Re: ICE Topo grow polygon array

2012-08-02 Thread Chris Marshall
thanks will take a look On 2 August 2012 03:46, Guillaume Laforge guillaume.laforge...@gmail.comwrote: Some cool ref : https://www.youtube.com/watch?v=dsMCVMVTdn0feature=player_embedded

sharefolder

2012-08-02 Thread Tim Borgmann
Web Access: http://sharefolder.infected-post.de/index.php?w=29242_4rxeu FTP Access: ftp://29242:4r...@sharefolder.infected-post.de Gruß Tim

Re: sharefolder

2012-08-02 Thread Tim Borgmann
No, for sure not ;) Please forget it :) Cheers Tim You sure this was meant for the mailing list? Web Access: http://sharefolder.infected-post.de/index.php?w=29242_4rxeu FTP Access: ftp://29242:4r...@sharefolder.infected-post.de Gruß Tim

Re: sharefolder

2012-08-02 Thread Richard Bensley
Urr thanks for showing us your internal processes. Nothing like some exposed PHP! I would recommend you update your .htaccess, and robots.txt to damage the google index. On 2 August 2012 15:32, Tim Borgmann i...@bt-3d.de wrote: Web Access:

Re: sharefolder

2012-08-02 Thread Luc-Eric Rousseau
you guys actually clicked something called infected-post? I'm beginning to understand how malware is so successful. :P On Thu, Aug 2, 2012 at 10:36 AM, Richard Bensley richardbens...@gmail.com wrote: Urr thanks for showing us your internal processes. Nothing like some exposed PHP! I would

Re: Line-up for 6. International SOFTIMAGE|UeberTage 2012 meeting on Friday, September 28th 2012

2012-08-02 Thread Stefan Kubicek
I'll be there. SOFTIMAGE|ÜberTage 2012 Friday, September 28th 2012 in Siegen/Germany The line-up for SOFTIMAGE|ÜberTage 2012: *Polynoid GmbH*, Berlin/Germany : Making of.. *Eric Mootz*, Developer at Mootzoid, Saarbrücken/ Germany : emFluid5 *Sehsucht GmbH*, Hamburg/Germany : Making of..

SDK : using vertex arrays in a custom tool?

2012-08-02 Thread Steven Caron
hey brent! i was reading about vertex arrays... http://www.songho.ca/opengl/gl_vertexarray.html i tried to implement this and got crashes, before i investigate further are these even usable? or is custom tools restricted to immediate mode? how about VBOs and display lists? any restrictions with

RE: Simulate RBD and Simulate Bullet RBD issues

2012-08-02 Thread Sandy Sutherland
Here is one guess - try making a solid bowl rather than single width polygon sides - i.e. take a cube, select the top poly CTRL -D it scale it in - CTRL D that and move it down - I am guessing like the normal RBDs which hate colliding with a grid but find a cube floor much better. Do I make

Re: Simulate RBD and Simulate Bullet RBD issues

2012-08-02 Thread Ed Manning
You could also get Momentum 3... Based on my experience, you'll save the cost of the license in time not wasted sometime on the morning of the second day of use. On Thu, Aug 2, 2012 at 1:20 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: Here is one guess - try making a solid

render flavor for architecture rendering

2012-08-02 Thread Kris Rivel
Quick question..what's the flavor of choice for rendering architectural walk-throughs in Soft these days? I may be doing a few of them. I'm thinking of just man-handling MR into submission but wondering if Arnold, 3Delight or whatever may have a few more easy options for doing some great bounce

Re: SDK : using vertex arrays in a custom tool?

2012-08-02 Thread piotrek marczak
In the cube VA example change GLubyte to GLuint and GL_UNSIGNED_BYTE to GL_UNSIGNED_INT, no more crashes (don’t ask me why) VBOs and vertexarrays are working, tested on stanford models within custom tool... check attachment From: Steven Caron Sent: Thursday, August 02, 2012 6:59 PM To:

Re: SDK : using vertex arrays in a custom tool?

2012-08-02 Thread Steven Caron
you rock piotrek! i will run these tests tonight. s On Thu, Aug 2, 2012 at 11:06 AM, piotrek marczak piotrek.marc...@gmail.comwrote: In the cube VA example change GLubyte to GLuint and GL_UNSIGNED_BYTE to GL_UNSIGNED_INT, no more crashes (don’t ask me why) VBOs and vertexarrays are

Re: Simulate RBD and Simulate Bullet RBD issues

2012-08-02 Thread Stefan Kubicek
Thanks guys, I already tried applying thickness, which does indeed help to eliminate the offsets for both Bullet and standard Rigid Body Collision nodes, but the strange ghost collisions in some places stay when using the Bullet one. Btw, this also happens in 2012, I'm a bit surprised

Re: Is the next Softimage also getting that DirectX 11 threatment?

2012-08-02 Thread Serguei Kalentchouk
Hmm DirectX... does this mean no Linux (or Mac) support then? So this feature would be pretty much useless for the majority of Maya users working in film? Looks pretty through! On Thu, Aug 2, 2012 at 10:04 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: I sure hope so,

Re: render flavor for architecture rendering

2012-08-02 Thread Matt Morris
For interiors VRay would be my first choice - but MR can do a job if you feel like a challenge. These guys didn't do too badly: https://vimeo.com/46483297#at=0 Apparently the flickering in the lighter areas is vimeo encoding, not FG... On 2 August 2012 19:15, Sandy Sutherland

Re: render flavor for architecture rendering

2012-08-02 Thread Steven Caron
i VERY much like arnold renderer, but i think you might find arnold to be problematic with some interior shots. vray and mental ray's caching options can go a long way for arch vis. @sandy, have you read any of the threads on the sitoa mailing list regarding interiors? On Thu, Aug 2, 2012 at

Re: render flavor for architecture rendering

2012-08-02 Thread Paul Griswold
If time isn't an issue, I think Maxwell is a really good choice for architectural rendering. They've got an extensive database of materials and for exteriors you can choose the longitude, latitude, day, date and time for your render to make sure your client sees what it will look like at their

RE: render flavor for architecture rendering

2012-08-02 Thread Sandy Sutherland
Yep I have Steven - just remember all the pain of MR on Zam - and absolutley loving Arnold now - so even if I had to sacrifice a chicken to get it working I would ;^) S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za

Create Copies from Polygon Mesh

2012-08-02 Thread Malcolm Zaloon
Hello Guys I´m trying to work with Create Copies from Polygon Mesh node, and connect a template pointcloud, but new copies do not stay on correct positions (of pointcloud template) but only duplicates in line. Is it a bug? -- __ Malcolm Zaloon - Lighting TD - XSI Generalist

Re: Create Copies from Polygon Mesh

2012-08-02 Thread Malcolm Zaloon
it´s not getting actual particle positions of pointcloud to copies.. On Thu, Aug 2, 2012 at 5:23 PM, Malcolm Zaloon mzalo...@gmail.com wrote: Hello Guys I´m trying to work with Create Copies from Polygon Mesh node, and connect a template pointcloud, but new copies do not stay on correct

Re: GetResolvedPath broken?

2012-08-02 Thread Luc-Eric Rousseau
I'm pretty sure that's the way it's supposed to work, although the documentation makes it sounds as though the Pass token would get the parent pass of the object. In practice, the file object doesn't know where it is in the scene hierarchy; the tokens resolves global variables, which in this

Re: GetResolvedPath broken?

2012-08-02 Thread Orlando Esponda
Understood, thanks. On Thu, Aug 2, 2012 at 6:50 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: I'm pretty sure that's the way it's supposed to work, although the documentation makes it sounds as though the Pass token would get the parent pass of the object. In practice, the file object