If you create the Tain inside a Model you can then export it and re-import
it into another model, everything works.. Haven t used the XSI Tail since
ages but that was the workflow
On Wed, Oct 3, 2012 at 12:50 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:
The tail have a very particular
Hi Marco
I'm aware of the workflow, I was just pointing that the problem is very
differant than the spine. By the way the tail is not working with ref
models on scene reload...
2012/10/3 Marco Peixoto mpe...@gmail.com
If you create the Tain inside a Model you can then export it and re-import
On 02/10/2012 23:38, Peter Agg wrote:
Hey list,
I'm trying to use ICE Modelling to combine a number of meshes so I can
write a single deformer which acts on them all. I've got a group with
all the meshes in so I can just plug that into the Merge Topo Array
just fine. However I need to record
I keep coming back to the subject, sorry for the old bump
Not sure it was mentionned, as a reminder : another very nice tuts here
by Rob Wuijster
http://www.rowu-media.nl/rwmblog/using-gamma-correction-in-softimage-version-7-0-or-higher
Le 02/05/2012 18:25, Olivier Jeannel a écrit :
When I say it's broken I mean that the compiled scripted operator that
gets applied to the curve of the spine no longer works. So instead on
the base of the curve staying attached to the hip bone, it simple moves
around with the hip controller, basically disconnecting it from the
hips. Like I
Excellent, thank you !
Le 03/10/2012 14:36, Alok Gandhi a écrit :
Maybe have a look at this:
http://kobayashystips.blogspot.ca/2009/09/linear-workflow-in-softimage.html
@ Ciaran,
That's very nice! Yes, my ICE Attributes are just scripted in
@ Vincent
I had just been looking at your earlier example this lunchtime:
https://groups.google.com/forum/#!msg/xsi_list/utMwDX74NSY/mbaghEem8VAJ
for summing vector lengths to see if it was usable here. It obviously
Cheers for the examples, looks like I was on the right kind of lines.
Eventually I ended up just being less lazy and applied the deformer to each
mesh individually. Whilst not quite as sophisticated it meant I actually
had more control anyway.
Still, a good one to know for the future.
On 3
Good luck Matt,
Will let you know if I hear of anything.
Best,
Cris
On 2 October 2012 15:44, Matt Morris matt...@gmail.com wrote:
Hi list,
hope nobody minds this short spam-like post, but with xsibase going down
the options for job-hunting are diminishing...
I'm moving back to London
Last time I had weird behavior with renderchannel or passes, it was
because the materials were created from the Default Scene material (and
renamed later on, of course ^^).
Le 03/10/2012 16:34, Eric Lampi a écrit :
I am trying to nail down the problem here. Our renders are creating
all of the
Hi. When I drag in a keying panel value, it jumps a whole number at
a time. I thought there was a way to make this finer, but I can't
find anything that changes it.
Ideas?
Thanks,
Dave G
I'm pretty sure you can hold down shift for tenths or controls for tens.
On 3 October 2012 17:25, David Gallagher davegsoftimagel...@gmail.comwrote:
Hi. When I drag in a keying panel value, it jumps a whole number at a
time. I thought there was a way to make this finer, but I can't find
Ok, not sure how I missed that. But I'm looking if there is a way
to get it finer, if possible.
But that helps, thanks!
Dave G
On 10/3/2012 5:29 PM, Peter Agg wrote:
I'm pretty sure you can hold down shift for tenths or
Ctrl+Shift for hundredths.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Gallagher
Sent: Wednesday, October 03, 2012 05:39 PM
To: softimage@listproc.autodesk.com
Subject: Re: key panel increments
Ok, not sure how I
Aha! Makes perfect sense. Thanks Grahame!
Dave
On 10/3/2012 6:15 PM, Grahame Fuller wrote:
Ctrl+Shift for hundredths.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Gallagher
Sent: Wednesday, October 03, 2012 05:39 PM
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