Friday Flashback #319

2017-11-03 Thread Stephen Blair
Twister shader balls https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3tJ&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=DQgevxth5Y15DoqQ1SaxEkeuPmlWnU1wr2vzR0L099U&s=op0EEr46X_-GRIzqchQI3kt5lzbsUwP0mTGEmThluPQ&e= -- Soft

RE: Friday Flashback #319

2017-11-03 Thread Ed Harriss
It’s amazing how much the interface changed from concept to product. -Ed www.EdHarriss.com

RE: Friday Flashback #319

2017-11-03 Thread Sven Constable
hey, this is confidential! :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, November 03, 2017 4:43 PM To: Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__group

RE: Friday Flashback #319

2017-11-03 Thread Sven Constable
I wonder what that Ctrl Tree button was supposed to do. Well, obviously to control a tree, but that means there were shader trees inside ppgs. Unlike the later solution with the render tree, unifying the shading from start to end in one editor. Sven From: softimage-boun...@listproc.autod

Re: Friday Flashback #319

2017-11-03 Thread Jason S
Twister was like a standalone passes system, which I never used, but is supposed to be a direct precursor to the (still most reliable) XSI passes On 11/03/17 19:32, Sven Constable wrote: I wonder what tha