I meant that tutorial :)
https://vimeo.com/65974266

On Tue, May 17, 2016 at 4:18 PM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> Beware, there's a bug in one of the 2015 xsi version with the reinterprete
> location.
>
> I believe Paul Smith - Bustykelp uses it in this tutorial
> https://vimeo.com/66237847
> But I can't check, vimeo doesn't work well here
>
> On Tue, May 17, 2016 at 3:41 PM, David Saber <davidsa...@sfr.fr> wrote:
>
>> Hi Rob
>> Thanks a lot for the tip, that seem like the right thing to do, however
>> I'm not sure how to use this node and on the web there are so few
>> resources... Enclosed is what I've tried so far. Suggestions?
>> Thanks
>> David
>>
>>
>> On 2016-05-17 14:18, Rob Chapman wrote:
>>
>> Do the particle logic  animation on top of a stationary character and use
>> 'reinterpret location' to put it back on top of the moving version.
>> On 17 May 2016 12:16, "Mirko Jankovic" <mirkoj.anima...@gmail.com> wrote:
>>
>> I'm not much into particles and things but couldn't there be some way to
>> actually emit only from the end of arm band fake part form elbow till that
>> real emitter?
>>
>> On Tue, May 17, 2016 at 12:36 PM, David Saber < <davidsa...@sfr.fr>
>> davidsa...@sfr.fr> wrote:
>>
>>> Hello!!
>>>
>>> I have a problem that I can't sort out. I have an emitter on an animated
>>> character. The emitter is in the elbow area and points towards the hand.
>>> The particles must run along the forearm and when they reach the hand,
>>> they are released and must head for different direction. I'm using
>>> states for that...
>>>
>>> But as the arm is animated, the problem I have with the State 0, is that
>>> the particles fly everywhere and don't stay stuck to the forearm. To fix
>>> that, I tried "slide on surface" (the surface being the character's
>>> body), "flow around surface" and "stick on surface", but nothing gives
>>> me satisfactory results.
>>>
>>> The ideal setup would be to prevent the particles from following the
>>> arm's animation until they reach the hand... But is there a way to do
>>> that?
>>>
>>> Thanks!!
>>>
>>> David
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to <softimage-requ...@listproc.autodesk.com>
>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *
>> <http://www.cgfolio.com/mirko-jankovic>http://www.cgfolio.com/mirko-jankovic
>> <http://www.cgfolio.com/mirko-jankovic>*
>>
>> Need to find freelancers fast?
>> <http://www.cgfolio.com>www.cgfolio.com
>>
>> Need some help with rendering an Redshift project?
>> <http://www.gpuoven.com/>http://www.gpuoven.com/
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to