Re: animation editor - Gradient extrapolation?

2012-10-29 Thread Adam Seeley
Doh! Autodesk compatiblizationed. Must RTFNewFeaturesList Already had to add a shortcut to select all f-curves. Fcurve Editor Menu Command Changes The fcurve editor has experienced some menu command name changes to make it more compatible with the fcurve editors in the other Autodesk 3D

Re: paper coming unstuck

2012-10-29 Thread olivier jeannel
I had not so bad results emitting some instanced grid (flat). Then I used Momentum Instancer to get one polymesh big of the whole Pointcloud and used whatever deformer in ice (but you can use classic operators)_I think the latest Momentum can replicate UVs Le 29/10/2012 05:53, Nick Angus a

Re: paper coming unstuck

2012-10-29 Thread Rob Chapman
Helge did something VERY close to what you are after a while back with a simple scene setup using MT_Static_Instancer. there is a demo scene called flowing paper or similar as part of the examples. can be found http://rray.de/xsi/index_nodyn.html best Rob On 29 October 2012 04:01, Nick Angus

Re: paper coming unstuck

2012-10-29 Thread olivier jeannel
Just in case, this tut mixes Syflex+Ice for feather like effect : http://feathertools.michael-buettner.com/tutorials/tutorial_cloth.html Le 29/10/2012 10:10, olivier jeannel a écrit : I had not so bad results emitting some instanced grid (flat). Then I used Momentum Instancer to get one

Re: paper coming unstuck

2012-10-29 Thread Nick Angus
Thanks Olivier, that is probably exactly what I am looking for! Very much appreciated as always. N Nick Angus | 3d Supervisor Alt Vfx www.altvfx.comhttp://www.altvfx.com On 29/10/2012, at 7:19 PM, olivier jeannel olivier.jean...@noos.frmailto:olivier.jean...@noos.fr wrote: Just in case, this

Re: Importing FBX from Maya to SI

2012-10-29 Thread Debdas Mohanty
First i thought of that problem and reset everything to 24 frames on all the softwares. only softimage is showing error. rest softwares are importing correctly.

RE: Importing FBX from Maya to SI

2012-10-29 Thread Sandy Sutherland
If you want/can send the FBX to me I will have a look see my side? S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] http://triggerfish.co.za/en

BA Fluid Shader

2012-10-29 Thread Schoenberger
Hi Due to the poorly feedback I have decided to send new versions of the shader to an internal list of testers. If you have done some work with the shaders, send me some informations about it and you are in. You post something in my forum or

Re: Importing FBX from Maya to SI

2012-10-29 Thread Debdas Mohanty
Hello David, Problem is when i am importing the same FBX file i.e. exported from maya and importing again in maya and other softwares, its showing no change in animation curve. But only in softimage, it is changing. Why i dont know? As Sandy suggested me to change the import fbx

Re: BA Fluid Shader

2012-10-29 Thread daniel sweeney
I just have to say dude I think the stuff you do Rocks. The Ba essentials shader pack you release are awesome and i salute you for them. We only just started and very small but we use softimage here and if it wasnt for kind awesome TD like you being so generous it would be harder to do alot of

Re: Importing FBX from Maya to SI

2012-10-29 Thread David Barosin
Yeah someone else had the same issue. in and out of maya fine but not softimage. Just check to see if there are pivots that are not zero'ed out. On Mon, Oct 29, 2012 at 9:44 AM, Debdas Mohanty devj...@gmail.com wrote: Hello David, Problem is when i am importing the same FBX file

Re: Importing FBX from Maya to SI

2012-10-29 Thread Alok
Exactly which parameters in maya scene that are getting extra keys in soft, it is just transforms of locators, curves, meshes, surfaces or something else like some other attributes? On 29/10/2012 11:03 AM, David Barosin wrote: Yeah

Re: BA Fluid Shader

2012-10-29 Thread Gerbrand Nel
Let me be the first to apologize publicly to you Holger I know about the request on your website for feedback, and I've used your shader without giving you any. I've even told another freelance that we better write you a letter this time around on the last job I used your shader for. This is

Re: BA Fluid Shader

2012-10-29 Thread daniel sweeney
Let me also say, Im sure if you put a Donate button up on your site, I would hope alot of people would stick donations your way for your hard work. I for one would. :) Daniel Sweeney 3D Creative Director *Tel:* +44 (0)1422 300066 *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk

RE: blob resolution

2012-10-29 Thread Grahame Fuller
Yes, BlobCellSize. You'll need to plug a scalar into it yourself because otherwise the data type doesn't seem to be defined. Higher values give faster/coarser results, which are useful for previews. However setting it too high, e.g., higher than the particle size, will yield garbage if anything

RE: Importing FBX from Maya to SI

2012-10-29 Thread Manny Papamanos
Hi this is known and logged here: SOFT-7341 Send to SI: Animation is erroneously plotted when object is frozen in Maya I had made a video displaying the problem at the time : http://www.3dmastermind.com/MANNYrepro_when_frozen.mp4 This only happens when you freeze transformations in Maya... So

Re: blob resolution

2012-10-29 Thread Chris Marshall
Hey Grahame, That's great!! Thanks a lot. Cheers On 29 October 2012 15:41, Grahame Fuller grahame.ful...@autodesk.comwrote: Yes, BlobCellSize. You'll need to plug a scalar into it yourself because otherwise the data type doesn't seem to be defined. Higher values give faster/coarser results,

Re: BA Fluid Shader

2012-10-29 Thread olivier jeannel
Hi there, Sorry to hear you are so upset. Well, if people don't do what you want, I believe it is normal thing to force them. I only used your shader once for a preview movie, I don't remember well how your site is working, so bare with me. I'd just have one sugestion though : In some case, a

Get Framebuffer's ResolvedFileName at a specific frame?

2012-10-29 Thread Tim Crowson
Is there a quick way to query a framebuffer's resolved file name at a given frame? The query always seems to return the value with whatever the current frame is. I know I can just move the playhead, but I was wondering if there was a more direct way of setting the frame for which the file name

RE: Importing FBX from Maya to SI

2012-10-29 Thread Sandy Sutherland
Wierd thing is Debdas sent me an FBX, I do have Crosswalk that comes with 2011.5 running and it has a framerate setting in the options, which is defaulted to 30 - the FBX is supposed to be 24 - anyway the FBX works fine my side. S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za |

Re: Get Framebuffer's ResolvedFileName at a specific frame?

2012-10-29 Thread Steven Caron
there is a function to resolve a tokenized string that accepts an arbitrary time/frame argument. i dont remember that function off the top of my head. On Mon, Oct 29, 2012 at 12:09 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Is there a quick way to query a framebuffer's resolved

Re: Importing FBX from Maya to SI

2012-10-29 Thread Debdas Mohanty
I am middle of this test and using different packages. Got this baked animation but i need this animations as FBX format so that i can save those action sources easily for latter use in SI . I cant go back and check now ,if freeze transformations was done or not. because it was not animated in

Re: Importing FBX from Maya to SI

2012-10-29 Thread Alok Gandhi
can you just send a simple maya scene with only one problem object. I can check on my side. Alok

Re: Get Framebuffer's ResolvedFileName at a specific frame?

2012-10-29 Thread Xavier Lapointe
XSIUtils.ResolveTokenString(TokenString, Time, Verbose, [UserTokenNames], [UserTokenValues] )? On Tue, Oct 30, 2012 at 6:38 AM, Steven Caron car...@gmail.com wrote: there is a function to resolve a tokenized string that accepts an arbitrary time/frame argument. i dont remember that function

Re: Get Framebuffer's ResolvedFileName at a specific frame?

2012-10-29 Thread Xavier Lapointe
Othen than that you can use Framebuffer.GetResolvedPath( [Frame] ) as well. On Tue, Oct 30, 2012 at 9:10 AM, Xavier Lapointe xl.mailingl...@gmail.comwrote: XSIUtils.ResolveTokenString(TokenString, Time, Verbose, [UserTokenNames], [UserTokenValues] )? On Tue, Oct 30, 2012 at 6:38 AM, Steven

Re: Get Framebuffer's ResolvedFileName at a specific frame?

2012-10-29 Thread Tim Crowson
Ah thanks! That should do it! -Tim On 10/29/2012 5:11 PM, Xavier Lapointe wrote: Othen than that you can use Framebuffer.GetResolvedPath( [Frame] ) as well. On Tue, Oct 30, 2012 at 9:10 AM, Xavier Lapointe xl.mailingl...@gmail.com mailto:xl.mailingl...@gmail.com wrote:

Re: Get Framebuffer's ResolvedFileName at a specific frame?

2012-10-29 Thread Tim Crowson
For those who are curious, I used this to let me open renders in JefeCheck, instead of Flipbook. Really enjoying JefeCheck for this sort of thing. The command line options are basic, but all I need to do is open an image sequence and set a LUT, so it's fine. It doesn't support 32-bit images

Re: BA Fluid Shader

2012-10-29 Thread peter_b
I could be very opportunistic and say I was one of the few people that did send an image. (there, that’s done ) Given that was more than six years ago, and it’s still there on your site, that’s saying something about just how few you did receive. Ouch. You are totally right – you offer a lot

RE: Importing FBX from Maya to SI

2012-10-29 Thread Min Rui Tan
In 2013, the import framerate option is under Animation tab, Timeline Frame Rate, in the import options dialog for FBX import. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Debdas Mohanty Sent: Tuesday, October 30, 2012 4:17 AM

Re: Importing FBX from Maya to SI

2012-10-29 Thread Debdas Mohanty
Hello Min Rui, The option you mentioned is not going to help because its fixed to frame rate 30. we cant change it to 24 now in 2013. this horrible. Alok and Manny as you informed that freeze transform, causes the problem, that is true for 2013. If you check in 2011.5 and just change the