Thank you François ! Beautifull shot and clever technique ! Thanks for the topolizer tutorial, will keep that one in the back of my head ;) Unfortunatly my debris will have to colide on the ground so I'll give Mom a go, at least until it stop working...
I'm glad people keep answering on the list :) Le 7 août 2015 14:41, "Francois Lord" <flordli...@gmail.com> a écrit : > I did that just yesterday and indeed... it gives you lots of control and > speed. You have no collisions, but sometimes it's enough. For destruction > stuff however, I doubt it. > I used the same technique on this shot 2 years ago. > https://vimeo.com/55545305 > The length of the shot and the deadline didn't allow for RBD simulation. I > needed something quicker. > > Olivier, you can always have a look at this tutorial. > http://vimeo.com/50751483 > You need emTopolizer and the workflow is a bit convoluted, but it's true > you can work faster this way. Maybe it's possible to use Simulate Bullet > RigidBody on the particles at the end and set the particles sizes to match > the poly chunks. That could work for real simple stuff. > > Don't give up on Houdini. For destruction stuff, that's where the fun is. > > On 07-Aug-15 05:34, Simon Reeves wrote: > > I think it's simpler to not involve ICE if you just want rigid bodies with > momentum (just simulation I mean). > > Recently though I used a setup which was non-simulated, cracking geo with > implosia and then using emtools of some variety (I think from a mootzoid > video) - creating a pointcloud from polygon islands, manipulating the > pointcloud, and then that drives another copy of the original mesh, worked > well! Lots of control. > > > > Simon Reeves > London, UK > *si...@simonreeves.com <si...@simonreeves.com>* > *www.simonreeves.com <http://www.simonreeves.com>* > *www.analogstudio.co.uk <http://www.analogstudio.co.uk> > <http://www.analogstudio.co.uk>* > > On 7 August 2015 at 10:18, Olivier Jeannel <facialdel...@gmail.com> wrote: > >> You are killing me with answer like that, but yes, it seems deeply >> bugged, some demo scene makes xsi crash. That's really a shame. >> >> So far I've found a working solution : Pimping the "Mom Emit Deform >> Control" and setting the Mass to 0 (passive RBD) when inside an Geometry >> and back to 1 (active RBD) when outside seems workable. >> Wish I could play with some states, will try later. >> >> I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some >> more tutorials during hollydays... >> >> On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller <chris3...@me.com> >> wrote: >> >>> Try another software package like Houdini for that, or be prepared for >>> maybe more pain than you'd expect. >>> Momentum is a bit p.i.t.a dir complex Thinges >>> Sorry couldn't resist ;) >>> Every second time you playback it works. >>> Sim is never the same you press the button, always cache it, otherwise >>> you'll never get the same result. The sim engine itself is pretty cool if >>> you use it in another package, but the soft implementation is half baked >>> and feels dirty. No offense to the developers, if it's a softimage problem >>> or what else ... >>> >>> -- >>> Christian Keller >>> Visual effects|direction >>> m +49 179 69 36 248 <%2B49%20179%2069%2036%20248> >>> >>> chris3...@me.com >>> Vimeo.com/channels/96149 >>> >>> > Am 06.08.2015 um 22:02 schrieb olivier jeannel < >>> olivier.jean...@noos.fr>: >>> > >>> > Hi gang, >>> > >>> > I'm doing simple tests for an upcoming job that should involve >>> destruction stuff, like walls and houses. >>> > So, I gave a try to Momentum and Implosia. >>> > I remember there was an old Momentum + ice setup or a tutorial, I >>> think by Yujaheo on vimeo. It was a cracking ground that was gradualy >>> cracking. >>> > Atm, I'm having trouble having something better than an ON/OFF start >>> for the whole simulation. >>> > >>> > Does anyone remember this ? >>> > >>> > Thank you ! >>> > >>> > Olivier >>> >>> >> > >