Re: 2013 Licenses

2016-05-17 Thread Matt Lind
I don't know about Autodesk provided licenses, but XSI licenses granted by Avid have a life of about 10 years from date of issue. Although they were called 'permanent', they weren't really permanent. Just long enough to outlive it's useful life. I found that out the hard way when I tried to

RE: Autokey while playback

2016-05-17 Thread Oz Adi
Tried the autokey on 2105 sp2 with a GTX980, it doesn’t work good.. saves keys only when releasing the mouse, and does not allow me to move the object freely, just an axis at a time.. Remembering channels from SI|3D, I managed to get it to work (sort of) in XSI, Under the animation panel,

Re: Ice particles' direction and local animation space

2016-05-17 Thread Mirko Jankovic
I'm not much into particles and things but couldn't there be some way to actually emit only from the end of arm band fake part form elbow till that real emitter? On Tue, May 17, 2016 at 12:36 PM, David Saber wrote: > Hello!! > > I have a problem that I can't sort out. I have

Re: Ice particles' direction and local animation space

2016-05-17 Thread Rob Chapman
Do the particle logic animation on top of a stationary character and use 'reinterpret location' to put it back on top of the moving version. On 17 May 2016 12:16, "Mirko Jankovic" wrote: I'm not much into particles and things but couldn't there be some way to actually

Ice particles' direction and local animation space

2016-05-17 Thread David Saber
Hello!! I have a problem that I can't sort out. I have an emitter on an animated character. The emitter is in the elbow area and points towards the hand. The particles must run along the forearm and when they reach the hand, they are released and must head for different direction. I'm using

Re: Autokey while playback

2016-05-17 Thread toonafish
That’s a handy little tool, thanks Jason. -Ronald > On 16 May 2016, at 22:52, Jason S wrote: > > Hi, > > @Sven are you sure you got it working? I may be wronng, but I don't think > playback with transforms + autokey ever worked > (or was meant to work) to

Re: Ice particles' direction and local animation space

2016-05-17 Thread Olivier Jeannel
Beware, there's a bug in one of the 2015 xsi version with the reinterprete location. I believe Paul Smith - Bustykelp uses it in this tutorial https://vimeo.com/66237847 But I can't check, vimeo doesn't work well here On Tue, May 17, 2016 at 3:41 PM, David Saber wrote: > Hi

Re: equirectangular uv

2016-05-17 Thread pedro santos
Matt at that particular point I'm using "Random Seed" input to randomize the UV location, hence that happening. So what you're saying it's not something that is wrongly set and what I show in there wouldn't help, since it's a viewport problem? Cheers On Tue, May 17, 2016 at 2:38 AM, Matt Lind

Re: Ice particles' direction and local animation space

2016-05-17 Thread David Saber
Hi Rob Thanks a lot for the tip, that seem like the right thing to do, however I'm not sure how to use this node and on the web there are so few resources... Enclosed is what I've tried so far. Suggestions? Thanks David On 2016-05-17 14:18, Rob Chapman wrote: Do the particle logic

Re: equirectangular uv

2016-05-17 Thread Francisco Criado
Pedro, Any chance to trying this? Already have my sphere with correct uvs but yours looks nicer ;) F. 2016-05-17 11:36 GMT-03:00 pedro santos : > Matt at that particular point I'm using "Random Seed" input to randomize > the UV location, hence that happening. So what you're

Re: Ice particles' direction and local animation space

2016-05-17 Thread David Saber
Thanks a lot for the help, I'll check Busty's video but I also found a tutorial from Pluralsight which helps also. have a nice evening! : ) David On 2016-05-17 16:18, Olivier Jeannel wrote: Beware, there's a bug in one of the 2015 xsi version with the reinterprete location. I believe Paul

Re: Ice particles' direction and local animation space

2016-05-17 Thread Olivier Jeannel
I meant that tutorial :) https://vimeo.com/65974266 On Tue, May 17, 2016 at 4:18 PM, Olivier Jeannel wrote: > Beware, there's a bug in one of the 2015 xsi version with the reinterprete > location. > > I believe Paul Smith - Bustykelp uses it in this tutorial >

2013 Licenses

2016-05-17 Thread Martin Yara
Is anyone having problems with their 2013 licenses? We have a few stand alone Maya with SI licenses with subscription and a few days ago (about a week or maybe more), SI 2013 licenses have stopped working and they are not longer in my Account License Manager. I've contacted my reseller but I'm

Re: equirectangular uv

2016-05-17 Thread Matt Lind
No. You're mixing two separate thoughts together. The first few messages which started this thread mentioned a spherical projection doesn't work at the poles because of the usual distortion, and the sphere was modified. My comment of the viewport issue was targeting the spherical projection

Re: equirectangular uv

2016-05-17 Thread Matt Lind
I should also add: If you apply a spherical projection onto a cube which has Catmull-Clark subdivision smoothing applied to it to become a sphere, the edge flow of the polygons as seen in the texture editor will almost exactly match the flow as seen in equirectangular projections floating