Constable
*Sent:* Friday, October 18, 2013 11:47 AM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: Friday Flashback #142
** **
Fast and interactive yes, but it crashed a lot, didn't it? I'm curious, in
1998 I was a student learning Softimage|3D and the standalone particle
system
@listproc.autodesk.com
Subject: Re: Friday Flashback #142
Ahh yes.
When I first started learning to use it I had a Deskside Onyx all to myself,
around 1995 I think it was. I did a 5 minute simulation just keying on and
off forces just to get an idea what they did. I think I still have it on a
D1 tape somewhere
I remember that. I was sooo looking forward to having a particle system again
after moving from a Wavefront system.
It wasn't quite what I had hoped for but way better than nothing and I was able
to make a lot of use it.
Kind of ironic about how Soft was NOT known for its Particle System
packages.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall
Sent: Friday, October 18, 2013 11:29 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
I remember that. I was sooo looking forward
found
in most 3d packages.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall
Sent: Friday, October 18, 2013 11:29 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
I remember that. I
-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Friday, October 18, 2013 11:47 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
Fast and interactive yes, but it crashed a lot, didn't it? I'm curious, in 1998
I was a student learning Softimage|3D
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, October 18, 2013 2:59 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
It started on SGI with Softimage|3D v3.0 (1995) and was later ported to Windows
NT along
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, October 18, 2013 8:59 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
It started on SGI with Softimage|3D v3.0 (1995) and was later ported to
Windows NT along
Constable
Sent: 18 octobre 2013 15:27
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
Yes, that would explain it. I had to use a cheap Matrox/ATI card or something
in that class. I later switched to 3DLabs for my personal workstation. Did a
better job with Softimage|3D, but I
.
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Lind
*Sent:* Friday, October 18, 2013 2:59 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: Friday Flashback #142
** **
It started on SGI with Softimage|3D v3.0
I never really used it beyond doing a tutorial, but I loved the
interface, the widgets and the opengl look. It had manipulators which
softimage 3D also did not have. So much more modern than softimage|3D;
hard to believe it's from 1995, and you would only get a new softimage
GUI 5 years later.
I
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #142
I never really used it beyond doing a tutorial, but I loved the interface, the
widgets and the opengl look. It had manipulators which softimage 3D also did
not have. So much more modern than softimage|3D; hard to believe it's
18, 2013 4:12 PM
To: softimage
Subject: Re: Friday Flashback #142
Hehehe I remember loosing all animation curves every time I exited the program!
On Fri, Oct 18, 2013 at 3:38 PM, Eric Lampi
ericla...@gmail.commailto:ericla...@gmail.com wrote:
The other thing about it that was awesome was the fact
@listproc.autodesk.com
Subject: Re: Friday Flashback #142
I never really used it beyond doing a tutorial, but I loved the interface, the
widgets and the opengl look. It had manipulators which softimage 3D also did
not have. So much more modern than softimage|3D; hard to believe it's from
1995
Wasn't it Jean-Luc Corenthin the dev that was the intermediary on Soft
side?
-Original Message-
From: Marc-Andre Carbonneau [mailto:marc-andre.carbonn...@ubisoft.com]
Sent: October-18-13 4:50 PM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #142
ArcSciMed! Now
On Fri, Oct 18, 2013 at 4:50 PM, Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com wrote:
I totally agree with you Luc-Eric, it had some pretty slick stuff that
Softimage didn't have. I don't remember
how many particles you could have in your scene before slowing it down?
In 1997 we
Subject: RE: Friday Flashback #142
Fast and interactive yes, but it crashed a lot,
didn't it? I'm curious, in 1998 I was a student learning
Softimage|3D and the standalone particle system was really
hard to use because
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