Thank you François !
Beautifull shot and clever technique !
Thanks for the topolizer tutorial, will keep that one in the back of my
head ;)
Unfortunatly my debris will have to colide on the ground so I'll give Mom a
go, at least until it stop working...
I'm glad people keep answering on the list
From my experience
It might be worth mentioning that Octane 3.0 will have both GPU/CPU rendering.
Its Network rendering is incredibly easy to use and is very efficient.
Also the stand alone app is great for folks who use alembics as part of their
pipeline.
I find it easier to tweak to get
Hey Chad,
1. With Redshift it will roll over (out-of-core) to system ram once the
vram is filled, which does slow the performance down (though its still
faster than cpu rendering). As an example when I was comparing a 780 (3Gb)
to a titan (6Gb) on smaller scenes they were fairly evenly matched,
You are killing me with answer like that, but yes, it seems deeply bugged,
some demo scene makes xsi crash. That's really a shame.
So far I've found a working solution : Pimping the Mom Emit Deform
Control and setting the Mass to 0 (passive RBD) when inside an Geometry
and back to 1 (active RBD)
I think it's simpler to not involve ICE if you just want rigid bodies with
momentum (just simulation I mean).
Recently though I used a setup which was non-simulated, cracking geo with
implosia and then using emtools of some variety (I think from a mootzoid
video) - creating a pointcloud from
Hi Simon,
Do you have some example ?
On Fri, Aug 7, 2015 at 11:34 AM, Simon Reeves si...@simonreeves.com wrote:
I think it's simpler to not involve ICE if you just want rigid bodies with
momentum (just simulation I mean).
Recently though I used a setup which was non-simulated, cracking geo
Aha, yes that's the video I followed, same kind of thing as François :)
Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*
On 7 August 2015 at 14:32, Olivier Jeannel
Does this mean the Google servers have achieved sentience?
gray
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francois Lord
Sent: Thursday, August 06, 2015 6:27 PM
To: softimage@listproc.autodesk.com
by automatically adding you to the mailing list it proves that it was
clever enough to do so... :)
On 7 August 2015 at 17:37, Olivier Jeannel facialdel...@gmail.com wrote:
What sentience ?
Le 7 août 2015 17:57, Grahame Fuller grahame.ful...@autodesk.com a
écrit :
Does this mean the Google
Thanks guys.
I should learn JS. When things go sour, just *pfff* web development x)
Cheers
On Fri, Jul 24, 2015 at 3:00 AM, Martin furik...@gmail.com wrote:
Hi Pedro.
Selection is a collection object, not an array. Use Count instead.
Martin
Sent from my iPhone
On 2015/07/24, at 3:35,
Hi, I'm doing a bend deformer in ICE
The tree has grown, but I don't think it's something too massive:
http://prntscr.com/80jx9k
The UI always locked up a little bit, but I could load it eventually, but
my last version simply doesn't load :/
I tried to use the new ICE interaction mode buttons but
1. When the GPU runs out of ram, Redshift transfers data out of it into
the system ram. It doesn't do this for all types of data though: for
example, information about the total number of instances has to remain
in-core. If you have a very high geometry cache, this out-of-core swap
can slow
I did that just yesterday and indeed... it gives you lots of control and
speed. You have no collisions, but sometimes it's enough. For
destruction stuff however, I doubt it.
I used the same technique on this shot 2 years ago.
https://vimeo.com/55545305
The length of the shot and the deadline
Free XSI 30-day Trial
2005
http://wp.me/powV4-3dL
Looks massive to me ;)
Have you tried on another computer ? Just an idea : Could be a graphic card
driver problem.
Le 7 août 2015 19:05, pedro santos probi...@gmail.com a écrit :
Hi, I'm doing a bend deformer in ICE
The tree has grown, but I don't think it's something too massive:
You have too many nodes. I've made bend deformers in ICE, and didn't need
that many nodes to do it.
You should try optimizing your logic and use nested compounds wherever logic
is repeated. also look to do your math differently such as working with
matrices instead of primitive values or
Wouldn't be a bad investment of time. JScript/Javascript is one of the
easiest languages to learn, is light/compact/consistent, and it isn't going
away anytime soon being the core language of web browsers and used with new
technologies such as webGL. Many people don't know this, but you can
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