Re: Rigging or Character TD type courses question

2012-06-21 Thread Eric Thivierge
Well, generic rigs also allow you get your bases covered to spend more time
with the more intricate / advanced character setups that can run on top of
them. Granted if you're building tools for auto-rigging you'll want to
design them to be as versatile as possible.


Eric Thivierge
http://www.ethivierge.com


On Thu, Jun 21, 2012 at 7:15 PM, Michal Doniec doni...@gmail.com wrote:

 Second that, generic auto rigging scripts often yield generic results.
 Of course for some productions consistency and ability to chuck out
 tons of generic rigs is important.

 On Wed, Jun 20, 2012 at 4:37 PM, Alan Fregtman alan.fregt...@gmail.com
 wrote:
  * Another tip:
  Even though scripting small repetitive tasks is not a bad idea, if you're
  new'ish to rigging, stay away from making the ultimate auto-rigger
 script,
  because chances are your methods will evolve with practice, your script
 will
  thus soon be outdated and if you use the script to make the -same- setup
  -every time- you may not find yourself looking at ways to do things
  differently, and in my opinion you'll never innovate if you work the same
  way forever.
 
 
 
  On Wed, Jun 20, 2012 at 10:13 AM, Eric Thivierge ethivie...@gmail.com
  wrote:
 
  You learn a lot in production working on things and improving your own
  work, but also working with / around others with different approaches
 allows
  for filling your rigging toolbox too. Working with different riggers and
  animators helps you learn what different people like in rigs and can
 come up
  with solutions for different projects a lot more rapidly.
 
  My terribly late night feeling. ;)
 
  
  Eric Thivierge
  http://www.ethivierge.com
 
 
  On Thu, Jun 21, 2012 at 12:06 AM, Guillaume Laforge
  guillaume.laforge...@gmail.com wrote:
 
  Rigging is very similar to programming. Courses are very important of
  course, but you will learn much more efficiently by spending more time
 on
  doing your own rigs (and animating them) than reading too many books
 ;).
 
 



 --
 --
 Michal
 http://uk.linkedin.com/in/mdoniec



ICE Color Attribute Q

2012-06-21 Thread Morten Bartholdy
I need to pass gradient color from ICE to the Rendertree, and following the
docs, I have set up the ICE Tree with Get Data and Set Data for the
pointcloud.Color. Now when I look up the attribute in the Rendertree for a
Polygonizer object I only get Use Default Value in the dropdown menu of the
Color_Attribute shader. I am sure I am doing this wrong, but the docs
explain it like this. What might I have missed?

Morten

Re: ICE Color Attribute Q

2012-06-21 Thread Alan Fregtman
Hi Morten,

Is the node plugged in? It won't list things properly if it's floating,
disconnected. It also won't be proper if the material is not yet applied on
those meshes. (It uses the current objects with the material to populate
those Attribute lists.)

If it's still flaky, then you may need to force the attribute to be visible
(by using Show Values in its connection) as it could be the dreaded
internal ICE optimization thinking oh, you're not using that attribute in
the ICE tree, so I'm gonna ignore it..

Good luck!
Cheers,

   -- Alan


On Thu, Jun 21, 2012 at 7:28 AM, Morten Bartholdy x...@colorshopvfx.dkwrote:

 **

   I need to pass gradient color from ICE to the Rendertree, and following
 the docs, I have set up the ICE Tree with Get Data and Set Data for the
 pointcloud.Color. Now when I look up the attribute in the Rendertree for a
 Polygonizer object I only get Use Default Value in the dropdown menu of the
 Color_Attribute shader. I am sure I am doing this wrong, but the docs
 explain it like this. What might I have missed?



 Morten



Re: ICE Color Attribute Q

2012-06-21 Thread Guillaume Laforge
I don't think it is because of some optimization. Attributes data will be
pulled only if used in Softimage. So if the Render Tree need it, it should
be available.

Morten, is you color applied on the polygonizer mesh ? It sounds like you
are setting it on the point could but want to use it on the mesh ?

On Thu, Jun 21, 2012 at 9:05 AM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Hi Morten,

 Is the node plugged in? It won't list things properly if it's floating,
 disconnected. It also won't be proper if the material is not yet applied on
 those meshes. (It uses the current objects with the material to populate
 those Attribute lists.)

 If it's still flaky, then you may need to force the attribute to be
 visible (by using Show Values in its connection) as it could be the dreaded
 internal ICE optimization thinking oh, you're not using that attribute in
 the ICE tree, so I'm gonna ignore it..

 Good luck!
 Cheers,

-- Alan


 On Thu, Jun 21, 2012 at 7:28 AM, Morten Bartholdy x...@colorshopvfx.dkwrote:

 **

   I need to pass gradient color from ICE to the Rendertree, and
 following the docs, I have set up the ICE Tree with Get Data and Set Data
 for the pointcloud.Color. Now when I look up the attribute in the
 Rendertree for a Polygonizer object I only get Use Default Value in the
 dropdown menu of the Color_Attribute shader. I am sure I am doing this
 wrong, but the docs explain it like this. What might I have missed?



 Morten





Re: ICE Color Attribute Q

2012-06-21 Thread Morten Bartholdy
Guillaume, do you mean if I have set the color data on the mesh? No it has
no ICE tree - I just try and look up the attribute from the Rendertree.

Morten


Den 21. juni 2012 kl. 15:17 skrev Guillaume Laforge
guillaume.laforge...@gmail.com:

 optimization. Attributes data will be pulled only if used in Softimage. So
 if the Render Tree need it, it should be available.
 
 Morten, is you color applied on the polygonizer mesh ? It sounds like you
 are setting it on the point could but want to use it on the mesh ?
 
 On Thu, Jun 21, 2012 at 9:05 AM, Alan Fregtman  alan.fregt...@gmail.com
 mailto:alan.fregt...@gmail.com  wrote:
  
  Is the node plugged in? It won't list things properly if it's floating,
  disconnected. It also won't be proper if the material is not yet applied on
  those meshes. (It uses the current objects with the material to populate
  those Attribute lists.)
  
  If it's still flaky, then you may need to force the attribute to be visible
  (by using Show Values in its connection) as it could be the dreaded
  internal ICE optimization thinking oh, you're not using that attribute in
  the ICE tree, so I'm gonna ignore it..
  
  Good luck!
  Cheers,
  
 -- Alan
  
  
  On Thu, Jun 21, 2012 at 7:28 AM, Morten Bartholdy  x...@colorshopvfx.dk
  mailto:x...@colorshopvfx.dk  wrote:
   
   I need to pass gradient color from ICE to the Rendertree, and following
   the
   docs, I have set up the ICE Tree with Get Data and Set Data for the
   pointcloud.Color. Now when I look up the attribute in the Rendertree for a
   Polygonizer object I only get Use Default Value in the dropdown menu of
   the
   Color_Attribute shader. I am sure I am doing this wrong, but the docs
   explain it like this. What might I have missed?
   
   Morten


Re: ICE Color Attribute Q

2012-06-21 Thread Morten Bartholdy
OK so I quickly tried applying an ICE tree to the polygonizer and getting
the pointcloud.color  - so far so good. Problem now is it seems I can't
plug that color in to a set data node using self.color - the set data node
stays red. A context issue?

Morten



Den 21. juni 2012 kl. 15:17 skrev Guillaume Laforge
guillaume.laforge...@gmail.com:

 optimization. Attributes data will be pulled only if used in Softimage. So
 if the Render Tree need it, it should be available.
 
 Morten, is you color applied on the polygonizer mesh ? It sounds like you
 are setting it on the point could but want to use it on the mesh ?
 
 On Thu, Jun 21, 2012 at 9:05 AM, Alan Fregtman  alan.fregt...@gmail.com
 mailto:alan.fregt...@gmail.com  wrote:
  
  Is the node plugged in? It won't list things properly if it's floating,
  disconnected. It also won't be proper if the material is not yet applied on
  those meshes. (It uses the current objects with the material to populate
  those Attribute lists.)
  
  If it's still flaky, then you may need to force the attribute to be visible
  (by using Show Values in its connection) as it could be the dreaded
  internal ICE optimization thinking oh, you're not using that attribute in
  the ICE tree, so I'm gonna ignore it..
  
  Good luck!
  Cheers,
  
 -- Alan
  
  
  On Thu, Jun 21, 2012 at 7:28 AM, Morten Bartholdy  x...@colorshopvfx.dk
  mailto:x...@colorshopvfx.dk  wrote:
   
   I need to pass gradient color from ICE to the Rendertree, and following
   the
   docs, I have set up the ICE Tree with Get Data and Set Data for the
   pointcloud.Color. Now when I look up the attribute in the Rendertree for a
   Polygonizer object I only get Use Default Value in the dropdown menu of
   the
   Color_Attribute shader. I am sure I am doing this wrong, but the docs
   explain it like this. What might I have missed?
   
   Morten


Re: Who has switched to Vray and loves it?

2012-06-21 Thread Oliver Weingarten

Hey Marc-Andre!

Well, I´m using Vray since two years (also the beta) for certain 
projects, not for all. It performed quite well. I like the integration 
and the concept of having identical parameters over all the different 
packages. That way you can easily adapt tuts from other application. I 
like the look Vray generates and I like the straight forward setup of a 
scene. You will get nice results really quick.
The five rendernodes are cool, and I think, you get 5 more standalone 
rendernodes (for Vray archives), if I got it correct...
Currently setting it up for my own little render backyard. I think you 
get a good renderer for your money. Support is excellent and very 
responsive on bugreports and other stuff...very nice guys ;)


cheers,
oli

Am 21.06.2012 21:11, schrieb Marc-Andre Carbonneau:


Hi,

I'm wondering who has switched to VRay for Softimage completely and 
loves it.


I don't seem to see much commercials or movies stating they have used 
Vray for Softimage. Has it picked up?


Now, after a few months now, how does it compare to Arnold? Why have 
you picked VRay instead of Arnold?


How's Vray's buy one get 5 free for your farm working for you?

Thanks.

Marc-Andre



Re: Who has switched to Vray and loves it?

2012-06-21 Thread Alan Fregtman
I agree with you. It's way easier than mentalray.

On Thu, Jun 21, 2012 at 4:15 PM, Mirko Jankovic 
mirko.janko...@aeonproduction.com wrote:

 Hmm I found Arnold learning curve to be really really short and in less
 than a week you can be production ready.



Re: Who has switched to Vray and loves it?

2012-06-21 Thread olivier jeannel
Well, I easily found some videos showing click here, enter this 
value for Vray. While there were buttons in Arnold, I was really not 
sure of what I was doing.

But to tell the truth, I really did not try a lot.

Le 21/06/2012 22:15, Mirko Jankovic a écrit :
Hmm I found Arnold learning curve to be really really short and in 
less than a week you can be production ready.





Re: Who has switched to Vray and loves it?

2012-06-21 Thread Steffen Dünner
There are _a lot_ more buttons in Vray than in Arnold! ;)
The combination of GI algorithms ( primary / secondary) alone is
intimidating.
The funny thing in Arnold is that the result most of the time converges to
the same image, only the rendertime varies if you e.g. shoot rays that you
don't actually need to sample or have useless diffuse rays bounce inside
your glass objects.
Optimizing Arnold scenes can be a time consuming process as well, but it's
not mandatory to get a result. It's only mandatory if you need a result in
time. ;)
I remember the not so good old mental ray times where optimizing scenes
made the difference between a rendered image and a crashing renderfarm. But
on the other hand I kind of masochistically liked the challenge of pushing
the right buttons.

Cheers
Steffen


2012/6/21 olivier jeannel olivier.jean...@noos.fr

 Well, I easily found some videos showing click here, enter this value
 for Vray. While there were buttons in Arnold, I was really not sure of what
 I was doing.
 But to tell the truth, I really did not try a lot.

 Le 21/06/2012 22:15, Mirko Jankovic a écrit :

  Hmm I found Arnold learning curve to be really really short and in less
 than a week you can be production ready.






-- 
PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989
Fingerprint: 394B 3DA9 9A9A 96C6  3A5A 0595 EF92 EE1F


Re: Who has switched to Vray and loves it?

2012-06-21 Thread Eric Thivierge
I'm not a render / surfacing guy myself but I really appreciate your
involvement in the XSI community AND for reaching out to the community for
crits. Thumbs up!


Eric Thivierge
http://www.ethivierge.com


On Fri, Jun 22, 2012 at 8:03 AM, Kamen Lilov kamen.li...@chaosgroup.comwrote:

 **

 I'd like to chime in to this discussion.

 What are the things in VRay/XSI you hate most? A missing feature, clumsy
 configuration, poor documentation, any kinds of instabilities, etc?

 Disclosure: I run the XSI integration team at ChaosGroup so, obviously, I
 am not impartial to this discussion. But I am keen on making the product
 work well for all you VFX folks out there :) and I can take criticism.
 Shoot at will :)



Re: Rigging or Character TD type courses question

2012-06-21 Thread Eric Thivierge
That post is worth its bit count in gold!

Very awesome post Brad thanks so much!


Eric Thivierge
http://www.ethivierge.com


Re: Rigging or Character TD type courses question

2012-06-21 Thread Simon Anderson
Awesome read, Brads write is is really epic.

Sandy any luck finding a course? are you thinking more programming or
rigging?

On Fri, Jun 22, 2012 at 9:08 AM, Eric Thivierge ethivie...@gmail.comwrote:

 That post is worth its bit count in gold!

 Very awesome post Brad thanks so much!


 
 Eric Thivierge
 http://www.ethivierge.com




-- 
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/


Re: xsi stereo camera to Nuke?

2012-06-21 Thread Simon Anderson
you get back plate shifting on the camera which is kind of like optical
shift if i remember correctly( its been a while since I wrote the stereo
camera we used in production)

On Fri, Jun 22, 2012 at 12:27 AM, Ben Houston b...@exocortex.com wrote:

 It should be possible via Exocortex Crate / Alembic soon, I believe we
 don't yet support optical shift though in XSI.
 -ben

 On Thu, Jun 21, 2012 at 10:01 AM, Chris Johnson chr...@topixfx.com
 wrote:
  We're not having much luck with this. using .fbx. Anyone else had any
  luckGraham, Andy?



 --
 Best regards,
 Ben Houston
 Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
 http://Exocortex.com - Passionate CG Software Professionals.




-- 
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/


RE: Rigging or Character TD type courses question

2012-06-21 Thread Sandy Sutherland
Hi Si,

Yes we decided on something - it is for Pearl to do.  And yes there were some 
awesome courses raised here - thanks again to all who replied.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Simon Anderson 
[simonbenandersonl...@gmail.com]
Sent: 22 June 2012 01:50
To: softimage@listproc.autodesk.com
Subject: Re: Rigging or Character TD type courses question

Awesome read, Brads write is is really epic.

Sandy any luck finding a course? are you thinking more programming or rigging?

On Fri, Jun 22, 2012 at 9:08 AM, Eric Thivierge 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:
That post is worth its bit count in gold!

Very awesome post Brad thanks so much!



Eric Thivierge
http://www.ethivierge.com



--
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/