RE: Localizing a shared texture projection

2012-06-12 Thread Matt Lind
ailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici Sent: Tuesday, June 12, 2012 11:09 AM To: softimage@listproc.autodesk.com Subject: Re: Localizing a shared texture projection Ahh I see, by "Unfortunately she must do this for many objects" I guess you mean many source objects... :/

RE: Localizing a shared texture projection

2012-06-12 Thread Matt Lind
do all the relationships. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Tuesday, June 12, 2012 10:21 AM To: softimage@listproc.autodesk.com Subject: RE: Localizing a shared texture projection Duplicate the d

Re: Localizing a shared texture projection

2012-06-12 Thread Dan Yargici
Ahh I see, by "Unfortunately she must do this for many objects" I guess you mean many source objects... :/ On Tue, Jun 12, 2012 at 12:58 AM, Matt Lind wrote: > Have a unique one that pops up from time to time, but one of those things > I keep forgetting what the solution is. > > ** ** > > O

RE: Localizing a shared texture projection

2012-06-12 Thread Grahame Fuller
lf Of Matt Lind Sent: Monday, June 11, 2012 06:33 PM To: softimage@listproc.autodesk.com Subject: RE: Localizing a shared texture projection ...and what do we do if the objects don't have a texture support? (explicit UV) Matt From: softimage-boun...@listproc.autodesk.com [mailto

Re: Localizing a shared texture projection

2012-06-12 Thread peter_b
coordinates. if the objects share a single or only a few materials, this should be quite feasible. From: Matt Lind Sent: Tuesday, June 12, 2012 12:32 AM To: softimage@listproc.autodesk.com Subject: RE: Localizing a shared texture projection …and what do we do if the objects don’t have a

RE: Localizing a shared texture projection

2012-06-11 Thread Matt Lind
t: RE: Localizing a shared texture projection If I understand correctly, Get > Property > Texture Projection > Connect to Support, then pick the existing support. You'll also need to make sure that the textures use the correct projection in the render tree. gray Fr

RE: Localizing a shared texture projection

2012-06-11 Thread Grahame Fuller
softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Monday, June 11, 2012 06:01 PM To: softimage@listproc.autodesk.com Subject: RE: Localizing a shared texture projection Let me add - without having to resort to using the SDK, which I already know I can do. From:

RE: Localizing a shared texture projection

2012-06-11 Thread Matt Lind
: Localizing a shared texture projection Have a unique one that pops up from time to time, but one of those things I keep forgetting what the solution is. One of our environment artists has created a very large scene consisting of 25,000+ objects. Many of which are duplicated from a common source object

Localizing a shared texture projection

2012-06-11 Thread Matt Lind
Have a unique one that pops up from time to time, but one of those things I keep forgetting what the solution is. One of our environment artists has created a very large scene consisting of 25,000+ objects. Many of which are duplicated from a common source object. By default, when duplicating