Alex Rofaila
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Thanks again!
On 14 Feb 2013, at 08:09, Sandy Sutherland wrote:
Alex - you need to do the following to unsubscribe from this list -
Send an email to softimage-requ...@listproc.autodesk.com with the subject
unsubscribe then follow instructions.
S.
yep, would be interested as well, keep us posted...
-D
On 13/02/2013 15:57, Ciaran Moloney wrote:
Yes, very!
I've always looked with deep suspicion upon the dark arts of rigging.
Would be nice to have an insight to that world.
On Wed, Feb 13, 2013 at 6:30 AM, Raffaele Fragapane
Interesting thread - I never really thought about the technical aspects
of that.
On 2/13/2013 12:37 PM, Leonard Koch wrote:
Apologies, there are a couple of number typos in the first one.
Here is the corrected version:
Velocity is the speed and direction at which an object moves.
Force is
That would be swell. But I think we'd also might have to include setup
time then. I'm sure a with a lot of hours tweaking, testing and some
smart trickery you can get faster render speeds in a lot of renderers,
but the whole point with these unbiased renderers is that you hardly
have to send
Jeremie wins the virtual beer. I knew there was going to be some random
slider I was missing. :)
Cheers!
On 13 February 2013 22:26, Jeremie Passerin gerem@gmail.com wrote:
Nope Manny,
this is not what I suggested and I don't think that's what Peter is
looking for :D
Bone Axis Offset is
Try to use the PMC kernel. You should get better results in lesser time,
especially on interior scenes...
Stephan
2013/2/14 Toonafish ron...@toonafish.nl
That would be swell. But I think we'd also might have to include setup
time then. I'm sure a with a lot of hours tweaking, testing and
You know the rules, Andreas. Renders or it didn't happen.
On Thu, Feb 14, 2013 at 2:10 AM, Andreas Bystrom
andreas.byst...@gmail.comwrote:
prman can render that classroom in 7.5 minutes with better quality
Next time, delete just the prefs and see if that changes anything:
C:\Users\user_name\Autodesk\Softimage_2013_SP1\Data\Preferences\default.xsipref
On 14/02/2013 12:19 AM, ivan t wrote:
Hi Kris,
Without the plugins and addon , do you have this refresh issue in
2013 SP1?
Thanks
Ivan
Email
That were my thoughts as well, but I it looks worse after 10 minutes
then with pathtracing.
https://dl.dropbox.com/u/4271217/octane_classroom_pmc-10min.png
- Ronald
On 2/14/2013 11:34, Stephan Woermann wrote:
Try to use the PMC kernel. You should get better results in lesser
time,
Define quality!
prman can render that classroom in 7.5 minutes with better quality
On Thu, Feb 14, 2013 at 7:37 AM, Toonafish ron...@toonafish.nl wrote:
just to show off the speed ;-)
stopped after 10 minutes rendering:
On 2/13/2013 17:37, Emilio Hernandez wrote:
Thanks Ronald. Too
Or rename it so then you can copy and paste sections out of it into the new one
- easier than reconnecting a whole bunch of stuff!
S.
Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png]
show me the pudding !
- Ronald
On 2/14/2013 03:10, Andreas Bystrom wrote:
prman can render that classroom in 7.5 minutes with better quality
On Thu, Feb 14, 2013 at 7:37 AM, Toonafish ron...@toonafish.nl
mailto:ron...@toonafish.nl wrote:
just to show off the speed ;-)
stopped
This time I let the classroom bake for 45 minutes, still a tiny bit of
noise in the unsharp dark areas because of the DOF. But I don't mind.
https://dl.dropbox.com/u/4271217/octane_classroom_pathtracing-16bounces-45min.png
So..where's all them 5 minute high quality Prman and MentalRay
Will someone PLEASE put some edgeloops or hard edges on those blackboards
so they don't shade like domes? ;-)
On Thu, Feb 14, 2013 at 7:28 AM, Toonafish ron...@toonafish.nl wrote:
This time I let the classroom bake for 45 minutes, still a tiny bit of
noise in the unsharp dark areas because of
Hi all,
All of a sudden SI2013SP1 locks up when changing numerical values on a
point in the AE.
Moving points on a curve manually, and changing handles isn't an issue.
Anyone seen this before?
--
Rob
\/-\/\/
2013/2/14 Ed Manning etmth...@gmail.com
Will someone PLEASE put some edgeloops or hard edges on those blackboards
so they don't shade like domes?
+1 ;)
My first thought as well.
LOL, I thought so too this very second :-)
Still love the overall lighting though.
Will someone PLEASE put some edgeloops or hard edges on those blackboards
so they don't shade like domes? ;-)
On Thu, Feb 14, 2013 at 7:28 AM, Toonafish ron...@toonafish.nl wrote:
This time I let the
...that's not a blackboard, it's a workout bench hanging from the wall :-)
- Ronald
On 2/14/2013 16:03, Ed Manning wrote:
Will someone PLEASE put some edgeloops or hard edges on those
blackboards so they don't shade like domes? ;-)
On Thu, Feb 14, 2013 at 7:28 AM, Toonafish
Are you using a third-party renderer? Then yes, this has been seen before.
On 14/02/2013 10:05 AM, Rob Wuijster wrote:
Hi all,
All of a sudden SI2013SP1 locks up when changing numerical values on a
point in the AE.
Moving points on a curve manually, and changing handles isn't an issue.
Didnt have much time to play with FG
Here is Mental
9 mins and 30 seconds
4 mins fg precalc
http://img812.imageshack.us/img812/3408/classmr.jpg
From: Eric Lampi
Sent: Thursday, February 14, 2013 5:29 PM
To: softimage@listproc.autodesk.com
Subject: Re: Octane render
That's priceless.
You
Hi, Nothing related in our db under this.
I checked with a Rock Falcon scene an this works well in 2013.
Some things to check:
In the schematic..
On the instance that appears when you hit mouth, check that there is E,C,I in
schematic associated with the node.
Check that there is E,V for the
Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to
10. Setting the diffuse bounces to 16 as in Octane was just slowing
Arnold down too much.
https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png
Still some fine noise in the DOF, and
looks like a filtering issue. lanzcos ?you might get away with less bounces, without noticabel quality loss.with some tricks you could get a better and faster resultcheers,chris--
christian keller
visual effects|direction
+49 179 69 36 248
chris3...@me.com
http://vimeo.com/channels/96149Am 14.
mind sharing that scene ronald? did you set the AA to 10 because of DOF?
cause on a still image i wouldn't use that high of AA with that high of
diffuse samples.
as you knew, with more optimizing you probably can get better result. but
octane is pretty awesome to be able to do what its doing for
It'd be interesting to add a 2nd comparison scene that wasn't an arch-vis
interior type shot.
Arnold always struggles with interiors with lots of bounces.
-Paul
On Thu, Feb 14, 2013 at 1:11 PM, Steven Caron car...@gmail.com wrote:
mind sharing that scene ronald? did you set the AA to 10
Like I said multiple times already. Take it up with the physicists and
mathematicians. The example given is from a physics text book. You got a
problem, take it up with the author.
Sheesh!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
Nice job there! I find that it doesn't match the Octane version in terms of
quality (not your fault):
a) It looks floaty. That's just the problem with FG. You'd need insane
settings to get the flawless contact shadows of an unbiased renderer.
People like to combat that by using ambient occlusion,
I used Mitchell filtering, I like the sharpness. But it could be that's
causing some problems with the high contrast areas in this render.
- Ronald
On 2/14/2013 19:01, Christian Keller wrote:
looks like a filtering issue. lanzcos ?
you might get away with less bounces, without noticabel
sure, you can download it here:
https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar
- Ronald
On 2/14/2013 19:01, Gene Crucean wrote:
Will you send me that scene so I can look at the settings? I'm curious
how you set it up. The sampling can make a huge difference.
On Thu, Feb 14, 2013 at
scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar
I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold is
using 12 threads. With AA set lower the DOF is very noisy. But you're
right, maybe I could lower the diffuse samples a little.
- Ronald
On 2/14/2013 19:11,
Nice, but FG is very blurry still.
Maybe play some more to get a little closer to the Octane quality
if you have the time ?
I'm really curious to see how long MR takes to get that kind of
quality, and how long it takes to get there.
- Ronald
Any Maxwell attempts?
2013/2/14 Toonafish ron...@toonafish.nl
scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar
I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold is using
12 threads. With AA set lower the DOF is very noisy. But you're right,
maybe I could
oops, that was s typo. It's a GTX 680 with only 1536 cuda cores.
- Ronald
On 2/14/2013 20:39, Steven Caron wrote:
thats a nice machine!
you said you had a geoforce GTX 960. do you mean 690?
http://www.nvidia.com/object/graphics_cards_buy_now.html
When using high AA samples (which is necessary for DOF or motion blur) I
believe you can pretty much keep diffuse samples down to 1 or 2. You have
to oversample a lot for the DOF, and this AA oversampling takes care of
diffuse areas as well. Also, for this scene with the large windows you may
get
The formula
[Inline image 1]
is valid for instaneous velocity and speed, but not average velocity and speed
over an interval. I think that maybe that was the point of the example in the
textbook.
Suppose we take 4 samples around the track. The average velocity is given by:
Vavg = AVG([ 6.66,
ok these are good conditions of entry for this renderer battle arena one
must not spend more than 30 minutes on combined material config / lighting
/ render knob tweaking.
but you can let it go for 2 hours...! sheesh, I'd be very unhappy with 5
minutes :) but its a good proof that more time =
Damn! then i’m disqualified with MR...
From: Rob Chapman
Sent: Thursday, February 14, 2013 9:09 PM
To: ron...@toonafish.nl ; softimage@listproc.autodesk.com
Subject: Re: Octane render
ok these are good conditions of entry for this renderer battle arena one must
not spend more than 30 minutes
I use 2011… so can anyone share a dotxsi version of the scene?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: Thursday, February 14, 2013 21:09
To: ron...@toonafish.nl; softimage@listproc.autodesk.com
Subject: Re:
sure, here it is: https://dl.dropbox.com/u/4271217/classroom_dotXSI.rar
- Ronald
On 2/14/2013 21:20, Sven Constable wrote:
I use 2011… so can anyone share a dotxsi version of the scene?
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On
Do you need to unhide the groups that are hiding most of these things?
si = Application
hidden = [
'Face.__Curves',
'Face.__EyeComponent',
'Face.__FineControls',
'Face.__Hidden',
'Face.__HiddenDeformers',
'Face.__SkullGroup',
'Face.__TargetCurves' ]
for g in hidden:
x =
Thank you.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Toonafish
Sent: Thursday, February 14, 2013 21:42
To: softimage@listproc.autodesk.com
Subject: Re: Octane render
sure, here it is:
My favourite thickness addon is by this Japanese fellow:
http://artifacts.sakura.ne.jp/sakanaya/2008/03/softimagexsi_interactive_thick.htm
addon download link:
http://artifacts.sakura.ne.jp/sakanaya/file/Interactive_Thickness.xsiaddon
Select faces, rightclick, Interactive_Thickness. The rest is
In the past 2 years, I attended college courses in Physics 101 and 201 at
UT Dallas, as well as a Princeton Review course for the MCAT's which
include heavy study in basic physics, especially about the definitions of
fundamental units and concepts.
As it turns out, Matt is correct in that the
This is one of the most intelligently absurd threads I've ever followed. :)
You waterski while twirling a web strand behind you?
Pictures or it never happened!
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Thursday, February 14, 2013 04:58 PM
To: softimage@listproc.autodesk.com
If a parrot's velocity is [0,0,0], is it *dead*?
:p
On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer andymoo...@gmail.com wrote:
This is one of the most intelligently absurd threads I've ever followed. :)
Is it in a forest? And is anybody watching?
On Fri, Feb 15, 2013 at 9:22 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
If a parrot's velocity is [0,0,0], is it *dead*?
:p
On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer andymoo...@gmail.com wrote:
This is one of the most intelligently
That was some good advice, thanks. I Reduced the diffuse samples to 4,
diffuse rays to 3 but had to increase AA to 20 to get an acceptable
amount of noise. The quality is about the same as before but the render
time was reduced to 1h:33minutes. Also got rid of the sampling errors by
clamping
Schrödinger parrots ?
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/2/15 Eric Thivierge ethivie...@gmail.com:
Is the parrot sitting on a leopard?
Eric Thivierge
http://www.ethivierge.com
On Thu, Feb 14, 2013 at
i think we all knew that comparing straight ray tracing speed, without
textures, displacement, subdivisions, and deformation motion blur... octane
was going to win. i mean thousands of processors that are great at doing
this type of work compared to ~12 more generalized processors, octane takes
laden or un-laden?
On Thu, Feb 14, 2013 at 5:55 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
Schrödinger parrots ?
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/2/15 Eric Thivierge ethivie...@gmail.com:
Is the parrot sitting on a leopard?
African or European?
Hey, Alan started the Monty python references, that made the question mandatory.
On Feb 14, 2013, at 6:24 PM, Ed Manning etmth...@gmail.com wrote:
laden or un-laden?
On Thu, Feb 14, 2013 at 5:55 PM, Ahmidou Lyazidi ahmidou@gmail.com
wrote:
Schrödinger parrots ?
Bring me a shrubbery
On Fri, Feb 15, 2013 at 10:32 AM, Andy Moorer andymoo...@gmail.com wrote:
African or European?
Hey, Alan started the Monty python references, that made the question
mandatory.
On Feb 14, 2013, at 6:24 PM, Ed Manning etmth...@gmail.com wrote:
laden or un-laden?
On
NI! NI! NI! NINININ
On Thu, Feb 14, 2013 at 7:17 PM, Simon Anderson
simonbenandersonl...@gmail.com wrote:
Bring me a shrubbery
On Fri, Feb 15, 2013 at 10:32 AM, Andy Moorer andymoo...@gmail.comwrote:
African or European?
Hey, Alan started the Monty python references, that made the
Interesting thread, is Octane optimized for the GTX 600's series of card?
On 2/14/2013 2:52 PM, Toonafish wrote:
oops, that was s typo. It's a GTX 680 with only 1536 cuda cores.
- Ronald
On 2/14/2013 20:39, Steven Caron wrote:
thats a nice machine!
you said you had a geoforce GTX 960. do
Oh, what sad times are these when passing ruffians can say Ni at will to
old ladies.
On Thu, Feb 14, 2013 at 7:32 PM, Ed Manning etmth...@gmail.com wrote:
NI! NI! NI! NINININ
On Thu, Feb 14, 2013 at 7:17 PM, Simon Anderson
simonbenandersonl...@gmail.com wrote:
Bring me a shrubbery
Albatross!
On Thu, Feb 14, 2013 at 7:32 PM, Ed Manning etmth...@gmail.com wrote:
NI! NI! NI! NINININ
On Thu, Feb 14, 2013 at 7:17 PM, Simon Anderson
simonbenandersonl...@gmail.com wrote:
Bring me a shrubbery
On Fri, Feb 15, 2013 at 10:32 AM, Andy Moorer
ok heres 1/2 an hour in the classroom with Mental Ray. bit longer actually
because tried to go down the importons irradience route but did not have
much luck in the fiddle allocation so had to resort to GI. its
architectural materials just trying to get it to work with one big portal
light out of
https://i.chzbgr.com/maxW500/7055969792/h07769A83/
On Thu, Feb 14, 2013 at 4:53 PM, Eric Lampi ericla...@gmail.com wrote:
Albatross!
On Thu, Feb 14, 2013 at 7:32 PM, Ed Manning etmth...@gmail.com wrote:
NI! NI! NI! NINININ
On Thu, Feb 14, 2013 at 7:17 PM, Simon Anderson
Sounds interesting Raff, I'll be keen as well.
On Thursday, February 14, 2013, Daniel Jahnel wrote:
yep, would be interested as well, keep us posted...
-D
On 13/02/2013 15:57, Ciaran Moloney wrote:
Yes, very!
I've always looked with deep suspicion upon the dark arts of rigging.
Would
id be keen for the ICE and math part
On Fri, Feb 15, 2013 at 10:21 AM, Upinder Dhaliwal udhali...@gmail.comwrote:
Sounds interesting Raff, I'll be keen as well.
On Thursday, February 14, 2013, Daniel Jahnel wrote:
yep, would be interested as well, keep us posted...
-D
On 13/02/2013
Would the gtx be twice as fast than?
Is there a sweet spot for these cards?
I am think of adding another gtx 560 to my existing 560 to do some testing
On 2/14/2013 2:52 PM, Toonafish wrote:
oops, that was s typo. It's a GTX 680 with only 1536 cuda cores.
- Ronald
On 2/14/2013 20:39, Steven
Thanks for the validation, Brad.
Each instructor has their own methods because this was indeed the first example
presented to me when I took physics years ago to make the distinction between
speed and velocity. The professor said straight up it would be the very first
question on the exam (it
So, i decided to pause Mental Ray (so damn frustrating) a bit and give iRay a
go. with xsi 2013
I’m using a crappy nvidia geforce 570 with 1.3gb ram.
First render 8 minutes
http://img844.imageshack.us/img844/1455/iray8min.jpg
Second render 19 minutes
Ah - this is where you can tell the difference between a force and a velocity -
as if you took your parrot with a volocity of [0,0,0] and gave it a force of
your foot in it's butt [Len100] then not only would you find
out if the velocity of [0,0,0] meant it was dead, but you
do you have any point or distant lights?
On 15 February 2013 07:30, Stefan Andersson sander...@gmail.com wrote:
So it's been years since I had to use mental ray in production... Now
two weeks into the production we are seeing a lot of highlight
artifacts in the renders, which doesn't appear
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