Nope, It's for game purposes. It's a polymesh ammobelt. It need to fit
into the ammobox exit slot, and the minigun input slot...
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen
Sares
Sent: Friday, June
I see. Sorry I can't help.
I'm working on an new Extrusion Op myself at the moment, and I like the
idea - constrain start and end rotation of the profile to some object
(null).
I think I will integrate that. But don't wait for it right now.
Cheers,
Eugen
On Mon, 04 Jun 2012 08:44:12 +0200,
Hey Martin,
that is really great! Thanks for making the GUI and adding the folder
hierarchy!!
One little thing I discovered is that the actual script files in the addon
(e.g. *.py or *.js) have
an additional blank line after each line of code (compared to the installation
through
Softimage.)
Afternoon All,
I'm trying to unfurl a banner down the side of a building.. something a
bit like this
http://www.youtube.com/watch?v=jI8ccSGghRY
it needs to be quite a bit longer than the one in the video.. but hopefully
you get my meaning
I've tried doing using Syflex and the basic cloth..
Hey List,
Just want to get the opinions of some of you animators and riggers out
there.
Lets propose a hypothetical IKArm setup where the chain effector control
(IKArm_CON) is also supposed to be the hand rotation control, lets say
there is also a separate FK hand control that could be used as
Do the .dll and other binary files load alright at least?
It's interesting that it would do that with plaintext files.
On Mon, Jun 4, 2012 at 6:01 AM, Martin Saechsinger x...@saechsinger.dewrote:
Hey Martin,
that is really great! Thanks for making the GUI and adding the folder
hierarchy!!
I did something exactly like this several years ago. If I can recall
correctly, I had an animated cylinder inside the roll as a collision
object, to help move the roll along, because the self-collision messes it
up big time without it. Also this was pre-ICE, which could be a better
solution for
I'd go with option b every time. If I was animating in IK it would drive me
crazy not to have the y axis being 'up' for example. Rotations would be a
little more difficult but I'm more used to dealing with tricky rotations
and gimble - plus if you have a hand bone that you can use for local
I generally find that the answer to this is 'do both' as consensus is to
animators what blood is to stones. :) Thought, to be fair, they may
have different needs depending on the character action. Inheriting the
rotations from the arms might make overlapping action easier, for example,
whereas
Ooops.
Wrong links!
https://vimeo.com/user7979713/review/42504313/98fa97fce5
https://vimeo.com/user7979713/review/40608551/10477a5323
Eric
On Mon, Jun 4, 2012 at 10:55 AM, Alex Dinnin adin...@gmail.com wrote:
Thanks for the replies.. Eric I can't open the Vimeo movies.. says they
don't
On a related note, this Kickstarter project looks interesting: Light
Table http://www.kickstarter.com/projects/ibdknox/light-table
I especially like the section at the end, where it shows related
functions...
-Tim C.
On 5/31/2012 12:28 PM, jo benayoun wrote:
Sublime has this shiny side I
Awesome work, Eric.
On Mon, Jun 4, 2012 at 5:04 PM, Eric Lampi ericla...@gmail.com wrote:
Ooops.
Wrong links!
https://vimeo.com/user7979713/review/42504313/98fa97fce5
https://vimeo.com/user7979713/review/40608551/10477a5323
Eric
--
Darrin Hofmeyr
Animation Supervisor
BlackGinger
+1
On Mon, Jun 4, 2012 at 11:52 AM, Andy Moorer andymoo...@gmail.com wrote:
I agree, cool effect Eric!
On Mon, Jun 4, 2012 at 11:27 AM, Rob Wuijster r...@casema.nl wrote:
that looks pretty slick! :-)
Rob
\/-\/\/
On 4-6-2012 17:04, Eric Lampi wrote:
Yea, Looks great. Was all of this xsi Eric?
On 6/4/2012 10:04 AM, Eric Lampi wrote:
Ooops.
Wrong links!
https://vimeo.com/user7979713/review/42504313/98fa97fce5
https://vimeo.com/user7979713/review/40608551/10477a5323
Eric
On Mon, Jun 4, 2012 at 10:55 AM, Alex Dinnin adin...@gmail.com
Thanks.
I've dabbled here and there in ICE, lots of particle stuff of course, but
this was really the first thing I dug into on my own and combined ICE with
a bunch of other stuff.. I am by no means a math wizard and I'm still
learning something everytime I use ICE, and sometimes need some help
Thanks for the reply Erik,
How did you get from rolled up to flat.. Did you put a skeleton on the
spiral, then animate the chain out ??
Alex
On Mon, Jun 4, 2012 at 5:28 PM, Eric Lampi ericla...@gmail.com wrote:
The carpet was SoftImage, the flowers and other objects were Maya.
Houdini was
That took some time to figure out, it's deformed on a spiral curve with a
straight tail to keep it flat as it moves off. I made an expression to
translate the grid along the curve deform proportional to the translation
of the curve itself.
Also the order, and construction mode is critical to
Cool, thanks for the breakdown. That's a few apps used for something
you'd think would be enough in xsi alone. Great work again Eric. I
remember seeing this spot on the tube and wondering who and how it was
done. Would be nice to see a break down of the process, at least on the
xsi side.
Thanks for the tips and example Andy ( everyone). I'll work on
implementing this into my approach.
On Mon, Jun 4, 2012 at 1:32 PM, Jonathan Laborde labordeor...@gmail.comwrote:
I made 2 compounds that I use regularly to calculate velocity properly.
You basically store the current point
Thanks for the run down Erik.
I think I am nearly there..
thanks again
On Mon, Jun 4, 2012 at 6:59 PM, Rares Halmagean ra...@rarebrush.com wrote:
Cool, thanks for the breakdown. That's a few apps used for something
you'd think would be enough in xsi alone. Great work again Eric. I
remember
Like this: http://vimeo.com/25096113 ?
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Nicholas
Sent: Monday, June 04, 2012 12:53 PM
To: softimage@listproc.autodesk.com
Subject: Re: Unrolling a banner
Nice spot Eric!
Alex,
For spiralic deformation (roll), look at this , it's awesome.
https://vimeo.com/groups/ice/videos/28489254
I played a bit with it and quickly get a folding system :)
Le 04/06/2012 19:23, Grahame Fuller a écrit :
Like this: http://vimeo.com/25096113 ?
gray
From:
I saw that when I was building mine, I would have killed for that.
Eric
On Mon, Jun 4, 2012 at 4:55 PM, olivier jeannel olivier.jean...@noos.frwrote:
For spiralic deformation (roll), look at this , it's awesome.
Yup, exactly like that! Except his looks like it works slightly better than
mine. I had a few glitches that I never quite ironed out.
On 4 Jun 2012, at 18:23, Grahame Fuller wrote:
Like this: http://vimeo.com/25096113 ?
gray
From: softimage-boun...@listproc.autodesk.com
The year have just begun :)
On 4 June 2012 21:01, Guillaume Laforge guillaume.laforge...@gmail.comwrote:
If there is a competition for the best answer of the year on this list, my
vote is for this one !
:)
On Mon, Jun 4, 2012 at 8:51 PM, Thiago Costa thiagocost...@gmail.comwrote:
To the
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