thanks will take a look
On 2 August 2012 03:46, Guillaume Laforge guillaume.laforge...@gmail.comwrote:
Some cool ref :
https://www.youtube.com/watch?v=dsMCVMVTdn0feature=player_embedded
Web Access: http://sharefolder.infected-post.de/index.php?w=29242_4rxeu
FTP Access: ftp://29242:4r...@sharefolder.infected-post.de
Gruß
Tim
No, for sure not ;)
Please forget it :)
Cheers
Tim
You sure this was meant for the mailing list?
Web Access: http://sharefolder.infected-post.de/index.php?w=29242_4rxeu
FTP Access: ftp://29242:4r...@sharefolder.infected-post.de
Gruß
Tim
Urr thanks for showing us your internal processes. Nothing like some
exposed PHP!
I would recommend you update your .htaccess, and robots.txt to damage the
google index.
On 2 August 2012 15:32, Tim Borgmann i...@bt-3d.de wrote:
Web Access:
you guys actually clicked something called infected-post? I'm
beginning to understand how malware is so successful. :P
On Thu, Aug 2, 2012 at 10:36 AM, Richard Bensley
richardbens...@gmail.com wrote:
Urr thanks for showing us your internal processes. Nothing like some exposed
PHP!
I would
I'll be there.
SOFTIMAGE|ÜberTage 2012 Friday, September 28th 2012 in Siegen/Germany
The line-up for SOFTIMAGE|ÜberTage 2012:
*Polynoid GmbH*, Berlin/Germany : Making of..
*Eric Mootz*, Developer at Mootzoid, Saarbrücken/ Germany : emFluid5
*Sehsucht GmbH*, Hamburg/Germany : Making of..
hey brent!
i was reading about vertex arrays...
http://www.songho.ca/opengl/gl_vertexarray.html
i tried to implement this and got crashes, before i investigate further are
these even usable? or is custom tools restricted to immediate mode?
how about VBOs and display lists? any restrictions with
Here is one guess - try making a solid bowl rather than single width polygon
sides - i.e. take a cube, select the top poly CTRL -D it scale it in - CTRL D
that and move it down - I am guessing like the normal RBDs which hate colliding
with a grid but find a cube floor much better.
Do I make
You could also get Momentum 3...
Based on my experience, you'll save the cost of the license in time not
wasted sometime on the morning of the second day of use.
On Thu, Aug 2, 2012 at 1:20 PM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:
Here is one guess - try making a solid
Quick question..what's the flavor of choice for rendering architectural
walk-throughs in Soft these days? I may be doing a few of them. I'm
thinking of just man-handling MR into submission but wondering if Arnold,
3Delight or whatever may have a few more easy options for doing some great
bounce
In the cube VA example change GLubyte to GLuint and GL_UNSIGNED_BYTE to
GL_UNSIGNED_INT, no more crashes (don’t ask me why)
VBOs and vertexarrays are working, tested on stanford models within custom
tool...
check attachment
From: Steven Caron
Sent: Thursday, August 02, 2012 6:59 PM
To:
you rock piotrek!
i will run these tests tonight.
s
On Thu, Aug 2, 2012 at 11:06 AM, piotrek marczak
piotrek.marc...@gmail.comwrote:
In the cube VA example change GLubyte to GLuint and GL_UNSIGNED_BYTE to
GL_UNSIGNED_INT, no more crashes (don’t ask me why)
VBOs and vertexarrays are
Thanks guys, I already tried applying thickness, which does indeed help to eliminate the
offsets for both Bullet and standard Rigid Body Collision nodes, but the strange
ghost collisions in some places stay when using the Bullet one. Btw, this
also happens in 2012, I'm a bit surprised
Hmm DirectX... does this mean no Linux (or Mac) support then?
So this feature would be pretty much useless for the majority of Maya
users working in film?
Looks pretty through!
On Thu, Aug 2, 2012 at 10:04 AM, Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com wrote:
I sure hope so,
For interiors VRay would be my first choice - but MR can do a job if you
feel like a challenge. These guys didn't do too badly:
https://vimeo.com/46483297#at=0 Apparently the flickering in the lighter
areas is vimeo encoding, not FG...
On 2 August 2012 19:15, Sandy Sutherland
i VERY much like arnold renderer, but i think you might find arnold to be
problematic with some interior shots. vray and mental ray's caching options
can go a long way for arch vis.
@sandy, have you read any of the threads on the sitoa mailing list
regarding interiors?
On Thu, Aug 2, 2012 at
If time isn't an issue, I think Maxwell is a really good choice for
architectural rendering. They've got an extensive database of materials
and for exteriors you can choose the longitude, latitude, day, date and
time for your render to make sure your client sees what it will look like
at their
Yep I have Steven - just remember all the pain of MR on Zam - and absolutley
loving Arnold now - so even if I had to sacrifice a chicken to get it working I
would ;^)
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
Hello Guys
I´m trying to work with Create Copies from Polygon Mesh node, and connect
a template pointcloud, but new copies do not stay on correct positions (of
pointcloud template) but only duplicates in line.
Is it a bug?
--
__
Malcolm Zaloon - Lighting TD - XSI Generalist
it´s not getting actual particle positions of pointcloud to copies..
On Thu, Aug 2, 2012 at 5:23 PM, Malcolm Zaloon mzalo...@gmail.com wrote:
Hello Guys
I´m trying to work with Create Copies from Polygon Mesh node, and
connect a template pointcloud, but new copies do not stay on correct
I'm pretty sure that's the way it's supposed to work, although the
documentation makes it sounds as though the Pass token would get the
parent pass of the object. In practice, the file object doesn't know
where it is in the scene hierarchy; the tokens resolves global
variables, which in this
Understood, thanks.
On Thu, Aug 2, 2012 at 6:50 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
I'm pretty sure that's the way it's supposed to work, although the
documentation makes it sounds as though the Pass token would get the
parent pass of the object. In practice, the file object
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