How does the two plugins compare speed and memory wise when it comes to
meshing a heavy fluid?
/Jens
On Tue, Dec 3, 2013 at 1:05 PM, Thomas Volkmann li...@thomasvolkmann.comwrote:
Thanks Eric,
so I was on the right track about it. Looking forward to the new video!
Und einen schönen
The memory consumption of emPolygonizer4 can grow quite fast. The more input
particles and the higher the level of detail the more memory it will consume.
emTopolizer2 however meshes things bit by bit which results in neglectable
memory consumption no matter how your level of detail might look.
PS: emPolygonizer4 works well for most setups! It is just that it has its
limits when working with very heavy inputs and extreme level of details.
Very neat stuff Eric!
Do you have any plans to support OpenVDB with Polygonizer in the future?
On 5 December 2013 13:56, Eric Mootz e...@mootzoid.com wrote:
PS: emPolygonizer4 works well for most setups! It is just that it has
its limits when working with very heavy inputs and extreme level
Ah thats cool news - can`t wait for emfluid 5!
I was interested because OpenVDB does very fast meshing of pointclouds to
levelsets ect.
http://www.openvdb.org/about/ Check the conversion tools.
On 5 December 2013 14:03, Eric Mootz e...@mootzoid.com wrote:
I already support OpenVDB in my (not
Hasn't Steven already done this?
On Thu, Dec 5, 2013 at 2:11 PM, Juhani Karlsson
juhani.karls...@talvi.comwrote:
Ah thats cool news - can`t wait for emfluid 5!
I was interested because OpenVDB does very fast meshing of pointclouds to
levelsets ect.
http://www.openvdb.org/about/ Check the
OK, I win the dunce award. My Cache on File node was outside Simulation in
my stack... Duh!
Sorry for the noise...
DAN
On Thu, Dec 5, 2013 at 3:04 PM, Dan Yargici danyarg...@gmail.com wrote:
Possible? It's not working for me...
DAN
Is a cross product between the normal and tangent vectors not giving you
the bi-normal vector?
On Wed, Dec 4, 2013 at 6:50 PM, Matt Lind ml...@carbinestudios.com wrote:
Those calculations are for converting the normal in the normal map between
color and euler space. The normal stored in the
Oops, should had read your last sentence, moving on.
On Thu, Dec 5, 2013 at 8:21 AM, Daniel Brassard dbrassar...@gmail.comwrote:
Is a cross product between the normal and tangent vectors not giving you
the bi-normal vector?
On Wed, Dec 4, 2013 at 6:50 PM, Matt Lind
Hey gang,
Tim Borgmann just released a short video on Vimeo with some of his latest tests
and experiments with emTopolizer2. It is, in my opinion, a great collection of
examples of how emTopolizer2's new feature (the conversion of particles and
strands into polygon meshes) can help to create
W o w. So freakin' cool.
Meanwhile, if anyone hasn't seen his reel, it's really fun to watch...
Great work Tim!
https://vimeo.com/57005606
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Thu, Dec 5, 2013 at 9:23 AM, Eric Mootz e...@mootzoid.com wrote:
Hey
VIOLENTLY BEAUTIFUL
Olivier wins for the most accurately creative description...
Eric
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Thu, Dec 5, 2013 at 9:48 AM, olivier jeannel olivier.jean...@noos.frwrote:
This is VIOLENTLY BEAUTIFUL !
Le 05/12/2013 15:23,
Does Topolizer Instancer (don't know if the name is correct) handle
Instance animation ?
(because Exocortex's Momentum Instancer doesn't)
Le 05/12/2013 15:48, Eric Thivierge a écrit :
Just to get another Eric into this thread, that's amazing work and
awesome tool update!
On Thursday,
Does Topolizer Instancer (don't know if the name is correct)
handle Instance animation ?
(because Exocortex's Momentum Instancer doesn't)
ahem... not yet.
The reason is not that it is difficult, I was simply to lazy.
Would that be sort of a killer feature if it could handle instance
Honestly, I gave up on some cool effect because it wasn't implemented
(Though I was told by Helge that Alalmbic cache could handle it (it was
prior to alambic pluggin release) )
But I don't have alambic anyway...
So yes, would be tremendously super ! Your Weekend is officialy booked !
tell
Roger that, Olivier!
I'll post here again when it is implemented.
It has been a while since I needed Cage deformers and I am running in to a
weird problem with it today. I have frozen geometry with frozen
translation, pick the cage deformer which is also frozen and translation
zeroed, but when I apply the Cade deformer the deformed object pops to a
very deformed
Try exporting/importing it as obj, maybe something on it needs resetting.
Check the normals on import maybe some things whacky there.
-manny
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Thursday, December 05,
What attributes do I need to include in my Cache_on_file node to include
strands and strand color?
--
Signature
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com
Hi Manny
I just did - exported the character and the deformer as obj, reimport and
apply cage deform. Same weird deformation. Tried with a simple shaped
deformer (a torus) which worked fine, and I noticed something interesting:
when I applied the torus as cage deformer the deformed mesh had
Lol !
No seriously, you should go out, breath into nature, do normal stuff on
the weekend...
Le 05/12/2013 16:23, Eric Mootz a écrit :
Roger that, Olivier!
I'll post here again when it is implemented.
Hi,
I am currently trying to render a simple scene using Softimage 2014 SP2 on
Cent OS 6.5.
However, when I launched the render using xsibatch, it crashes.
$ tcsh
$ source /usr/Softimage/Softimage_2014_SP2/.xsi_2014_SP2
$ xsibatch -render ~/Colosse/Scenes/Test_rendu.scn
It appears to be crashing before you even get a license, or before it ever
gets a chance to print out the licensing info.
The only verbosity level you can change is that of the renderer.
On Thu, Dec 5, 2013 at 11:44 AM, Félix-Antoine Fortin
felix-antoine.for...@calculquebec.ca wrote:
Hi,
I
Wow... if only other software companies had the flexibility of doing
this... :-)
On 05/12/2013 11:20 AM, olivier jeannel
wrote:
Lol !
No seriously, you should go out, breath into nature, do normal
stuff on the weekend...
:). For the record, the simulation region is like a little for loop space
of every operators in it (based on the number of sub-frames) and keep the
previous evaluation state in cache.
Cheers,
Guillaume
On Thu, Dec 5, 2013 at 8:17 AM, Dan Yargici danyarg...@gmail.com wrote:
OK, I win the
Hey, thanks everyone for the kind comments. It was just a fun to play
with Erics addons.
Cheers
Tim
If I set the FLEXLM_DIAGNOSTICS variable to 3, I get this:
Checkout succeeded: 86090SFTIMSIB_2014_0F/1A2C 231B C430 A5C2
So it seems to crash after getting a license, but before printing the license
info…
Le 2013-12-05 à 11:55, Stephen Blair stephenrbl...@gmail.com a écrit :
It appears to
Awesome stuff! Very inspiring indeed!
Sent from my iPhone
On Dec 5, 2013, at 12:45 PM, Eric Mootz e...@mootzoid.com wrote:
Hey Olivier,
I just finished implementing instance shape animation.
He, he, told you it wasn't a big deal :)
Tomorrow I will release an update of emTopolizer2
So pretty!!
On Thu, Dec 5, 2013 at 6:23 AM, Eric Mootz e...@mootzoid.com wrote:
Hey gang,
Tim Borgmann just released a short video on Vimeo with some of his latest
tests and experiments with emTopolizer2. It is, in my opinion, a great
collection of examples of how emTopolizer2's new
Oah ! I got so many explanations to the fact it was complicated because
of this and that...
And now it just happen ! :D
Le 05/12/2013 18:45, Eric Mootz a écrit :
Hey Olivier,
I just finished implementing instance shape animation.
He, he, told you it wasn't a big deal :)
Tomorrow I will
Happy to see you happy :)
Tomorrow around noon the new emTopolizer2 version will be available for
download.
Would be great if you could give it a quick shot, you know, just so that we
both know that it *really* works.
Must go now... supper time!
- Original Message -
From: olivier
amazing stuff... totally going to upgrade!
On Thu, Dec 5, 2013 at 6:23 AM, Eric Mootz e...@mootzoid.com wrote:
Hey gang,
Tim Borgmann just released a short video on Vimeo with some of his latest
tests and experiments with emTopolizer2. It is, in my opinion, a great
collection of examples
Went to see Frozen on Thursday... Disney would benefit immensely from these
tools
On 5 December 2013 19:22, Eric Mootz e...@mootzoid.com wrote:
Happy to see you happy :)
Tomorrow around noon the new emTopolizer2 version will be available for
download.
Would be great if you could give it a
if there will be a quick demo scene file, please include:)
Phil
-Original Message-
From: Eric Mootz
Sent: Thursday, December 05, 2013 1:22 PM
To: softimage@listproc.autodesk.com
Subject: Re: Tim Borgmann's emTopolizer2 Experiments
Happy to see you happy :)
Tomorrow around noon the
Hi Tim,
If all the properties you need on the strands is the color then you only
need to cache self.strandposition and self.strandcolor.
If you need the thickness of the strands on a per segment basis you also
need to cache self.strandsize.
If you need the orientation of the strand segments you
Can you launch XSI by running ./XSI(.bin)?
Well, that's a starting point (:
Have you tried the usual backup/remove preferences? Is that on a render
blade or your machine running a X session? Have you started 2013
successfully on the same machine the same way?
Ok, now I have the code and handoff from Simon. If anyone is interested
in working on this, let me know.
We will release it for free like the Maya version (with some Terms of
Use) to the community, so it's a great project.
Thanks!
Dave G
On 12/4/2013 4:53 PM, David Gallagher wrote:
Simon
Wow...thats gorgeous...nice stuff.
Kris
On Thu, Dec 5, 2013 at 9:23 AM, Eric Mootz e...@mootzoid.com wrote:
Hey gang,
Tim Borgmann just released a short video on Vimeo with some of his latest
tests and experiments with emTopolizer2. It is, in my opinion, a great
collection of examples of
Thanks Leonard! I will try those.
-Tim
On 12/5/2013 3:19 PM, Leonard Koch wrote:
Hi Tim,
If all the properties you need on the strands is the color then you
only need to cache self.strandposition and self.strandcolor.
If you need the thickness of the strands on a per segment basis you
also
if there will be a quick demo scene file, please include
yep, done!
Hey everyone,
Sorry for the (very) late reply! I've been extended on the project I was
working on and didn't found the time to polish things, but the prototype is
still there and functional,
The good news is I'm finishing next week for good, and will have a few
weeks off to finish this thing. I'll
As far as I know the common standard is the normal at the sample for Y, the
projection of the first edge of the corner on the normal plane for X, and
then the cross product between the two for Z, as a 3x3 matrix.
In object space (like for local shapes) it's similar enough with the normal
for the
Hello,
is it possible that the 'render multiple cameras' feature is buggy?
(2014SP2)
I created a camera group, chose it in the pass, added the [Camera] token
to the channels filenames, and the images overwrite each other. Looks
like the camera name is not updated.
Thanks!
Eugen
---
Diese
But also PEACEFULLY GORGEOUS !
emTopoloizer2 rocks !
On Thu, Dec 5, 2013 at 9:48 AM, olivier jeannel olivier.jean...@noos.frwrote:
This is VIOLENTLY BEAUTIFUL !
Le 05/12/2013 15:23, Eric Mootz a écrit :
Hey gang,
Tim Borgmann just released a short video on Vimeo with some of his latest
Hi guys, i don´t know if i´m doing right posting my thougths about this
here but anyway...Today i received my oculus rift headset, and have to say
is an incredible experience using it. Realized that there is already a
plugin for maya called mOculus http://www.youtube.com/watch?v=7wJ2zfu2mv4
I wasn't aware that there was one for maya.. but then again not touching
maya at all unless really needed.
I've got mine recently as well and will start working on couple projects
involving it.
Now when I think it would be great to have support for Oculus inside SI...
If anyone hear about one
not quite, my work on the openvdb plugin for softimage is far from
complete. i haven't implemented particles to levelset functionality yet...
it wont be hard actually, just need the time to do it.
On Thu, Dec 5, 2013 at 4:42 AM, Dan Yargici danyarg...@gmail.com wrote:
Hasn't Steven already
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