While I have your attention, Could I texture the geo and get the light
to use the texture and uv to generate the light?
G
On 2012/04/24 12:05 PM, Gerbrand Nel wrote:
Thanks!
I had a feeling the render time would go through the roof :)
On 2012/04/24 11:56 AM, Fabian Schnuer Gohde wrote:
Light
Hi,
Have you tried the wom_archlight, I've had some success with this on
similar stuff in the past, about 3 years ago I think!
Cheers
Lawrence
On Tue, Apr 24, 2012 at 12:47 PM, Gerbrand Nel g...@cannonballbunny.comwrote:
Yeah the constant material is working ok-ish for this.
I'll give
I found the best place to start the 3dsmax doc on spot3d.com but it will
take a bit to get results tbh. Good luck.
Fabian
On 24 April 2012 15:23, Gerbrand Nel g...@cannonballbunny.com wrote:
No I'll check it out... for now I'm banging my head against a wall called
Vray.
seriously, who has
No one, so let the farm handle it :)
/Jens
On Tue, Apr 24, 2012 at 3:23 PM, Gerbrand Nel g...@cannonballbunny.com wrote:
No I'll check it out... for now I'm banging my head against a wall called
Vray.
seriously, who has time to tweak all these settings ???
G
On 2012/04/24 03:19 PM,
http://www.xsibase.com/forum/index.php?board=29;action=display;threadid=39944
old thread but I think the link is still good
On Tue, Apr 24, 2012 at 2:40 PM, Gerbrand Nel g...@cannonballbunny.com wrote:
Ok not to sound like a lazy idiot, but what or where is a wom_archlight.
I know my
Thank you. Vlad!
It's working, but oddly enough.. the result returned in the jscript version
of the function is not the same as the one in Python!
On Tue, Apr 24, 2012 at 2:38 AM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
def Wirecolor(r,g,b):
return r+(g8)+(b16)
On Mon, Apr
Hi!
I agree with you for the fact that's duplicated geo is too heavy. By
splitting the compound in 2 part (modeling and simulation stack) i have
been able to go up to 5k but it took around 5 min to process the
modeling part which is not fast enough for what we need here. However,
once it
for the best settings ( time not withstanding) try the nederhorst settings
( google search) picture perfect flicker free renders every time..
but again.. only if time is not an issue :)
On Tue, Apr 24, 2012 at 7:16 AM, Lawrence Pankhurst lp3ds...@gmail.comwrote:
Sorry I should have mentioned that I also tried using the DirtyList from
the RendererContext.
It works fine when modifying the scene manually (e.g. move an object,
deform a mesh, change a shader parameter), but does not pick up changes
that are the result of an animation. For example, if you
ok, this might be something worth mentioning to autodesk maybe a bug or
maybe just inconvenient.
anyways, so you used the siOnValueChanged callback and what do you get for
an animated parameter? did you check for siKinematicStateID and
siParameterID?
s
On Tue, Apr 24, 2012 at 8:58 AM, Nicolas
Great work, guys! Good to know the London group is back in business and
helps keeping the community alive!
Hope many people will join the event!!
cheers,
oli
Am 23.04.2012 16:42, schrieb Javier Vega:
Congratulations! Nice project!
El 23/04/2012, a las 11:30, a...@andynicholas.com
Hello list!
I?m planing the SOFTIMAGE|UeberTage 2012 event this year again. I?m
trying to get a nice lineup together with making ofs and new
developments around our good old SOFTIMAGE. Currently I?m getting the
sponsors together to finance our event this year. I?m on a good way, so
far ;-)
Sounds like a good idea! This event deserves a broader audience.
I think it won't be a problem for the german speakers to switch to
english, and that's actually all that is needed to go international.
Thanks and best regards,
Eugen
On Tue, 24 Apr 2012 20:19:42 +0200, Rob Wuijster
I could watch these videos even if they were in chinese or swedish...
Super learning material indeed :)
Le 24/04/2012 20:09, Helge Mathee a écrit:
I think this is a great idea.
-H
On 4/24/2012 7:37 PM, Oliver Weingarten wrote:
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