Doh!
Autodesk compatiblizationed.
Must RTFNewFeaturesList
Already had to add a shortcut to select all f-curves.
Fcurve Editor Menu Command Changes
The fcurve editor has experienced some menu command name changes to
make it more compatible with the fcurve editors in the other Autodesk 3D
I had not so bad results emitting some instanced grid (flat). Then I
used Momentum Instancer to get one polymesh big of the whole Pointcloud
and used whatever deformer in ice (but you can use classic operators)_I
think the latest Momentum can replicate UVs
Le 29/10/2012 05:53, Nick Angus a
Helge did something VERY close to what you are after a while back with a
simple scene setup using MT_Static_Instancer. there is a demo scene called
flowing paper or similar as part of the examples.
can be found http://rray.de/xsi/index_nodyn.html
best
Rob
On 29 October 2012 04:01, Nick Angus
Just in case, this tut mixes Syflex+Ice for feather like effect :
http://feathertools.michael-buettner.com/tutorials/tutorial_cloth.html
Le 29/10/2012 10:10, olivier jeannel a écrit :
I had not so bad results emitting some instanced grid (flat). Then I
used Momentum Instancer to get one
Thanks Olivier, that is probably exactly what I am looking for!
Very much appreciated as always.
N
Nick Angus | 3d Supervisor
Alt Vfx
www.altvfx.comhttp://www.altvfx.com
On 29/10/2012, at 7:19 PM, olivier jeannel
olivier.jean...@noos.frmailto:olivier.jean...@noos.fr wrote:
Just in case, this
First i thought of that problem and reset everything to 24 frames on all
the softwares. only softimage is showing error. rest softwares are
importing correctly.
If you want/can send the FBX to me I will have a look see my side?
S.
Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png]
http://triggerfish.co.za/en
Hi
Due to the poorly feedback I have decided to send new versions of the shader to
an internal list of testers.
If you have done some work with the shaders, send me some informations about it
and you are in.
You post something in my forum or
Hello David,
Problem is when i am importing the same FBX file i.e. exported
from maya and importing again in maya and other softwares, its showing no
change in animation curve.
But only in softimage, it is changing. Why i dont know?
As Sandy suggested me to change the import fbx
I just have to say dude I think the stuff you do Rocks. The Ba essentials
shader pack you release are awesome and i salute you for them. We only just
started and very small but we use softimage here and if it wasnt for kind
awesome TD like you being so generous it would be harder to do alot of
Yeah someone else had the same issue. in and out of maya fine but not
softimage. Just check to see if there are pivots that are not zero'ed
out.
On Mon, Oct 29, 2012 at 9:44 AM, Debdas Mohanty devj...@gmail.com wrote:
Hello David,
Problem is when i am importing the same FBX file
Exactly which parameters in maya scene
that are getting extra keys in soft, it is just transforms of
locators, curves, meshes, surfaces or something else like some
other attributes?
On 29/10/2012 11:03 AM, David Barosin wrote:
Yeah
Let me be the first to apologize publicly to you Holger
I know about the request on your website for feedback, and I've used
your shader without giving you any.
I've even told another freelance that we better write you a letter this
time around on the last job I used your shader for.
This is
Let me also say, Im sure if you put a Donate button up on your site, I
would hope alot of people would stick donations your way for your hard
work. I for one would. :)
Daniel Sweeney
3D Creative Director
*Tel:* +44 (0)1422 300066
*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
Yes, BlobCellSize. You'll need to plug a scalar into it yourself because
otherwise the data type doesn't seem to be defined. Higher values give
faster/coarser results, which are useful for previews. However setting it too
high, e.g., higher than the particle size, will yield garbage if anything
Hi this is known and logged here:
SOFT-7341 Send to SI: Animation is erroneously plotted when object is frozen in
Maya
I had made a video displaying the problem at the time :
http://www.3dmastermind.com/MANNYrepro_when_frozen.mp4
This only happens when you freeze transformations in Maya...
So
Hey Grahame,
That's great!! Thanks a lot.
Cheers
On 29 October 2012 15:41, Grahame Fuller grahame.ful...@autodesk.comwrote:
Yes, BlobCellSize. You'll need to plug a scalar into it yourself because
otherwise the data type doesn't seem to be defined. Higher values give
faster/coarser results,
Hi there,
Sorry to hear you are so upset.
Well, if people don't do what you want, I believe it is normal thing to
force them.
I only used your shader once for a preview movie, I don't remember well
how your site is working, so bare with me.
I'd just have one sugestion though :
In some case, a
Is there a quick way to query a framebuffer's resolved file name at a
given frame? The query always seems to return the value with whatever
the current frame is. I know I can just move the playhead, but I was
wondering if there was a more direct way of setting the frame for which
the file name
Wierd thing is Debdas sent me an FBX, I do have Crosswalk that comes with
2011.5 running and it has a framerate setting in the options, which is
defaulted to 30 - the FBX is supposed to be 24 - anyway the FBX works fine my
side.
S.
Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za |
there is a function to resolve a tokenized string that accepts an arbitrary
time/frame argument. i dont remember that function off the top of my head.
On Mon, Oct 29, 2012 at 12:09 PM, Tim Crowson
tim.crow...@magneticdreams.com wrote:
Is there a quick way to query a framebuffer's resolved
I am middle of this test and using different packages. Got this baked
animation but i need this animations as FBX format so that i can save those
action sources easily for latter use in SI . I cant go back and check now
,if freeze transformations was done or not. because it was not animated in
can you just send a simple maya scene with only one problem object. I can
check on my side.
Alok
XSIUtils.ResolveTokenString(TokenString, Time, Verbose,
[UserTokenNames], [UserTokenValues] )?
On Tue, Oct 30, 2012 at 6:38 AM, Steven Caron car...@gmail.com wrote:
there is a function to resolve a tokenized string that accepts an
arbitrary time/frame argument. i dont remember that function
Othen than that you can use Framebuffer.GetResolvedPath( [Frame] ) as well.
On Tue, Oct 30, 2012 at 9:10 AM, Xavier Lapointe
xl.mailingl...@gmail.comwrote:
XSIUtils.ResolveTokenString(TokenString, Time, Verbose, [UserTokenNames],
[UserTokenValues] )?
On Tue, Oct 30, 2012 at 6:38 AM, Steven
Ah thanks! That should do it!
-Tim
On 10/29/2012 5:11 PM, Xavier Lapointe wrote:
Othen than that you can use Framebuffer.GetResolvedPath( [Frame] ) as
well.
On Tue, Oct 30, 2012 at 9:10 AM, Xavier Lapointe
xl.mailingl...@gmail.com mailto:xl.mailingl...@gmail.com wrote:
For those who are curious, I used this to let me open renders in
JefeCheck, instead of Flipbook. Really enjoying JefeCheck for this sort
of thing. The command line options are basic, but all I need to do is
open an image sequence and set a LUT, so it's fine. It doesn't support
32-bit images
I could be very opportunistic and say I was one of the few people that did send
an image. (there, that’s done )
Given that was more than six years ago, and it’s still there on your site,
that’s saying something about just how few you did receive. Ouch.
You are totally right – you offer a lot
In 2013, the import framerate option is under Animation tab, Timeline Frame
Rate, in the import options dialog for FBX import.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Debdas Mohanty
Sent: Tuesday, October 30, 2012 4:17 AM
Hello Min Rui,
The option you mentioned is not going to help because its fixed to
frame rate 30. we cant change it to 24 now in 2013. this horrible.
Alok and Manny as you informed that freeze transform, causes the problem,
that is true for 2013. If you check in 2011.5 and just change the
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