Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-07 Thread Cesar Saez
All the shape work on Justin http://www.justinandtheknightsofvalour.comwas done in mixer (lots of shapes), we hadn't enough time to refine ICE workflows for nontechnical artist and not everyone on the team had a solid softimage background (this was 3 - 4 years ago). Mixer tends to be a bit messy,

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-07 Thread Andres Stephens
I like to use the shape manager with multiple shapes hooked to controllers, or parameter sliders (blend two shapes with a parameter slider left to right, eg.) to later be saved with stored animations in clips in the mixer. I then play with clip animation later only, with layered

Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Eric Thivierge
Just wanted to take a poll to see who is using what for creating blend shape operators out in our little community. I'm wondering if anyone is doing any serious work with the Mixer or have most if not all people moved to ICE? I'm asking as it would only make sense in my opinion to have some

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Peter Agg
Ever since we started losing shapes stored in a reference model mixer I've moved over to ICE where ever possible - same as you we basically piggy-backing on the existing commands then clean up afterwards. I guess I could try to research making my own clusters with the CopyShape operator, but

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Sandy Sutherland
ICE definitely! Been so since start of Zam. S. On 2013/06/05 2:27 PM, Eric Thivierge wrote: Just wanted to take a poll to see who is using what for creating blend shape operators out in our little community. I'm wondering if anyone is doing any serious work with the Mixer or have most if

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Michal Doniec
Last projects I had to do anything with shapes (Fable the Journey and MiloKate) was all mixer. No particular reason, except legacy. Worked very well, we had quite complex setups with FACS based facial setups, lots of corrective shapes and what not. No problems whatsoever. I forgot which softimage

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Adam Sale
ICE definitely here. Have been making a lot of use of the various arc interpolation compounds with it as well. Adam On Wed, Jun 5, 2013 at 7:03 AM, Michal Doniec doni...@gmail.com wrote: Last projects I had to do anything with shapes (Fable the Journey and MiloKate) was all mixer. No

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Matt Morris
I still use the shape manager to create and preview shapes/combinations quickly, its a good tool while in character development. But yeah, destroying all evidence of the mixer before transferring it to ICE for the final rig. I'd like to see the funcionality improved on, for example if the shape

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Miquel Campos
ICE here. On Wednesday, June 5, 2013, Matt Morris wrote: I still use the shape manager to create and preview shapes/combinations quickly, its a good tool while in character development. But yeah, destroying all evidence of the mixer before transferring it to ICE for the final rig. I'd like

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Simon Reeves
(I never do character stuff really) But are we talking about still using the shape manager to make shapes? But do all the animation etc. In ICE? That's what I think I would do now.. Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 5 June 2013 16:56, Miquel Campos

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-05 Thread Eric Thivierge
Well, talking overall workflow too. I can't stand using the shape manager as it breaks easily and the feature set just isn't there or is super clunky. Eric Thivierge === Character TD / RnD Hybride Technologies On 05/06/2013 12:08 PM, Simon Reeves wrote: (I never do character