I meant that tutorial :) https://vimeo.com/65974266
On Tue, May 17, 2016 at 4:18 PM, Olivier Jeannel <facialdel...@gmail.com> wrote: > Beware, there's a bug in one of the 2015 xsi version with the reinterprete > location. > > I believe Paul Smith - Bustykelp uses it in this tutorial > https://vimeo.com/66237847 > But I can't check, vimeo doesn't work well here > > On Tue, May 17, 2016 at 3:41 PM, David Saber <davidsa...@sfr.fr> wrote: > >> Hi Rob >> Thanks a lot for the tip, that seem like the right thing to do, however >> I'm not sure how to use this node and on the web there are so few >> resources... Enclosed is what I've tried so far. Suggestions? >> Thanks >> David >> >> >> On 2016-05-17 14:18, Rob Chapman wrote: >> >> Do the particle logic animation on top of a stationary character and use >> 'reinterpret location' to put it back on top of the moving version. >> On 17 May 2016 12:16, "Mirko Jankovic" <mirkoj.anima...@gmail.com> wrote: >> >> I'm not much into particles and things but couldn't there be some way to >> actually emit only from the end of arm band fake part form elbow till that >> real emitter? >> >> On Tue, May 17, 2016 at 12:36 PM, David Saber < <davidsa...@sfr.fr> >> davidsa...@sfr.fr> wrote: >> >>> Hello!! >>> >>> I have a problem that I can't sort out. I have an emitter on an animated >>> character. The emitter is in the elbow area and points towards the hand. >>> The particles must run along the forearm and when they reach the hand, >>> they are released and must head for different direction. I'm using >>> states for that... >>> >>> But as the arm is animated, the problem I have with the State 0, is that >>> the particles fly everywhere and don't stay stuck to the forearm. To fix >>> that, I tried "slide on surface" (the surface being the character's >>> body), "flow around surface" and "stick on surface", but nothing gives >>> me satisfactory results. >>> >>> The ideal setup would be to prevent the particles from following the >>> arm's animation until they reach the hand... But is there a way to do >>> that? >>> >>> Thanks!! >>> >>> David >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to <softimage-requ...@listproc.autodesk.com> >>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>> subject, and reply to confirm. >>> >> >> >> >> -- >> Mirko Jankovic >> * >> <http://www.cgfolio.com/mirko-jankovic>http://www.cgfolio.com/mirko-jankovic >> <http://www.cgfolio.com/mirko-jankovic>* >> >> Need to find freelancers fast? >> <http://www.cgfolio.com>www.cgfolio.com >> >> Need some help with rendering an Redshift project? >> <http://www.gpuoven.com/>http://www.gpuoven.com/ >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > >
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