Could only be cooler if it had tits and was on fire :)
On 4 April 2014 02:43, Ed Manning etmth...@gmail.com wrote:
An excellent timesaver that I've missed when at shops other than PSYOP.
Thanks, Jonah, and Andy! -- and the management beings who signed off on
releasing it into the wild.
Community Power !
Thank you, Psyop talents !
Le 04/04/2014 08:49, Sebastien Sterling a écrit :
Could only be cooler if it had tits and was on fire :)
On 4 April 2014 02:43, Ed Manning etmth...@gmail.com
mailto:etmth...@gmail.com wrote:
An excellent timesaver that I've missed when at
i have a particle cloud emitting from a curve, then flowing along the same
curve...
i duplicate the cloud, and change the input curve for a different one
(outlines of countries...)
the second one is behaving COMPLETELY differently from the first, both
curves are frozen, everything else is
never mind, there was a reference to the first curve in the tree, i missed
it and the particles were trying to jump from one curve to another
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: 04 April
Hi everyone. Thanks you for all the input, here are the replies.
@ Raffaele Fragapane
Pity it doesn't work that way. This could be awesome to translate ICE
calculations to drive common operators selection. Would this be something
Houdini does?
@ Martin Yara
Many thanks for this. Does exactly
Houdini has dynamic groups, yes, and they respond to SOPs.
Soft through ice can, however, drive attributes which can then be read by
other facilities, just some of the inbuilt stuff, like you've bumped into,
takes only clusters as a feed.
La mechanique du coeur, still looks pretty decent. I don't think its a
fair assessment as a pipeline experience, Walking the Dog aren't exactly
the norm when it comes to pipelines. Like you say with a few more modo
savvy people on board I'm sure a lot of pain could have been alleviated.
Jack
Hey everyone,
Here is something I've been working on recently.
Created at Analog, the concept of lego blocks was originally for a pitch a
while ago - but I wanted to push the 'legoising' a but further than just
voxelising a grid of single points as I've previously made in Santander
etc.- so this
You are toying in god's domain my friend ! :P
On 4 April 2014 12:46, Simon Reeves si...@simonreeves.com wrote:
Hey everyone,
Here is something I've been working on recently.
Created at Analog, the concept of lego blocks was originally for a pitch a
while ago - but I wanted to push the
Kicks ass!
On Fri, Apr 4, 2014 at 1:52 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
You are toying in god's domain my friend ! :P
On 4 April 2014 12:46, Simon Reeves si...@simonreeves.com wrote:
Hey everyone,
Here is something I've been working on recently.
Created at
'tested in production' can mean a lot of different things to many different
people, but in general I think its fair to say that Modo has not been
tested that much. (yet) Its unfortunate that WTD had some junior promoted
to HOD (pure nepotism) and subsequently gave a bad impression of how good
jaw dropper!
On 2014-04-04 13:55, Ivan Vasiljevic wrote:
Kicks ass!
Nicely done Simon, showcased in softimage.tv.
On 4 April 2014 13:17, David Saber davidsa...@sfr.fr wrote:
jaw dropper!
On 2014-04-04 13:55, Ivan Vasiljevic wrote:
Kicks ass!
Awesome!
--
cheers guys!
Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*
On 4 April 2014 13:31, Alok Gandhi alok.gandhi2...@gmail.com wrote:
Awesome!
--
AD should sell SI to Lego.
Le 04/04/2014 14:34, Simon Reeves a écrit :
cheers guys!
Simon Reeves
London, UK
/si...@simonreeves.com mailto:si...@simonreeves.com/
/www.simonreeves.com http://www.simonreeves.com/
/www.analogstudio.co.uk http://www.analogstudio.co.uk//
/
On 4 April 2014
Hahahhaha!
.:.
Christian Lattuada
tel +39 3331277475
...
On Fri, Apr 4, 2014 at 2:40 PM, olivier jeannel olivier.jean...@noos.frwrote:
AD should sell SI to Lego.
Le 04/04/2014 14:34, Simon Reeves a écrit :
cheers guys!
Simon Reeves
London, UK
On Fri, Apr 4, 2014 at 8:40 AM, olivier jeannel olivier.jean...@noos.frwrote:
AD should sell SI to Lego.
That. Is. A. BRILLIANT. Idea.
A consumer-facing company with MUCH deeper pockets than Autodesk, and a hit
movie that used the software...
Please someone get this idea to Carl Bass.
Actually, just get the idea to this guy:
Jørgen_Vig_Knudstorphttp://en.wikipedia.org/wiki/J%C3%B8rgen_Vig_Knudstorp
He can probably just buy Autodesk, then tell Carl to revive Soft...
;-)
On Fri, Apr 4, 2014 at 8:53 AM, Ed Manning etmth...@gmail.com wrote:
On Fri, Apr 4, 2014 at 8:40 AM,
Lego mindstorms with ICE!
.:.
Christian Lattuada
tel +39 3331277475
...
On Fri, Apr 4, 2014 at 2:57 PM, Ed Manning etmth...@gmail.com wrote:
Actually, just get the idea to this guy:
Jørgen_Vig_Knudstorphttp://en.wikipedia.org/wiki/J%C3%B8rgen_Vig_Knudstorp
Thanks PSYOP! This is very a nice tool.
Ed
On 4 April 2014 02:43, Ed Manning
etmth...@gmail.commailto:etmth...@gmail.com wrote:
An excellent timesaver that I've missed when at shops other than PSYOP.
Thanks, Jonah, and Andy! -- and the management beings who signed off on
releasing it into
Modo has had scene referencing for a while now, but not in a
production-ready state. This is a known area of concern and is
high-priority for them. Modo has 'proxies' but these are not the
deferred formats you're used to, and are not replacements for them
either. This is also a known issue.
Love what you did Brent !
Ever thought of sending your resume to SideFX ?
Working on a software rather than a puzzle ?
Le 03/04/2014 16:33, Brent McPherson a écrit :
Yes I did work on this.
The plan was always to replace the guts of Center with the pivot stuff I added
to kinematics since it
Looks great Simon!! awesome work, thanks for sharing.
-Manu
IMDB | Portfolio | Vimeo
| Linkedin
Date: Fri, 4 Apr 2014 14:58:09 +0200
Subject: Re: Another Lego-iser
From: christian.lattu...@gmail.com
To: softimage@listproc.autodesk.com
Lego mindstorms with ICE!
.:.
Christian
Hi,
i try to write a shader with a gradient input.
Here is a part from the code which i have made and which is working:
Context ctxt( in_ctxt );
Application app;
ShaderDef sdef( ctxt.GetAttribute( LDefinition ) );
sdef.AddShaderFamily( siShaderFamilyTexture, true );
//
Couple of questions:
1) What type of shader are you making? (mental ray, hardware, ...)
2) what method are you defining your parameters? (eg; .spdl, shader def, C++,
...)
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
:-)))
In the meantime check the new HDA guides
https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o
Jordi Bares
jordiba...@gmail.com
On 3 Apr 2014, at 13:01, David Saber davidsa...@sfr.fr wrote:
we have to contribute! ;)
On 2014-04-02 17:08, Jordi Bares wrote:
I will buy her some
Hi Matt,
it´s a mental ray shader. But i need only the layout to convert the values
to an other renderer. I read in as example, the color of a marker and it´s
position and transfer it to a non mental ray shader which the renderer
knows.
The shader definition is pure c++.
And it works for what i
Cheers mate!
Have a beer, we owe you.
.:.
Christian Lattuada
tel +39 3331277475
...
On Fri, Apr 4, 2014 at 11:40 PM, Jordi Bares jordiba...@gmail.com wrote:
:-)))
In the meantime check the new HDA guides
yes... preserve child transformations.. on the transform node.
On Fri, Apr 4, 2014 at 6:30 AM, olivier jeannel olivier.jean...@noos.frwrote:
Love what you did Brent !
Ever thought of sending your resume to SideFX ?
Working on a software rather than a puzzle ?
Le 03/04/2014 16:33, Brent
Man, this is becoming so handy. A bit of a bother to setup. But I can just
get referenced model after referenced model and let ICE fix the reference
paths and not breaking anything :D
The issue I was having was a matter copying the Tree to a new ICE Tree,
since some parameters were created after
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