ailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: Tuesday, June 12, 2012 11:09 AM
To: softimage@listproc.autodesk.com
Subject: Re: Localizing a shared texture projection
Ahh I see, by "Unfortunately she must do this for many objects" I guess you
mean many source objects... :/
do all
the relationships.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: Tuesday, June 12, 2012 10:21 AM
To: softimage@listproc.autodesk.com
Subject: RE: Localizing a shared texture projection
Duplicate the d
Ahh I see, by "Unfortunately she must do this for many objects" I guess you
mean many source objects... :/
On Tue, Jun 12, 2012 at 12:58 AM, Matt Lind wrote:
> Have a unique one that pops up from time to time, but one of those things
> I keep forgetting what the solution is.
>
> ** **
>
> O
lf Of Matt Lind
Sent: Monday, June 11, 2012 06:33 PM
To: softimage@listproc.autodesk.com
Subject: RE: Localizing a shared texture projection
...and what do we do if the objects don't have a texture support? (explicit UV)
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto
coordinates.
if the objects share a single or only a few materials, this should be quite
feasible.
From: Matt Lind
Sent: Tuesday, June 12, 2012 12:32 AM
To: softimage@listproc.autodesk.com
Subject: RE: Localizing a shared texture projection
…and what do we do if the objects don’t have a
t: RE: Localizing a shared texture projection
If I understand correctly, Get > Property > Texture Projection > Connect to
Support, then pick the existing support. You'll also need to make sure that the
textures use the correct projection in the render tree.
gray
Fr
softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Monday, June 11, 2012 06:01 PM
To: softimage@listproc.autodesk.com
Subject: RE: Localizing a shared texture projection
Let me add - without having to resort to using the SDK, which I already know I
can do.
From:
: Localizing a shared texture projection
Have a unique one that pops up from time to time, but one of those things I
keep forgetting what the solution is.
One of our environment artists has created a very large scene consisting of
25,000+ objects. Many of which are duplicated from a common source object
Have a unique one that pops up from time to time, but one of those things I
keep forgetting what the solution is.
One of our environment artists has created a very large scene consisting of
25,000+ objects. Many of which are duplicated from a common source object. By
default, when duplicating
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