Re: ignoring error in deadline

2018-04-26 Thread Kris Rivel
Awesome thanks! I'll give that a shot! Kris On Thu, Apr 26, 2018 at 4:13 AM, Ola Madsen wrote: > Hi Kris, > > > > In the Deadline > Configure Plugins > Softimage settings, Disable Strict > Error Checking. And that should fix your problems… > > > > > > O > > > > >

Re: Arnold old and new

2018-04-24 Thread Laurence Dodd
Thanks Stephen. On 20 April 2018 at 22:34, Stephen Blair wrote: > Arnold 5.0 and earlier can use RLM only, so if you buy new licenses from > Autodesk, you need to request previous versions licenses for "old Arnold" > > New licenses use Flexlm. > Previous version

Re: OT'ish - Installing Crate for Maya?

2018-04-24 Thread Morten Bartholdy
I found the Exocortex Alembic google group and found some info. Installed it by copying the modules folder to C:\ExocortexAlembic\Maya2016\Module - and put the .mod file in C:\Program Files\Autodesk\Maya2016.5\modules - and made sure the path in the .mod file was

Re: Arnold old and new

2018-04-20 Thread Stephen Blair
Arnold 5.0 and earlier can use RLM only, so if you buy new licenses from Autodesk, you need to request previous versions licenses for "old Arnold" New licenses use Flexlm. Previous version licenses use RLM

Re: Arnold old and new

2018-04-20 Thread Sandy Sutherland
Set them up as plugins on a network share, and then modify the environment variables at launch time to point to the required version, we are doing that with everything we do here at Axis. S. On 20 April 2018 at 09:40, Laurence Dodd wrote: > We have just moved to Arnold 5,

Re: selecting nulls inside of geometry when xray is on

2018-04-18 Thread David Gallagher Softimage
l Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwID-g=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=8LqYSnIBN9_o68en7quYJGjneT6orJtUh7utJmcaeB4=-g8gUukXOmGp-ig6NJFAYr1h-e3Gz

Re: selecting nulls inside of geometry when xray is on

2018-04-18 Thread David Gallagher Softimage
Yes, that's what I was doing as a workaround, thanks. On 4/18/2018 10:27 AM, Softimage wrote: > Make the outer object unselectable? > Is that enough for what you want? > Cheers > Lawrence > >> On 18 Apr 2018, at 17:21, David Gallagher Softimage >> wrote: >> >> >>

Re: selecting nulls inside of geometry when xray is on

2018-04-18 Thread David Gallagher Softimage
oofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwID-g=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=ylHB8rNe15DIPLQ1vHL5ce9nhD2CjYTLji15PWn_njU=uiZF5dn6iO1BjyuumiP8eRe6hJomwq9rAEYQ53X5hnA= *Subject:* Re: selecting nulls inside

Re: selecting nulls inside of geometry when xray is on

2018-04-18 Thread Andi Farhall
F-g=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=h2qJKTx3ETiXNjwnOPrw5gODoh9ZvOoVK3BJEz3MaRI=-TW07LxfX3j182QhPJ9pl-hxIKOXRk2dDazjYsB-dEM= Subject: RE: selecting nulls inside of geometry when xray is on You need to set a variable in the bat file. They disabled this to optimize

RE: selecting nulls inside of geometry when xray is on

2018-04-18 Thread Andres Stephens
h2pxHJqX1zB5-QWUn1tyRsY2AqfM-1KWJbOTHUbSJLA=S5nVuMP0aFeIc_88ruSxwyUiZNSsP7oHtHpgxRzJGfo= Subject: Re: selecting nulls inside of geometry when xray is on Make the outer object unselectable? Is that enough for what you want? Cheers Lawrence > On 18 Apr 2018, at 17:21, David Gallagher Softimage >

Re: selecting nulls inside of geometry when xray is on

2018-04-18 Thread Softimage
Make the outer object unselectable? Is that enough for what you want? Cheers Lawrence > On 18 Apr 2018, at 17:21, David Gallagher Softimage > wrote: > > > Hello! > Autodesk wouldn't issue me a license for Softimage 2014 on my new > computer so I'm forced to

RE: The Maya Chronicles - or how retarded that software is...

2018-04-18 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber Sent: Wednesday, April 18, 2018 5:11 AM To: softimage@listproc.autodesk.com Subject: Re: The Maya Chronicles - or how retarded that software is... Okay I re did it again on a new blank scene. New

Re: The Maya Chronicles - or how retarded that software is...

2018-04-18 Thread Stefan Kubicek
a...@sfr.fr > <mailto:davidsa...@sfr.fr>>: > > Okay I re did it again on a new blank scene. New polygon plane, then I > translated half of the points in the Y axis again like last time. The > smooth was working well, the wavy shape was very nice and CTRL+Z > g

Re: The Maya Chronicles - or how retarded that software is...

2018-04-18 Thread Artur W
dsa...@sfr.fr>: > Okay I re did it again on a new blank scene. New polygon plane, then I > translated half of the points in the Y axis again like last time. The > smooth was working well, the wavy shape was very nice and CTRL+Z gave me > back the geo I had before the smooth. So I mus

Re: Maya: Object view?

2018-04-18 Thread David Saber
Thanks Joey but what I'm looking for is motion compensation. Let me explain: In Softimage I animate a character 's Global Motion Controller from A to B. Then I must animate its parts, like the face expressions for example. So I select the character 's Global Motion Controller in branch and open

Re: Maya: Object view?

2018-04-18 Thread Matt Morris
Yup, you need to create a new cam and parent to controller. On 18 April 2018 at 10:16, David Saber wrote: > Thanks Joey but what I'm looking for is motion compensation. Let me > explain: > > In Softimage I animate a character 's Global Motion Controller from A to B. > > Then

RE: The Maya Chronicles - or how retarded that software is...

2018-04-17 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
To: softimage@listproc.autodesk.com Subject: Re: The Maya Chronicles - or how retarded that software is... Maya is full of surprises. Here's my story today: I wanted to create a wavy surface so I got a polygon grid and selected every second points and translated in Y. Then I applied a smooth. The resu

RE: Maya: Object view?

2018-04-17 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
In a viewport of choice, click on: Show>Isolate Select>View Selected Or use: Ctrl+1 Using Ctrl+1 may take a couple hits because its more a toggle than a switch. But I think that's what you're looking for. Joey -Original Message- From:

Re: // 3D Printing

2018-04-17 Thread Tenshi
Thank you David. On Tue, Apr 17, 2018, 10:48 David Saber wrote: > Sorry for the delay. You could check my blog post, perhaps it can help: > >

Re: The Maya Chronicles - or how retarded that software is...

2018-04-17 Thread David Saber
Maya is full of surprises. Here's my story today: I wanted to create a wavy surface so I got a polygon grid and selected every second points and translated in Y. Then I applied a smooth. The result was bizarre: only the edges were wavy shaped, the rest was flat. I was not happy so I undid the

Re: // 3D Printing

2018-04-17 Thread David Saber
Sorry for the delay. You could check my blog post, perhaps it can help:

Re: Softimage to Arnold going open source

2018-04-16 Thread Tenshi
sorry the delay. what do you mean by regular command prompt, you mean ´cmd´? I search from cmd the folder where i have the source files, trying to load it from there but only a popup window appears and go away. im using win7 x64 On Thu, Apr 12, 2018 at 9:07 PM, Frederic Servant <

Re: GOZ

2018-04-15 Thread toonafish
Brilliant ! Thanks Kenny. - Ronald > On 15 Apr 2018, at 15:33, kenny wood wrote: > > Just tried it , works fine on my end.(Yay!) > > Make sure you have the GOZ Softimage Complete Binary.Goz in your Program > Files\Pixologic\ZBrush 2018\ZStartup\ExportTamplates folder

Re: GOZ

2018-04-15 Thread kenny wood
Just tried it , works fine on my end.(Yay!) Make sure you have the GOZ Softimage Complete Binary.Goz in your Program Files\Pixologic\ZBrush 2018\ZStartup\ExportTamplates folder Kenny On Sun, Apr 15, 2018 at 2:50 PM, toonafish wrote: > > Has anybody got GOZ and Softimage

Re: Softimage to Arnold going open source

2018-04-12 Thread Andrew Prostrelov
Nice move. Thx. 2018-04-13 3:07 GMT+03:00 Frederic Servant : > Is Python in your path? (what happens if you type "python" on the command > line? > > You should run the abuild command from a regular command prompt (not as > admin, nor from within xsi). > > On Thu, Apr

Re: Softimage to Arnold going open source

2018-04-12 Thread Tenshi
I thought that python was installed with Softimage, but yes i installed python 2.7.14 manually hoping that let me do it.. but i can´t On Thu, Apr 12, 2018 at 2:49 PM, Frederic Servant < frederic.serv...@gmail.com> wrote: > Do you have Python installed? > > On Thu, Apr 5, 2018, 06:50 Tenshi

Re: Question: What about Psyop in 2018?

2018-04-12 Thread Jonathan Moore
A mix of Houdini and Maya AFAIK. But they did invest quite heavily in Fabric Engine too (I mean time, not necessarily financially). On 12 April 2018 at 05:53, Pierre Schiller wrote: > I know this is kinda old question but ...they did follow the houdini path, >

Re: The Maya Chronicles - or how retarded that software is...

2018-04-10 Thread Jordi Bares
com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=YCi_yvBK1PMLXPDkzdylDKO3ZTA2cdhFfjQ4azDkcJM=NveneoB5gsqYLKoGf-fOenxj1g4Pc3ZLC-7y2GpOX7M= > > <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.c

Re: The Maya Chronicles - or how retarded that software is...

2018-04-10 Thread Christoph Zippel
; Actually I do understand.. they never complete in time... >>>> >>>>> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable >>>>> <sixsi_l...@imagefront.de> wrote: >>>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot

Re: Friday Flashback #336

2018-04-09 Thread Fabian Schnuer Gohde
wasn't the 2.0 t-shirt one that looked like a sports shirt with 2.0 on the arms and so on? -Fabian On 6 April 2018 at 22:12, Stephen Blair wrote: > *this is where it begins* >

RE: Friday Flashback #336

2018-04-06 Thread Sven Constable
I remember the mascot, it was to promote subdees in XSI. :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, April 06, 2018 10:13 PM To: Official Softimage Users Mailing List.

Re: The Maya Chronicles - or how retarded that software is...

2018-04-06 Thread Pierre Schiller
* softimage-boun...@listproc.autodesk.com [mailto: >>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Anto Matkovic >>>> *Sent:* Thursday, March 29, 2018 10:47 AM >>>> *To:* Official Softimage Users Mailing List. >>>> https://urldefens

Re: The Maya Chronicles - or how retarded that software is...

2018-04-06 Thread Enter Reality
ldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=JCaop8x5W72Ds8vmq3LrQV0V7wmp-Oyq6-U7M3Nlv08=U4R5YSDC1kezop1RsXbPk4Kgvg_poRJvv1CNFH4klUE= >>> <https

Re: // 3D Printing

2018-04-06 Thread Chris Marshall
Shapeways is a pretty complete service which is a lot of fun. Price isn't cheap but then again nothing is. On 6 April 2018 at 15:40, Tenshi wrote: > Shapeways, interesting.! > > Thanks guys, if i have any more troubles with this i´ll let you know. > > On Fri, Apr 6, 2018

Re: // 3D Printing

2018-04-06 Thread Tenshi
Shapeways, interesting.! Thanks guys, if i have any more troubles with this i´ll let you know. On Fri, Apr 6, 2018 at 6:47 AM, Chris Marshall wrote: > ...walls aren't too thin > > On 6 April 2018 at 10:05, Chris Marshall > wrote: > >>

Re: // 3D Printing

2018-04-06 Thread Chris Marshall
...walls aren't too thin On 6 April 2018 at 10:05, Chris Marshall wrote: > If you set up a free Shapeways account, you can test models by uploading > there. It'll automatically test your geometry and tell you where any > problems are. Accepts obj's too. They have

Re: // 3D Printing

2018-04-06 Thread Chris Marshall
If you set up a free Shapeways account, you can test models by uploading there. It'll automatically test your geometry and tell you where any problems are. Accepts obj's too. They have lots of help files on how to best build your geometry but I've found that if you're tidy with building your

Re: Softimage to Arnold going open source

2018-04-04 Thread Tenshi
Hope somebody help me with this. I´m trying to build the addon from the github page, but when i try to run as administrator the ´abuild.bat´, i see a pop up window open and then immediately closes, i´m trying to run it from inside Softimage and from an explorer folder, the same happens, but when

Re: // 3D Printing

2018-04-04 Thread Eugene Flormata
i think you can just make it however you want and just import it into meshlab as obj or fbx just remember there's no smoothing normals or averaged normals in real life, so bake the smoothing before export zbrush was good with that since zbrush has no normals and it's almost faceted On Wed, Apr 4,

Re: // 3D Printing

2018-04-04 Thread Tenshi
Thank you guys for the recommendations! There´s some guide to follow to do this correctly from Softimage? Talking about the modeling, like.. i model the asset in quad, triangles, can i use hard edges, and after that i export the asset in obj or fbx, open it in meshlab/meshmixer. Anything i need

Re: // 3D Printing

2018-04-04 Thread toonafish
Yep, Meshmixer does STL export. it also has some nice tools to make things hollow, to save on print material. You can also check for errors like non-manifold geometry and walls that are too thin. Ronald van Vemden --- 3D Graphics & Animation

Re: // 3D Printing

2018-04-04 Thread James De Colling
i use Meshmixer for all this kinda stuff, I know it can prep for print, not sure on the stl export though

Re: // 3D Printing

2018-04-04 Thread Eugene Flormata
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.meshlab.net_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DOX-fumjrrkoEY7IfTtTBNmjz62GKz99u3VJ2UgNqiM=cDkdYhZA2Umx9DKZ9Bbd1BjwziM7164GDc3LPZlL48E= actually this should be able to do it On

Re: // 3D Printing

2018-04-04 Thread Eugene Flormata
i used zbrush to export STLs, I know there's a way to measure things in there too kinda before export maya 2018 also does it, now that i looked at it, not sure how it gets it's measurements. maybe on world scale On Wed, Apr 4, 2018 at 5:15 PM, Tenshi wrote: > Hi guys, > >

Re: Softimage/Maya 2105 worth?

2018-04-04 Thread Jonathan Moore
TouchDesigner includes nothing relating to VOP's, as I mentioned it's based upon Houdini v4, long before VOP's were invented. In truth TouchDesigner is showing it's age and is being bested for real-time duties by Notch. Notch is effectively VOP's on the GPU.

Re: Softimage/Maya 2105 worth?

2018-04-04 Thread Olivier Jeannel
My guessing is that it might have a better system than Ice (maybe close to vop). Just wondering, why is this better ? 2018-04-04 21:07 GMT+02:00 Jonathan Moore : > Beat me to Oliver! TouchDesigner is an offshoot of Houdini v4 made for > real-time, so what it has to do

Re: Softimage/Maya 2105 worth?

2018-04-04 Thread Jonathan Moore
Beat me to Oliver! TouchDesigner is an offshoot of Houdini v4 made for real-time, so what it has to do with ICE I'm quite confused. :)

Re: Softimage/Maya 2105 worth?

2018-04-04 Thread Olivier Jeannel
Hey Ed, could you expand your answer a bit ? Just curious, Touch Designer ? 2018-04-04 20:25 GMT+02:00 Ed Manning : > On Wed, Apr 4, 2018 at 11:45 AM, Chris Marshall > wrote: > >> How does ICE get phased out? >> > > Slowly. > > But actually --

Re: Softimage/Maya 2105 worth?

2018-04-04 Thread Ed Manning
On Wed, Apr 4, 2018 at 11:45 AM, Chris Marshall wrote: > How does ICE get phased out? > Slowly. But actually -- Touchdesigner. > > On 4 April 2018 at 02:42, Pierre Schiller > wrote: > >> I am forgetting basic stuff such modeling

Re: Softimage/Maya 2105 worth?

2018-04-03 Thread Pierre Schiller
I am forgetting basic stuff such modeling shortcuts, since most of the time I'm dedicated to tame Blender. 17 different editors/interacion modes are nothing short for a generalist...all for the big change october this year, then the planet will know if it was all worth the wait (and training)

Re: Softimage/Maya 2105 worth?

2018-04-03 Thread Ed Manning
Probably not much, since you can't legally transfer your license, except as an asset in the sale of an entire business. I also imagine that it's find-able as a crack in several corners of the Internet, so if anyone really wanted a copy they could get it for free. It's too bad. If I could legally

Re: OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Juan Brockhaus
the thread on the redhsift forums where I posted, that/how it actually works with the shader custom attribute overwrite

Re: OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Juan Brockhaus
Hi, last year on one project we actually used Redshift proxies to get the data across. I don't have the project in front of me (as it is already archived...) but I basically did a simple ( Redshift ) shading setup in Houdini on the objects I needed. then written out Redshift proxies. for static

Re: OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Morten Bartholdy
I just got a reply from Redshift. From Houdini write a vertex color attribute from the motiondata - it could be called Vel or whatever. It imports into Maya as a Color Set which name needs to be entered in the Alembic objects Mesh Controls Motion Vector Color Set, ie. write Vel in that frame -

Re: OTish - Houdini meshes to Maya with motiondata?

2018-04-03 Thread Artur W
I'd like that one too. Although my original mesh came from Realflow, I somehow couldn't transfer velocity attributes in Houdini to mesh for MB to work in Maya Redshift. Artur 2018-04-03 13:36 GMT+02:00 Morten Bartholdy : > We are getting meshes from particle/fluid sims in

Re: The Maya Chronicles - or how retarded that software is...

2018-03-31 Thread Ben Barker
pUaiRtlvQd5MkBgbXbPKHEgi-hGGEaac= >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo=j1E898DdEm9U4b

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Fabricio Chamon
t;>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot >>>>> on, it's kinda terrifiyng. lol >>>>> >>>>> >>>>> >>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto: >>>>> s

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Andy Chlupka (Goehler)
ense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=m0vCGveF9apo6EFIS1tFVbTP2f17PuDLiJRiz-1NbyI=LuQK919KKwbWXl7jyMrzkivLE9h85lgcXYO0F_v3DRE= > > <https://urldefens

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Pierre Schiller
; wrote: >>>>> >>>>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot >>>>>> on, it's kinda terrifiyng. lol >>>>>> >>>>>> >>>>>> >>>>>> *From:* soft

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Artur W
Behalf Of *Anto Matkovic >>>>> *Sent:* Thursday, March 29, 2018 10:47 AM >>>>> *To:* Official Softimage Users Mailing List. >>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7K

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Artur W
> sixsi_l...@imagefront.de> wrote: >>>>> >>>>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot >>>>>> on, it's kinda terrifiyng. lol >>>>>> >>>>>> >>>>>> >>>>&

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Mirko Jankovic
autodesk.com] *On Behalf Of *Anto Matkovic >>>>> *Sent:* Thursday, March 29, 2018 10:47 AM >>>>> *To:* Official Softimage Users Mailing List. >>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFa

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Fabricio Chamon
Users Mailing List. >>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=JTr-cpBV47I3AaD-lW9zUGdeZye_oG6lfzc4EQZE2ZI=8mWuOGH-e_6ydZZN2

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Mirko Jankovic
rum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=OLjUGh43mYUkx7IZL6iScu-77V8_7NT0DKFozL9UKIg=reUjhdl_cGCGInf34cy2Q7ZseYfazf-OyRc3yVB5hmE= >>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMF

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Laurence Dodd
Y= >> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4=&g

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Mirko Jankovic
=https-3A__groups.google.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo=zjeu-vf0EKyZalp_1J1sTST6XOfLoeBsV4pYHwIs_Rk= > forum/#!forum/xsi_list > *Subject:* Re: The Maya Chronicles - or how retarded

RE: The Maya Chronicles - or how retarded that software is...

2018-03-29 Thread Sven Constable
= Subject: Re: The Maya Chronicles - or how retarded that software is... It always been like that. I think my first responsibility in 3d world could be described as ''hypershade boy'' :), it was a Maya class where I had to start earlier, to launch Mayas and Hypershade windows, so other students

Re: The Maya Chronicles - or how retarded that software is...

2018-03-29 Thread Anto Matkovic
It always been like that. I think my first responsibility in 3d world could be described as ''hypershade boy'' :), it was a Maya class where I had to start earlier, to launch Mayas and Hypershade windows, so other students would be able to use them before end of class (or something like that).

Re: The Maya Chronicles - or how retarded that software is...

2018-03-29 Thread Rob Wuijster
in order to only link one > > object. Dooo > > > > No way to unlink all objects!!! Dooohh > > > > > > -

Re: The Maya Chronicles - or how retarded that software is...

2018-03-29 Thread Jordi Bares
t;> > > will share some stuff in the hope someone perhaps can offer insight so we >> > > may have an A or B situation so I learn something. >> > > >> > > >> > > Todays sliver of insanity in Maya: >> > > >> > &g

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Ognjen Vukovic
> may have an A or B situation so I learn something. >>> > > >>> > > >>> > > Todays sliver of insanity in Maya: >>> > > >>> > > >>> > > -

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Pierre Schiller
t; > - >> > > >> > > The infinitely pathetic relationship editor >> > > >> > > Light linking in the Relationship Editor - Objects can not be >> deselected >> > > by clicking their parent groups

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Jordi Bares
ditor > > > > > > Light linking in the Relationship Editor - Objects can not be deselected > > > by clicking their parent groups, requiring to expand all(!) > > > > > > hierarchies to unlink geometry in a scene, in order to only link one > > >

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Pierre Schiller
ng to expand all(!) > > > > > > hierarchies to unlink geometry in a scene, in order to only link one > > > object. Dooo > > > > > > No way to unlink all objects!!! Dooohh > > > > > >

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Morten Bartholdy
; ---- > > - > > > > Relationship Editors - UV/Texture linking + Hypershade - slow to update > > > > For some reason the Relationship Editor (RE) is horribly slow to update if > &

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Zoltan Ócsai
!!! Dooohh - Relationship Editors - UV/Texture linking + Hypershade - slow to update For some reason the Relationship Editor (RE) is horribly slow to update if the object selected has a high polycount, even for s

RE: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Sven Constable
-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=38UFJ4UEzATBLqTNLMJI_1WzcXLgbu9-7Z_f9kLdpYk=US3pcsZxNTQ2vr5-3Xhj10aVRWAubHuyqdcUsxguV6o= Subject: Re: The Maya Chronicles - or how retarded that software is... I hear ya! I want

RE: ADSK *can* be very helpful :)

2018-03-27 Thread Morten Bartholdy
Monday, March 26, 2018 3:19 PM > To: Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=XobRaPQyEUy8UJasQ6cffs

RE: ADSK *can* be very helpful :)

2018-03-26 Thread Sven Constable
um_xsi-5Flist=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=XobRaPQyEUy8UJasQ6cffsqR10N3gaGsB10OEJmi3xg=GeitpSknaMGJr5AQeA9QOjHANwcOiP-2jQKnpKvHpns= Subject: RE: ADSK *can* be very helpful :) I can't seem to find a .rayhosts file... I even search

RE: Friday Flashback #335

2018-03-26 Thread Andres Stephens
IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=h0S7EIlMLvBfEcND8avXYB2GZ1yJFejBgjJB-xq2u0c=SB-V4l6y8FIZv7vgOYxSMp2aO5eaMxvFwRxEPRvg3_M= Subject: Re: Friday Flashback #335 Those are still good reasons to use XSI over especially Maya... MB > Den 23. marts 2018 klokken 20:04 skrev Stephen Blair > <st

RE: ADSK *can* be very helpful :)

2018-03-26 Thread Morten Bartholdy
?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=C5XhO5BKZhZ6_h4E3EzJeYmBzFJR_j0POUXqn6GR9xU=gajx0t3ox8FrHLSp0GtrQhbsOYw4o723brGCVcpW_RE=' > Subject: RE: ADSK *can* be very helpful :) > >

RE: ADSK *can* be very helpful :)

2018-03-26 Thread Sven Constable
://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=C5XhO5BKZhZ6_h4E3EzJeYmBzFJR_j0POUXqn6GR9xU=gajx0t3ox8FrHLSp0GtrQhbsOYw4o723brGCVcpW_RE=' Subject: RE: ADSK *can* be very helpful

RE: ADSK *can* be very helpful :)

2018-03-26 Thread Sven Constable
=d6w1XCIJRBqnBLsnMcrx4CP5qCrsZTCAHLVxbWKr-Qo=tIopkdH8Yc3m6o98tqCo8WDrBubhokbOfLIPjgzGbzg= Subject: RE: ADSK *can* be very helpful :) I am guessing on the server where we run FlexLM!? MB > Den 26. marts 2018 klokken 13:46 skrev Sven Constable <sixsi_l...@imagefront.de>: > > > just check if there are any entries

RE: ADSK *can* be very helpful :)

2018-03-26 Thread Morten Bartholdy
sPjjNVwo9P0jVMsrMw7PFsA=H6rLQgYZQm6ljY2Ca3KBYnvlG2Tblx01ugBHWQACN8A=BRO85m2WMTzKPZ9wLjbD8ZFAAA8XDER9XkZ6_7fKOKs= > Subject: RE: ADSK *can* be very helpful :) > > That is interesting. I honestly don't know about the MR satellite rendering > as I have not used it except for the occasional textu

RE: ADSK *can* be very helpful :)

2018-03-26 Thread Sven Constable
g=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=H6rLQgYZQm6ljY2Ca3KBYnvlG2Tblx01ugBHWQACN8A=BRO85m2WMTzKPZ9wLjbD8ZFAAA8XDER9XkZ6_7fKOKs= Subject: RE: ADSK *can* be very helpful :) That is interesting. I honestly don't know about the MR satellite rendering as I hav

RE: ADSK *can* be very helpful :)

2018-03-26 Thread Morten Bartholdy
21forum_xsi-5Flist=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=24U6MOIz08V7g2B27jQHY1JGjld2e5-LdOvjvfi80Xg=LWfmsS3YbsVK5X7rgvxQs4BCdS0_tlXwGbakAORsv5Q= > Subject: Re: ADSK *can* be very helpful :) > > I have absolutely!! no love for AD but I will chime in on

RE: ADSK *can* be very helpful :)

2018-03-26 Thread Sven Constable
=LWfmsS3YbsVK5X7rgvxQs4BCdS0_tlXwGbakAORsv5Q= Subject: Re: ADSK *can* be very helpful :) I have absolutely!! no love for AD but I will chime in on this. We had stupid issues with getting our new Maya licenses working after upgrading FlexLM (the pile of crap) which was required for running newer Maya versions. I

Re: Super handy

2018-03-23 Thread Nono
!! major one !! On 18 March 2018 at 19:59, Pierre Schiller wrote: > Thank you s very much! > > > * www.3dcinetv.com >

Re: attach objects to end of strand

2018-03-21 Thread Adam Seeley
Bit late but.. i think there's a strand to curve script/ ice tree. If it's dynamic you could maybe use that and constrain geo to the end of the curves. Ok for as few stands/curves.. not so practical for loads. Adam On Thu, 8 Mar 2018, 14:13 Francisco Criado, wrote: >

Re: Super handy

2018-03-18 Thread Pierre Schiller
Thank you s very much! * www.3dcinetv.com

Re: Super handy

2018-03-18 Thread Sebastien Sterling
Thanks jordi ! On 18 Mar 2018 12:17, "Mirko Jankovic" wrote: > Ah great thanks, just a bit paranoid haha thanks :) > > On Sun, Mar 18, 2018 at 12:16 PM, Jordi Bares > wrote: > >> I is a PDF just released with a major cheat sheet for Houdini 16.5

Re: Super handy

2018-03-18 Thread Mirko Jankovic
Ah great thanks, just a bit paranoid haha thanks :) On Sun, Mar 18, 2018 at 12:16 PM, Jordi Bares wrote: > I is a PDF just released with a major cheat sheet for Houdini 16.5 > > On 18 Mar 2018, at 11:14, Mirko Jankovic > wrote: > > weird link no

Re: Super handy

2018-03-18 Thread Jordi Bares
I is a PDF just released with a major cheat sheet for Houdini 16.5 > On 18 Mar 2018, at 11:14, Mirko Jankovic wrote: > > weird link no explanation or description.. not something good to click on. > what is it Jordi? :) > > On Sun, Mar 18, 2018 at 11:47 AM, Jordi

Re: Super handy

2018-03-18 Thread Mirko Jankovic
weird link no explanation or description.. not something good to click on. what is it Jordi? :) On Sun, Mar 18, 2018 at 11:47 AM, Jordi Bares wrote: > https://urldefense.proofpoint.com/v2/url?u=https-3A__www. >

Re: Houdini mailing list

2018-03-16 Thread Jonathan Moore
For what it's worth very few people use the mail list these days. I've been a subscriber for years and often see no more than a single post in a week. I think it's a case of too many other great responsive resources being available these days. This wasn't always the case, but these days it's

Re: Houdini mailing list

2018-03-16 Thread Andy Chlupka (Goehler)
Have you checked here?

Re: ADSK *can* be very helpful :)

2018-03-16 Thread Laurence Dodd
t; > Marvel > > > > > DC comic should change the way Hollywood targets the whole planet. > > > > > > > > > > about Nasa, the Nazi scientists from defeated Germany went hired by > > > Nasa > > > > > in the rocket launchers com

Re: ADSK *can* be very helpful :)

2018-03-16 Thread Morten Bartholdy
competition against Stalin etc. > > > > > > > > (there is a famous underground cult-book by Thomas Pynchon who > > elaborates > > > > on the tight (sexual?) relation between US and Nazi, 'Gravity Rainbow. > > > > Laurie Anderson wanted to turn

Re: ADSK *can* be very helpful :)

2018-03-15 Thread Mirko Jankovic
> > > > > given the destruction in Syria at this time, or for example in Vietnam > > > before, and the industrial farms, and the roles of narratives and > images in > > > advertising and colonization of non-US realities, and arts, > > > i think it is fair to sa

Re: ADSK *can* be very helpful :)

2018-03-15 Thread Morten Bartholdy
y views, think that AD is a > > mix of good, and evil. > > > > it is good, because they can be helpful, and can be innovative, if your on > > the right side of their story, and even if not, because, at least up to > > this moment, > > Maya can b

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