I think it always took me less than 1 week to get my work visas in NZ (the
initial and the renewals). They're super efficient and they deliver
temporary visas even quicker if we're missing a document to complete the
application but need our passport back quickly for some reasons. Definitely
not
https://www.dropbox.com/s/33h9t5bzm6hj016/xport_SoundWave.rar
Here's a link to an equalizer thing made with wave to spectrum.
It's 5Mb because there is a wav included. Note you'll have to manualy
input the audio file path in the Wave2Spectrum compound (file is located
in Audio directory)
I
willpresto...@gmail.com
Thanks Olivier,
Much appreciated,
On 6/4/13, olivier jeannel olivier.jean...@noos.fr wrote:
https://www.dropbox.com/s/33h9t5bzm6hj016/xport_SoundWave.rar
Here's a link to an equalizer thing made with wave to spectrum.
It's 5Mb because there is a wav included. Note you'll have to manualy
Hi,
Is there any obvious way I am missing which would allow me to identify
objects in the scene, but not by name?
Something like ObjectID, but persistent between scene saves and loads. I
can generate UUID or something similar using ObjectAdded event and store
custom property but I'd rather avoid
Create an annotation and write a ID into that - we used that in our
asset system, worked fine for us.
S.
On 2013/06/04 12:49 PM, Michal Doniec wrote:
Hi,
Is there any obvious way I am missing which would allow me to identify
objects in the scene, but not by name?
Something like ObjectID,
That's what I've been doing (I use properties instead of annotation but the
principle is the same), maybe there is no need to change after all :)
On 4 June 2013 12:52, Sandy Sutherland sandy.mailli...@gmail.com wrote:
Create an annotation and write a ID into that - we used that in our asset
Just stumbled on that one here. Thanks Olivier for pointing to my plugin :)
I understand now where it comes from ;)
I tried to help Royston by annotating the ICE tree, i'll upload it later
today.
Cheers! (and yes i'm curious to see the funny stuff !!!).
Claude
On Tue, Jun 4, 2013 at 5:52 AM,
see if New Scene clears it up, it flushes the undo stack
Le 2013-06-03 21:19, Raffaele Fragapane raffsxsil...@googlemail.com a
écrit :
In Maya, with nodes particularly, this is very common (a mandatory step
practically), in Soft I only had it once or twice, but some times with
commands you
Trying to register another address? :p
On Tue, Jun 4, 2013 at 5:36 AM, Will Preston
willpresto...@googlemail.comwrote:
willpresto...@gmail.com
At work I use a topology hash which I base off a string composed of either
boundingbox and component counts, or if there's collisions from similar
objects, the whole position array in local space.
I use SHA1 for the hashing as it's a teensy bit faster to compute than MD5,
but both of those have
Interesting idea Alan - thanks for this. Can't apply it to
this particular thing I am doing now (topo, or anything can change), but
I'll save it for the future.
On 4 June 2013 15:25, Alan Fregtman alan.fregt...@gmail.com wrote:
At work I use a topology hash which I base off a string composed
No, i haven't, but this is what I was looking for, thanks a lot!
On 4 June 2013 16:52, Ciaran Moloney moloney.cia...@gmail.com wrote:
Hi,
did you try XSIUtils.DataRepository.GetIdentifier() passing the
siObjectGUID argument?
I've used this to keep track of ICE nodes without relying on name
How about with refmodels? I know ObjectID sometimes changes with refmodels.
Does this ObjectGUID suffer the same fate?
On Tue, Jun 4, 2013 at 11:52 AM, Ciaran Moloney moloney.cia...@gmail.comwrote:
Hi,
did you try XSIUtils.DataRepository.GetIdentifier() passing the
siObjectGUID argument?
This is not safe between sessions as IDs are dynamically generated and assigned
in the order objects were created in the scene. If an older object is deleted
and the scene reopened, everything after it will have a new ID.
Matt
From: softimage-boun...@listproc.autodesk.com
Very interesting only a few months ago I was making a series of particle
animations based on Stephan Woermann's plugin. Oliver I found the trick was
to make a custom cache from the audio cache then you can have multiple
caches. I will have try out your plugin Calude, there is so much potential
in
https://vimeo.com/67501143
--
Best Regards,
* Stephen P. Davidson**
**(954) 552-7956
*sdavid...@3danimationmagic.com
*Any sufficiently advanced technology is indistinguishable from magic*
- Arthur C. Clarke
http://www.3danimationmagic.com
Can anyone confirm whether or not the 'length' parameter works on the ICE
node for syflexISpring? I'm using 2014
Thanks,
-Dave
Just to add... I'm looking to get the rescale behavior that the non ice
operators offer.
Thanks again,
-Dave
On Tue, Jun 4, 2013 at 5:05 PM, David Barosin dbaro...@gmail.com wrote:
Can anyone confirm whether or not the 'length' parameter works on the ICE
node for syflexISpring? I'm using
hello all,..
i have an animated curve (translating) that emits an ICE cloud by position.
the cloud travels by speed from emit on the curve with flow on curve.
it all works fine with the exception of speed control..there is none, even
when i change the speed in the flow on curve node.
i
Pingo, how did it go along? I think it´s about time that someone nails this
kind of compound.
I remember back in SI 7 there was no flow along curve then it was given to
community,
we need a factory preset turbulize on curve flow :)
D
From: Pingo van der
Looks like it'll keep the same GUID as when exported as long as it's unique
in the scene. If you have two references of a refmodel in a scene, the
contents of the second model will get new GUIDs.
On Tue, Jun 4, 2013 at 5:41 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
How about with
Yes, you're right...I can reproduce a change of ID when deleting an object
and re-opening a scene. However, I would not dismiss the object GUID, which
appears to persists between sessions despite the change in the object ID
value. In the below snippet the sphere object changed ID but not GUID.
#
Object GUID is persistent, but not granular enough. I've run into cases where
multiple items get the same GUID. Same goes for CLSID.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ciaran Moloney
Sent: Tuesday, June 04,
So, if the GUID isn't unique, that's a pretty lousy algorithm
Luckily, I haven't observed that so far.
Ciaran
On Tue, Jun 4, 2013 at 11:57 PM, Matt Lind ml...@carbinestudios.com wrote:
Object GUID is persistent, but not granular enough. I’ve run into cases
where multiple items get the
I doubt it's an issue with GUID at an algorithmic level, if two identical
GUID could be produced by the same person on the same project, and
therefore the conflict noticed, the windows world would be in very deep
S*** :)
Identical GUIDs on one platform should be centuries apart.
It's more likely
Thank you ill give it a shot
I had a modulate by age plugged into set particle speed, which didn't work
either,
Speed vs velocity issue?
J
Sent from my iPhone
On Jun 4, 2013, at 7:39 PM, Vincent Ullmann vincent.ullm...@googlemail.com
wrote:
Hi,
you might be right: The CurveTranslation
Yeah, I figured as much.
Not that I doubt Matt's observations, but it would be nice to have some
official word on the reliability of this method - unique ID's are a request
that come up all the time.
In the mean time I'll proceed with caution, since it's the simplest general
purpose solution.
I tend to agree with Matt, and to be really honest granting UID persistency
in a large software is frequently done on the side, specifically with that
intention, and either user controlled, or if left to heuristics either very
conservative or very changing (IE: at what point do you decide to lock
Thanks for the suggestions and tips, very helpful :) I have composite
installed, I wonder if I should even use After Effects if working in
linear is so much problem, rather go between FXTree and/or composite,
composite for 2013 is probably the most stable, I can't speak for 2014.
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