system of mountains :D Always something new to climb! Ehehe. &g

Re: Any mid-term work going on in London ?

2018-05-20 Thread pedro santos
had a friend looking for xsi artists this week. Will check if he still > has an open position. > > Em sex, 18 de mai de 2018 às 13:40, pedro santos <probi...@gmail.com> > escreveu: > >> Hey list >> Came to London to work for Crowd at MPC. Here

Any mid-term work going on in London ?

2018-05-18 Thread pedro santos
Hey list Came to London to work for Crowd at MPC. Here's a summary of the challenges I responded to in Houdini:

Re: the end.....again

2018-01-18 Thread pedro santos
Ah thanks, thought it was about a wiki. Cheers On Thu, Jan 18, 2018 at 4:58 PM, Sven Constable wrote: > downloadable and still viewable online here: > https://knowledge.autodesk.com/search-result/caas/ > downloads/content/autodesk-softimage-documentation.html > > > >

Re: the end.....again

2018-01-18 Thread pedro santos
Google drive share Andres? :) On Thu, Jan 18, 2018 at 4:21 PM, Laurence Dodd wrote: > 404 mofos > > On 18 January 2018 at 16:14, adrian wyer > wrote: > >> so it would seem the softimage online help has finally gone to the great >> internet

Re: Softimage - not going away...

2017-10-27 Thread pedro santos
Another hit :( fabricengine.com On Fri, Oct 27, 2017 at 6:16 PM, Mirko Jankovic wrote: > It is really sad that years after SI is killed best possible replacement > is still years away > What are we talking about? Let's kill best software it is not so > profitable

Re: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread pedro santos
- Distribute samples on the curve. Let's say *201* - Define a starting 3x3 matrix (*M*) and store it in an array. - Iterate over each sample segment, rotating the previous segment *M* by an axis-angle rotation, where the axis is the cross product of the current segment with the previous segment

Re: GEAR - Single guides

2017-06-26 Thread pedro santos
tion.com> >>>>> wrote: >>>>> >>>>>> I am very happy with as well, whatever I happen to migrate to next I >>>>>> hope it has something of the same caliber. >>>>>> >>>>>> *From:* Andres Stephens >&g

Re: GEAR - Single guides

2017-06-23 Thread pedro santos
Gear <3 https://streamable.com/jli0 On Fri, Jun 23, 2017 at 7:12 AM, Mirko Jankovic wrote: > Man, gear was and still is foundation of all of my work with characters :) > Made rigging and getting characters to animation fun and fast.. I can;t > express it better

nodeflow discord server

2017-06-10 Thread pedro santos
https://vimeo.com/221093674 Join the #livechat channel in the discord server: https://discordapp.com/invite/qK8GeSk Stream: https://www.youtube.com/watch?v=DS4Ayq2CWp4 -- -- Pedro Alpiarça dos Santos * probiner.xyz * -- Softimage

Re: Friday Flashback #302

2017-04-14 Thread pedro santos
I was 8 years old, eh! On Fri, Apr 14, 2017 at 6:30 PM, Stephen Blair wrote: > Making of Jurassic Park > --from Sega Summer CES 1993 "Sneak Preview" video > > http://wp.me/powV4-3q1 > > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Re: Math behind Smooth Weights

2017-01-27 Thread pedro santos
Martin I made a compound some time ago that might help it mimics what XSI Smooth Weights does, but with an addition that I always missed: Iterations. It's a smooth after all so sometimes you want some settings to repeat and instead of adding multiple smooth operators one could just add more

Re: Softimage mailing 2016 year in review

2017-01-06 Thread pedro santos
I must admit I was a bit uneasy to click on the link. Looked like redirection and you had no other word in the mail. But yeah... goes to https://xsisupport.com/2017/01/06/softimage-mailing-2016-year-in-review/ Nice summary Cheers On Fri, Jan 6, 2017 at 6:33 PM, Stephen Blair

Re: Questionable spam emails

2016-12-31 Thread pedro santos
Striked again... And this time from mailing list mail itself?? http://prntscr.com/dq7f05 http://prntscr.com/dq7f7h Happy 2017 On Mon, Dec 19, 2016 at 6:01 PM, pedro santos <probi...@gmail.com> wrote: > > I reported this one as spam: > [image: Inline image 1] > > Let me

Re: Questionable spam emails

2016-12-19 Thread pedro santos
I reported this one as spam: [image: Inline image 1] Let me know if it's a legit mailbox going through a rough time. Cheers On Mon, Dec 19, 2016 at 10:28 AM, Olivier Jeannel wrote: > I wonder, maybe this is the Maya help file... :) > > Le 19 déc. 2016 11:22, "Morten

Re: Weights Plugin

2016-11-19 Thread pedro santos
heir weights with buttons in a PPG > should be very easy to code. > > Or do you mean something like Maya's ngSkinTools ? That looks pretty cool, > but since I rarely use painting weights I haven't tried it that much. > > Martin > > > > On Sat, Nov 19, 2016 at 2:01 A

Re: Weights Plugin

2016-11-18 Thread pedro santos
"layers" = weights of the deformer list. On Fri, Nov 18, 2016 at 5:01 PM, pedro santos <probi...@gmail.com> wrote: > Something I would like to see as a standard weight painting workflow is to > be able to groups weights to rapidly decide which layers are locked and >

Re: Weights Plugin

2016-11-18 Thread pedro santos
Something I would like to see as a standard weight painting workflow is to be able to groups weights to rapidly decide which layers are locked and which aren't, so I don't destroy good work I've done so far, by quickly setting up my desired mask. Unlike as of now that I have to lock manually

Re: Weights Plugin

2016-11-18 Thread pedro santos
Nice. Thanks for the share and vid :) A few of these I did in ICE and you can imagine how cumbersome that is in a way :D Cheers! On Fri, Nov 18, 2016 at 11:36 AM, wavo wrote: > Many thanks, > > downloaded! > > right now i dont see what all is possible but i see in the

Re: "unsubscribe"

2016-09-15 Thread pedro santos
RIP On Fri, Sep 16, 2016 at 2:10 AM, Barry Lawrence wrote: > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > --

Re: shameless plug - Fabricio Chamon

2016-07-12 Thread pedro santos
Hey Fabricio! Neat looking website. Godspeed with the demo reel. Good luck in this new venture! Abraço! On Tue, Jul 12, 2016 at 12:54 PM, Fabricio Chamon wrote: > Hello fellow softimagers! (Short text, I promiss...) > > Sorry for the self promotion, but there's no other

Re: Double transforms on facial weights - Using Gear.

2016-07-10 Thread pedro santos
Hey Pierre Sorry to hear this. I have had double transformations before but usually it's because I apply envelope deformation in ICE and forget to turn off the Envelope Operator. The usual way to go about issues is: - Start shutting down operators so you can find where the bad influence or

Re: Path constrained camera and endless loop

2016-06-22 Thread pedro santos
0 > From: Pierre Schiller <activemotionpictu...@gmail.com> > Subject: Re: Path constrained camera and endless loop > To: softimage@listproc.autodesk.com > > Thank you Matt. Would be a plus, to show the method. > I initially solved as posted, but I didn't know one can e

Re: custom parameter creation error

2016-06-22 Thread pedro santos
Hi Matt try deleting the ICE tree and making a new one. This might be due to the conflicting order of the operations, being that the creation of the ICE tree and the parameter. Cheers On Wed, Jun 22, 2016 at 12:01 PM, Matt Morris wrote: > Hi list (or what remains!) > > I

Re: Path constrained camera and endless loop

2016-06-17 Thread pedro santos
@Matt I'm confused: what do you mean by: "All you need to do is extrapolate the FCurve linearly beyond 100%."Curve Extrapolation to Cycle? That works fine if you just want to loop exactly the same thing but not if you want to "travel" between loops. And if that is what you mean how it wouldn't

Re: equirectangular uv

2016-05-24 Thread pedro santos
il.com> wrote: > @Pedro Santos, is this an in-house solution? looks pretty solid! > https://gfycat.com/ShabbySeriousDrafthorse > Or is it available somewhere? > Thanks! :D > > On Tue, May 17, 2016 at 8:51 PM, Matt Lind <speye...@hotmail.com> wrote: > >> I should al

Re: equirectangular uv

2016-05-17 Thread pedro santos
Matt at that particular point I'm using "Random Seed" input to randomize the UV location, hence that happening. So what you're saying it's not something that is wrongly set and what I show in there wouldn't help, since it's a viewport problem? Cheers On Tue, May 17, 2016 at 2:38 AM, Matt Lind

Re: Is there a well know workflow to have deformers drive/blendnicely with Syflex?

2016-05-16 Thread pedro santos
You Delta Much!? Funny mistake, name got all mushed up :) On Mon, May 16, 2016 at 6:54 PM, pedro santos <probi...@gmail.com> wrote: > Hi Pierre > I'm not doing the animation, but here's the latest test I've uploaded > closer to completion: https://gfycat.com/NaughtySleepyBurro

Re: equirectangular uv

2016-05-16 Thread pedro santos
Does this help? https://gfycat.com/ShabbySeriousDrafthorse On Sun, May 15, 2016 at 7:02 AM, Matt Lind wrote: > I would need to see the problem to give a good answer as I'm not sure what > I'm envisioning in my head matches what is being described. > > Knowing how the

Re: Is there a well know workflow to have deformers drive/blendnicely with Syflex?

2016-05-12 Thread pedro santos
, 2016 at 12:46 PM, pedro santos <probi...@gmail.com> wrote: > >> Just to conclude for any late readers. Constrains need some value in >> distance so the weight map does. Until this clicked it was a bit annoying. >> Going through the old operator documentation helped

Re: Is there a well know workflow to have deformers drive/blendnicely with Syflex?

2016-05-12 Thread pedro santos
Just to conclude for any late readers. Constrains need some value in distance so the weight map does. Until this clicked it was a bit annoying. Going through the old operator documentation helped :) [image: Inline image 1] Cheers On Mon, May 9, 2016 at 3:17 PM, pedro santos <probi...@gmail.

Is there a well know workflow to have deformers drive/blend nicely with Syflex?

2016-05-09 Thread pedro santos
I like to build setups that are immediate, so I usually avoid simulation venues as they bring a processing overhead and visualization restriction (you have to build up from frame 0/1), but this time I couldn't escape and I'm struggling to have to artistic direction with Syflex. So you have a

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-24 Thread pedro santos
It's paying off nicely! Thanks again! ✌ https://gfycat.com/CheeryEnviousKrill On Sat, Apr 23, 2016 at 2:30 AM, pedro santos <probi...@gmail.com> wrote: > "if you're extremely smart and educated :D" = "if you're *NOT* > extremely smart and educated :D" > lo

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-22 Thread pedro santos
"if you're extremely smart and educated :D" = "if you're *NOT* extremely smart and educated :D" lol Cheers On Sat, Apr 23, 2016 at 12:15 AM, pedro santos <probi...@gmail.com> wrote: > Matt > I'm guessing what triggered your response was the word "slo

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-22 Thread pedro santos
sing the standard SDK. > > do what you want. > > > Matt > > > > Date: Fri, 22 Apr 2016 13:48:13 +0100 > From: pedro santos <probi...@gmail.com> > Subject: Re: Distribute between knots? Know the percentage position of > a knot? > To: Softimage Mailing Lis

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-22 Thread pedro santos
Will do Matt, one day. Got that C++ plus course I referenced. Seems great. But now I have to deliver something x) I apologize if this is cringy for you!! Yes the bits you talk about are the most annoying for me, building the algorithms in straight up code is already a bit slower but the SDK part

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-21 Thread pedro santos
s no known good performance constrain to path curve lenght wise, right? Thanks On Mon, Apr 18, 2016 at 9:56 PM, pedro santos <probi...@gmail.com> wrote: > Does XSI allow one to have an IK solve with any arbitrary chain of > objects, or skeletons are the only way? > > Thank

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread pedro santos
Does XSI allow one to have an IK solve with any arbitrary chain of objects, or skeletons are the only way? Thanks @Olivier the only odd thing is the scaling the rest is just two curves deformed doing a surface strip and deformers constrained on them. Cheers -- Softimage Mailing List. To

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread pedro santos
Thanks, Nuno. On Mon, Apr 18, 2016 at 2:37 PM, Nuno Conceicao <nunoalexconcei...@gmail.com > wrote: > This looks really nice! > > > On Mon, Apr 18, 2016 at 2:08 PM, pedro santos <probi...@gmail.com> wrote: > >> >> >> >> *Hey Matt.Thanks fo

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread pedro santos
*Hey Matt.Thanks for the extended explanation and insight! I'll tinker with your expression and see what I develop with it. My C++ skills though at the moment are none. So I'll have to invest in that in the future. This seems like a good place to start *

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-14 Thread pedro santos
Yeah I probably should have mentioned what I was after. - Have a fk chain if controllers with all SRT transformations and accordingly mesh deformation. - Not having the mesh passing strictly by the controlers (interpolated) null chain └ envelope deform a curve └ curve deform the mesh.

Distribute between knots? Know the percentage position of a knot?

2016-04-12 Thread pedro santos
Hi How can I distribute deformers along a curve not by the total curve percentage, but in between-knot percentage? This because when I stretch a part of the curve I don't want all the deformers to be re-distributed, but only the ones where where the curve length between their bounding knots have

Re: Goodbyes (was this is the end...)

2016-04-09 Thread pedro santos
ving one page more opened and being available > right? :) > > On Fri, Apr 8, 2016 at 7:37 PM, pedro santos <probi...@gmail.com> wrote: > >> Hey Mirko >> Joined :) >> I would suggest some softwares to add (unless you can add whatever, I >> didn't seem to be ab

Re: Goodbyes (was this is the end...)

2016-04-08 Thread pedro santos
questions > > On Fri, Apr 8, 2016 at 6:10 PM, pedro santos <probi...@gmail.com> wrote: > >> Hey Mirko >> I had the email service I used to join Trello down for two weeks and now >> I see many emails where I'm mentioned in Trello cards. I'll be honest I >> joined bu

Re: Goodbyes (was this is the end...)

2016-04-08 Thread pedro santos
is ther eto help all of us in those deadline > over > > the head days... and nights :) > > Hope it will help people to get contact for jobs and help others looking > > for help to find right guys for the task at hand. > > > > Cheers! > > Mirko > > > > On

Re: Using viewport stats will slow down interaction speed

2016-03-19 Thread pedro santos
Mentioned by rray: http://www.si-community.com/community/viewtopic.php?p=53855=852995c5a7dfdf839a7d133f20236f55#p53855 On Fri, Mar 18, 2016 at 10:32 PM, Sven Constable wrote: > Hello list, > > I just discovered an issue when using viewport stats. Playback speed isn't >

Re: Goodbyes (was this is the end...)

2016-03-18 Thread pedro santos
t;>> On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable < >>>> sixsi_l...@imagefront.de> wrote: >>>> >>>>> Amazing. Thank you! >>>>> >>>>> I was wrong about the 6 month maya punishment. Don't be too scared. >>>>>

Re: polygon area sum for normalizing texel density

2016-03-14 Thread pedro santos
I made a compound weeks ago to deal with Unit UVs, decided to add Scale by Area to sort of address this: https://app.box.com/s/ktbzlozzx5ynzmk2yxmp2kk9vbla2hnv Vid: http://screencast.com/t/1ZbyqVTRU9 See if interests you. Cheers On Mon, Mar 14, 2016 at 6:04 PM, Fabian Schnuer Gohde

Re: 1 texture per polygon

2016-03-03 Thread pedro santos
It was useful for myself today too :D ehehe On Mon, Feb 29, 2016 at 1:02 AM, Jason S <jasonsta...@gmail.com> wrote: > On 02/26/16 11:27, Olivier Jeannel wrote: > > Woa ! Super tool ! > > > SuperCoolTool indeed ! > Thanks! > > On Fri, Feb 26, 2016 at 5:20 PM,

Re: 1 texture per polygon

2016-02-26 Thread pedro santos
rous help from pedro santos :) > > It's pretty straight forward, works with quads only. > It can produce crossed quads in the uv if the polymesh has its vertexid > changed. Works better with a fresh extrated polymesh. > It is more for learning purpose I'd say... > > > On Fri,

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
hod to do this ? > Right now I'm connecting my 100 textures in a Texture Array Switch. I feel > like in 1984... > I can't believe this was never addressed ... > > On Wed, Feb 24, 2016 at 5:04 PM, pedro santos <probi...@gmail.com> wrote: > >> I don't know what is the project

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
ialdel...@gmail.com>: >>>>> >>>>>> I just solved the uv part, meaning each polygon is now covering the >>>>>> hole 0-1 UV Space. >>>>>> But I'm not sure it helps, I've tried all sort of indices in the >>>>>&g

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
Hmmm I've done that the other day, but in LightWave... ahaha I basically transformed the UV coordinates per polygon based on it's index to fit a grid of images. insteading of having separate image files.. Can you do it in ICE... dunno, never tried it x) Good luck On Wed, Feb 24, 2016 at 12:04

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv On Wed, Feb 24, 2016 at 2:47 PM, pedro santos <probi...@gmail.com> wrote: > Hmmm I've done that the other day, but in LightWave... ahaha > > I basically transformed the UV coordinates per polygon based on it's index > to fi

Re: The public SI freelancer Index

2016-02-19 Thread pedro santos
Thank you both :) On Tue, Feb 9, 2016 at 10:55 PM, David Saber wrote: > I'll send the invite soon, stay tuned > -- *--[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >>

Re: Goodbyes (was this is the end...)

2016-02-19 Thread pedro santos
Always go out with a BANG right? :D https://vimeo.com/155962323 Cheers On Fri, Feb 19, 2016 at 11:37 AM, Laurence Dodd wrote: > That looks great, expensive, but great > > On 19 February 2016 at 03:34, Sam Cuttriss wrote: > >> Greetings all. >> I only

Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread pedro santos
;> Doh... Lightwave. The software I quited for XSI, I was sure Newtek >>>> would not survive... >>>> >>>> On Wed, Jan 6, 2016 at 3:26 PM, pedro santos <probi...@gmail.com> >>>> wrote: >>>> >>>>> Lightwave Tutori

Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread pedro santos
still not unfolding > though haha ! > > > On Fri, Jan 8, 2016 at 2:26 PM, pedro santos <probi...@gmail.com> wrote: > >> I also came from LW. Not showing the tut to hint you to use it. Just that >> there might be little pieces that aid your own process. >> >>

Re: Unfolder : Something like this with Ice ?

2016-01-06 Thread pedro santos
Lightwave Tutorial :) https://www.youtube.com/watch?v=WG-AcVLMJRg On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel wrote: > Other sample for houdini > https://vimeo.com/147216148 > "define parent and children_list attribute by impact radius, than use > those attributes to

Re: Happy New Year list

2016-01-05 Thread pedro santos
A good and better 2016 to everyone. On Tue, Jan 5, 2016 at 1:50 PM, Matt Morris wrote: > Happy New Year chaps! > > On 5 January 2016 at 13:32, Rob Chapman wrote: > >> All the best for 2016! >> On 5 Jan 2016 13:13, "Juan Brockhaus"

Re: POLY | Manipulating polygons

2016-01-03 Thread pedro santos
Late to the party. Well done Olivier. These sort of things are always a lot of fun :) On Thu, Dec 10, 2015 at 5:51 AM, Andruha Prostrelov wrote: > looking really awesome ! > And demo video is very effective. > Thank you Santa ))) > > 2015-12-09 20:22 GMT+03:00 Rares

Re: Going to Brasil, any users/studios up for a visit?

2015-11-25 Thread pedro santos
Hey guys. Thanks for the responses and wishes! I'll send emails accordingly as I'll start with SP, next week Wednesday up to Friday. Obrigado On Tue, Nov 24, 2015 at 3:41 PM, Fabricio Chamon wrote: > Hi Pedro, good to have softmage folks around! > > We can chat sometime,

Going to Brasil, any users/studios up for a visit?

2015-11-22 Thread pedro santos
Olá I'm going to visit family in Brasil, since Decemeber 1st and will be around São Paulo, Curitíba and Ribeirão Preto. Maybe Rio de Janeiro if I end up making good contacts there. I was wondering about any users that would be up for a "chope" or any studio open to a visit so I grasp what is

Re: Cluster of points driving another cluster of points

2015-10-08 Thread pedro santos
Looks nice :) On Thu, Oct 8, 2015 at 2:00 PM, Olivier Jeannel wrote: > With some help from PeterB, here's what I had in mind. > https://drive.google.com/open?id=0B1QqhXD7Y15qR3BOZGtZRXcxSDg > Pedro, my apologies, I was dragged away and didn't take time to answer. >

Re: Cluster of points driving another cluster of points

2015-10-06 Thread pedro santos
a bit lost. > > > > On Tue, Oct 6, 2015 at 12:29 PM, pedro santos <probi...@gmail.com> wrote: > >> So assuming the point could items are not animated and you want a static >> area of influence, kine.global = kine.local. >> >> You can store for each point in t

Re: Cluster of points driving another cluster of points

2015-10-06 Thread pedro santos
gt; [image: Inline image 1] > > On Tue, Oct 6, 2015 at 6:20 AM, pedro santos <probi...@gmail.com> wrote: > >> So for each point in cloud A you want the same corresponding(i) in cloud >> B to be the scaling and rotation pivot? Do you additionally want it to be >>

Re: Cluster of points driving another cluster of points

2015-10-05 Thread pedro santos
So for each point in cloud A you want the same corresponding(i) in cloud B to be the scaling and rotation pivot? Do you additionally want it to be position driver? I don't know how you're applying the transformations, but basically just center A ones on B ones: cloudA[i].position *-*

Re: Unable to select anything in scene explorer.

2015-09-16 Thread pedro santos
I had this issue sometime ago, was really really strange. What fixed it? locking the ICE Tree... On Wed, Sep 16, 2015 at 1:19 PM, Ognjen Vukovic wrote: > Well a system restore did the trick So im going to presume its down to > the optional wddm graphics update that

OT: "All your asset are belong to us!"?

2015-09-10 Thread pedro santos
Google cloud rendering http://www.creativebloq.com/3d/google-aims-speed-3d-workflows-91516584 -- *--[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >> http://probiner.xyz/

Re: OT: a funny one

2015-09-08 Thread pedro santos
So it's not a spineless job... :D Let the puns begin! On Tue, Sep 8, 2015 at 11:01 PM, Eric Turman wrote: > Spines for arms and legs...:P > > On Tue, Sep 8, 2015 at 4:56 PM, Andres Stephens > wrote: > >> Just the spine? No arms and legs? >> >> >>

Re: OT: a funny one

2015-09-08 Thread pedro santos
Funny turn of events :D On Wed, Sep 9, 2015 at 2:35 AM, Matt Lind wrote: > Spine is a 2D animation program which competes with Adobe Flash ( > http://esotericsoftware.com/). > > The post is asking for somebody to convert an Adobe flash file (.fla) to > Spine Animation

ICE Bend Deformer

2015-09-02 Thread pedro santos
A chimpmunk released an ICE Bend defomer :> https://vimeo.com/138074155 Enjoy! -- *--[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >> http://probiner.xyz/ *

Re: Exported compound failing nodes when importing back.

2015-08-21 Thread pedro santos
Jeannel facialdel...@gmail.com wrote: Bad functiuning nodes are turning red usualy ( yes, i bet you already noticed :p ). Does the compound work overal ? Le 21 août 2015 13:20, pedro santos probi...@gmail.com a écrit : Hi again. Finished my bend compound and exported it fine, but when importing

Re: Pretty OT :)

2015-08-21 Thread pedro santos
Pity the kids reactions where kind of fast, but the video definitely leave you with a great feeling. Nice initiative. On Sat, Aug 22, 2015 at 12:32 AM, Francisco Criado malcriad...@gmail.com wrote: Hi guys, just wanted to share with you a solidarity campaign we did in VR for a public

Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread pedro santos
So well it got pulled :x On Mon, Aug 17, 2015 at 10:21 AM, Tim Leydecker bauero...@gmx.de wrote: Am 17.08.2015 um 11:11 schrieb Graham Bell: Ha, no, because there's no reference to an actual feature name, product name (other than the intro) and release date. The video has been removed

Re: ICE Tree UI takes ages to load and locks up.

2015-08-15 Thread pedro santos
Regards, [image: www.dianadavid.net] http://www.dianadavid.net - 2015-08-12 23:05 GMT+01:00 pedro santos probi...@gmail.com: @Olivier I haven't sent to anyone else to try it. I'm assuming is a UI generation issue and not GPU the UI doesn't go blank, the whole application locks up

Re: ICE Tree UI takes ages to load and locks up.

2015-08-12 Thread pedro santos
) Speaking of which, have you tried just collapsing entire graph chunks into compounds (at the top level) ? On 08/07/15 20:08, Olivier Jeannel wrote: Looks massive to me ;) Have you tried on another computer ? Just an idea : Could be a graphic card driver problem. Le 7 août 2015 19:05, pedro

Re: How to clear operators from an object without applying?

2015-08-07 Thread pedro santos
, pedro santos probi...@gmail.com wrote: Hi Martin Thanks again for coming up with a solution, this works great! I changed it a bit to add a integer stack selection. I was actually surprised it ran the function before it was defined unlike Python :) Problem is I don't know JS :P So I tried to loop

ICE Tree UI takes ages to load and locks up.

2015-08-07 Thread pedro santos
Hi, I'm doing a bend deformer in ICE The tree has grown, but I don't think it's something too massive: http://prntscr.com/80jx9k The UI always locked up a little bit, but I could load it eventually, but my last version simply doesn't load :/ I tried to use the new ICE interaction mode buttons but

Re: How to clear operators from an object without applying?

2015-07-23 Thread pedro santos
(oOpStack.item()); } } if (oOpColl.Count0) DeleteObj( oOpColl ) ; } Martin On Thu, Jul 23, 2015 at 5:47 PM, pedro santos probi...@gmail.com wrote: *HiQuite a few times when I'm adding operators to multiple objects I would also like to clear those objects of any operator

Re: Nodal Setups and Utilities Reel 2015

2015-07-06 Thread pedro santos
:) Morten Den 12. juni 2015 kl. 12:05 skrev pedro santos probi...@gmail.com: Just plugging my recent reel on nodal approaches. https://vimeo.com/130052083 Cheers -- www.edschiffer.com -- Portfolio 2013 http://be.net/3dcinetv Cinema TV production Video Reel https://vimeo.com

Nodal Setups and Utilities Reel 2015

2015-06-12 Thread pedro santos
Just plugging my recent reel on nodal approaches. https://vimeo.com/130052083 Cheers

Re: The shadow over The Foundry

2015-04-28 Thread pedro santos
Raffaele, the thing is nothing like Photoshop has risen yet, right? Little competition there unlike say, MAX. They certainly cemented their position with applications integration and the acquisition of Macromedia, which had some overlap with Fireworks and Freehand, even being web-oriented, in tune

Clicking on Object or parameters of it doesn't select them. Keeps selecting ICE Tree.

2015-04-24 Thread pedro santos
Hi I Noticed this previously and it's rather annoying that some times (yes, it is not consistent) when an object has an ICE Tree I can't select the object or any of its attributes. Has happened several times but here's a sample video of the scene that was throwing me this today:

Re: OT: Lab for 3DSMax

2015-04-12 Thread pedro santos
Fabric for free for the same thing and also have it go across packages? The now you can be a programmer too! video style, complete with royalty free music loop, also made me throw up a bit in the back of my mouth :p On Mon, Apr 13, 2015 at 10:48 AM, pedro santos probi...@gmail.com wrote

Re: String to Array no working or am I doing something wrong? ლ(ಠ益ಠლ)

2015-04-12 Thread pedro santos
, finding letter to particles IDs with get sub string as a workaround if you can't use a string separated by commas On Sun, 12 Apr 2015 at 23:43 Nono nnois...@gmail.com wrote: No, you need to separate by spaces or commas ;-) Le dim. 12 avr. 2015 à 22:52, pedro santos probi...@gmail.com

Re: OT: Lab for 3DSMax

2015-04-12 Thread pedro santos
. No idea how involved it is. Would love to see the performance on really demanding scenes... It uses C# ? On 9 April 2015 at 14:43, pedro santos probi...@gmail.com wrote: So... Good bye ICE, long live ICE... sort of... Bifrost and now Lab? https://www.youtube.com/watch?v=xAcid7AXGc4 Has

String to Array no working or am I doing something wrong? ლ(ಠ益ಠლ)

2015-04-12 Thread pedro santos
*I remember using it before. So I'm following what's going on. The out port stays black.Cheers*

Re: String to Array no working or am I doing something wrong? ლ(ಠ益ಠლ)

2015-04-12 Thread pedro santos
to set the type for the ports d0 and d1 They should be a numeric type like Integer or vector, matrice, or quaternion On Sun, Apr 12, 2015 at 2:16 PM, pedro santos probi...@gmail.com wrote: *I remember using it before. So I'm following what's going on. The out port stays black.Cheers

OT: Lab for 3DSMax

2015-04-09 Thread pedro santos
So... Good bye ICE, long live ICE... sort of... Bifrost and now Lab? https://www.youtube.com/watch?v=xAcid7AXGc4 Has anyone tested it? Curious about the reach inside Max. Cheers -- *--[image:

Re: Know the ID of an Object in an Envelope and Group? Copy Weights? Partial Gator?

2015-02-05 Thread pedro santos
selected, create a group. B) You'll have to write a script for that. Check the GEAR tools I think there might be a tool in there for that. Eric T. Eric Thivierge http://www.ethivierge.com On Tue, Jan 27, 2015 at 4:07 PM, pedro santos probi

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