Re: Any Softimage users in Auckland, New Zealand?

2013-06-04 Thread Christopher Crouzet
I think it always took me less than 1 week to get my work visas in NZ (the initial and the renewals). They're super efficient and they deliver temporary visas even quicker if we're missing a document to complete the application but need our passport back quickly for some reasons. Definitely not

Re: audio visualized

2013-06-04 Thread olivier jeannel
https://www.dropbox.com/s/33h9t5bzm6hj016/xport_SoundWave.rar Here's a link to an equalizer thing made with wave to spectrum. It's 5Mb because there is a wav included. Note you'll have to manualy input the audio file path in the Wave2Spectrum compound (file is located in Audio directory) I

willpresto...@gmail.com

2013-06-04 Thread Will Preston

[no subject]

2013-06-04 Thread Will Preston
willpresto...@gmail.com

Re: audio visualized

2013-06-04 Thread royston michaels
Thanks Olivier, Much appreciated, On 6/4/13, olivier jeannel olivier.jean...@noos.fr wrote: https://www.dropbox.com/s/33h9t5bzm6hj016/xport_SoundWave.rar Here's a link to an equalizer thing made with wave to spectrum. It's 5Mb because there is a wav included. Note you'll have to manualy

Persistent objects ids

2013-06-04 Thread Michal Doniec
Hi, Is there any obvious way I am missing which would allow me to identify objects in the scene, but not by name? Something like ObjectID, but persistent between scene saves and loads. I can generate UUID or something similar using ObjectAdded event and store custom property but I'd rather avoid

Re: Persistent objects ids

2013-06-04 Thread Sandy Sutherland
Create an annotation and write a ID into that - we used that in our asset system, worked fine for us. S. On 2013/06/04 12:49 PM, Michal Doniec wrote: Hi, Is there any obvious way I am missing which would allow me to identify objects in the scene, but not by name? Something like ObjectID,

Re: Persistent objects ids

2013-06-04 Thread Michal Doniec
That's what I've been doing (I use properties instead of annotation but the principle is the same), maybe there is no need to change after all :) On 4 June 2013 12:52, Sandy Sutherland sandy.mailli...@gmail.com wrote: Create an annotation and write a ID into that - we used that in our asset

Re: audio visualized

2013-06-04 Thread Claude Vervoort
Just stumbled on that one here. Thanks Olivier for pointing to my plugin :) I understand now where it comes from ;) I tried to help Royston by annotating the ICE tree, i'll upload it later today. Cheers! (and yes i'm curious to see the funny stuff !!!). Claude On Tue, Jun 4, 2013 at 5:52 AM,

Re: unloading a plugin, recompiling and reloading it in softimage.

2013-06-04 Thread Luc-Eric Rousseau
see if New Scene clears it up, it flushes the undo stack Le 2013-06-03 21:19, Raffaele Fragapane raffsxsil...@googlemail.com a écrit : In Maya, with nodes particularly, this is very common (a mandatory step practically), in Soft I only had it once or twice, but some times with commands you

Re:

2013-06-04 Thread Alan Fregtman
Trying to register another address? :p On Tue, Jun 4, 2013 at 5:36 AM, Will Preston willpresto...@googlemail.comwrote: willpresto...@gmail.com

Re: Persistent objects ids

2013-06-04 Thread Alan Fregtman
At work I use a topology hash which I base off a string composed of either boundingbox and component counts, or if there's collisions from similar objects, the whole position array in local space. I use SHA1 for the hashing as it's a teensy bit faster to compute than MD5, but both of those have

Re: Persistent objects ids

2013-06-04 Thread Michal Doniec
Interesting idea Alan - thanks for this. Can't apply it to this particular thing I am doing now (topo, or anything can change), but I'll save it for the future. On 4 June 2013 15:25, Alan Fregtman alan.fregt...@gmail.com wrote: At work I use a topology hash which I base off a string composed

Re: Persistent objects ids

2013-06-04 Thread Michal Doniec
No, i haven't, but this is what I was looking for, thanks a lot! On 4 June 2013 16:52, Ciaran Moloney moloney.cia...@gmail.com wrote: Hi, did you try XSIUtils.DataRepository.GetIdentifier() passing the siObjectGUID argument? I've used this to keep track of ICE nodes without relying on name

Re: Persistent objects ids

2013-06-04 Thread Alan Fregtman
How about with refmodels? I know ObjectID sometimes changes with refmodels. Does this ObjectGUID suffer the same fate? On Tue, Jun 4, 2013 at 11:52 AM, Ciaran Moloney moloney.cia...@gmail.comwrote: Hi, did you try XSIUtils.DataRepository.GetIdentifier() passing the siObjectGUID argument?

RE: Persistent objects ids

2013-06-04 Thread Matt Lind
This is not safe between sessions as IDs are dynamically generated and assigned in the order objects were created in the scene. If an older object is deleted and the scene reopened, everything after it will have a new ID. Matt From: softimage-boun...@listproc.autodesk.com

Re: audio visualized

2013-06-04 Thread Matthew Graves
Very interesting only a few months ago I was making a series of particle animations based on Stephan Woermann's plugin. Oliver I found the trick was to make a custom cache from the audio cache then you can have multiple caches. I will have try out your plugin Calude, there is so much potential in

the secret of animation

2013-06-04 Thread Stephen Davidson
https://vimeo.com/67501143 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com

syFlex ICE- length

2013-06-04 Thread David Barosin
Can anyone confirm whether or not the 'length' parameter works on the ICE node for syflexISpring? I'm using 2014 Thanks, -Dave

Re: syFlex ICE- length

2013-06-04 Thread David Barosin
Just to add... I'm looking to get the rescale behavior that the non ice operators offer. Thanks again, -Dave On Tue, Jun 4, 2013 at 5:05 PM, David Barosin dbaro...@gmail.com wrote: Can anyone confirm whether or not the 'length' parameter works on the ICE node for syflexISpring? I'm using

Flow along curve speed control

2013-06-04 Thread john clausing
hello all,.. i have an animated curve (translating) that emits an ICE cloud by position. the cloud travels by speed from emit on the curve with flow on curve. it all works fine with the exception of speed control..there is none, even when i change the speed in the flow on curve node. i

Re: particle flow along curve with turbulence

2013-06-04 Thread David Rivera
Pingo, how did it go along? I think it´s about time that someone nails this kind of compound. I remember back in SI 7  there was no flow along curve then it was given to community, we need a factory preset turbulize on curve flow :) D From: Pingo van der

Re: Persistent objects ids

2013-06-04 Thread Ciaran Moloney
Looks like it'll keep the same GUID as when exported as long as it's unique in the scene. If you have two references of a refmodel in a scene, the contents of the second model will get new GUIDs. On Tue, Jun 4, 2013 at 5:41 PM, Alan Fregtman alan.fregt...@gmail.comwrote: How about with

Re: Persistent objects ids

2013-06-04 Thread Ciaran Moloney
Yes, you're right...I can reproduce a change of ID when deleting an object and re-opening a scene. However, I would not dismiss the object GUID, which appears to persists between sessions despite the change in the object ID value. In the below snippet the sphere object changed ID but not GUID. #

RE: Persistent objects ids

2013-06-04 Thread Matt Lind
Object GUID is persistent, but not granular enough. I've run into cases where multiple items get the same GUID. Same goes for CLSID. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ciaran Moloney Sent: Tuesday, June 04,

Re: Persistent objects ids

2013-06-04 Thread Ciaran Moloney
So, if the GUID isn't unique, that's a pretty lousy algorithm Luckily, I haven't observed that so far. Ciaran On Tue, Jun 4, 2013 at 11:57 PM, Matt Lind ml...@carbinestudios.com wrote: Object GUID is persistent, but not granular enough. I’ve run into cases where multiple items get the

Re: Persistent objects ids

2013-06-04 Thread Raffaele Fragapane
I doubt it's an issue with GUID at an algorithmic level, if two identical GUID could be produced by the same person on the same project, and therefore the conflict noticed, the windows world would be in very deep S*** :) Identical GUIDs on one platform should be centuries apart. It's more likely

Re: Flow along curve speed control

2013-06-04 Thread John Clausing
Thank you ill give it a shot I had a modulate by age plugged into set particle speed, which didn't work either, Speed vs velocity issue? J Sent from my iPhone On Jun 4, 2013, at 7:39 PM, Vincent Ullmann vincent.ullm...@googlemail.com wrote: Hi, you might be right: The CurveTranslation

Re: Persistent objects ids

2013-06-04 Thread Ciaran Moloney
Yeah, I figured as much. Not that I doubt Matt's observations, but it would be nice to have some official word on the reliability of this method - unique ID's are a request that come up all the time. In the mean time I'll proceed with caution, since it's the simplest general purpose solution.

Re: Persistent objects ids

2013-06-04 Thread Raffaele Fragapane
I tend to agree with Matt, and to be really honest granting UID persistency in a large software is frequently done on the side, specifically with that intention, and either user controlled, or if left to heuristics either very conservative or very changing (IE: at what point do you decide to lock

Re: Compositing Levels

2013-06-04 Thread Christopher
Thanks for the suggestions and tips, very helpful :) I have composite installed, I wonder if I should even use After Effects if working in linear is so much problem, rather go between FXTree and/or composite, composite for 2013 is probably the most stable, I can't speak for 2014. (did this message