I'm also interested in overriding the save dialog. Has someone a working
example in the meantime?
Andreas
On 11/18/2013 8:34 AM, Eric Turman wrote:
Yes we have been doing so for quite a while now, but we leave the save
as alone as a failsafe to be able to save without invoking and custom
assuming you used “turbulize mesh” – if you go inside the compound, and then
inside the “turbulize around value” compound – you’ll see a “turbulence” node.
That’s the one giving you the turbulence.
You’ll see there is a “get_particle_position“ going into an “add” node, that
goes into the
Hey list,
We have many Softimage 2012 crashes, even with very simple scenes. The
debugger identified dsprsr.dll as where an access violation happens, so I
copied the same file from newer Softimage versions and with 2013 or later
it works.
So the question is, will it be safe to use this newer DLL
Hi Michael,
what version of SI 2012 are you using exactly? SP1, SAP, none of them..?
SI 2012 (no SP1, SAP) had quite a few bugs, that's why.
Cheers,
Eric
- Original Message -
From: Michael Heberlein
To: Softimage List
Sent: Wednesday, December 11, 2013 1:48 PM
Subject: SI2012 crash
No simulated trees. I will try the copy method and see what it does.
MB
Den 10. december 2013 kl. 16:55 skrev Eric Thivierge
ethivie...@hybride.com:
I've had really consistent results with ICE deformers over the years.
Various little issues but nothing that would deter me from using them
or
That scene doesn't crash Softimage 2012 SP1.
But I don't have all the textures, or emFluid.
dsprsr = ds parser
for image file parsing
On Wed, Dec 11, 2013 at 7:52 AM, Eric Mootz e...@mootzoid.com wrote:
Hi Michael,
what version of SI 2012 are you using exactly? SP1, SAP, none of them..?
I find the thought of randomly copying a dll from another build of XSI
revolting.
it's crashing loading one of the images, as you can tell.
On Wed, Dec 11, 2013 at 8:22 AM, Stephen Blair stephenrbl...@gmail.com wrote:
That scene doesn't crash Softimage 2012 SP1.
But I don't have all the
Howdy folks,
I'm trying to repair an old jscript.
The primary command being used is
ExtractFromComponents(ExtractPolygonsOp, , detachName, true,
siImmediateOperation, siKeepGenOpInputs, null)
I'm attempting to use a custom name for the resulting object in detachName
which looks like this
The dont call it dll hell for nothing. To many unknowns appear when you just
copy across dlls. It might fix your current issue but chances are you will get
other possibly unfixable errors down the line.
From: Luc-Eric Rousseau [luceri...@gmail.com]
The active Scene_Root is the default and only location for new objects
created in this manner (and most other manners.)
Also, separating with periods to define the hierarchy is not an actual
convention. That said, it's trivial to use the .AddChild() method of any
object to put one or more objects
*Ddnt see thismposted here so sorry if it's a duplicate. Mark Schonnagal
will be presenting at the Maya User Group in NYC tonight*.
I have been going to the Maya user group in NYC pretty regularly and met
lots of cool people. I cant even when the last XSI user group event in NY
was.
Maya?? Well... One more abduction...
El dic 11, 2013 11:22 AM, John Richard Sanchez youngupstar...@gmail.com
escribió:
*Ddnt see thismposted here so sorry if it's a duplicate. Mark Schonnagal
will be presenting at the Maya User Group in NYC tonight*.
I have been going to the Maya user group in
No he will be presenting Softimage. Sorry I forgot to put the link to the
event.
http://nymayausersgroup.blogspot.com/
On Wed, Dec 11, 2013 at 12:25 PM, Emilio Hernandez emi...@e-roja.comwrote:
Maya?? Well... One more abduction...
El dic 11, 2013 11:22 AM, John Richard Sanchez
Ohhh. Ok thx for the clarification. Well that is good news then!
El dic 11, 2013 11:29 AM, John Richard Sanchez youngupstar...@gmail.com
escribió:
No he will be presenting Softimage. Sorry I forgot to put the link to the
event.
http://nymayausersgroup.blogspot.com/
On Wed, Dec 11, 2013 at
Paul Smith propose something, I think in this video :
https://vimeo.com/66054707
Le 11/12/2013 04:13, Eric Lampi a écrit :
No it wouldn't, I misunderstood what he was using it with.
Thanks
Freelance 3D and VFX animator
http://vimeopro.com/user7979713/3d-work
On Tue, Dec 10, 2013 at 7:16
So I can name the file on output through the command via detachName, but I
can't be sure if the name won't be incremented if it uses a name that matches
an object that already exists for whatever reason.
Is there a way to capture the resulting name? I've been unable to do this
through
On the docs it tells you this command *uses output arguments* and *returns
an ISIVTCollection which you can use to get the output arguments*.
What this means is you can do:
var dr_obj = ExtractFromComponents(ExtractPolygonsOp, , detachName,
true, siImmediateOperation, siKeepGenOpInputs,
Ok thanks everyone, looks like it was a good idea to be cautious about
mixing versions.. ;)
I had previously removed all images/clips from the scene but didn't notice
they were still in that repro file.
It was a Quicktime MOV that caused the crash and knowing this is great news
for the render
Hello!
Does anyone know if it's possible and if so how to query the start and end
frame of a selected region in the timeline?
Thanks!
--
-tony
It's not possible and I've requested it many times before...
On Wednesday, December 11, 2013 3:05:19 PM, Tony Barbieri wrote:
Hello!
Does anyone know if it's possible and if so how to query the start and
end frame of a selected region in the timeline?
Thanks!
--
-tony
Damn. Thanks Eric and hope all is well!
-tony
On Wed, Dec 11, 2013 at 3:12 PM, Eric Thivierge ethivie...@hybride.comwrote:
It's not possible and I've requested it many times before...
On Wednesday, December 11, 2013 3:05:19 PM, Tony Barbieri wrote:
Hello!
Does anyone know if it's
It's not, cause we can't query the timeline region selection :P
Things are well. Trying to grow my beard out to something 1/100th of
the awesomeness of yours to keep warm up north here.
Anywho, yeah devs... if you're listening, we need to be able to query
this!
Eric T.
On Wednesday,
+1 for this feature.
My current use case is for our custom capture tool and allowing it to query
if there is a selected region in the timeline. If there is, it will only
capture that range. I am able to currently support this in Maya and I'm
hoping Softimage in a future version...
On Wed, Dec
Hi All,
Very soon, I am starting on my own generic custom cage deformer. A mix of
C++/Cython/Python.
I am thinking of implementing fast calculations on barycentric coordinates
with affine transformations. I have some good papers (in my treasure trove
but haven't checked it yet).
Anyone suggest
My knowledge is out of date, but off the top of my head
Cage deformers are often written using a cubic interpolant rather than
affine ones. If you use a grid cage you can use Bezier Volumes, which are
just a generalization of https://en.wikipedia.org/wiki/B%C3%A9zier_surface.
If you are
Wow that was a great presentation. I actually learned some new ice tricks
that I didnt know. I also got a better idea on some of the workflows of
getting ice into Maya. There will be a new webinar on it soon.
On Wed, Dec 11, 2013 at 12:32 PM, Emilio Hernandez emi...@e-roja.comwrote:
Ohhh. Ok
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