Hehe, I work for Crytek, and we exported characters from Softimage...However,
CryEngine requires a programmer too, to author characters properly...But
nonetheless, the look is very nice :)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf
@Szabolcs: Any chance for you guys at Crytek to share something related to
the export?
I've seen lots of forum posts on crydev,net regarding the issues of
importing the characters, and so far the only way I found is to export my
scene to 3ds, setup the rig there and then export the character to
I once wanted to test cryengine as well but after looking at forums there
was even official statement that Softimage won't be supported so that was
my wave goodbye for that :)
On Mon, Mar 3, 2014 at 9:12 AM, Nicolas Esposito 3dv...@gmail.com wrote:
@Szabolcs: Any chance for you guys at Crytek
Unfortunately I have no good news, it seems, that we in Budapest are some kinda
rebel team, we use Softimage exclusively, and the rest of the company uses Max
and Maya. Maya is slowly becoming the main app, as far as I know Ryse was
mostly Maya on the character side. But I don't really know.
Too bad, I was hoping for a FBX workaround, but since last time I tried the
conversion tools available on crydev nothing really worked
I guess I'll stick to UDK...even because ( hopefully ) in a couple of
months the UDK based on UE4 will be available...and it looks marvelous!
2014-03-03 10:07
Unity :-)
c
From: Nicolas Esposito 3dv...@gmail.com
Reply-To: softimage@listproc.autodesk.com
Date: Monday, 3 March, 2014 5:39 AM
To: softimage@listproc.autodesk.com
Subject: Re: Naught Dog The Last of Us - behind the scene
Too bad, I was hoping for a FBX workaround, but since last time I
in case of using an engine for previz, what would you recomend, cryengine
or udk?
I would recommend udk because of the *.fbx pipeline but would also recommend
to make sure you work in 1cm=1 unit, udk sample assets are often made for
roughly 1cm=2 units.
Regarding cryengine, it is reasonably
Regarding the import of files based on my test:
Unity: literally dragdrop from the folder to the view, it takes 3 seconds,
and you have all your meshes directly into the editor, ready to be setup (
so you have as many separate meshes as in Softimage/Maya/3ds ), same thing
for the rigged
Hi,
It's been a long time that I noticed some fragility when I hit the 7
key to open the render tree. XSI happen to immediatly crash with a
windows error message (SI 2013 stop functionning...).
Now, I have that scene that always crashes as soon as I hit the 7 key.
I've tried merging scene
V-Ray?
RedShift is very interesting too, but not sure if that will work
properly on a farm..
Rob
\/-\/\/
On 2-8-2012 20:15, Sandy Sutherland wrote:
Cough..ARNOLD.cough...without a doubt..
Speaking from experience.
S.
Last i heard the 320 drivers were pretty stable, but beware of the the
earlier releases as some were know to brick cards upon install. Do you have
the shaderball preview open in the material editor., im guessing that could
cause a mess...
On Mon, Mar 3, 2014 at 12:23 PM, olivier jeannel
Redshift works perfectly with both Deadline (tested myself) and RR by other
people comments on forum.
Also Deadline 6.2 beta will include better multy GPU support as well so you
can run multiple renderings using each card for example two concurrent
tasks each using 2 cards if you have 4 cards
Nope, no Shader ball here.
Thank's for your input !
Le 03/03/2014 12:39, Ognjen Vukovic a écrit :
Last i heard the 320 drivers were pretty stable, but beware of the
the earlier releases as some were know to brick cards upon install. Do
you have the shaderball preview open in the material
Chaos with the soft community would be exactly what AD want. Divide and rule
through fear. Bugger that for a game of soldiers out of sheer bloody mindedness
to not let AD have it all their own way. To buy a pro tool like softimage
purely to kill it a couple of years later is an act of entirely
In the Advanced Settings of the SkinSSS shader there's a multiplier. Not
sure if that's what you're looking for.
However, assuming 1si = 1m might not be the wisest thing to do. Try with
1si = 1m and see how it goes.
On Mon, Feb 24, 2014 at 4:09 PM, Szabolcs Matefy szabol...@crytek.comwrote:
I meant try 1si = 0.1m
On Mon, Mar 3, 2014 at 2:29 PM, nick name creator3dstu...@gmail.com wrote:
In the Advanced Settings of the SkinSSS shader there's a multiplier. Not
sure if that's what you're looking for.
However, assuming 1si = 1m might not be the wisest thing to do. Try with
1si =
Hey guys
I want to copy poses between animations. However, when I copy keys on the
timeline, remove the animation, and I want to past the copied keys, paste
becomes greyed out...WTH???
___
This message contains confidential information and is intended only for the
individual named. If you are
why don't you just ctrl+drag on the dope sheet? Then delet what you
don't need.
Artur
-- Wiadomość oryginalna --
Od: Szabolcs Matefy szabol...@crytek.com
Do: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Wysłano: 2014-03-03 14:19:04
Temat: Copy keys on timeline
Because the thing is that, we have plenty of animations. Some clever guy
decided that the idle pose has to be slightly different. Now, our animator has
go through the animation and fix the first frame. The easiest and logic way
should be, copy frame, apply old anim, past new frame, amen.
If I understood correctly you can bake into a clip the idle animation,
which will be separate from the animation that already exist, then remove
the animation and the idle will still be there.
Then you can ( it should be possible ) copy the idle pose from one clip to
another, or just interpolate
Store the pose in either a library or on a model and then apply it.
-select controllers and Click on Actions store transformations current
values (pose).
-either save it on the sever or in a model.
-then select the pose in a scene browser: Apply Paste action.
On Mon, Mar 3, 2014 at 1:25 PM,
If I had to do an architectural walkthrough right now, I'd use Redshift for
sure. That thing is incredible, you may not even need a farm.
On Mon, Mar 3, 2014 at 12:32 PM, Rob Wuijster r...@casema.nl wrote:
V-Ray?
RedShift is very interesting too, but not sure if that will work properly
on a
Hi all,
Just a quick note that we have just made V-Ray rendering available in
http://Clara.io -- it is currently available to everyone. I've giving
you guys the first heads up on this.
The Clara.io design in this area is inspired in part by Softimage --
we have similar renderer and pass
Unfortunately Apply overwrites the existing animation on the timeline
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Will Sharkey
Sent: Monday, March 03, 2014 2:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: Copy keys on
http://www.ethivierge.com/page/plug-ins/animstore-cat/
Maybe that will help...?
However, I'm not sure I understand. Could you not just use the dope
sheet to accomplish this, assuming your rig is the same?
1. Import fresh rig!
2. Apply new poses that you want to put on old rig.
3. Dope sheet,
Paste Action will paste animation on the selected range and will leave the
rest as it was, just be sure to put the correct range with the correct
duration if not you will get stretched animation.
On Mon, Mar 3, 2014 at 4:30 PM, Siew Yi Liang soni...@gmail.com wrote:
Clean design and great results. Nicely done!
-=Eric Turman
On Mon, Mar 3, 2014 at 9:55 AM, Eric Thivierge ethivie...@hybride.comwrote:
Really great stuff Cesar! Any company would be lucky to have you!
Eric T.
On Monday, March 03, 2014 10:44:31 AM, Cesar Saez wrote:
Hey folks,
Sorry
Agree a 100%
On Monday, March 3, 2014, Andi Farhall hack...@outlook.com wrote:
Chaos with the soft community would be exactly what AD want. Divide and
rule through fear. Bugger that for a game of soldiers out of sheer bloody
mindedness to not let AD have it all their own way. To buy a pro
Heya Nick
I'm a python newbie and I know very little of Softimage application of
Python, but I'm working my way up to do the same thing you are doing.
Independently from Softimage I made a little script that returns a list of
the symmetrical control, or itself if it's a center control.
Example:
Yeah Apply Action only Apply the Pose you saved earlier, you don't even
need to select the key, just have the timeslider on the key you want.
Be sure when saving the Pose that you are ONLY saving a single frame and
not entire animation.
On Mon, Mar 3, 2014 at 3:33 PM, Oscar Juarez
+1 And I will add.
Stop running, it will take years for other softwares including Maya to be
as efficient and slim as Softimage.
As long as your able to still work with Softimage and deliver the job. Who
cares what are you working with.
As I said before I never heard of a client saying Hey you
Great work! Congratulations!
2014-03-03 10:03 GMT-06:00 Eric Turman i.anima...@gmail.com:
Clean design and great results. Nicely done!
-=Eric Turman
On Mon, Mar 3, 2014 at 9:55 AM, Eric Thivierge ethivie...@hybride.comwrote:
Really great stuff Cesar! Any company would be lucky to
Trying hard to wrap my brain around this :
In a 3D Grid pointcloud (100x100) I want to select point ID
0, 5, 10, 15, 20, 25 ,30 , 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85,
90, 95
500, 505, 510, 515, 520, ...up to 595
1000, 1005, 1010, 1015, 1020 ...up to 1095
1500, 1505, 1510, 1515, 1520...
modulo the index by 5 and test the output if equal to 0 with an 'if' node.
This you can use to filter the points in question
Best,
Vladimir
On Mon, Mar 3, 2014 at 5:47 PM, olivier jeannel olivier.jean...@noos.frwrote:
Trying hard to wrap my brain around this :
In a 3D Grid pointcloud
Hi Olivier, you can create an index array of size 319 and multiply it by 5.
Cheers
Le 3 mars 2014 17:48, olivier jeannel olivier.jean...@noos.fr a écrit :
Trying hard to wrap my brain around this :
In a 3D Grid pointcloud (100x100) I want to select point ID
0, 5, 10, 15, 20, 25 ,30 , 35, 40,
Does someone have a link where i can read si2015 is the last one?
And if so, that's so tragic.
2014-03-01 13:59 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com
:
their are software discussions on 4Chan ? all right who ever is
responsible, your ribbing awaits show yourself !
Still no official announcement yet AFAIK. All the ADSK guys here are so
quite though...
2014-03-03 10:56 GMT-06:00 Doeke Wartena clankil...@gmail.com:
Does someone have a link where i can read si2015 is the last one?
And if so, that's so tragic.
2014-03-01 13:59 GMT+01:00 Sebastien
well they probably started rumor as a leak a bit earlier hoping that people
will steam off first and not to be so loud once they announce it. if that
is a case well they are wrong about it. a lot of people will still mention
their families in a way not proper even for forums to mention :)
On
Wait until tomorrow... rumored to be posted then.
On 3/3/2014 11:56 AM, Doeke Wartena wrote:
Does someone have a link where i can read si2015 is the last one?
And if so, that's so tragic.
Probably involving goats.
From: Mirko Jankovic [mirkoj.anima...@gmail.com]
Sent: 03 March 2014 07:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Devs petition
well they probably started rumor as a leak a bit earlier hoping that people
will steam
Stefan suggested we go for a beer tomorrow night, i'm inclined to agree
we'll be at the shakespeare's head if you need us
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
adrian.w...@fluid-pictures.com
Yes tomorrow is supposed to be the official announcement.
Maybe also they leaked this rumor before to see how would we react, and how
much of us will convert to that F$2#%$2!# Maya.
2014-03-03 11:13 GMT-06:00 Eric Thivierge ethivie...@hybride.com:
Wait until tomorrow... rumored to be
So with all this jibba-jabba about R.I.P. Soft and
'Better-start-planning-to-move' language, I figured I should brush up on
the latest Maya changes to see what's new. First of all, I'm glad to see
NEX was finally integrated. That's a big deal in my book. But I was also
curious about Scene
I'd go if someone hired me in London.
Artur
Wysłane z iPhone'a
Dnia 3 mar 2014 o godz. 18:33 Matt Morris matt...@gmail.com napisał(a):
There in spirit...
On 3 March 2014 17:18, adrian wyer adrian.w...@fluid-pictures.com wrote:
Stefan suggested we go for a beer tomorrow night, i'm
+1 Artur.
Haha the same here. But cheers!!!
2014-03-03 11:40 GMT-06:00 Artur Woźniak artur.w...@gmail.com:
I'd go if someone hired me in London.
Artur
Wysłane z iPhone'a
Dnia 3 mar 2014 o godz. 18:33 Matt Morris matt...@gmail.com napisał(a):
There in spirit...
On 3 March 2014
I don't know what is going on but I will certainly be there.
:)
Jordi Bares
jordiba...@gmail.com
On 3 Mar 2014, at 17:18, adrian wyer adrian.w...@fluid-pictures.com wrote:
Stefan suggested we go for a beer tomorrow night, i'm inclined to agree
we'll be at the shakespeare's head if you
Beer would certainly be the correct course of action.
On 3 March 2014 17:50, Jordi Bares jordiba...@gmail.com wrote:
I don't know what is going on but I will certainly be there.
:)
Jordi Bares
jordiba...@gmail.com
On 3 Mar 2014, at 17:18, adrian wyer adrian.w...@fluid-pictures.com
not really...
correct course would be a LOT of beer
On Mon, Mar 3, 2014 at 6:53 PM, patrick nethercoat patr...@brandtanim.co.uk
wrote:
Beer would certainly be the correct course of action.
On 3 March 2014 17:50, Jordi Bares jordiba...@gmail.com wrote:
I don't know what is going on but
Make no mistake, to AD, we are the goats. Or lambs to the slaughter...
That would be bad news. I hope it's not true but I'm sure many people on
this list are not surprised given AD's strategy, or lack of, with SI.
Honestly though it doesn't make good business sense to develop 3 dcc
apps that overlap in many ways, so it shouldn't be unexpected for a
company like
Add somo Molotov cocktails to those beers to throw them at ADSK HQ. After
the LOT of beers.
2014-03-03 11:55 GMT-06:00 Mirko Jankovic mirkoj.anima...@gmail.com:
not really...
correct course would be a LOT of beer
On Mon, Mar 3, 2014 at 6:53 PM, patrick nethercoat
If you guys keep it going till the 24th I'll be there as well.
-
Ola
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Monday, March 3, 2014 6:56 PM
To: softimage@listproc.autodesk.com
Subject: Re: london
Done!
I am possibly in.
On 3 March 2014 18:22, Ola Madsen ola.mad...@digitalcontext.se wrote:
If you guys keep it going till the 24th I'll be there as well...
-
Ola
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko
We had this exact issue the other day with our GeForce 690's. The artist had
driver 314 which had the issues. We upgraded his computer to use driver 332(?)
and problem went away. Whatever the latest driver was, that's what we tried.
Matt
-Original Message-
From:
I'm putting together bid recommendations for a spot with some CG fire in
it. For those that have gone through this before, what techniques should I
consider. emFluid? My boss asked me to look into Maya but I know ICE a lot
better than Maya's FX system. The look is trails of flames, not huge
Someone should attend with a tablet set up a Google Hangout!
-Paul
ᐧ
On Mon, Mar 3, 2014 at 1:42 PM, Cristobal Infante cgc...@gmail.com wrote:
I am possibly in.
On 3 March 2014 18:22, Ola Madsen ola.mad...@digitalcontext.se wrote:
If you guys keep it going till the 24th I’ll be there
Thank's Matt! Tomorrow I'll update the driver.
Le 03/03/2014 19:56, Matt Lind a écrit :
We had this exact issue the other day with our GeForce 690's. The artist had
driver 314 which had the issues. We upgraded his computer to use driver 332(?)
and problem went away. Whatever the latest
Maybe Autodesk should sell the whole ME division to the community
before they dump any valuable asset into the ground and therefore decrease the
total value of ME. Given that ME only contributes 7% to their profits lets me
wonder why they moved into this business in the first place.
I think
In Maya, file referencing is handled via namespace: nodes are prefixed
with a colon indicating their namespace.
For example, a node with parentNamespace:nodeName indicates that it
belongs to the parentNamespace namespace. There is no concept of
encapsulation like XSI's Model system. This is
I don't think Autodesk cares at ALL about any of the ME packages they own.
They've recognized the value of patents and intellectual property. It's
the reason IBM is still around today. If Autodesk scoops up all the
intellectual property, it doesn't matter if they cancel every ME product
they
If you need walk-throughs (only Camera animation) then Vray will be pretty
fast too.
2014-03-03 16:12 GMT+02:00 Matt Morris matt...@gmail.com:
Yup 1 and a half years on I'd say Redshift without hesitation. Funny how
times change :)
p.s. how did this zombie thread come back to life?!
On 3
For small simulation or few shots emFluid is just fine (but it's slower
then another solution thanks to not so great caching system in XSI). For
more heavy work FumeFx (maya/max) or Houdini is much better way to go (or
if you have skilled Maya artist Maya fluid's are also nice choice but
little
Thanks! That's actually the kind of info I'm looking for. Would love to
hear what anyone else has to add!
-Tim
On 3/3/2014 1:17 PM, Siew Yi Liang wrote:
In Maya, file referencing is handled via namespace: nodes are prefixed
with a colon indicating their namespace.
For example, a node with
unfortunately so true... In my opinion as a company you should not
only have a responsibility for your products but also towards your
customers. But as seen in the last couple of years this seams not more
relevant to stock corporations.
The misfortune with Autodesk is that a whole industry is
emFluid and Holger's fluid shader is the way to go!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2014-03-03 19:57 GMT+01:00 Byron Nash byronn...@gmail.com:
I'm putting together bid
any clusters in the scene, and do you have local environment maps
(sta_environment shader) on any of the materials related to the eyes/irises?
I'm not sure if those things will be related to the odd behavior but I
recently saw an example where the combination of those two things caused
Thanks Ben for the heads up.
Great improvements! I'll give it a try for sure.
MAC
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Houston
Sent: 3 mars 2014 09:53
To: softimage@listproc.autodesk.com
The core sim was never the problem with XSI.
The problem is render and from what I heard Holger's fluid shader solves
the problem.
I never had the chance to use it (studio's weird politics) even though I
am a huge XSI+Arnold freak. It was always fumeFX for me to save the day
as you can whip
It seem that they don't have any Softimage Expert there, they didn't
mention about Softimage in their upcoming Expert Challenge
http://www.maxunderground.com/archives/20656_autodesk_expert_challenge___march_2014.html#comments
But anyway there is a form there...
2014-03-03 21:49 GMT+02:00 Stephan
Great tips guys. We have Softimage and Maya here, so potentially FumeFX or
emFluid / BA shaders are both options. I just need to pick one and run with
it. I'm reluctant to use Maya since I haven't done any of that type of work
in it. Does FumeFX have a steep learning curve?
On Mon, Mar 3, 2014
I'd suggest max and fume FX if starting from scratch. I went from not
evening knowing maxto delivering multiple shots within 2-3 days. Fume in
max integrated really well and works nicely with p flow. Don't know about
the Maya integration.
On Mar 3, 2014 5:15 PM, Byron Nash byronn...@gmail.com
Maya's Fumefx seems to run faster. Just a hearsay, not an experience.
Artur Woźniak
%2B48%20663%20749%20222
3D Generalist
https://vimeo.com/83506156
https://vimeo.com/user3560131/videos
2014-03-03 23:33 GMT+01:00 Chris Johnson chr...@topixfx.com:
I'd suggest max and fume FX if starting from
+ 1, they are a right bunch of cowboys.
On 3 March 2014 16:35, Emilio Hernandez emi...@e-roja.com wrote:
+1 And I will add.
Stop running, it will take years for other softwares including Maya to be
as efficient and slim as Softimage.
As long as your able to still work with Softimage and
True, bad mouthing can soft kill things that otherwise would hold on. On
the other hand shows more lack of confidence in ADSK than in Softimage.
Cheers
On Mon, Mar 3, 2014 at 11:20 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
+ 1, they are a right bunch of cowboys.
On 3
Wait a minute, are you serious that today (March 4th) Autodesk will
announce that Softimage 2015 is the last version they will release?!?!
--
Martin Contel
Square Enix (Visual Works)
I suspect somewhere around 12-16 hrs from now-ish.
On Monday, March 03, 2014 7:13:49 PM, Martin Contel wrote:
Wait a minute, are you serious that today (March 4th) Autodesk will
announce that Softimage 2015 is the last version they will release?!?!
--
Martin Contel
Square Enix (Visual Works)
:__(
--
Martin Contel
Square Enix (Visual Works)
On Tue, Mar 4, 2014 at 9:18 AM, Eric Thivierge ethivie...@hybride.comwrote:
I suspect somewhere around 12-16 hrs from now-ish.
On Monday, March 03, 2014 7:13:49 PM, Martin Contel wrote:
Wait a minute, are you serious that today
Sowho's going to deliver the message at AD? Won't be Marc Petit for
obvious reasons.
Let's have a wager on the following:
1) Who made the decision.
2) Who delivers the news.
Winner gets a Softimage|XSI v1.0 installation disc.if I can find it. Which
leads to the bonus question:
1.0...no idea, I remember 5.xx was around 350mb or so though
On Tue, Mar 4, 2014 at 11:24 AM, Matt Lind ml...@carbinestudios.com wrote:
Sowho's going to deliver the message at AD? Won't be Marc Petit for
obvious reasons.
Let's have a wager on the following:
1) Who made the decision.
1) the board and chris bradshaw
2) cory morgk or chris bradshaw
3) 250 mb
On Mon, Mar 3, 2014 at 4:24 PM, Matt Lind ml...@carbinestudios.com wrote:
Sowho's going to deliver the message at AD? Won't be Marc Petit for
obvious reasons.
Let's have a wager on the following:
1) Who made
So when is this rumor supposed to become news if ever?
On Tue, Mar 4, 2014 at 1:29 AM, pedro santos probi...@gmail.com wrote:
True, bad mouthing can soft kill things that otherwise would hold on. On
the other hand shows more lack of confidence in ADSK than in Softimage.
Cheers
On Mon,
1. The board.
2. Marc Stephans
3. I dunno
On Monday, March 03, 2014 7:28:54 PM, Steven Caron wrote:
1) the board and chris bradshaw
2) cory morgk or chris bradshaw
3) 250 mb
On Mon, Mar 3, 2014 at 4:24 PM, Matt Lind ml...@carbinestudios.com
mailto:ml...@carbinestudios.com wrote:
1. The guy in charge of Maya with a big smile.
2. Crhis Bradshaw and his puddle.
3. The janitor in his personal blog.
2014-03-03 18:32 GMT-06:00 Eric Thivierge ethivie...@hybride.com:
1. The board.
2. Marc Stephans
3. I dunno
On Monday, March 03, 2014 7:28:54 PM, Steven Caron wrote:
1. F@cking board.
2. Cory Morgk
3. 175 mb
On Mon, Mar 3, 2014 at 9:32 PM, Eric Thivierge ethivie...@hybride.comwrote:
1. The board.
2. Marc Stephans
3. I dunno
On Monday, March 03, 2014 7:28:54 PM, Steven Caron wrote:
1) the board and chris bradshaw
2) cory morgk or chris bradshaw
1. bad guys with pitchforks
2. reluctant good guybeing poked with pitchforks by said bad guys
3. don't know. I only started using v4.0. 275mgs?
I'm only kidding about the heads of AD being bad guyssort of.
On 3/3/2014 6:24 PM, Matt Lind wrote:
Sowho's going to deliver the message at
Here's some questions
AD is a software seller right? So they should understand unique software
abilities?
Softimage is the best package of the AD 3, or at least has some awesome tech
the others lack?
So what does AD do with the Soft Dev that they own?
Dump it? No, they understand software
Well, not being able to scale up by buying more seats if the need was ever
to arise is a pretty major issue with companies killing software.
For individuals it's one thing, you can ride an existing license like
Soft's for years, especially when you consider how little drastic
innovation we've
Nex, Bitfrost, moving the soft team onto maya, the new look of the node
editor, i'd say they are doing some pretty desperat folding, however both
your options whether selective asimilation, or abandone mont have the same
outcome. softimage gets the shaft.
On 4 March 2014 00:53, John Clausing
Hey Raff
Does Animal Logic have the weight to ask Autodesk for a site license? As a
parting gift...
Steven
On Mon, Mar 3, 2014 at 5:04 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Well, not being able to scale up by buying more seats if the need was ever
to arise is a pretty
If I knew or if we were to I probably couldn't say it publicly within my
NDA.
But honestly speaking? I just don't know, nor have i given it much
consideration.
Personally, and this is me, nothing to do with AL, I'm so tired of the
whole commercial software thing since AD established absolute
So, paraphrasing some famous movie we are proper fucked starting tomorrow?
Artur Woźniak
https://vimeo.com/83506156
https://vimeo.com/user3560131/videos
2014-03-04 2:45 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com:
If I knew or if we were to I probably couldn't say it publicly
So they say, but I'm still hoping we won't be. For me maybe it's the 1st
phase - denial, I don't know.
On Tue, Mar 4, 2014 at 4:08 AM, Artur Woźniak artur.w...@gmail.com wrote:
So, paraphrasing some famous movie we are proper fucked starting
tomorrow?
Artur Woźniak
Ditto.
We have roughly 65-70 Soft licenses under maintenance, are located in the West,
owned by a Korean company who's largest shareholders are Japanese venture
capitalists, and are the largest publishers worldwide of games in our genre. I
don't think it's had any influence with AD.
Matt
On Mon, Mar 3, 2014 at 8:09 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Nex, Bitfrost, moving the soft team onto maya, the new look of the node
editor, i'd say they are doing some pretty desperat folding, however both
your options whether selective asimilation, or abandone mont
From: Ed Manning [etmth...@gmail.com]
Sent: 04 March 2014 05:57 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Devs petition
On Mon, Mar 3, 2014 at 8:09 PM, Sebastien Sterling
sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com wrote:
this is very helpful thank you siew yi liang
On Tue, Mar 4, 2014 at 3:37 AM, Tim Crowson
tim.crow...@magneticdreams.comwrote:
Thanks! That's actually the kind of info I'm looking for. Would love to
hear what anyone else has to add!
-Tim
On 3/3/2014 1:17 PM, Siew Yi Liang wrote:
In
1)...
2)...
3) 10-20mb
On Tue, Mar 4, 2014 at 2:24 AM, Matt Lind ml...@carbinestudios.com wrote:
Sowho's going to deliver the message at AD? Won't be Marc Petit for
obvious reasons.
Let's have a wager on the following:
1) Who made the decision.
2) Who delivers the news.
Winner
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