Re: Broken spine with new scene

2012-10-03 Thread Marco Peixoto
If you create the Tain inside a Model you can then export it and re-import it into another model, everything works.. Haven t used the XSI Tail since ages but that was the workflow On Wed, Oct 3, 2012 at 12:50 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote: The tail have a very particular

Re: Broken spine with new scene

2012-10-03 Thread Ahmidou Lyazidi
Hi Marco I'm aware of the workflow, I was just pointing that the problem is very differant than the spine. By the way the tail is not working with ref models on scene reload... 2012/10/3 Marco Peixoto mpe...@gmail.com If you create the Tain inside a Model you can then export it and re-import

Re: Merge Topo Array - getting the index

2012-10-03 Thread Julian Johnson
On 02/10/2012 23:38, Peter Agg wrote: Hey list, I'm trying to use ICE Modelling to combine a number of meshes so I can write a single deformer which acts on them all. I've got a group with all the meshes in so I can just plug that into the Merge Topo Array just fine. However I need to record

Re: linear workflow

2012-10-03 Thread olivier jeannel
I keep coming back to the subject, sorry for the old bump Not sure it was mentionned, as a reminder : another very nice tuts here by Rob Wuijster http://www.rowu-media.nl/rwmblog/using-gamma-correction-in-softimage-version-7-0-or-higher Le 02/05/2012 18:25, Olivier Jeannel a écrit :

Re: Broken spine with new scene

2012-10-03 Thread Matt Lowery
When I say it's broken I mean that the compiled scripted operator that gets applied to the curve of the spine no longer works. So instead on the base of the curve staying attached to the hip bone, it simple moves around with the hip controller, basically disconnecting it from the hips. Like I

Re: linear workflow

2012-10-03 Thread olivier jeannel
Excellent, thank you ! Le 03/10/2012 14:36, Alok Gandhi a écrit : Maybe have a look at this: http://kobayashystips.blogspot.ca/2009/09/linear-workflow-in-softimage.html

Re: Merge Topo Array - getting the index

2012-10-03 Thread Julian Johnson
@ Ciaran, That's very nice! Yes, my ICE Attributes are just scripted in @ Vincent I had just been looking at your earlier example this lunchtime: https://groups.google.com/forum/#!msg/xsi_list/utMwDX74NSY/mbaghEem8VAJ for summing vector lengths to see if it was usable here. It obviously

Re: Merge Topo Array - getting the index

2012-10-03 Thread Peter Agg
Cheers for the examples, looks like I was on the right kind of lines. Eventually I ended up just being less lazy and applied the deformer to each mesh individually. Whilst not quite as sophisticated it meant I actually had more control anyway. Still, a good one to know for the future. On 3

Re: animator/generalist

2012-10-03 Thread Cristobal Infante
Good luck Matt, Will let you know if I hear of anything. Best, Cris On 2 October 2012 15:44, Matt Morris matt...@gmail.com wrote: Hi list, hope nobody minds this short spam-like post, but with xsibase going down the options for job-hunting are diminishing... I'm moving back to London

Re: Render channels not creating frames

2012-10-03 Thread olivier jeannel
Last time I had weird behavior with renderchannel or passes, it was because the materials were created from the Default Scene material (and renamed later on, of course ^^). Le 03/10/2012 16:34, Eric Lampi a écrit : I am trying to nail down the problem here. Our renders are creating all of the

key panel increments

2012-10-03 Thread David Gallagher
Hi. When I drag in a keying panel value, it jumps a whole number at a time. I thought there was a way to make this finer, but I can't find anything that changes it. Ideas? Thanks, Dave G

Re: key panel increments

2012-10-03 Thread Peter Agg
I'm pretty sure you can hold down shift for tenths or controls for tens. On 3 October 2012 17:25, David Gallagher davegsoftimagel...@gmail.comwrote: Hi. When I drag in a keying panel value, it jumps a whole number at a time. I thought there was a way to make this finer, but I can't find

Re: key panel increments

2012-10-03 Thread David Gallagher
Ok, not sure how I missed that. But I'm looking if there is a way to get it finer, if possible. But that helps, thanks! Dave G On 10/3/2012 5:29 PM, Peter Agg wrote: I'm pretty sure you can hold down shift for tenths or

RE: key panel increments

2012-10-03 Thread Grahame Fuller
Ctrl+Shift for hundredths. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Gallagher Sent: Wednesday, October 03, 2012 05:39 PM To: softimage@listproc.autodesk.com Subject: Re: key panel increments Ok, not sure how I

Re: key panel increments

2012-10-03 Thread David Gallagher
Aha! Makes perfect sense. Thanks Grahame! Dave On 10/3/2012 6:15 PM, Grahame Fuller wrote: Ctrl+Shift for hundredths. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Gallagher Sent: Wednesday, October 03, 2012 05:39 PM