RE: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread Szabolcs Matefy
Hehe, I work for Crytek, and we exported characters from Softimage...However, CryEngine requires a programmer too, to author characters properly...But nonetheless, the look is very nice :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf

Re: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread Nicolas Esposito
@Szabolcs: Any chance for you guys at Crytek to share something related to the export? I've seen lots of forum posts on crydev,net regarding the issues of importing the characters, and so far the only way I found is to export my scene to 3ds, setup the rig there and then export the character to

Re: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread Mirko Jankovic
I once wanted to test cryengine as well but after looking at forums there was even official statement that Softimage won't be supported so that was my wave goodbye for that :) On Mon, Mar 3, 2014 at 9:12 AM, Nicolas Esposito 3dv...@gmail.com wrote: @Szabolcs: Any chance for you guys at Crytek

RE: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread Szabolcs Matefy
Unfortunately I have no good news, it seems, that we in Budapest are some kinda rebel team, we use Softimage exclusively, and the rest of the company uses Max and Maya. Maya is slowly becoming the main app, as far as I know Ryse was mostly Maya on the character side. But I don't really know.

Re: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread Nicolas Esposito
Too bad, I was hoping for a FBX workaround, but since last time I tried the conversion tools available on crydev nothing really worked I guess I'll stick to UDK...even because ( hopefully ) in a couple of months the UDK based on UE4 will be available...and it looks marvelous! 2014-03-03 10:07

Re: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread carl callewaert
Unity :-) c From: Nicolas Esposito 3dv...@gmail.com Reply-To: softimage@listproc.autodesk.com Date: Monday, 3 March, 2014 5:39 AM To: softimage@listproc.autodesk.com Subject: Re: Naught Dog The Last of Us - behind the scene Too bad, I was hoping for a FBX workaround, but since last time I

Re: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread Tim Leydecker
in case of using an engine for previz, what would you recomend, cryengine or udk? I would recommend udk because of the *.fbx pipeline but would also recommend to make sure you work in 1cm=1 unit, udk sample assets are often made for roughly 1cm=2 units. Regarding cryengine, it is reasonably

Re: Naught Dog The Last of Us - behind the scene

2014-03-03 Thread Nicolas Esposito
Regarding the import of files based on my test: Unity: literally dragdrop from the folder to the view, it takes 3 seconds, and you have all your meshes directly into the editor, ready to be setup ( so you have as many separate meshes as in Softimage/Maya/3ds ), same thing for the rigged

Render Tree Crash

2014-03-03 Thread olivier jeannel
Hi, It's been a long time that I noticed some fragility when I hit the 7 key to open the render tree. XSI happen to immediatly crash with a windows error message (SI 2013 stop functionning...). Now, I have that scene that always crashes as soon as I hit the 7 key. I've tried merging scene

Re: render flavor for architecture rendering

2014-03-03 Thread Rob Wuijster
V-Ray? RedShift is very interesting too, but not sure if that will work properly on a farm.. Rob \/-\/\/ On 2-8-2012 20:15, Sandy Sutherland wrote: Cough..ARNOLD.cough...without a doubt.. Speaking from experience. S.

Re: Render Tree Crash

2014-03-03 Thread Ognjen Vukovic
Last i heard the 320 drivers were pretty stable, but beware of the the earlier releases as some were know to brick cards upon install. Do you have the shaderball preview open in the material editor., im guessing that could cause a mess... On Mon, Mar 3, 2014 at 12:23 PM, olivier jeannel

Re: render flavor for architecture rendering

2014-03-03 Thread Mirko Jankovic
Redshift works perfectly with both Deadline (tested myself) and RR by other people comments on forum. Also Deadline 6.2 beta will include better multy GPU support as well so you can run multiple renderings using each card for example two concurrent tasks each using 2 cards if you have 4 cards

Re: Render Tree Crash

2014-03-03 Thread olivier jeannel
Nope, no Shader ball here. Thank's for your input ! Le 03/03/2014 12:39, Ognjen Vukovic a écrit : Last i heard the 320 drivers were pretty stable, but beware of the the earlier releases as some were know to brick cards upon install. Do you have the shaderball preview open in the material

Ensuing Chaos

2014-03-03 Thread Andi Farhall
Chaos with the soft community would be exactly what AD want. Divide and rule through fear. Bugger that for a game of soldiers out of sheer bloody mindedness to not let AD have it all their own way. To buy a pro tool like softimage purely to kill it a couple of years later is an act of entirely

Re: Arnold skin

2014-03-03 Thread nick name
In the Advanced Settings of the SkinSSS shader there's a multiplier. Not sure if that's what you're looking for. However, assuming 1si = 1m might not be the wisest thing to do. Try with 1si = 1m and see how it goes. On Mon, Feb 24, 2014 at 4:09 PM, Szabolcs Matefy szabol...@crytek.comwrote:

Re: Arnold skin

2014-03-03 Thread nick name
I meant try 1si = 0.1m On Mon, Mar 3, 2014 at 2:29 PM, nick name creator3dstu...@gmail.com wrote: In the Advanced Settings of the SkinSSS shader there's a multiplier. Not sure if that's what you're looking for. However, assuming 1si = 1m might not be the wisest thing to do. Try with 1si =

Copy keys on timeline question

2014-03-03 Thread Szabolcs Matefy
Hey guys I want to copy poses between animations. However, when I copy keys on the timeline, remove the animation, and I want to past the copied keys, paste becomes greyed out...WTH??? ___ This message contains confidential information and is intended only for the individual named. If you are

Re: Copy keys on timeline question

2014-03-03 Thread Artur Woźniak
why don't you just ctrl+drag on the dope sheet? Then delet what you don't need. Artur -- Wiadomość oryginalna -- Od: Szabolcs Matefy szabol...@crytek.com Do: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Wysłano: 2014-03-03 14:19:04 Temat: Copy keys on timeline

RE: Copy keys on timeline question

2014-03-03 Thread Szabolcs Matefy
Because the thing is that, we have plenty of animations. Some clever guy decided that the idle pose has to be slightly different. Now, our animator has go through the animation and fix the first frame. The easiest and logic way should be, copy frame, apply old anim, past new frame, amen.

Re: Copy keys on timeline question

2014-03-03 Thread Nicolas Esposito
If I understood correctly you can bake into a clip the idle animation, which will be separate from the animation that already exist, then remove the animation and the idle will still be there. Then you can ( it should be possible ) copy the idle pose from one clip to another, or just interpolate

Re: Copy keys on timeline question

2014-03-03 Thread Will Sharkey
Store the pose in either a library or on a model and then apply it. -select controllers and Click on Actions store transformations current values (pose). -either save it on the sever or in a model. -then select the pose in a scene browser: Apply Paste action. On Mon, Mar 3, 2014 at 1:25 PM,

Re: render flavor for architecture rendering

2014-03-03 Thread Christian Gotzinger
If I had to do an architectural walkthrough right now, I'd use Redshift for sure. That thing is incredible, you may not even need a farm. On Mon, Mar 3, 2014 at 12:32 PM, Rob Wuijster r...@casema.nl wrote: V-Ray? RedShift is very interesting too, but not sure if that will work properly on a

V-Ray rendering is live in http://Clara.io - includes interactive live cloud streaming.

2014-03-03 Thread Ben Houston
Hi all, Just a quick note that we have just made V-Ray rendering available in http://Clara.io -- it is currently available to everyone. I've giving you guys the first heads up on this. The Clara.io design in this area is inspired in part by Softimage -- we have similar renderer and pass

RE: Copy keys on timeline question

2014-03-03 Thread Szabolcs Matefy
Unfortunately Apply overwrites the existing animation on the timeline From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Will Sharkey Sent: Monday, March 03, 2014 2:40 PM To: softimage@listproc.autodesk.com Subject: Re: Copy keys on

Re: Copy keys on timeline question

2014-03-03 Thread Siew Yi Liang
http://www.ethivierge.com/page/plug-ins/animstore-cat/ Maybe that will help...? However, I'm not sure I understand. Could you not just use the dope sheet to accomplish this, assuming your rig is the same? 1. Import fresh rig! 2. Apply new poses that you want to put on old rig. 3. Dope sheet,

Re: Copy keys on timeline question

2014-03-03 Thread Oscar Juarez
Paste Action will paste animation on the selected range and will leave the rest as it was, just be sure to put the correct range with the correct duration if not you will get stretched animation. On Mon, Mar 3, 2014 at 4:30 PM, Siew Yi Liang soni...@gmail.com wrote:

Re: Rigging Reel 2013

2014-03-03 Thread Eric Turman
Clean design and great results. Nicely done! -=Eric Turman On Mon, Mar 3, 2014 at 9:55 AM, Eric Thivierge ethivie...@hybride.comwrote: Really great stuff Cesar! Any company would be lucky to have you! Eric T. On Monday, March 03, 2014 10:44:31 AM, Cesar Saez wrote: Hey folks, Sorry

Re: Ensuing Chaos

2014-03-03 Thread Francisco Criado
Agree a 100% On Monday, March 3, 2014, Andi Farhall hack...@outlook.com wrote: Chaos with the soft community would be exactly what AD want. Divide and rule through fear. Bugger that for a game of soldiers out of sheer bloody mindedness to not let AD have it all their own way. To buy a pro

Re: How to mirror a rig pose

2014-03-03 Thread pedro santos
Heya Nick I'm a python newbie and I know very little of Softimage application of Python, but I'm working my way up to do the same thing you are doing. Independently from Softimage I made a little script that returns a list of the symmetrical control, or itself if it's a center control. Example:

Re: Copy keys on timeline question

2014-03-03 Thread Marco Peixoto
Yeah Apply Action only Apply the Pose you saved earlier, you don't even need to select the key, just have the timeslider on the key you want. Be sure when saving the Pose that you are ONLY saving a single frame and not entire animation. On Mon, Mar 3, 2014 at 3:33 PM, Oscar Juarez

Re: Ensuing Chaos

2014-03-03 Thread Emilio Hernandez
+1 And I will add. Stop running, it will take years for other softwares including Maya to be as efficient and slim as Softimage. As long as your able to still work with Softimage and deliver the job. Who cares what are you working with. As I said before I never heard of a client saying Hey you

Re: Rigging Reel 2013

2014-03-03 Thread Emilio Hernandez
Great work! Congratulations! 2014-03-03 10:03 GMT-06:00 Eric Turman i.anima...@gmail.com: Clean design and great results. Nicely done! -=Eric Turman On Mon, Mar 3, 2014 at 9:55 AM, Eric Thivierge ethivie...@hybride.comwrote: Really great stuff Cesar! Any company would be lucky to

Build Array / Modulo

2014-03-03 Thread olivier jeannel
Trying hard to wrap my brain around this : In a 3D Grid pointcloud (100x100) I want to select point ID 0, 5, 10, 15, 20, 25 ,30 , 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95 500, 505, 510, 515, 520, ...up to 595 1000, 1005, 1010, 1015, 1020 ...up to 1095 1500, 1505, 1510, 1515, 1520...

Re: Build Array / Modulo

2014-03-03 Thread Vladimir Jankijevic
modulo the index by 5 and test the output if equal to 0 with an 'if' node. This you can use to filter the points in question Best, Vladimir On Mon, Mar 3, 2014 at 5:47 PM, olivier jeannel olivier.jean...@noos.frwrote: Trying hard to wrap my brain around this : In a 3D Grid pointcloud

Re: Build Array / Modulo

2014-03-03 Thread Ahmidou Lyazidi
Hi Olivier, you can create an index array of size 319 and multiply it by 5. Cheers Le 3 mars 2014 17:48, olivier jeannel olivier.jean...@noos.fr a écrit : Trying hard to wrap my brain around this : In a 3D Grid pointcloud (100x100) I want to select point ID 0, 5, 10, 15, 20, 25 ,30 , 35, 40,

Re: Softimage Devs petition

2014-03-03 Thread Doeke Wartena
Does someone have a link where i can read si2015 is the last one? And if so, that's so tragic. 2014-03-01 13:59 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com : their are software discussions on 4Chan ? all right who ever is responsible, your ribbing awaits show yourself !

Re: Softimage Devs petition

2014-03-03 Thread Emilio Hernandez
Still no official announcement yet AFAIK. All the ADSK guys here are so quite though... 2014-03-03 10:56 GMT-06:00 Doeke Wartena clankil...@gmail.com: Does someone have a link where i can read si2015 is the last one? And if so, that's so tragic. 2014-03-01 13:59 GMT+01:00 Sebastien

Re: Softimage Devs petition

2014-03-03 Thread Mirko Jankovic
well they probably started rumor as a leak a bit earlier hoping that people will steam off first and not to be so loud once they announce it. if that is a case well they are wrong about it. a lot of people will still mention their families in a way not proper even for forums to mention :) On

Re: Softimage Devs petition

2014-03-03 Thread Eric Thivierge
Wait until tomorrow... rumored to be posted then. On 3/3/2014 11:56 AM, Doeke Wartena wrote: Does someone have a link where i can read si2015 is the last one? And if so, that's so tragic.

RE: Softimage Devs petition

2014-03-03 Thread Angus Davidson
Probably involving goats. From: Mirko Jankovic [mirkoj.anima...@gmail.com] Sent: 03 March 2014 07:12 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage Devs petition well they probably started rumor as a leak a bit earlier hoping that people will steam

london drink?

2014-03-03 Thread adrian wyer
Stefan suggested we go for a beer tomorrow night, i'm inclined to agree we'll be at the shakespeare's head if you need us a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com

Re: Softimage Devs petition

2014-03-03 Thread Emilio Hernandez
Yes tomorrow is supposed to be the official announcement. Maybe also they leaked this rumor before to see how would we react, and how much of us will convert to that F$2#%$2!# Maya. 2014-03-03 11:13 GMT-06:00 Eric Thivierge ethivie...@hybride.com: Wait until tomorrow... rumored to be

Maya Questions: Ref Models/Resolutions in Soft vs. Ref Scenes/Assets/Assemblies in Maya

2014-03-03 Thread Tim Crowson
So with all this jibba-jabba about R.I.P. Soft and 'Better-start-planning-to-move' language, I figured I should brush up on the latest Maya changes to see what's new. First of all, I'm glad to see NEX was finally integrated. That's a big deal in my book. But I was also curious about Scene

Re: london drink?

2014-03-03 Thread Artur Woźniak
I'd go if someone hired me in London. Artur Wysłane z iPhone'a Dnia 3 mar 2014 o godz. 18:33 Matt Morris matt...@gmail.com napisał(a): There in spirit... On 3 March 2014 17:18, adrian wyer adrian.w...@fluid-pictures.com wrote: Stefan suggested we go for a beer tomorrow night, i'm

Re: london drink?

2014-03-03 Thread Emilio Hernandez
+1 Artur. Haha the same here. But cheers!!! 2014-03-03 11:40 GMT-06:00 Artur Woźniak artur.w...@gmail.com: I'd go if someone hired me in London. Artur Wysłane z iPhone'a Dnia 3 mar 2014 o godz. 18:33 Matt Morris matt...@gmail.com napisał(a): There in spirit... On 3 March 2014

Re: london drink?

2014-03-03 Thread Jordi Bares
I don't know what is going on but I will certainly be there. :) Jordi Bares jordiba...@gmail.com On 3 Mar 2014, at 17:18, adrian wyer adrian.w...@fluid-pictures.com wrote: Stefan suggested we go for a beer tomorrow night, i'm inclined to agree we'll be at the shakespeare's head if you

Re: london drink?

2014-03-03 Thread patrick nethercoat
Beer would certainly be the correct course of action. On 3 March 2014 17:50, Jordi Bares jordiba...@gmail.com wrote: I don't know what is going on but I will certainly be there. :) Jordi Bares jordiba...@gmail.com On 3 Mar 2014, at 17:18, adrian wyer adrian.w...@fluid-pictures.com

Re: london drink?

2014-03-03 Thread Mirko Jankovic
not really... correct course would be a LOT of beer On Mon, Mar 3, 2014 at 6:53 PM, patrick nethercoat patr...@brandtanim.co.uk wrote: Beer would certainly be the correct course of action. On 3 March 2014 17:50, Jordi Bares jordiba...@gmail.com wrote: I don't know what is going on but

Re: Softimage Devs petition

2014-03-03 Thread Ed Manning
Make no mistake, to AD, we are the goats. Or lambs to the slaughter...

Re: Softimage Devs petition

2014-03-03 Thread Rares Halmagean
That would be bad news. I hope it's not true but I'm sure many people on this list are not surprised given AD's strategy, or lack of, with SI. Honestly though it doesn't make good business sense to develop 3 dcc apps that overlap in many ways, so it shouldn't be unexpected for a company like

Re: london drink?

2014-03-03 Thread Emilio Hernandez
Add somo Molotov cocktails to those beers to throw them at ADSK HQ. After the LOT of beers. 2014-03-03 11:55 GMT-06:00 Mirko Jankovic mirkoj.anima...@gmail.com: not really... correct course would be a LOT of beer On Mon, Mar 3, 2014 at 6:53 PM, patrick nethercoat

RE: london drink?

2014-03-03 Thread Ola Madsen
If you guys keep it going till the 24th I'll be there as well. - Ola From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Monday, March 3, 2014 6:56 PM To: softimage@listproc.autodesk.com Subject: Re: london

RE: survey on visual programming

2014-03-03 Thread Marc-Andre Carbonneau
Done!

Re: london drink?

2014-03-03 Thread Cristobal Infante
I am possibly in. On 3 March 2014 18:22, Ola Madsen ola.mad...@digitalcontext.se wrote: If you guys keep it going till the 24th I'll be there as well... - Ola *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko

RE: Render Tree Crash

2014-03-03 Thread Matt Lind
We had this exact issue the other day with our GeForce 690's. The artist had driver 314 which had the issues. We upgraded his computer to use driver 332(?) and problem went away. Whatever the latest driver was, that's what we tried. Matt -Original Message- From:

Fire FX

2014-03-03 Thread Byron Nash
I'm putting together bid recommendations for a spot with some CG fire in it. For those that have gone through this before, what techniques should I consider. emFluid? My boss asked me to look into Maya but I know ICE a lot better than Maya's FX system. The look is trails of flames, not huge

Re: london drink?

2014-03-03 Thread Paul Griswold
Someone should attend with a tablet set up a Google Hangout! -Paul ᐧ On Mon, Mar 3, 2014 at 1:42 PM, Cristobal Infante cgc...@gmail.com wrote: I am possibly in. On 3 March 2014 18:22, Ola Madsen ola.mad...@digitalcontext.se wrote: If you guys keep it going till the 24th I’ll be there

Re: Render Tree Crash

2014-03-03 Thread olivier jeannel
Thank's Matt! Tomorrow I'll update the driver. Le 03/03/2014 19:56, Matt Lind a écrit : We had this exact issue the other day with our GeForce 690's. The artist had driver 314 which had the issues. We upgraded his computer to use driver 332(?) and problem went away. Whatever the latest

Re: Softimage Devs petition

2014-03-03 Thread Stephan Hempel
Maybe Autodesk should sell the whole ME division to the community before they dump any valuable asset into the ground and therefore decrease the total value of ME. Given that ME only contributes 7% to their profits lets me wonder why they moved into this business in the first place. I think

Re: Maya Questions: Ref Models/Resolutions in Soft vs. Ref Scenes/Assets/Assemblies in Maya

2014-03-03 Thread Siew Yi Liang
In Maya, file referencing is handled via namespace: nodes are prefixed with a colon indicating their namespace. For example, a node with parentNamespace:nodeName indicates that it belongs to the parentNamespace namespace. There is no concept of encapsulation like XSI's Model system. This is

Re: Softimage Devs petition

2014-03-03 Thread Paul Griswold
I don't think Autodesk cares at ALL about any of the ME packages they own. They've recognized the value of patents and intellectual property. It's the reason IBM is still around today. If Autodesk scoops up all the intellectual property, it doesn't matter if they cancel every ME product they

Re: render flavor for architecture rendering

2014-03-03 Thread Alexander Akb
If you need walk-throughs (only Camera animation) then Vray will be pretty fast too. 2014-03-03 16:12 GMT+02:00 Matt Morris matt...@gmail.com: Yup 1 and a half years on I'd say Redshift without hesitation. Funny how times change :) p.s. how did this zombie thread come back to life?! On 3

Re: Fire FX

2014-03-03 Thread Petr Zloty
For small simulation or few shots emFluid is just fine (but it's slower then another solution thanks to not so great caching system in XSI). For more heavy work FumeFx (maya/max) or Houdini is much better way to go (or if you have skilled Maya artist Maya fluid's are also nice choice but little

Re: Maya Questions: Ref Models/Resolutions in Soft vs. Ref Scenes/Assets/Assemblies in Maya

2014-03-03 Thread Tim Crowson
Thanks! That's actually the kind of info I'm looking for. Would love to hear what anyone else has to add! -Tim On 3/3/2014 1:17 PM, Siew Yi Liang wrote: In Maya, file referencing is handled via namespace: nodes are prefixed with a colon indicating their namespace. For example, a node with

Re: Softimage Devs petition

2014-03-03 Thread Stephan Hempel
unfortunately so true... In my opinion as a company you should not only have a responsibility for your products but also towards your customers. But as seen in the last couple of years this seams not more relevant to stock corporations. The misfortune with Autodesk is that a whole industry is

Re: Fire FX

2014-03-03 Thread Ahmidou Lyazidi
emFluid and Holger's fluid shader is the way to go! --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014-03-03 19:57 GMT+01:00 Byron Nash byronn...@gmail.com: I'm putting together bid

Re: Arnold skin

2014-03-03 Thread Andreas Bystrom
any clusters in the scene, and do you have local environment maps (sta_environment shader) on any of the materials related to the eyes/irises? I'm not sure if those things will be related to the odd behavior but I recently saw an example where the combination of those two things caused

RE: V-Ray rendering is live in http://Clara.io - includes interactive live cloud streaming.

2014-03-03 Thread Marc-Andre Carbonneau
Thanks Ben for the heads up. Great improvements! I'll give it a try for sure. MAC -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston Sent: 3 mars 2014 09:53 To: softimage@listproc.autodesk.com

Re[2]: Fire FX

2014-03-03 Thread Artur Woźniak
The core sim was never the problem with XSI. The problem is render and from what I heard Holger's fluid shader solves the problem. I never had the chance to use it (studio's weird politics) even though I am a huge XSI+Arnold freak. It was always fumeFX for me to save the day as you can whip

Re: Softimage Devs petition

2014-03-03 Thread Alexander Akbarov
It seem that they don't have any Softimage Expert there, they didn't mention about Softimage in their upcoming Expert Challenge http://www.maxunderground.com/archives/20656_autodesk_expert_challenge___march_2014.html#comments But anyway there is a form there... 2014-03-03 21:49 GMT+02:00 Stephan

Re: Re[2]: Fire FX

2014-03-03 Thread Byron Nash
Great tips guys. We have Softimage and Maya here, so potentially FumeFX or emFluid / BA shaders are both options. I just need to pick one and run with it. I'm reluctant to use Maya since I haven't done any of that type of work in it. Does FumeFX have a steep learning curve? On Mon, Mar 3, 2014

Re: Re[2]: Fire FX

2014-03-03 Thread Chris Johnson
I'd suggest max and fume FX if starting from scratch. I went from not evening knowing maxto delivering multiple shots within 2-3 days. Fume in max integrated really well and works nicely with p flow. Don't know about the Maya integration. On Mar 3, 2014 5:15 PM, Byron Nash byronn...@gmail.com

Re: Re[2]: Fire FX

2014-03-03 Thread Artur Woźniak
Maya's Fumefx seems to run faster. Just a hearsay, not an experience. Artur Woźniak %2B48%20663%20749%20222 3D Generalist https://vimeo.com/83506156 https://vimeo.com/user3560131/videos 2014-03-03 23:33 GMT+01:00 Chris Johnson chr...@topixfx.com: I'd suggest max and fume FX if starting from

Re: Ensuing Chaos

2014-03-03 Thread Sebastien Sterling
+ 1, they are a right bunch of cowboys. On 3 March 2014 16:35, Emilio Hernandez emi...@e-roja.com wrote: +1 And I will add. Stop running, it will take years for other softwares including Maya to be as efficient and slim as Softimage. As long as your able to still work with Softimage and

Re: Ensuing Chaos

2014-03-03 Thread pedro santos
True, bad mouthing can soft kill things that otherwise would hold on. On the other hand shows more lack of confidence in ADSK than in Softimage. Cheers On Mon, Mar 3, 2014 at 11:20 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: + 1, they are a right bunch of cowboys. On 3

Re: Softimage Devs petition

2014-03-03 Thread Martin Contel
Wait a minute, are you serious that today (March 4th) Autodesk will announce that Softimage 2015 is the last version they will release?!?! -- Martin Contel Square Enix (Visual Works)

Re: Softimage Devs petition

2014-03-03 Thread Eric Thivierge
I suspect somewhere around 12-16 hrs from now-ish. On Monday, March 03, 2014 7:13:49 PM, Martin Contel wrote: Wait a minute, are you serious that today (March 4th) Autodesk will announce that Softimage 2015 is the last version they will release?!?! -- Martin Contel Square Enix (Visual Works)

Re: Softimage Devs petition

2014-03-03 Thread Martin Contel
:__( -- Martin Contel Square Enix (Visual Works) On Tue, Mar 4, 2014 at 9:18 AM, Eric Thivierge ethivie...@hybride.comwrote: I suspect somewhere around 12-16 hrs from now-ish. On Monday, March 03, 2014 7:13:49 PM, Martin Contel wrote: Wait a minute, are you serious that today

RE: Softimage Devs petition

2014-03-03 Thread Matt Lind
Sowho's going to deliver the message at AD? Won't be Marc Petit for obvious reasons. Let's have a wager on the following: 1) Who made the decision. 2) Who delivers the news. Winner gets a Softimage|XSI v1.0 installation disc.if I can find it. Which leads to the bonus question:

Re: Softimage Devs petition

2014-03-03 Thread James De Colling
1.0...no idea, I remember 5.xx was around 350mb or so though On Tue, Mar 4, 2014 at 11:24 AM, Matt Lind ml...@carbinestudios.com wrote: Sowho's going to deliver the message at AD? Won't be Marc Petit for obvious reasons. Let's have a wager on the following: 1) Who made the decision.

Re: Softimage Devs petition

2014-03-03 Thread Steven Caron
1) the board and chris bradshaw 2) cory morgk or chris bradshaw 3) 250 mb On Mon, Mar 3, 2014 at 4:24 PM, Matt Lind ml...@carbinestudios.com wrote: Sowho's going to deliver the message at AD? Won't be Marc Petit for obvious reasons. Let's have a wager on the following: 1) Who made

Re: Ensuing Chaos

2014-03-03 Thread nick name
So when is this rumor supposed to become news if ever? On Tue, Mar 4, 2014 at 1:29 AM, pedro santos probi...@gmail.com wrote: True, bad mouthing can soft kill things that otherwise would hold on. On the other hand shows more lack of confidence in ADSK than in Softimage. Cheers On Mon,

Re: Softimage Devs petition

2014-03-03 Thread Eric Thivierge
1. The board. 2. Marc Stephans 3. I dunno On Monday, March 03, 2014 7:28:54 PM, Steven Caron wrote: 1) the board and chris bradshaw 2) cory morgk or chris bradshaw 3) 250 mb On Mon, Mar 3, 2014 at 4:24 PM, Matt Lind ml...@carbinestudios.com mailto:ml...@carbinestudios.com wrote:

Re: Softimage Devs petition

2014-03-03 Thread Emilio Hernandez
1. The guy in charge of Maya with a big smile. 2. Crhis Bradshaw and his puddle. 3. The janitor in his personal blog. 2014-03-03 18:32 GMT-06:00 Eric Thivierge ethivie...@hybride.com: 1. The board. 2. Marc Stephans 3. I dunno On Monday, March 03, 2014 7:28:54 PM, Steven Caron wrote:

Re: Softimage Devs petition

2014-03-03 Thread Maurício PC
1. F@cking board. 2. Cory Morgk 3. 175 mb On Mon, Mar 3, 2014 at 9:32 PM, Eric Thivierge ethivie...@hybride.comwrote: 1. The board. 2. Marc Stephans 3. I dunno On Monday, March 03, 2014 7:28:54 PM, Steven Caron wrote: 1) the board and chris bradshaw 2) cory morgk or chris bradshaw

Re: Softimage Devs petition

2014-03-03 Thread Rares Halmagean
1. bad guys with pitchforks 2. reluctant good guybeing poked with pitchforks by said bad guys 3. don't know. I only started using v4.0. 275mgs? I'm only kidding about the heads of AD being bad guyssort of. On 3/3/2014 6:24 PM, Matt Lind wrote: Sowho's going to deliver the message at

Re: Softimage Devs petition

2014-03-03 Thread John Clausing
Here's some questions AD is a software seller right? So they should understand unique software abilities? Softimage is the best package of the AD 3, or at least has some awesome tech the others lack? So what does AD do with the Soft Dev that they own? Dump it? No, they understand software

Re: Ensuing Chaos

2014-03-03 Thread Raffaele Fragapane
Well, not being able to scale up by buying more seats if the need was ever to arise is a pretty major issue with companies killing software. For individuals it's one thing, you can ride an existing license like Soft's for years, especially when you consider how little drastic innovation we've

Re: Softimage Devs petition

2014-03-03 Thread Sebastien Sterling
Nex, Bitfrost, moving the soft team onto maya, the new look of the node editor, i'd say they are doing some pretty desperat folding, however both your options whether selective asimilation, or abandone mont have the same outcome. softimage gets the shaft. On 4 March 2014 00:53, John Clausing

Re: Ensuing Chaos

2014-03-03 Thread Steven Caron
Hey Raff Does Animal Logic have the weight to ask Autodesk for a site license? As a parting gift... Steven On Mon, Mar 3, 2014 at 5:04 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Well, not being able to scale up by buying more seats if the need was ever to arise is a pretty

Re: Ensuing Chaos

2014-03-03 Thread Raffaele Fragapane
If I knew or if we were to I probably couldn't say it publicly within my NDA. But honestly speaking? I just don't know, nor have i given it much consideration. Personally, and this is me, nothing to do with AL, I'm so tired of the whole commercial software thing since AD established absolute

Re: Ensuing Chaos

2014-03-03 Thread Artur Woźniak
So, paraphrasing some famous movie we are proper fucked starting tomorrow? Artur Woźniak https://vimeo.com/83506156 https://vimeo.com/user3560131/videos 2014-03-04 2:45 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com: If I knew or if we were to I probably couldn't say it publicly

Re: Ensuing Chaos

2014-03-03 Thread nick name
So they say, but I'm still hoping we won't be. For me maybe it's the 1st phase - denial, I don't know. On Tue, Mar 4, 2014 at 4:08 AM, Artur Woźniak artur.w...@gmail.com wrote: So, paraphrasing some famous movie we are proper fucked starting tomorrow? Artur Woźniak

RE: Ensuing Chaos

2014-03-03 Thread Matt Lind
Ditto. We have roughly 65-70 Soft licenses under maintenance, are located in the West, owned by a Korean company who's largest shareholders are Japanese venture capitalists, and are the largest publishers worldwide of games in our genre. I don't think it's had any influence with AD. Matt

Re: Softimage Devs petition

2014-03-03 Thread Ed Manning
On Mon, Mar 3, 2014 at 8:09 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Nex, Bitfrost, moving the soft team onto maya, the new look of the node editor, i'd say they are doing some pretty desperat folding, however both your options whether selective asimilation, or abandone mont

RE: Softimage Devs petition

2014-03-03 Thread Angus Davidson
From: Ed Manning [etmth...@gmail.com] Sent: 04 March 2014 05:57 AM To: softimage@listproc.autodesk.com Subject: Re: Softimage Devs petition On Mon, Mar 3, 2014 at 8:09 PM, Sebastien Sterling sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com wrote:

Re: Maya Questions: Ref Models/Resolutions in Soft vs. Ref Scenes/Assets/Assemblies in Maya

2014-03-03 Thread Enrique Caballero
this is very helpful thank you siew yi liang On Tue, Mar 4, 2014 at 3:37 AM, Tim Crowson tim.crow...@magneticdreams.comwrote: Thanks! That's actually the kind of info I'm looking for. Would love to hear what anyone else has to add! -Tim On 3/3/2014 1:17 PM, Siew Yi Liang wrote: In

Re: Softimage Devs petition

2014-03-03 Thread nick name
1)... 2)... 3) 10-20mb On Tue, Mar 4, 2014 at 2:24 AM, Matt Lind ml...@carbinestudios.com wrote: Sowho's going to deliver the message at AD? Won't be Marc Petit for obvious reasons. Let's have a wager on the following: 1) Who made the decision. 2) Who delivers the news. Winner