UNSUBSCRIBE

2013-02-14 Thread Alexander Rofaila
Alex Rofaila producer lower ground floor 43 eagle street london wc1r 4at t: 0203 056 4742 m: 07815 811 760 www.dsanim.com Please Note: Any prices quoted via email are subject to our standard trading Terms Conditions (Copy available at: www.dsanim.com) The content of this e-mail (including

Re: UNSUBSCRIBE

2013-02-14 Thread Alexander Rofaila
Thanks again! On 14 Feb 2013, at 08:09, Sandy Sutherland wrote: Alex - you need to do the following to unsubscribe from this list - Send an email to softimage-requ...@listproc.autodesk.com with the subject unsubscribe then follow instructions. S.

Re: Interest/Opinions on a (possible) rigging workshop

2013-02-14 Thread Daniel Jahnel
yep, would be interested as well, keep us posted... -D On 13/02/2013 15:57, Ciaran Moloney wrote: Yes, very! I've always looked with deep suspicion upon the dark arts of rigging. Would be nice to have an insight to that world. On Wed, Feb 13, 2013 at 6:30 AM, Raffaele Fragapane

Re: Difference between a force and a velocity ?

2013-02-14 Thread Andreas Böinghoff
Interesting thread - I never really thought about the technical aspects of that. On 2/13/2013 12:37 PM, Leonard Koch wrote: Apologies, there are a couple of number typos in the first one. Here is the corrected version: Velocity is the speed and direction at which an object moves. Force is

Re: Octane render

2013-02-14 Thread Toonafish
That would be swell. But I think we'd also might have to include setup time then. I'm sure a with a lot of hours tweaking, testing and some smart trickery you can get faster render speeds in a lot of renderers, but the whole point with these unbiased renderers is that you hardly have to send

Re: Changing Upvector axis on an IK Chain

2013-02-14 Thread Peter Agg
Jeremie wins the virtual beer. I knew there was going to be some random slider I was missing. :) Cheers! On 13 February 2013 22:26, Jeremie Passerin gerem@gmail.com wrote: Nope Manny, this is not what I suggested and I don't think that's what Peter is looking for :D Bone Axis Offset is

Re: Octane render

2013-02-14 Thread Stephan Woermann
Try to use the PMC kernel. You should get better results in lesser time, especially on interior scenes... Stephan 2013/2/14 Toonafish ron...@toonafish.nl That would be swell. But I think we'd also might have to include setup time then. I'm sure a with a lot of hours tweaking, testing and

Re: Octane render

2013-02-14 Thread Ciaran Moloney
You know the rules, Andreas. Renders or it didn't happen. On Thu, Feb 14, 2013 at 2:10 AM, Andreas Bystrom andreas.byst...@gmail.comwrote: prman can render that classroom in 7.5 minutes with better quality

Re: mr doesn't respond

2013-02-14 Thread Stephen Blair
Next time, delete just the prefs and see if that changes anything: C:\Users\user_name\Autodesk\Softimage_2013_SP1\Data\Preferences\default.xsipref On 14/02/2013 12:19 AM, ivan t wrote: Hi Kris, Without the plugins and addon , do you have this refresh issue in 2013 SP1? Thanks Ivan Email

Re: Octane render

2013-02-14 Thread Toonafish
That were my thoughts as well, but I it looks worse after 10 minutes then with pathtracing. https://dl.dropbox.com/u/4271217/octane_classroom_pmc-10min.png - Ronald On 2/14/2013 11:34, Stephan Woermann wrote: Try to use the PMC kernel. You should get better results in lesser time,

Re: Octane render

2013-02-14 Thread Stefan Kubicek
Define quality! prman can render that classroom in 7.5 minutes with better quality On Thu, Feb 14, 2013 at 7:37 AM, Toonafish ron...@toonafish.nl wrote: just to show off the speed ;-) stopped after 10 minutes rendering: On 2/13/2013 17:37, Emilio Hernandez wrote: Thanks Ronald. Too

RE: mr doesn't respond

2013-02-14 Thread Sandy Sutherland
Or rename it so then you can copy and paste sections out of it into the new one - easier than reconnecting a whole bunch of stuff! S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png]

Re: Octane render

2013-02-14 Thread Toonafish
show me the pudding ! - Ronald On 2/14/2013 03:10, Andreas Bystrom wrote: prman can render that classroom in 7.5 minutes with better quality On Thu, Feb 14, 2013 at 7:37 AM, Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl wrote: just to show off the speed ;-) stopped

Re: Octane render

2013-02-14 Thread Toonafish
This time I let the classroom bake for 45 minutes, still a tiny bit of noise in the unsharp dark areas because of the DOF. But I don't mind. https://dl.dropbox.com/u/4271217/octane_classroom_pathtracing-16bounces-45min.png So..where's all them 5 minute high quality Prman and MentalRay

Re: Octane render

2013-02-14 Thread Ed Manning
Will someone PLEASE put some edgeloops or hard edges on those blackboards so they don't shade like domes? ;-) On Thu, Feb 14, 2013 at 7:28 AM, Toonafish ron...@toonafish.nl wrote: This time I let the classroom bake for 45 minutes, still a tiny bit of noise in the unsharp dark areas because of

Softimage keeps locking up when changing point values in the AE

2013-02-14 Thread Rob Wuijster
Hi all, All of a sudden SI2013SP1 locks up when changing numerical values on a point in the AE. Moving points on a curve manually, and changing handles isn't an issue. Anyone seen this before? -- Rob \/-\/\/

Re: Octane render

2013-02-14 Thread Steffen Dünner
2013/2/14 Ed Manning etmth...@gmail.com Will someone PLEASE put some edgeloops or hard edges on those blackboards so they don't shade like domes? +1 ;) My first thought as well.

Re: Octane render

2013-02-14 Thread Stefan Kubicek
LOL, I thought so too this very second :-) Still love the overall lighting though. Will someone PLEASE put some edgeloops or hard edges on those blackboards so they don't shade like domes? ;-) On Thu, Feb 14, 2013 at 7:28 AM, Toonafish ron...@toonafish.nl wrote: This time I let the

Re: Octane render

2013-02-14 Thread Toonafish
...that's not a blackboard, it's a workout bench hanging from the wall :-) - Ronald On 2/14/2013 16:03, Ed Manning wrote: Will someone PLEASE put some edgeloops or hard edges on those blackboards so they don't shade like domes? ;-) On Thu, Feb 14, 2013 at 7:28 AM, Toonafish

Re: Softimage keeps locking up when changing point values in the AE

2013-02-14 Thread Stephen Blair
Are you using a third-party renderer? Then yes, this has been seen before. On 14/02/2013 10:05 AM, Rob Wuijster wrote: Hi all, All of a sudden SI2013SP1 locks up when changing numerical values on a point in the AE. Moving points on a curve manually, and changing handles isn't an issue.

Re: Octane render

2013-02-14 Thread Massimo Galluzzo
Didnt have much time to play with FG Here is Mental 9 mins and 30 seconds 4 mins fg precalc http://img812.imageshack.us/img812/3408/classmr.jpg From: Eric Lampi Sent: Thursday, February 14, 2013 5:29 PM To: softimage@listproc.autodesk.com Subject: Re: Octane render That's priceless. You

RE: Face Robot sculpting lips problem

2013-02-14 Thread Manny Papamanos
Hi, Nothing related in our db under this. I checked with a Rock Falcon scene an this works well in 2013. Some things to check: In the schematic.. On the instance that appears when you hit mouth, check that there is E,C,I in schematic associated with the node. Check that there is E,V for the

Re: Octane render

2013-02-14 Thread Toonafish
Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold down too much. https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png Still some fine noise in the DOF, and

Re: Octane render

2013-02-14 Thread Christian Keller
looks like a filtering issue. lanzcos ?you might get away with less bounces, without noticabel quality loss.with some tricks you could get a better and faster resultcheers,chris-- christian keller visual effects|direction +49 179 69 36 248 chris3...@me.com http://vimeo.com/channels/96149Am 14.

Re: Octane render

2013-02-14 Thread Steven Caron
mind sharing that scene ronald? did you set the AA to 10 because of DOF? cause on a still image i wouldn't use that high of AA with that high of diffuse samples. as you knew, with more optimizing you probably can get better result. but octane is pretty awesome to be able to do what its doing for

Re: Octane render

2013-02-14 Thread Paul Griswold
It'd be interesting to add a 2nd comparison scene that wasn't an arch-vis interior type shot. Arnold always struggles with interiors with lots of bounces. -Paul On Thu, Feb 14, 2013 at 1:11 PM, Steven Caron car...@gmail.com wrote: mind sharing that scene ronald? did you set the AA to 10

RE: Difference between a force and a velocity ?

2013-02-14 Thread Matt Lind
Like I said multiple times already. Take it up with the physicists and mathematicians. The example given is from a physics text book. You got a problem, take it up with the author. Sheesh! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On

Re: Octane render

2013-02-14 Thread Christian Gotzinger
Nice job there! I find that it doesn't match the Octane version in terms of quality (not your fault): a) It looks floaty. That's just the problem with FG. You'd need insane settings to get the flawless contact shadows of an unbiased renderer. People like to combat that by using ambient occlusion,

Re: Octane render

2013-02-14 Thread Toonafish
I used Mitchell filtering, I like the sharpness. But it could be that's causing some problems with the high contrast areas in this render. - Ronald On 2/14/2013 19:01, Christian Keller wrote: looks like a filtering issue. lanzcos ? you might get away with less bounces, without noticabel

Re: Octane render

2013-02-14 Thread Toonafish
sure, you can download it here: https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar - Ronald On 2/14/2013 19:01, Gene Crucean wrote: Will you send me that scene so I can look at the settings? I'm curious how you set it up. The sampling can make a huge difference. On Thu, Feb 14, 2013 at

Re: Octane render

2013-02-14 Thread Toonafish
scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold is using 12 threads. With AA set lower the DOF is very noisy. But you're right, maybe I could lower the diffuse samples a little. - Ronald On 2/14/2013 19:11,

Re: Octane render

2013-02-14 Thread Toonafish
Nice, but FG is very blurry still. Maybe play some more to get a little closer to the Octane quality if you have the time ? I'm really curious to see how long MR takes to get that kind of quality, and how long it takes to get there. - Ronald

Re: Octane render

2013-02-14 Thread Emilio Hernandez
Any Maxwell attempts? 2013/2/14 Toonafish ron...@toonafish.nl scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar I'm rendering on a 6 core i7 3930 overclocked to 4 Ghz, so Arnold is using 12 threads. With AA set lower the DOF is very noisy. But you're right, maybe I could

Re: Octane render

2013-02-14 Thread Toonafish
oops, that was s typo. It's a GTX 680 with only 1536 cuda cores. - Ronald On 2/14/2013 20:39, Steven Caron wrote: thats a nice machine! you said you had a geoforce GTX 960. do you mean 690? http://www.nvidia.com/object/graphics_cards_buy_now.html

Re: Octane render

2013-02-14 Thread Christian Gotzinger
When using high AA samples (which is necessary for DOF or motion blur) I believe you can pretty much keep diffuse samples down to 1 or 2. You have to oversample a lot for the DOF, and this AA oversampling takes care of diffuse areas as well. Also, for this scene with the large windows you may get

RE: Difference between a force and a velocity ?

2013-02-14 Thread Grahame Fuller
The formula [Inline image 1] is valid for instaneous velocity and speed, but not average velocity and speed over an interval. I think that maybe that was the point of the example in the textbook. Suppose we take 4 samples around the track. The average velocity is given by: Vavg = AVG([ 6.66,

Re: Octane render

2013-02-14 Thread Rob Chapman
ok these are good conditions of entry for this renderer battle arena one must not spend more than 30 minutes on combined material config / lighting / render knob tweaking. but you can let it go for 2 hours...! sheesh, I'd be very unhappy with 5 minutes :) but its a good proof that more time =

Re: Octane render

2013-02-14 Thread Massimo Galluzzo
Damn! then i’m disqualified with MR... From: Rob Chapman Sent: Thursday, February 14, 2013 9:09 PM To: ron...@toonafish.nl ; softimage@listproc.autodesk.com Subject: Re: Octane render ok these are good conditions of entry for this renderer battle arena one must not spend more than 30 minutes

RE: Octane render

2013-02-14 Thread Sven Constable
I use 2011… so can anyone share a dotxsi version of the scene? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: Thursday, February 14, 2013 21:09 To: ron...@toonafish.nl; softimage@listproc.autodesk.com Subject: Re:

Re: Octane render

2013-02-14 Thread Toonafish
sure, here it is: https://dl.dropbox.com/u/4271217/classroom_dotXSI.rar - Ronald On 2/14/2013 21:20, Sven Constable wrote: I use 2011… so can anyone share a dotxsi version of the scene? *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On

Re: How to Unlock Face Robot

2013-02-14 Thread Stephen Blair
Do you need to unhide the groups that are hiding most of these things? si = Application hidden = [ 'Face.__Curves', 'Face.__EyeComponent', 'Face.__FineControls', 'Face.__Hidden', 'Face.__HiddenDeformers', 'Face.__SkullGroup', 'Face.__TargetCurves' ] for g in hidden: x =

RE: Octane render

2013-02-14 Thread Sven Constable
Thank you. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Toonafish Sent: Thursday, February 14, 2013 21:42 To: softimage@listproc.autodesk.com Subject: Re: Octane render sure, here it is:

Re: Time to update Softimage's built in Thickness?

2013-02-14 Thread Alan Fregtman
My favourite thickness addon is by this Japanese fellow: http://artifacts.sakura.ne.jp/sakanaya/2008/03/softimagexsi_interactive_thick.htm addon download link: http://artifacts.sakura.ne.jp/sakanaya/file/Interactive_Thickness.xsiaddon Select faces, rightclick, Interactive_Thickness. The rest is

Re: Difference between a force and a velocity ?

2013-02-14 Thread Bradley Gabe
In the past 2 years, I attended college courses in Physics 101 and 201 at UT Dallas, as well as a Princeton Review course for the MCAT's which include heavy study in basic physics, especially about the definitions of fundamental units and concepts. As it turns out, Matt is correct in that the

Re: Difference between a force and a velocity ?

2013-02-14 Thread Andy Moorer
This is one of the most intelligently absurd threads I've ever followed. :)

RE: Difference between a force and a velocity ?

2013-02-14 Thread Grahame Fuller
You waterski while twirling a web strand behind you? Pictures or it never happened! gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Thursday, February 14, 2013 04:58 PM To: softimage@listproc.autodesk.com

Re: Difference between a force and a velocity ?

2013-02-14 Thread Alan Fregtman
If a parrot's velocity is [0,0,0], is it *dead*? :p On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer andymoo...@gmail.com wrote: This is one of the most intelligently absurd threads I've ever followed. :)

Re: Difference between a force and a velocity ?

2013-02-14 Thread Raffaele Fragapane
Is it in a forest? And is anybody watching? On Fri, Feb 15, 2013 at 9:22 AM, Alan Fregtman alan.fregt...@gmail.comwrote: If a parrot's velocity is [0,0,0], is it *dead*? :p On Thu, Feb 14, 2013 at 4:49 PM, Andy Moorer andymoo...@gmail.com wrote: This is one of the most intelligently

Re: Octane render

2013-02-14 Thread Toonafish
That was some good advice, thanks. I Reduced the diffuse samples to 4, diffuse rays to 3 but had to increase AA to 20 to get an acceptable amount of noise. The quality is about the same as before but the render time was reduced to 1h:33minutes. Also got rid of the sampling errors by clamping

Re: Difference between a force and a velocity ?

2013-02-14 Thread Ahmidou Lyazidi
Schrödinger parrots ? Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/2/15 Eric Thivierge ethivie...@gmail.com: Is the parrot sitting on a leopard? Eric Thivierge http://www.ethivierge.com On Thu, Feb 14, 2013 at

Re: Octane render

2013-02-14 Thread Steven Caron
i think we all knew that comparing straight ray tracing speed, without textures, displacement, subdivisions, and deformation motion blur... octane was going to win. i mean thousands of processors that are great at doing this type of work compared to ~12 more generalized processors, octane takes

Re: Difference between a force and a velocity ?

2013-02-14 Thread Ed Manning
laden or un-laden? On Thu, Feb 14, 2013 at 5:55 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote: Schrödinger parrots ? Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/2/15 Eric Thivierge ethivie...@gmail.com: Is the parrot sitting on a leopard?

Re: Difference between a force and a velocity ?

2013-02-14 Thread Andy Moorer
African or European? Hey, Alan started the Monty python references, that made the question mandatory. On Feb 14, 2013, at 6:24 PM, Ed Manning etmth...@gmail.com wrote: laden or un-laden? On Thu, Feb 14, 2013 at 5:55 PM, Ahmidou Lyazidi ahmidou@gmail.com wrote: Schrödinger parrots ?

Re: Difference between a force and a velocity ?

2013-02-14 Thread Simon Anderson
Bring me a shrubbery On Fri, Feb 15, 2013 at 10:32 AM, Andy Moorer andymoo...@gmail.com wrote: African or European? Hey, Alan started the Monty python references, that made the question mandatory. On Feb 14, 2013, at 6:24 PM, Ed Manning etmth...@gmail.com wrote: laden or un-laden? On

Re: Difference between a force and a velocity ?

2013-02-14 Thread Ed Manning
NI! NI! NI! NINININ On Thu, Feb 14, 2013 at 7:17 PM, Simon Anderson simonbenandersonl...@gmail.com wrote: Bring me a shrubbery On Fri, Feb 15, 2013 at 10:32 AM, Andy Moorer andymoo...@gmail.comwrote: African or European? Hey, Alan started the Monty python references, that made the

Re: Octane render

2013-02-14 Thread Leoung O'Young
Interesting thread, is Octane optimized for the GTX 600's series of card? On 2/14/2013 2:52 PM, Toonafish wrote: oops, that was s typo. It's a GTX 680 with only 1536 cuda cores. - Ronald On 2/14/2013 20:39, Steven Caron wrote: thats a nice machine! you said you had a geoforce GTX 960. do

Re: Difference between a force and a velocity ?

2013-02-14 Thread Bradley Gabe
Oh, what sad times are these when passing ruffians can say Ni at will to old ladies. On Thu, Feb 14, 2013 at 7:32 PM, Ed Manning etmth...@gmail.com wrote: NI! NI! NI! NINININ On Thu, Feb 14, 2013 at 7:17 PM, Simon Anderson simonbenandersonl...@gmail.com wrote: Bring me a shrubbery

Re: Difference between a force and a velocity ?

2013-02-14 Thread Eric Lampi
Albatross! On Thu, Feb 14, 2013 at 7:32 PM, Ed Manning etmth...@gmail.com wrote: NI! NI! NI! NINININ On Thu, Feb 14, 2013 at 7:17 PM, Simon Anderson simonbenandersonl...@gmail.com wrote: Bring me a shrubbery On Fri, Feb 15, 2013 at 10:32 AM, Andy Moorer

Re: Octane render

2013-02-14 Thread Rob Chapman
ok heres 1/2 an hour in the classroom with Mental Ray. bit longer actually because tried to go down the importons irradience route but did not have much luck in the fiddle allocation so had to resort to GI. its architectural materials just trying to get it to work with one big portal light out of

Re: Difference between a force and a velocity ?

2013-02-14 Thread Steven Caron
https://i.chzbgr.com/maxW500/7055969792/h07769A83/ On Thu, Feb 14, 2013 at 4:53 PM, Eric Lampi ericla...@gmail.com wrote: Albatross! On Thu, Feb 14, 2013 at 7:32 PM, Ed Manning etmth...@gmail.com wrote: NI! NI! NI! NINININ On Thu, Feb 14, 2013 at 7:17 PM, Simon Anderson

Re: Interest/Opinions on a (possible) rigging workshop

2013-02-14 Thread Upinder Dhaliwal
Sounds interesting Raff, I'll be keen as well. On Thursday, February 14, 2013, Daniel Jahnel wrote: yep, would be interested as well, keep us posted... -D On 13/02/2013 15:57, Ciaran Moloney wrote: Yes, very! I've always looked with deep suspicion upon the dark arts of rigging. Would

Re: Interest/Opinions on a (possible) rigging workshop

2013-02-14 Thread Enrique Caballero
id be keen for the ICE and math part On Fri, Feb 15, 2013 at 10:21 AM, Upinder Dhaliwal udhali...@gmail.comwrote: Sounds interesting Raff, I'll be keen as well. On Thursday, February 14, 2013, Daniel Jahnel wrote: yep, would be interested as well, keep us posted... -D On 13/02/2013

Re: Octane render

2013-02-14 Thread Leoung O'Young
Would the gtx be twice as fast than? Is there a sweet spot for these cards? I am think of adding another gtx 560 to my existing 560 to do some testing On 2/14/2013 2:52 PM, Toonafish wrote: oops, that was s typo. It's a GTX 680 with only 1536 cuda cores. - Ronald On 2/14/2013 20:39, Steven

RE: Difference between a force and a velocity ?

2013-02-14 Thread Matt Lind
Thanks for the validation, Brad. Each instructor has their own methods because this was indeed the first example presented to me when I took physics years ago to make the distinction between speed and velocity. The professor said straight up it would be the very first question on the exam (it

Re: Octane render

2013-02-14 Thread Massimo Galluzzo
So, i decided to pause Mental Ray (so damn frustrating) a bit and give iRay a go. with xsi 2013 I’m using a crappy nvidia geforce 570 with 1.3gb ram. First render 8 minutes http://img844.imageshack.us/img844/1455/iray8min.jpg Second render 19 minutes

RE: Difference between a force and a velocity ?

2013-02-14 Thread Sandy Sutherland
Ah - this is where you can tell the difference between a force and a velocity - as if you took your parrot with a volocity of [0,0,0] and gave it a force of your foot in it's butt [Len100] then not only would you find out if the velocity of [0,0,0] meant it was dead, but you

Re: Mia architectural highlights, bug?

2013-02-14 Thread Amaan Akram
do you have any point or distant lights? On 15 February 2013 07:30, Stefan Andersson sander...@gmail.com wrote: So it's been years since I had to use mental ray in production... Now two weeks into the production we are seeing a lot of highlight artifacts in the renders, which doesn't appear