https://vimeo.com/106103487
plug
https://www.dropbox.com/s/ptwaw35rfz2mutf/VorleXMuscleSystem2PRO.zip?dl=0
doc
https://www.dropbox.com/s/lx2fv87vvq91gzd/VorleXShapeKeyCreationTechnique.doc?dl=0
--
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
Really really nice, but too late ;)
2014-09-24 10:31 GMT+02:00 Max Evgrafov summ...@gmail.com:
https://vimeo.com/106103487
plug
https://www.dropbox.com/s/ptwaw35rfz2mutf/VorleXMuscleSystem2PRO.zip?dl=0
doc
https://www.dropbox.com/s/lx2fv87vvq91gzd/VorleXShapeKeyCreationTechnique.doc?dl=0
Hi Tim,
We will be happy to take a look at your scene too.
Please contact me at
hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.com
Thanks,
Hsiao Ming
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andres Stephens
Sent:
Awesome! Thank you Max!! Your muscle system lookd really great!
Miquel Campos
www.miquelTD.com
On Wed, Sep 24, 2014 at 5:36 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:
Really really nice, but too late ;)
2014-09-24 10:31
That's really generous, thanks!
On Wed, Sep 24, 2014 at 10:00 AM, Miquel Campos miquel.cam...@gmail.com
wrote:
Awesome! Thank you Max!! Your muscle system lookd really great!
Miquel Campos
www.miquelTD.com
On Wed, Sep 24, 2014 at
Great ! Free muscles for Softies !
-Ronald
On 9/24/2014 10:31, Max Evgrafov wrote:
https://vimeo.com/106103487
plug
https://www.dropbox.com/s/ptwaw35rfz2mutf/VorleXMuscleSystem2PRO.zip?dl=0
doc
https://www.dropbox.com/s/lx2fv87vvq91gzd/VorleXShapeKeyCreationTechnique.doc?dl=0
--
Thank you Max! Awesome!
On Wed, Sep 24, 2014 at 11:08 AM, Toonafish ron...@toonafish.nl wrote:
Great ! Free muscles for Softies !
-Ronald
On 9/24/2014 10:31, Max Evgrafov wrote:
https://vimeo.com/106103487
plug
https://www.dropbox.com/s/ptwaw35rfz2mutf/VorleXMuscleSystem2PRO.zip?dl=0
Many thanks :)
On 24 September 2014 10:25, Halim Negadi hneg...@gmail.com wrote:
Thank you Max! Awesome!
On Wed, Sep 24, 2014 at 11:08 AM, Toonafish ron...@toonafish.nl wrote:
Great ! Free muscles for Softies !
-Ronald
On 9/24/2014 10:31, Max Evgrafov wrote:
Another reason to keep using XSI… wow… thanks
Jordi Bares
jordiba...@gmail.com
On 24 Sep 2014, at 09:31, Max Evgrafov summ...@gmail.com wrote:
https://vimeo.com/106103487
plug https://www.dropbox.com/s/ptwaw35rfz2mutf/VorleXMuscleSystem2PRO.zip?dl=0
doc
Many thanx, Max. looks great.
And no it is not too late as there are no alternatives to Softimage
right now for me.
Greetings
Stephan
Really really nice, but too late ;)
2014-09-24 10:31 GMT+02:00 Max Evgrafov summ...@gmail.com
mailto:summ...@gmail.com:
https://vimeo.com/106103487
it's not my. my friends did it
2014-09-24 13:27 GMT+04:00 Sebastien Sterling sebastien.sterl...@gmail.com
:
Many thanks :)
On 24 September 2014 10:25, Halim Negadi hneg...@gmail.com wrote:
Thank you Max! Awesome!
On Wed, Sep 24, 2014 at 11:08 AM, Toonafish ron...@toonafish.nl wrote:
are there any full body deployment examples ?
On 24 September 2014 10:29, Max Evgrafov summ...@gmail.com wrote:
it's not my. my friends did it
2014-09-24 13:27 GMT+04:00 Sebastien Sterling
sebastien.sterl...@gmail.com:
Many thanks :)
On 24 September 2014 10:25, Halim Negadi
Well, I'm not particularly versed in Mailing List parlance,
but I take this as a resounding don't bother.
;)
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
Not too versed in the lingo either, but… just go for it. Popular vote shouldn’t
always go before artistic value and expression and ability - or even just
memory and a way of archiving? If all else fails - and you get the permission
from those who made the content - just edit it and put some
Thanks for the positive words!
Problem is that you'd obviously need the cooperation/consent of the
content producers and their help figuring out what's recent enough.
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
Hey all,
Anyone know why you can't just disconnect 1 edge with the Disconnect
Component node?
Thanks,
Eric T.
Awsome thanks a lot!
It is funny how the zombie looks more alive than ever while other
living creatures with a bright future, look more dead no matter what...
---
Emilio Hernández VFX 3D animation.
2014-09-24 4:35 GMT-05:00 Sebastien
Perhaps because most people on this list don't own the content they
make with Softimage
On Wed, Sep 24, 2014 at 6:27 AM, Leendert A. Hartog hirazib...@live.nl wrote:
Well, I'm not particularly versed in Mailing List parlance,
but I take this as a resounding don't bother.
;)
If this gets off the ground, we'd be happy to provide tons of material
with AnimSchool's Malcolm rig, made in Softimage.
Most people use it in Maya, but it was all authored in Softimage first
and converted.
On 9/24/2014 4:27 AM, Leendert A. Hartog wrote:
Well, I'm not particularly versed
Luc-Eric Rousseau schreef op 24-9-2014 17:52:
Perhaps because most people on this list don't own the content they
make with Softimage
True, but from my POV they are probably a lot closer to the actual
owners than I am... ;)
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner
It's actually trivial for you or any individual not working for a
studio to put together a video on youtube that's a collection of any
clip you want. People do it all the time.
Nearly impossible if you're part of the chain that had anything to do
with any of the clips.
On Wed, Sep 24, 2014 at
Again, true, but a showreel like I envision should be made with every
possible care concerning permissions.
This isn't meant as ordinary YouTube fodder.
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
This is just like the Reels that AD / Avid used to do for Softimage.
Companies would submit stuff then there was process for verifying
rights and all that. It was handled by someone who was paid to do it. I
don't see this happening if it's not through AD. And we can all assume
they won't care
Sent this to Eric directly first. Oops!
Okay, that would mean a strategic rethinking of the whole plan...
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
Supposedly Voodoo inspired people over in Maya with Delta Mush:
http://vimeo.com/103666815
http://vimeo.com/106647863
http://vimeo.com/103717638
http://vimeo.com/104248880
Cheers
--
*--[image:
At least we don't necessarily need tons of material to make a catchy
edit, but I think it's that I would have liked to have stuff in there
that people could actually recognize or have some the greatest hits
done in Softmage in a fan-made collection clip.
On 09/24/14 13:46, Eric Thivierge
Not as if there is a shortage of softies that worked on recognizable
things here :)
On 09/24/14 15:21, Jason S wrote:
At least we don't necessarily need tons of material to make a catchy
edit, but I think it's that I would have liked to have stuff in there
that people could actually recognize
Better than any feature we could have
ever hoped for from you know who (wink wink!) hahaha!
This and a few other recent things we could say would have been
enough grounds for a hole version increment point.
(Softimage 16.0?)
On
I have already combed the SDK docs, wiki, and SDK example code, but information
and examples are rather lacking concerning a problem I need to solve.
I have a custom operator (deformer) which I'm developing using the C++ API. It
has a number of fixed inputs, plus a number of variable inputs
OK, I didn't phrase some of that well for what I seek:
In addition to questions 1, 2, and 3, what I'd really like to know is how to
access the variable number of input ports from inside the _Update() callback.
For example, if I need to get direct access to the target primitive of variable
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