Thank you François !
Beautifull shot and clever technique !

Thanks for the topolizer tutorial, will keep that one in the back of my
head ;)
Unfortunatly my debris will have to colide on the ground so I'll give Mom a
go, at least until it stop working...

I'm glad people keep answering on the list :)
Le 7 août 2015 14:41, "Francois Lord" <flordli...@gmail.com> a écrit :

> I did that just yesterday and indeed... it gives you lots of control and
> speed. You have no collisions, but sometimes it's enough. For destruction
> stuff however, I doubt it.
> I used the same technique on this shot 2 years ago.
> https://vimeo.com/55545305
> The length of the shot and the deadline didn't allow for RBD simulation. I
> needed something quicker.
>
> Olivier, you can always have a look at this tutorial.
> http://vimeo.com/50751483
> You need emTopolizer and the workflow is a bit convoluted, but it's true
> you can work faster this way. Maybe it's possible to use Simulate Bullet
> RigidBody on the particles at the end and set the particles sizes to match
> the poly chunks. That could work for real simple stuff.
>
> Don't give up on Houdini. For destruction stuff, that's where the fun is.
>
> On 07-Aug-15 05:34, Simon Reeves wrote:
>
> I think it's simpler to not involve ICE if you just want rigid bodies with
> momentum (just simulation I mean).
>
> Recently though I used a setup which was non-simulated, cracking geo with
> implosia and then using emtools of some variety (I think from a mootzoid
> video) - creating a pointcloud from polygon islands, manipulating the
> pointcloud, and then that drives another copy of the original mesh, worked
> well! Lots of control.
>
>
>
> Simon Reeves
> London, UK
> *si...@simonreeves.com <si...@simonreeves.com>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>
> <http://www.analogstudio.co.uk>*
>
> On 7 August 2015 at 10:18, Olivier Jeannel <facialdel...@gmail.com> wrote:
>
>> You are killing me with answer like that, but yes, it seems deeply
>> bugged, some demo scene makes xsi crash. That's really a shame.
>>
>> So far I've found a working solution : Pimping the "Mom Emit Deform
>> Control" and setting the Mass to 0 (passive RBD)  when inside an Geometry
>> and back to 1 (active RBD) when outside seems workable.
>> Wish I could play with some states, will try later.
>>
>> I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some
>> more tutorials during hollydays...
>>
>> On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller <chris3...@me.com>
>> wrote:
>>
>>> Try another software package like Houdini for that, or be prepared for
>>> maybe more pain than you'd expect.
>>> Momentum is a bit p.i.t.a dir complex Thinges
>>> Sorry couldn't resist ;)
>>> Every second time you playback it works.
>>> Sim is never the same you press the button, always cache it, otherwise
>>> you'll never get the same result. The sim engine itself is pretty cool if
>>> you use it in another package, but the soft implementation is half baked
>>> and feels dirty. No offense to the developers, if it's a softimage problem
>>> or what else ...
>>>
>>> --
>>> Christian Keller
>>> Visual effects|direction
>>> m  +49 179 69 36 248 <%2B49%20179%2069%2036%20248>
>>>
>>> chris3...@me.com
>>> Vimeo.com/channels/96149
>>>
>>> > Am 06.08.2015 um 22:02 schrieb olivier jeannel <
>>> olivier.jean...@noos.fr>:
>>> >
>>> > Hi gang,
>>> >
>>> > I'm doing simple tests for an upcoming job that should involve
>>> destruction stuff, like walls and houses.
>>> > So, I gave a try to Momentum and Implosia.
>>> > I remember there was an old Momentum + ice setup or a tutorial, I
>>> think by Yujaheo on vimeo. It was a cracking ground that was gradualy
>>> cracking.
>>> > Atm, I'm having trouble having something better than an ON/OFF start
>>> for the whole simulation.
>>> >
>>> > Does anyone remember this ?
>>> >
>>> > Thank you !
>>> >
>>> > Olivier
>>>
>>>
>>
>
>

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