SI 2014 SP1 is out

2013-06-07 Thread Szabolcs Matefy
Silently Autodesk released the first SP1 to SI2014! http://autode.sk/11tKf5M Cheers ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please

Re: Quick question about arnold linear workflow

2013-06-07 Thread Vladimir Jankijevic
sorry man, I couldn't resist :P On Thu, Jun 6, 2013 at 1:16 PM, Steven Caron car...@gmail.com wrote: ack! you replied to him... my filter broken again ;) On Thu, Jun 6, 2013 at 1:32 AM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: HA HA HA HA HA HA HA HA HA HA HA HA HA

Re: beer

2013-06-07 Thread Erwan Naudin
pretty good beers, but the city... ergh 2013/6/7 Sebastien Sterling sebastien.sterl...@gmail.com a ffs i'm not taking 4 hour drive to the Channel tunnel :( why not come to Brussels we got better Beer :P On 6 June 2013 18:51, Stefan Andersson sander...@gmail.com wrote: I'll be there

Re: beer

2013-06-07 Thread Raffaele Fragapane
You admitted to writing in VBS. Nobody will want to come. I'm surprised Stefan can deal with it! On Fri, Jun 7, 2013 at 1:48 AM, adrian wyer adrian.w...@fluid-pictures.comwrote: ** ** ** ** ** out for a couple tonight in **Soho** with Mr Andersson if anyone is interested ** ** a

Re: Quick question about arnold linear workflow

2013-06-07 Thread Christopher
Did Steven originally start with Python and master it or does he have experience with other languages ? I realize all he does or prefers to do is code, I'm not disrespected him, just had a question or two for him. ::Christopher:: Lol Christopher why this is gathering chuckles is because Steven

Crowd FBX won't save in scene

2013-06-07 Thread Andi Farhall
Hello, I understand there are issues with CrowdFX and exporting via FBX, and I wanted to check if the issues I seem to be having are part of that known issue. I'm using 2013sp1 I can bake out an FBX fine, and read it into a new scene and it works fine and dandy. Then i try and save the

Re: Crowd FBX won't save in scene

2013-06-07 Thread Ivan
Hi Andi Without baking the fbx, does the CLSid errors occur? This issues occurs for more than 1000 actors? Ivan Sent from my iPad. Please excuse for typos. On 7 Jun, 2013, at 10:33 PM, Andi Farhall hack...@outlook.com wrote: Hello, I understand there are issues with CrowdFX and

RE: Crowd FBX won't save in scene

2013-06-07 Thread Andi Farhall
I've also tried the standard point cache procedure an i ended up with broken materials in the cache. Not very handy, so at this rate i'll be rendering locally on one machine! cheers, A

RE: Crowd FBX won't save in scene

2013-06-07 Thread Andi Farhall
Hi Ivan, the problem only occurs when i've imported an FBX with a few thousand actors. I don't get it at all with the simulation scene i generate the FBX from cheers, A http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-07 Thread Cesar Saez
All the shape work on Justin http://www.justinandtheknightsofvalour.comwas done in mixer (lots of shapes), we hadn't enough time to refine ICE workflows for nontechnical artist and not everyone on the team had a solid softimage background (this was 3 - 4 years ago). Mixer tends to be a bit messy,

RE: Crowd FBX won't save in scene

2013-06-07 Thread Manny Papamanos
The materials issue is something I repro when batch rendering on more than one computer and using -skip. I was asked to test this on the current SP1. From my understanding, the scene has to be recreated in the SP1 because there were some changes in the core compound most likely. Hopefully that

Re: Poll: Blend Shape workflow ICE or Mixer

2013-06-07 Thread Andres Stephens
I like to use the shape manager with multiple shapes hooked to controllers, or parameter sliders (blend two shapes with a parameter slider left to right, eg.) to later be saved with stored animations in clips in the mixer. I then play with clip animation later only, with layered

RE: Crowd FBX won't save in scene

2013-06-07 Thread Andi Farhall
Hi Manny, when you say sp1 i take it you mean 2014spa? A ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://www.flickr.com/photos/lord_hackney/

Re: beer

2013-06-07 Thread Sebastien Sterling
A yes ! but you see thats why you need the good beer to improve the scenery :) On 7 June 2013 16:07, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** ** ** wait, there are other languages?!?! ** ** CreatePrim Surprise, Reaction ** ** a ** **

Friday Flashback #123

2013-06-07 Thread Stephen Blair
Friday Flashback #123 2003 marketing material for XSI 3.5: Unparalleled artistry...a thoroughfare between imagination and creativity... http://wp.me/powV4-2K1

Accessing data from 2D arrays of custom type

2013-06-07 Thread Leonard Koch
Hi everyone, I'm trying to access the individual elements of a two dimensional array of a custom type. I have no problems when the array is one dimensional, but when it is two dimensional and I try to create subArrays, I get stuck. You can't get access to a subArray of custom type by saying

Re: Accessing data from 2D arrays of custom type

2013-06-07 Thread Leonard Koch
As always writing to the list and a quick bike ride are a cure to all softimage related ailments. For anyone coming upon this on a google search, here is the code that got it to work: (This is just the code from the Evaluate callback.) case ID_OUT_DecPointPositionArray : { // Get the output port

Random image animated sequence

2013-06-07 Thread Eduardo Andrade
Hello List, I'm trying to randomize an animated sequence of a candle flame. It's a simple scene with some scatter particles instanced with a group of 3 models (body, plane with animated seq candle flame and a light for each model). With this setup, the flames runs equal for every candle and

Re: Random image animated sequence

2013-06-07 Thread Orlando Esponda
Hello Eduardo, So you want to offset the start of your image sequence per particle, right?If that's the case, you can do it with just a couple of nodes: Set a random value per particle (even the ID of the particle may work), then add the current frame and save it as a custom attribute. I

Re: Random image animated sequence

2013-06-07 Thread Eduardo Andrade
Orlando, Thank you very much for your effort and that is exactly I was looking for. It´s simply perfect and a pretty clever solution. Cheers De: Orlando Esponda orlando.espo...@gmail.com Para: Eduardo Andrade dudate...@yahoo.com.br; softimage