All the shape work on Justin
http://www.justinandtheknightsofvalour.comwas done in mixer (lots of
shapes), we hadn't enough time to refine ICE
workflows for nontechnical artist and not everyone on the team had a solid
softimage background (this was 3 - 4 years ago).
Mixer tends to be a bit messy,
I like to use the shape manager with multiple shapes hooked to controllers, or
parameter sliders (blend two shapes with a parameter slider left to right, eg.)
to later be saved with stored animations in clips in the mixer. I then play
with clip animation later only, with layered
Just wanted to take a poll to see who is using what for creating blend
shape operators out in our little community.
I'm wondering if anyone is doing any serious work with the Mixer or have
most if not all people moved to ICE? I'm asking as it would only make
sense in my opinion to have some
Ever since we started losing shapes stored in a reference model mixer I've
moved over to ICE where ever possible - same as you we basically
piggy-backing on the existing commands then clean up afterwards. I guess I
could try to research making my own clusters with the CopyShape operator,
but
ICE definitely! Been so since start of Zam.
S.
On 2013/06/05 2:27 PM, Eric Thivierge wrote:
Just wanted to take a poll to see who is using what for creating blend
shape operators out in our little community.
I'm wondering if anyone is doing any serious work with the Mixer or
have most if
Last projects I had to do anything with shapes (Fable the Journey and
MiloKate) was all mixer. No particular reason, except legacy. Worked very
well, we had quite complex setups with FACS based facial setups, lots of
corrective shapes and what not. No problems whatsoever. I forgot which
softimage
ICE definitely here. Have been making a lot of use of the various arc
interpolation compounds with it as well.
Adam
On Wed, Jun 5, 2013 at 7:03 AM, Michal Doniec doni...@gmail.com wrote:
Last projects I had to do anything with shapes (Fable the Journey and
MiloKate) was all mixer. No
I still use the shape manager to create and preview shapes/combinations
quickly, its a good tool while in character development. But yeah,
destroying all evidence of the mixer before transferring it to ICE for the
final rig. I'd like to see the funcionality improved on, for example if the
shape
ICE here.
On Wednesday, June 5, 2013, Matt Morris wrote:
I still use the shape manager to create and preview shapes/combinations
quickly, its a good tool while in character development. But yeah,
destroying all evidence of the mixer before transferring it to ICE for the
final rig. I'd like
(I never do character stuff really) But are we talking about still using
the shape manager to make shapes? But do all the animation etc. In ICE?
That's what I think I would do now..
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
On 5 June 2013 16:56, Miquel Campos
Well, talking overall workflow too. I can't stand using the shape
manager as it breaks easily and the feature set just isn't there or is
super clunky.
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On 05/06/2013 12:08 PM, Simon Reeves wrote:
(I never do character
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