Re: Sort Controller - Open Source Release!

2014-04-04 Thread Sebastien Sterling
Could only be cooler if it had tits and was on fire :) On 4 April 2014 02:43, Ed Manning etmth...@gmail.com wrote: An excellent timesaver that I've missed when at shops other than PSYOP. Thanks, Jonah, and Andy! -- and the management beings who signed off on releasing it into the wild.

Re: Sort Controller - Open Source Release!

2014-04-04 Thread olivier jeannel
Community Power ! Thank you, Psyop talents ! Le 04/04/2014 08:49, Sebastien Sterling a écrit : Could only be cooler if it had tits and was on fire :) On 4 April 2014 02:43, Ed Manning etmth...@gmail.com mailto:etmth...@gmail.com wrote: An excellent timesaver that I've missed when at

flow along curve

2014-04-04 Thread adrian wyer
i have a particle cloud emitting from a curve, then flowing along the same curve... i duplicate the cloud, and change the input curve for a different one (outlines of countries...) the second one is behaving COMPLETELY differently from the first, both curves are frozen, everything else is

RE: flow along curve

2014-04-04 Thread adrian wyer
never mind, there was a reference to the first curve in the tree, i missed it and the particles were trying to jump from one curve to another a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: 04 April

Re: Component Selection done in ICE?

2014-04-04 Thread pedro santos
Hi everyone. Thanks you for all the input, here are the replies. @ Raffaele Fragapane Pity it doesn't work that way. This could be awesome to translate ICE calculations to drive common operators selection. Would this be something Houdini does? @ Martin Yara Many thanks for this. Does exactly

Re: Component Selection done in ICE?

2014-04-04 Thread Raffaele Fragapane
Houdini has dynamic groups, yes, and they respond to SOPs. Soft through ice can, however, drive attributes which can then be read by other facilities, just some of the inbuilt stuff, like you've bumped into, takes only clusters as a feed.

Re: MODO webinar for Softimage Users - tomorrow, April 3 - Register here...

2014-04-04 Thread Sebastien Sterling
La mechanique du coeur, still looks pretty decent. I don't think its a fair assessment as a pipeline experience, Walking the Dog aren't exactly the norm when it comes to pipelines. Like you say with a few more modo savvy people on board I'm sure a lot of pain could have been alleviated. Jack

Another Lego-iser

2014-04-04 Thread Simon Reeves
Hey everyone, Here is something I've been working on recently. Created at Analog, the concept of lego blocks was originally for a pitch a while ago - but I wanted to push the 'legoising' a but further than just voxelising a grid of single points as I've previously made in Santander etc.- so this

Re: Another Lego-iser

2014-04-04 Thread Sebastien Sterling
You are toying in god's domain my friend ! :P On 4 April 2014 12:46, Simon Reeves si...@simonreeves.com wrote: Hey everyone, Here is something I've been working on recently. Created at Analog, the concept of lego blocks was originally for a pitch a while ago - but I wanted to push the

Re: Another Lego-iser

2014-04-04 Thread Ivan Vasiljevic
Kicks ass! On Fri, Apr 4, 2014 at 1:52 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: You are toying in god's domain my friend ! :P On 4 April 2014 12:46, Simon Reeves si...@simonreeves.com wrote: Hey everyone, Here is something I've been working on recently. Created at

Re: MODO webinar for Softimage Users - tomorrow, April 3 - Register here...

2014-04-04 Thread Rob Chapman
'tested in production' can mean a lot of different things to many different people, but in general I think its fair to say that Modo has not been tested that much. (yet) Its unfortunate that WTD had some junior promoted to HOD (pure nepotism) and subsequently gave a bad impression of how good

Re: Another Lego-iser

2014-04-04 Thread David Saber
jaw dropper! On 2014-04-04 13:55, Ivan Vasiljevic wrote: Kicks ass!

Re: Another Lego-iser

2014-04-04 Thread Cristobal Infante
Nicely done Simon, showcased in softimage.tv. On 4 April 2014 13:17, David Saber davidsa...@sfr.fr wrote: jaw dropper! On 2014-04-04 13:55, Ivan Vasiljevic wrote: Kicks ass!

Re: Another Lego-iser

2014-04-04 Thread Alok Gandhi
Awesome! --

Re: Another Lego-iser

2014-04-04 Thread Simon Reeves
cheers guys! Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 4 April 2014 13:31, Alok Gandhi alok.gandhi2...@gmail.com wrote: Awesome! --

Re: Another Lego-iser

2014-04-04 Thread olivier jeannel
AD should sell SI to Lego. Le 04/04/2014 14:34, Simon Reeves a écrit : cheers guys! Simon Reeves London, UK /si...@simonreeves.com mailto:si...@simonreeves.com/ /www.simonreeves.com http://www.simonreeves.com/ /www.analogstudio.co.uk http://www.analogstudio.co.uk// / On 4 April 2014

Re: Another Lego-iser

2014-04-04 Thread Christian Lattuada
Hahahhaha! .:. Christian Lattuada tel +39 3331277475 ... On Fri, Apr 4, 2014 at 2:40 PM, olivier jeannel olivier.jean...@noos.frwrote: AD should sell SI to Lego. Le 04/04/2014 14:34, Simon Reeves a écrit : cheers guys! Simon Reeves London, UK

Re: Another Lego-iser

2014-04-04 Thread Ed Manning
On Fri, Apr 4, 2014 at 8:40 AM, olivier jeannel olivier.jean...@noos.frwrote: AD should sell SI to Lego. That. Is. A. BRILLIANT. Idea. A consumer-facing company with MUCH deeper pockets than Autodesk, and a hit movie that used the software... Please someone get this idea to Carl Bass.

Re: Another Lego-iser

2014-04-04 Thread Ed Manning
Actually, just get the idea to this guy: Jørgen_Vig_Knudstorphttp://en.wikipedia.org/wiki/J%C3%B8rgen_Vig_Knudstorp He can probably just buy Autodesk, then tell Carl to revive Soft... ;-) On Fri, Apr 4, 2014 at 8:53 AM, Ed Manning etmth...@gmail.com wrote: On Fri, Apr 4, 2014 at 8:40 AM,

Re: Another Lego-iser

2014-04-04 Thread Christian Lattuada
Lego mindstorms with ICE! .:. Christian Lattuada tel +39 3331277475 ... On Fri, Apr 4, 2014 at 2:57 PM, Ed Manning etmth...@gmail.com wrote: Actually, just get the idea to this guy: Jørgen_Vig_Knudstorphttp://en.wikipedia.org/wiki/J%C3%B8rgen_Vig_Knudstorp

RE: Sort Controller - Open Source Release!

2014-04-04 Thread Ed Harriss
Thanks PSYOP! This is very a nice tool. Ed On 4 April 2014 02:43, Ed Manning etmth...@gmail.commailto:etmth...@gmail.com wrote: An excellent timesaver that I've missed when at shops other than PSYOP. Thanks, Jonah, and Andy! -- and the management beings who signed off on releasing it into

Re: MODO webinar for Softimage Users - tomorrow, April 3 - Register here...

2014-04-04 Thread Tim Crowson
Modo has had scene referencing for a while now, but not in a production-ready state. This is a known area of concern and is high-priority for them. Modo has 'proxies' but these are not the deferred formats you're used to, and are not replacements for them either. This is also a known issue.

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-04 Thread olivier jeannel
Love what you did Brent ! Ever thought of sending your resume to SideFX ? Working on a software rather than a puzzle ? Le 03/04/2014 16:33, Brent McPherson a écrit : Yes I did work on this. The plan was always to replace the guts of Center with the pivot stuff I added to kinematics since it

RE: Another Lego-iser

2014-04-04 Thread Manuel Huertas Marchena
Looks great Simon!! awesome work, thanks for sharing. -Manu IMDB | Portfolio | Vimeo | Linkedin Date: Fri, 4 Apr 2014 14:58:09 +0200 Subject: Re: Another Lego-iser From: christian.lattu...@gmail.com To: softimage@listproc.autodesk.com Lego mindstorms with ICE! .:. Christian

Gradient shader c++

2014-04-04 Thread Stephan Woermann
Hi, i try to write a shader with a gradient input. Here is a part from the code which i have made and which is working: Context ctxt( in_ctxt ); Application app; ShaderDef sdef( ctxt.GetAttribute( LDefinition ) ); sdef.AddShaderFamily( siShaderFamilyTexture, true ); //

RE: Gradient shader c++

2014-04-04 Thread Matt Lind
Couple of questions: 1) What type of shader are you making? (mental ray, hardware, ...) 2) what method are you defining your parameters? (eg; .spdl, shader def, C++, ...) Matt -Original Message- From: softimage-boun...@listproc.autodesk.com

Re: SI and Houdini

2014-04-04 Thread Jordi Bares
:-))) In the meantime check the new HDA guides https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o Jordi Bares jordiba...@gmail.com On 3 Apr 2014, at 13:01, David Saber davidsa...@sfr.fr wrote: we have to contribute! ;) On 2014-04-02 17:08, Jordi Bares wrote: I will buy her some

Re: Gradient shader c++

2014-04-04 Thread Stephan Woermann
Hi Matt, it´s a mental ray shader. But i need only the layout to convert the values to an other renderer. I read in as example, the color of a marker and it´s position and transfer it to a non mental ray shader which the renderer knows. The shader definition is pure c++. And it works for what i

Re: SI and Houdini

2014-04-04 Thread Christian Lattuada
Cheers mate! Have a beer, we owe you. .:. Christian Lattuada tel +39 3331277475 ... On Fri, Apr 4, 2014 at 11:40 PM, Jordi Bares jordiba...@gmail.com wrote: :-))) In the meantime check the new HDA guides

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-04 Thread Adam Sale
yes... preserve child transformations.. on the transform node. On Fri, Apr 4, 2014 at 6:30 AM, olivier jeannel olivier.jean...@noos.frwrote: Love what you did Brent ! Ever thought of sending your resume to SideFX ? Working on a software rather than a puzzle ? Le 03/04/2014 16:33, Brent

Re: Referenced models: Expressions

2014-04-04 Thread pedro santos
Man, this is becoming so handy. A bit of a bother to setup. But I can just get referenced model after referenced model and let ICE fix the reference paths and not breaking anything :D The issue I was having was a matter copying the Tree to a new ICE Tree, since some parameters were created after