Lucky Fish! *no pun* ;)
On Fri, Jun 29, 2012 at 3:38 PM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:
This year there MIGHT be a couple of us from here coming over - I say
MIGHT as it is about 30% chance right now as it costs a pretty penny from
here to do! If is does happen
testing
shhh again! :)
YAY I'm in!
On Fri, Jun 29, 2012 at 8:15 AM, Simon Anderson
simonbenandersonl...@gmail.com wrote:
Lucky Fish! *no pun* ;)
On Fri, Jun 29, 2012 at 3:38 PM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:
This year there MIGHT be a couple of us from here coming over - I say
Hi,
In my current project I need to change all textures to PIC before sending
it to my client, so I wrote a simple script to change from PSD pics to PIC
and vice versa.
The PSD - PIC tool works great, the problem is when I change back from PIC
to PSD. The textures don't refresh. Not in the
have you got Reload Externally Modified Image Clips on Focus set to on in the
Preferences Rendering?
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
From:
Hi Sandy, Thanks for yor reply.
Yes I have that option checked. Once the scene is using PSDs and I had
reload the scene, Softimage refreshes the PSDs everytime I edit them in
Photoshop.
The problem only comes when I change the textures to PIC and then change
them back to PSD. From there it
But why doesn’t the picker panel have that? Why just the 13 swatches?
-Paul
*From:* Alan Fregtman alan.fregt...@gmail.com
*Sent:* Friday, June 29, 2012 10:29:51 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: wire colors
You do... just open up the object's Display property, click
Can you not just set the display property and then you have the standard
RGB mixer to make any colour you wish..
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul
Griswold
Sent: 29 June 2012
Friday Flashback #76
SIGGRAPH 2002: Productivity without creative compromise
http://wp.me/powV4-1WI
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: June-22-12 4:44 PM
To: softimage@listproc.autodesk.com
Subject:
The sad truth is XSI toolbars don't support color widgets. :/ Bitmap
buttons is as advanced as it gets.
On Fri, Jun 29, 2012 at 10:41 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
I guess I should have phrased that better.
Why, when you click on the Palette and Script
Yes, the color widget is available in the display property but it seems not to
work when you multi select objects and edit the object's common assets in
Selectiondisplay.
I tried it as far back as V2010 and it seems to do the same, nothing logged :(
As far as I know, those listed assets in the
because it's a toolbar that was made to copy exactly the wireframe
palette at the bottom left of Softimage |3D interface.
On Fri, Jun 29, 2012 at 10:41 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
I guess I should have phrased that better.
Why, when you click on the Palette
it's back ! youhou !
On 27 June 2012 07:23, Stephen Davidson magic...@bellsouth.net wrote:
Thanks, Matt. I was starting to think I had some virus. :)
On Wed, Jun 27, 2012 at 5:27 AM, Matt Morris matt...@gmail.com wrote:
Hi list,
The problem with xsibase has been fixed. The site still
I do not understand specifically the problem you are having, but you
can refresh the image clips by toggling this value on them
SetValue Clips.noIcon_pic.ImageDefinitionType, 0
SetValue Clips.noIcon_pic.ImageDefinitionType, 1
Which reminds me.. when you used .pics, it was sending the path to
Ah, good old legacy items.
It’s too bad because it’s a lot faster to use that panel than setting
custom display properties.
So there’s no way to change it without a change to the underlying framework
of Softimage, eh?
Thanks
Paul
*From:* Luc-Eric Rousseau luceri...@gmail.com
*Sent:* Friday,
Or drag one Display property to another object in the Explorer while
holding Ctrl to copy.
On Fri, Jun 29, 2012 at 4:17 PM, Bradley Gabe witha...@gmail.com wrote:
Don't forget, you can also modify one local display node, then copy
(CTRL-C) and paste (CTRL-V ) it onto multiple objects...
post this to the sitoa list, include which version you are using.
On Fri, Jun 29, 2012 at 1:53 PM, Mitchell Lotierzo
mitchlotie...@gmail.comwrote:
Has anyone out there ever had problems getting strands to render in
Arnold? I get this error message when I draw a render region:
# WARNING :
It may be that your strand arrays (position, velocity, color, etc) are not all
the same size. That would be the first thing I would check.
-T
On Jun 29, 2012, at 4:53 PM, Mitchell Lotierzo mitchlotie...@gmail.com wrote:
Has anyone out there ever had problems getting strands to render in
When a weight map's weight values are being driven by an ICE Tree if you
freeze the weight map, it ends up removing that ICE Operator. It would be
nice if it didn't do this, because maybe I needed that ICE Tree for other
effects, but it's okay because I can understand why that ICE Tree might
have
Second thing sounds like a bug, but for the first thing:
If you know beforehand you'll potentially want to freeze the weightmaps,
the trick is to store your weightmap data to a custom attribute, then with
a second icetree *on the weightmap* (just select the map when creating the
icetree) then you
Thanks guys. I appreciate your responses.
@Todd: I logged the size of all my arrays and they are all identical.
The only one that wasn't was Orientation, but I'm pretty sure that should
be returning a size of zero since I have Loft Shape Along Strand checked
in the Generate Strand Trails node.
I was getting this error whenever i attempted to resize ltk_lightning
strands.
fine in viewport/ mental ray, not so much in arnold
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