Re: Broken spine with new scene
If you create the Tain inside a Model you can then export it and re-import it into another model, everything works.. Haven t used the XSI Tail since ages but that was the workflow On Wed, Oct 3, 2012 at 12:50 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote: The tail have a very particular problem, on each tail objects there is a hidden evolve op (the same that is on simulated ice trees), connected with the cache clip in the mixer. Moving the tail to a model doesn't move the mixer cache, so you have to copy and reconnect it by hand. Anyway, what do you mean by it's broken? It could be many things. Cheers A.
Re: Broken spine with new scene
Hi Marco I'm aware of the workflow, I was just pointing that the problem is very differant than the spine. By the way the tail is not working with ref models on scene reload... 2012/10/3 Marco Peixoto mpe...@gmail.com If you create the Tain inside a Model you can then export it and re-import it into another model, everything works.. Haven t used the XSI Tail since ages but that was the workflow On Wed, Oct 3, 2012 at 12:50 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote: The tail have a very particular problem, on each tail objects there is a hidden evolve op (the same that is on simulated ice trees), connected with the cache clip in the mixer. Moving the tail to a model doesn't move the mixer cache, so you have to copy and reconnect it by hand. Anyway, what do you mean by it's broken? It could be many things. Cheers A. -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos
Re: Merge Topo Array - getting the index
On 02/10/2012 23:38, Peter Agg wrote: Hey list, I'm trying to use ICE Modelling to combine a number of meshes so I can write a single deformer which acts on them all. I've got a group with all the meshes in so I can just plug that into the Merge Topo Array just fine. However I need to record the index of the object the verticies were created from so I can use it as an ID in the Random Value node. Anyone know of any way to doing this at the moment? Keep thinking there must be a better way but here's a first go (if I understand correctly what you're doing): http://www.exch.demon.co.uk/xsi/files/merge_topo.rar (Some funky stuff when trying to use the Mesh_IDs and Switching Context in the tree on the deformed object so had to use a workaround). Julian
Re: linear workflow
I keep coming back to the subject, sorry for the old bump Not sure it was mentionned, as a reminder : another very nice tuts here by Rob Wuijster http://www.rowu-media.nl/rwmblog/using-gamma-correction-in-softimage-version-7-0-or-higher Le 02/05/2012 18:25, Olivier Jeannel a écrit : Another super nice video to setup thi,gs within SI http://vimeo.com/groups/ice/videos/28966508 Le 01/05/2012 22:26, Olivier Jeannel a écrit : Re bumping this out : A nice tut, but for Vray here. It's french, but with screen grab and a video about hdr :) http://remimorisset.com/?p=557 http://remimorisset.com/?p=630 Le 03/01/2012 16:41, adrian wyer a écrit : yes yes, that inevitable can of linear worms has been opened. i've watched the videos, read the articles, meditated on the nature of colour. burnt offerings to the gods of bit depth and yet... and yet, i STILL can't get an END TO END explanation of the whys and wherefores so we flip some switches in the preferences, tell our textures to automagically be interpreted in the correct colour space and use physical sky/sun setup so far so good but; do you apply the pass gamma into the image you write out? if not, does the erm, darkness of this image bother your compositors? when you are compositing, whether in Nuke or After Effects, how do you interpret the footage? there are other questions, i just wanted to drag this elephant in the room out into the list, and see which way it runs up the flagpole a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com blocked::blocked::mailto:adrian.w...@fluid-pictures.com www.fluid-pictures.com blocked::blocked::http://www.fluid-pictures.com/ Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71
Re: Broken spine with new scene
When I say it's broken I mean that the compiled scripted operator that gets applied to the curve of the spine no longer works. So instead on the base of the curve staying attached to the hip bone, it simple moves around with the hip controller, basically disconnecting it from the hips. Like I said I've worked around the problem so it's not holding anything up. I've sent it off to AD, and we'll see what comes of that. On 03/10/2012 00:50, Ahmidou Lyazidi wrote: The tail have a very particular problem, on each tail objects there is a hidden evolve op (the same that is on simulated ice trees), connected with the cache clip in the mixer. Moving the tail to a model doesn't move the mixer cache, so you have to copy and reconnect it by hand. Anyway, what do you mean by it's broken? It could be many things. Cheers A. 2012/10/3 Matt Lind ml...@carbinestudios.com mailto:ml...@carbinestudios.com Don't use the pre-built rig stuff in the Character Menu. Too many dependencies on naming and other stupid workflows to be reliable in large scale production. We got bit pretty hard by the tail operator a number of years ago finding out it could not be ported to other characters once built. I suspect other rig components are in the same boat. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lowery Sent: Tuesday, October 02, 2012 2:15 AM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Broken spine with new scene Hi all, I've rigged up a character using very traditional XSI tools, no plug-ins, and I've discovered a very strange problem. If I launch xsi and import the model of my character he works as expected. However if a do a FileNew_scene and then import the same model file the spine on that imported model is broken. The spine in this case literally being the spine of the character and created using the SkeletonCreate Spine command in XSI. I have figured a work around this but has anyone else experienced a similar problem? The Rig was built in 2012 SAP but the problem is also present in 2013. m@ -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos
Re: linear workflow
Excellent, thank you ! Le 03/10/2012 14:36, Alok Gandhi a écrit : Maybe have a look at this: http://kobayashystips.blogspot.ca/2009/09/linear-workflow-in-softimage.html
Re: Merge Topo Array - getting the index
@ Ciaran, That's very nice! Yes, my ICE Attributes are just scripted in @ Vincent I had just been looking at your earlier example this lunchtime: https://groups.google.com/forum/#!msg/xsi_list/utMwDX74NSY/mbaghEem8VAJ for summing vector lengths to see if it was usable here. It obviously was. Great stuff.
Re: Merge Topo Array - getting the index
Cheers for the examples, looks like I was on the right kind of lines. Eventually I ended up just being less lazy and applied the deformer to each mesh individually. Whilst not quite as sophisticated it meant I actually had more control anyway. Still, a good one to know for the future. On 3 October 2012 09:45, Julian Johnson jul...@exch.demon.co.uk wrote: @ Ciaran, That's very nice! Yes, my ICE Attributes are just scripted in @ Vincent I had just been looking at your earlier example this lunchtime: https://groups.google.com/**forum/#!msg/xsi_list/** utMwDX74NSY/mbaghEem8VAJhttps://groups.google.com/forum/#%21msg/xsi_list/utMwDX74NSY/mbaghEem8VAJ for summing vector lengths to see if it was usable here. It obviously was. Great stuff.
Re: animator/generalist
Good luck Matt, Will let you know if I hear of anything. Best, Cris On 2 October 2012 15:44, Matt Morris matt...@gmail.com wrote: Hi list, hope nobody minds this short spam-like post, but with xsibase going down the options for job-hunting are diminishing... I'm moving back to London (well, maidenhead) shortly and am looking for freelance or full time softimage gigs as an animator/generalist. I've posted some of my more recent work here: https://vimeo.com/mattmos And updated my Linkedin Page to show my full work history: http://www.linkedin.com/profile/view?id=1534813 I can also work remotely, running an up to date licence at home, along with the usual bunch of awesome plugins from Exocortex and Mootzoid. Thanks for looking, Matt 07980 260670 -- www.mattmos.com www.matinai.com
Re: Render channels not creating frames
Last time I had weird behavior with renderchannel or passes, it was because the materials were created from the Default Scene material (and renamed later on, of course ^^). Le 03/10/2012 16:34, Eric Lampi a écrit : I am trying to nail down the problem here. Our renders are creating all of the main channel frames but none of the additional channels, diffuse, reflect, refract, normal... All of the built in channels. There is no obvious pattern and it happens in scenes that have been created independently of each other on the same project. The other channels that are set are either randomly missing or the frames aren't created at all. In one case, it created the first frame's complete set of channels, but after that nothing. So I am not sure if it's Soft, Royal Render or their general network/server setup that is causing the problem. That being said, I have worked at a number of studios that render channels through Royal with absolutely no problem, ever. Thoughts? Eric -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work
key panel increments
Hi. When I drag in a keying panel value, it jumps a whole number at a time. I thought there was a way to make this finer, but I can't find anything that changes it. Ideas? Thanks, Dave G
Re: key panel increments
I'm pretty sure you can hold down shift for tenths or controls for tens. On 3 October 2012 17:25, David Gallagher davegsoftimagel...@gmail.comwrote: Hi. When I drag in a keying panel value, it jumps a whole number at a time. I thought there was a way to make this finer, but I can't find anything that changes it. Ideas? Thanks, Dave G dfbajeee.png
Re: key panel increments
Ok, not sure how I missed that. But I'm looking if there is a way to get it finer, if possible. But that helps, thanks! Dave G On 10/3/2012 5:29 PM, Peter Agg wrote: I'm pretty sure you can hold down shift for tenths or controls for tens. On 3 October 2012 17:25, David Gallagher davegsoftimagel...@gmail.com wrote: Hi. When I drag in a keying panel value, it jumps a whole number at a time. I thought there was a way to make this finer, but I can't find anything that changes it. Ideas? Thanks, Dave G
RE: key panel increments
Ctrl+Shift for hundredths. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Gallagher Sent: Wednesday, October 03, 2012 05:39 PM To: softimage@listproc.autodesk.com Subject: Re: key panel increments Ok, not sure how I missed that. But I'm looking if there is a way to get it finer, if possible. But that helps, thanks! Dave G On 10/3/2012 5:29 PM, Peter Agg wrote: I'm pretty sure you can hold down shift for tenths or controls for tens. On 3 October 2012 17:25, David Gallagher davegsoftimagel...@gmail.commailto:davegsoftimagel...@gmail.com wrote: Hi. When I drag in a keying panel value, it jumps a whole number at a time. I thought there was a way to make this finer, but I can't find anything that changes it. [cid:image001.jpg@01CDA193.05249380] Ideas? Thanks, Dave G attachment: winmail.dat
Re: key panel increments
Aha! Makes perfect sense. Thanks Grahame! Dave On 10/3/2012 6:15 PM, Grahame Fuller wrote: Ctrl+Shift for hundredths. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Gallagher Sent: Wednesday, October 03, 2012 05:39 PM To: softimage@listproc.autodesk.com Subject: Re: key panel increments Ok, not sure how I missed that. But I'm looking if there is a way to get it finer, if possible. But that helps, thanks! Dave G On 10/3/2012 5:29 PM, Peter Agg wrote: I'm pretty sure you can hold down shift for tenths or controls for tens. On 3 October 2012 17:25, David Gallagher davegsoftimagel...@gmail.commailto:davegsoftimagel...@gmail.com wrote: Hi. When I drag in a keying panel value, it jumps a whole number at a time. I thought there was a way to make this finer, but I can't find anything that changes it. [cid:image001.jpg@01CDA193.05249380] Ideas? Thanks, Dave G