Re: positivity

2013-12-21 Thread Chris Chia
Hi guys, Just popping by to greet all the fellows here a Merry Xmas and a Happy 2015 ahead! Stay Positive and look on the bright side! Chris Sent from my iPhone On 21 Dec, 2013, at 7:07 am, Matt Lind ml...@carbinestudios.com wrote: My computer graphics career has circular logic. My

Re: rumor, Soft dead within the next year

2013-12-21 Thread Chris Chia
If this happens, please buy a copy to keep ;) Chris On 21 Dec, 2013, at 1:12 am, Nicolas Esposito 3dv...@gmail.com wrote: Positivism! If that happen I think I'll still keep using Soft for at least a couple of years and in the meantime I'll probably switch to Maya or one of the new

Re: positivity

2013-12-21 Thread Eric Mootz
Atari 800 XL with one of those greenish monitors and a datasette. Before that I fiddled a bit on my Grandma'a Apple IIe computer :) On 2013/12/21 12:08 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: I can say I miss the cheese and monkeys humor and do wonder what Porl is up to these

Re: positivity

2013-12-21 Thread Sebastien Sterling
Merry Christmas everyone ! On 21 December 2013 11:49, Eric Mootz e...@mootzoid.com wrote: Atari 800 XL with one of those greenish monitors and a datasette. Before that I fiddled a bit on my Grandma'a Apple IIe computer :) On 2013/12/21 12:08 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]

Re: positivity

2013-12-21 Thread peter_b
apple II, IIe and IIc here (my dad had these for work) I fondly remember FantaVision which was a kind of morphing graphics software – though I definitely spent more time on Ultima 4 must have been middle of the eighties - little did I know that I’d be using computers for a living one day .

Convert selection from UVsto polygons?

2013-12-21 Thread Tim Leydecker
In Softimage, is it possible to have a selection of UVs converted to the corresponding Polygons via the Texture Editor? Something like a right click convert selection to points/edges/etc? I don´t mean an Island selection but just a few UVs. In Maya you can do that, as UVs are treated as just

Re: Convert selection from UVsto polygons?

2013-12-21 Thread Toonafish
I'm not sure if I understood your problem correctly. But if you select an object in Softimage and go into any component mode ( polygon, points, edges ) and select some vertices in the Texture editor, the corresponding components will be selected in your viewport. At least, that's what happens

Re: Last workday!

2013-12-21 Thread Rob Wuijster
Can't say it better than this one... ;-) http://www.youtube.com/watch?v=T-D1KVIuvjA Enjoy the holidays all! Rob \/-\/\/ On 20-12-2013 15:28, Leonard Koch wrote: Thanks. To you and the rest of the list as well! On Fri, Dec 20, 2013 at 3:27 PM, Szabolcs Matefy

Re: 'The Little Ghost' - Visual Effects Breakdown

2013-12-21 Thread Vladimir Jankijevic
Hey guys, those of you who want a bit more information about our process can read our recent interview on the 'Art of VFX' blog here: http://www.artofvfx.com/?p=5673 Best Vladimir On Wed, Dec 4, 2013 at 12:50 PM, Fabricio Chamon xsiml...@gmail.com wrote: Nice work Vladimir and everyone at

Re: Convert selection from UVsto polygons?

2013-12-21 Thread Tim Leydecker
Hi Ronald, thanks,yes.That works but I seem to be unable to convert a selection made in the Texture Editor to the corresponding Polys, Vertices or Edges? Example, I select a few points in the Texture Editor but in the viewports, the corresponding UVs are displayed as selected and I can´t find a

Re: positivity

2013-12-21 Thread Emilio Hernandez
Wow I totally forgot about Ultima!! I spent a lot of time playing Ultima on that old Apple II + haha 2013/12/21 pete...@skynet.be apple II, IIe and IIc here (my dad had these for work) I fondly remember FantaVision which was a kind of morphing graphics software – though I definitely

Re: Convert selection from UVsto polygons?

2013-12-21 Thread Toonafish
Could it be you have the selection set to Sample instead of Point, Polygon or Edge ? - Ronald On 12/21/2013 16:48, Tim Leydecker wrote: Hi Ronald, thanks,yes.That works but I seem to be unable to convert a selection made in the Texture Editor to the corresponding Polys, Vertices or Edges?

emit from position with stick to location

2013-12-21 Thread Paul Griswold
I'm doing some motion graphics work where I am getting each polygon's position from my emitter, then using that to drive emit from position. I'm creating strands and having the emitter fly along a curve. The problem is, when using emit from position, stick to location (emitter) doesn't work. It

Re: Convert selection from UVsto polygons?

2013-12-21 Thread Alok Gandhi
This works for me: http://imgur.com/NwTAeNc On Sat, Dec 21, 2013 at 11:15 AM, Toonafish ron...@toonafish.nl wrote: Could it be you have the selection set to Sample instead of Point, Polygon or Edge ? - Ronald On 12/21/2013 16:48, Tim Leydecker wrote: Hi Ronald, thanks,yes.That works

Re: Convert selection from UVsto polygons?

2013-12-21 Thread Martin
You need to change the Sync Method to components, inside your text.editor preferences. Martin Sent from my iPhone On 2013/12/22, at 0:48, Tim Leydecker bauero...@gmx.de wrote: Hi Ronald, thanks,yes.That works but I seem to be unable to convert a selection made in the Texture Editor to

Re: positivity

2013-12-21 Thread Graham D. Clark
Thanks Adrian for keeping it positive, we use Softimage for most of the features Stereo D is on. I use Soft to prototype tools outside of soft, for other programs and onset tools. Plan to keep using it for the foreseeable future. Can't say I said that about the Commodore PET I started on in 1980.

Re: emit from position with stick to location

2013-12-21 Thread olivier jeannel
Multiply vector by matrix should get your point back on the emitter. Le 21/12/2013 17:39, Paul Griswold a écrit : I'm doing some motion graphics work where I am getting each polygon's position from my emitter, then using that to drive emit from position. I'm creating strands and having the

Re: emit from position with stick to location

2013-12-21 Thread olivier jeannel
Just this : Le 21/12/2013 18:39, olivier jeannel a écrit : Multiply vector by matrix should get your point back on the emitter. Le 21/12/2013 17:39, Paul Griswold a écrit : I'm

Re: Convert selection from UVsto polygons?

2013-12-21 Thread Martin Yara
You don't have a thick UV edges option in SI, but you have show connectivity with multiple colors which is much better. Softimage doesn't merge or cut UVs like Maya. Softimage UVs are always separated, you join them by move them to the same UV coordinate ( healing ), but they aren't merged, they

Re: emit from position with stick to location

2013-12-21 Thread Paul Griswold
Thank you! I figured it'd be something simple like that. The way I had it, was it returning the polygon position for the previous frame? It seemed to be 1 frame off. -Paul ᐧ On Sat, Dec 21, 2013 at 12:42 PM, olivier jeannel olivier.jean...@noos.frwrote: Just this : Le 21/12/2013 18:39,

Re: emit from position with stick to location

2013-12-21 Thread olivier jeannel
Sometimes when you're in Simulation mode, it's nice to have an ice tree on top the simulation (Post-Sim) to stick some values back. For example, sticking the PointPosition back to the first StrandPosition. Andy moorer has a nice article here

Re: Convert selection from UVsto polygons?

2013-12-21 Thread Tim Leydecker
Thanks for the screenshot and the explanations. I´ll give that a try, it´s probably exactly what I am looking for. Regarding UVset interpretation of an *.obj from Softimage inside 3Dcoat, that is likely a similar problem to what happened in earlier ZBrush builds, e.g. the UV´s came in

Re: emit from position with stick to location

2013-12-21 Thread Paul Griswold
Great stuff, thanks! I've been trying to stay away from simulations, but the workflow is basically the same with non-simulated trees. I just get in the mindset with simulations that everything has to happen in 1 ICE tree. ᐧ On Sat, Dec 21, 2013 at 1:28 PM, olivier jeannel

Re: Convert selection from UVsto polygons?

2013-12-21 Thread Steven Caron
preferencessync modecomponents select whatever comp you want in the uv editor, make sure you are in some component mode in the 3d view. it should convert for you *written with my thumbs On Dec 21, 2013, at 7:48 AM, Tim Leydecker bauero...@gmx.de wrote: Hi Ronald, thanks,yes.That works

Re: 'The Little Ghost' - Visual Effects Breakdown

2013-12-21 Thread Fabricio Chamon
very nice! thanks for the link! 2013/12/21 Vladimir Jankijevic vladi...@elefantstudios.ch Hey guys, those of you who want a bit more information about our process can read our recent interview on the 'Art of VFX' blog here: http://www.artofvfx.com/?p=5673 Best Vladimir On Wed, Dec 4,

RE: positivity

2013-12-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Hey Ed, Do you still feel old? :-) Joey From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Graham D. Clark [mailgrahamdcl...@gmail.com] Sent: Saturday, December 21, 2013 12:36 PM To:

Re: 'The Little Ghost' - Visual Effects Breakdown

2013-12-21 Thread Sebastien Sterling
That is a crazy pretty owl guys On 22 December 2013 03:10, Fabricio Chamon xsiml...@gmail.com wrote: very nice! thanks for the link! 2013/12/21 Vladimir Jankijevic vladi...@elefantstudios.ch Hey guys, those of you who want a bit more information about our process can read our recent