Well, generic rigs also allow you get your bases covered to spend more time
with the more intricate / advanced character setups that can run on top of
them. Granted if you're building tools for auto-rigging you'll want to
design them to be as versatile as possible.
I need to pass gradient color from ICE to the Rendertree, and following the
docs, I have set up the ICE Tree with Get Data and Set Data for the
pointcloud.Color. Now when I look up the attribute in the Rendertree for a
Polygonizer object I only get Use Default Value in the dropdown menu of the
Hi Morten,
Is the node plugged in? It won't list things properly if it's floating,
disconnected. It also won't be proper if the material is not yet applied on
those meshes. (It uses the current objects with the material to populate
those Attribute lists.)
If it's still flaky, then you may need
I don't think it is because of some optimization. Attributes data will be
pulled only if used in Softimage. So if the Render Tree need it, it should
be available.
Morten, is you color applied on the polygonizer mesh ? It sounds like you
are setting it on the point could but want to use it on the
Guillaume, do you mean if I have set the color data on the mesh? No it has
no ICE tree - I just try and look up the attribute from the Rendertree.
Morten
Den 21. juni 2012 kl. 15:17 skrev Guillaume Laforge
guillaume.laforge...@gmail.com:
optimization. Attributes data will be pulled only if
OK so I quickly tried applying an ICE tree to the polygonizer and getting
the pointcloud.color - so far so good. Problem now is it seems I can't
plug that color in to a set data node using self.color - the set data node
stays red. A context issue?
Morten
Den 21. juni 2012 kl. 15:17 skrev
Hey Marc-Andre!
Well, I´m using Vray since two years (also the beta) for certain
projects, not for all. It performed quite well. I like the integration
and the concept of having identical parameters over all the different
packages. That way you can easily adapt tuts from other application. I
I agree with you. It's way easier than mentalray.
On Thu, Jun 21, 2012 at 4:15 PM, Mirko Jankovic
mirko.janko...@aeonproduction.com wrote:
Hmm I found Arnold learning curve to be really really short and in less
than a week you can be production ready.
Well, I easily found some videos showing click here, enter this
value for Vray. While there were buttons in Arnold, I was really not
sure of what I was doing.
But to tell the truth, I really did not try a lot.
Le 21/06/2012 22:15, Mirko Jankovic a écrit :
Hmm I found Arnold learning curve to
There are _a lot_ more buttons in Vray than in Arnold! ;)
The combination of GI algorithms ( primary / secondary) alone is
intimidating.
The funny thing in Arnold is that the result most of the time converges to
the same image, only the rendertime varies if you e.g. shoot rays that you
don't
I'm not a render / surfacing guy myself but I really appreciate your
involvement in the XSI community AND for reaching out to the community for
crits. Thumbs up!
Eric Thivierge
http://www.ethivierge.com
On Fri, Jun 22, 2012 at 8:03 AM, Kamen Lilov
That post is worth its bit count in gold!
Very awesome post Brad thanks so much!
Eric Thivierge
http://www.ethivierge.com
Awesome read, Brads write is is really epic.
Sandy any luck finding a course? are you thinking more programming or
rigging?
On Fri, Jun 22, 2012 at 9:08 AM, Eric Thivierge ethivie...@gmail.comwrote:
That post is worth its bit count in gold!
Very awesome post Brad thanks so much!
you get back plate shifting on the camera which is kind of like optical
shift if i remember correctly( its been a while since I wrote the stereo
camera we used in production)
On Fri, Jun 22, 2012 at 12:27 AM, Ben Houston b...@exocortex.com wrote:
It should be possible via Exocortex Crate /
Hi Si,
Yes we decided on something - it is for Pearl to do. And yes there were some
awesome courses raised here - thanks again to all who replied.
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
15 matches
Mail list logo