Hey list, have been looking at what people have been doing with fibermesh.
Hoping to gauge opinions on it as a production tool, to anyones experience,
is it any good ?
and what might be the work flow. to get it to work properly, i remember a
video about transferring curves to from ZBR to XSI and
Hi,
Is it hair grooming you are trying to do?
check out this tutorial,
https://vimeo.com/88711732
from 36:10 he shows his workflow with zbrush, and explains why blender
could be better option for hair grooms.
On 5 August 2014 09:22, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
I think fibermeshkristinka is probably the best bet you have for very
realistic hair.
On Tue, Aug 5, 2014 at 11:55 AM, Cristobal Infante cgc...@gmail.com wrote:
Hi,
Is it hair grooming you are trying to do?
check out this tutorial,
https://vimeo.com/88711732
from 36:10 he shows his
http://florianeberle.com/2012/02/29/fibermesh-to-strands-update/
And this would probably be the first step :)
On Tue, Aug 5, 2014 at 12:41 PM, Ognjen Vukovic ognj...@gmail.com wrote:
I think fibermeshkristinka is probably the best bet you have for very
realistic hair.
On Tue, Aug 5, 2014
Cinema 16 announced!
https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87
On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org wrote:
more C4D character related links:
http://www.the-ottoman.com/blog/
a game level designer made with the Character Builder :-)
anyone can point to some videos about character rigging and animation?
seems like both cinema and modo are way behind on that department?
but this does look like bunch of improvements for sure
On Tue, Aug 5, 2014 at 2:31 PM, Cristobal Infante cgc...@gmail.com wrote:
Cinema 16 announced!
Would have to disagree on the Modo front. Its animation tools and rigging are
first class.
The things you can do with weight maps and containers alone is amazing.
Although you do need to understand the whole order of operations thing.
From: Mirko Jankovic
Some nice things, but the one more. wasn't Render Passes ;-P
How do people cope with Modo, Cinema 4D not having Passes like in Softimage?
With Modo I'm still not sure it's worth all the shuffling of item and
polygon groups, shaders, pass groups and passes.
Rob
And no shader tree, how can one live with out that!
On 5 August 2014 13:53, Rob Wuijster r...@casema.nl wrote:
Some nice things, but the one more. wasn't Render Passes ;-P
How do people cope with Modo, Cinema 4D not having Passes like in
Softimage?
With Modo I'm still not sure it's
http://www.cineversity.com/vidplaylist/new_in_cinema_4d_r16
On 5 August 2014 13:56, Cristobal Infante cgc...@gmail.com wrote:
And no shader tree, how can one live with out that!
On 5 August 2014 13:53, Rob Wuijster r...@casema.nl wrote:
Some nice things, but the one more. wasn't
Yeah, well it doesn't have a modeling stack either.
Looks more like a compilation of presets and auto-tools to me.
No improvement of Mograph since ages, and the TP are an horror compared
to ice.
Le 05/08/2014 14:53, Rob Wuijster a écrit :
Some nice things, but the one more. wasn't
Hiya,
I have a animation where I need an Cloth simulated object to morph into
shape animation. It needs to be seamless.
Is there a way to use both on one mesh or?
Thanks,
Artur
Thanks for the replies. I was looking at simulated hair strands alright,
I'll continue that path of research now that I know it is used method. I'd
love to port MT_springs to Maya but am a little tight on time at the
moment. Possibly at a later date though :)
@Seb Thanks for the link. After I
The thing that I miss from Softimage in Modo, where passes are
concerned, is the ability to create pass-specific partitions and
overrides that don't exist anywhere else. Other than that, I have to say
that I think Modo's pass system is possibly more powerful, simply
because its passes are
Somebody ought to make a comparison between Modo and Cinema4D. Both looks
interesting.
Arnold might have tipped the scale a little towards C4D but for how long…
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: 5 août
Man this new Tomodachi Life Trailer looks amazing !
(seriously feels like an ad for the N3DS )
I agree Modo does have some very powerful and innovative animation
paradigms, however it is missing a cloth workflow, without which it is
crippled as a character solution.
Tomod ...Cinema 4D seems
I have been following Richard's Tweets on his progress. Its like been beaten to
death with scented bootlaces (thanks pterry)
From: Tim Crowson
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com
Reply-To:
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Cogwheels, UV peeler, Annotation tag listed as the major new feature
on R16, How sad is this! C4D is still 100% emphasizing on motion graphics
rather than feature film animation.
On Tue, Aug 5, 2014 at 8:11 AM, Angus Davidson angus.david...@wits.ac.za
wrote:
I have been following Richard's
Maybe it wasn't a good idea to install
various trials at the same time, but I wanted to stress test Modo,
C4d, ( Blender) at side by side.
and I personally found c4d to be the most
straight-forward/versatile (like freedom in an open field) while
Yes, was watching a blender demo today regarding its hair workflow ,and it
is really good, but the interface ow the interface ow god the interface.
On 5 August 2014 16:45, Jason S jasonsta...@gmail.com wrote:
Maybe it wasn't a good idea to install various trials at the same time,
but I
grab the hair and run ;)
On 5 August 2014 16:55, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
Yes, was watching a blender demo today regarding its hair workflow ,and it
is really good, but the interface ow the interface ow god the interface.
On 5 August 2014 16:45, Jason S
Cris- i know i will :P
I wish the Blender interface if not streamlined and clean, would at least
be modulated so you can go in and deal with the segment you need.
On 5 August 2014 17:00, Cristobal Infante cgc...@gmail.com wrote:
grab the hair and run ;)
On 5 August 2014 16:55, Sebastien
Hi Jason,
I went through a similar process, but instead of Blender, it was Houdini. I
tested Modo and C4D and Houdini and
came to very similar conclusions about how easy it is to use.
Where I see clear advantages in C4D and Modo over Houdini and Softimage is
in OpenGL quality.
C4D can display
have a look, nice rigging work
https://vimeo.com/52969274 https://vimeo.com/52969274
https://vimeo.com/8335506#comment_11948612 https://vimeo.com/8335506 and some
frakture-particlestuff: https://vimeo.com/98435073 https://vimeo.com/98435073
lot of Info
http://www.cineversity.com/home2
Altogether seems nice. Lots of preset and premade assets. Not sure of the
rigging side, although they do show a few animated characters.
Sent from my iPhone
On 05-Aug-2014, at 6:26 pm, Cristobal Infante cgc...@gmail.com wrote:
And no shader tree, how can one live with out that!
On 5
I went through a similar process, but
instead of Blender, it was Houdini. I tested Modo and C4D and
Houdini and
came to very similar conclusions about
how easy it is to use.
Yeah, I also found 'straight-forwardness'
On 08/05/14 12:08, Sebastien Sterling
wrote:
Cris- i know i will :P
I wish the Blender interface if not streamlined and clean,
would at least be modulated so you can go in and deal with the
segment you need.
Clement Vaucelle is a very talented rigger/technical-artist, his work at
Wipix was an authentic point of reference for me back in the day :)
On Tue, Aug 5, 2014 at 2:52 PM, w...@fiftyeight.com w...@fiftyeight.com
wrote:
have a look, nice rigging work
https://vimeo.com/52969274
.. ICE and general limitlessness
making it 'timeless' (indeed)
and/or so darn irreplacable...
On 08/05/14 11:45, Jason S wrote:
Maybe it wasn't a good idea to
install various trials at the
Nothing has render passes like Soft, end of story. Houdini can get there
and past there in terms of power and complexity, but you have to put the
hard miles in first.
Soft was just the perfect balance in those regards, I have yet to see
something as immediate and still that flexible anywhere else.
I don't have many details on it, but I found SI hogging nearly 80% to 90% of my
ram after animating an hour or two. I use GEAR rigs, yet I have no other idea
what would cause this memory leak.
Any pointers as to how I would troubleshoot that in SI 2015?
Thanks in advance
-Draise
Ph:
Unfortunately all that power is wasted behind one of the most terrible user
interfaces since …. Lightwave. Cinema 4D seems to make much more sense to me.
It is sooo much less cluttered and is not full of garbage that I shouldn’t have
to deal with in the first place for doing simple things. The
Each to their own I suppose. I really enjoy having everything I need available
to me. Took a week or so to set up my layouts to match my workflow and its all
good. I can see how it can be daunting for those just starting though.
Have you tried the new nodal shading in 801 ?
From: Sam Bowling
As you may or may not know but our face robot friend Rock Falcon is an
aspiring actor.
We'll congratulation little buddy you made it. I spotted him in guardians
of the galaxy.
Did you?
Thanos.
Ps. If don't understand this post no worries it is a little inside, I know,
sorry.
On Aug 5, 2014 6:16
Wow now you gave me someone else to look for when I will watch the movie.
Rock Falcon finally made it
Long live to Rock Falcon!
Cheers!
---
Emilio Hernández VFX 3D animation.
2014-08-06 0:01 GMT-05:00 jentzen mooney
Good for him. Anyway he was bored lip syncing to the same voice clip for years.
Sent from my iPhone
On 06-Aug-2014, at 10:35 am, Emilio Hernandez emi...@e-roja.com wrote:
Wow now you gave me someone else to look for when I will watch the movie.
Rock Falcon finally made it
Long live
My favorite was the birthday surprise.
ah, thanks everybody -Rock F.
By the way does anyone keep in touch with that guy?
Last time I heard he was seen at golds gym, Venice beach.
On Aug 5, 2014 10:07 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote:
Good for him. Anyway he was bored lip syncing
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