Re: FBX: all takes in one import?

2015-09-02 Thread Martin Yara
The Crosswalk property is for Crosswalk dotXSI if I'm not mistaken. For Import FBX, you'll need the Import FBX Property. Ssomething like this: //JScript var fbxpath = "your FBX File" var take = "Number of the take" var r = ActiveSceneRoot var fbxProp = r.properties("ImportFBXOptions"); if

RE: FBX: all takes in one import?

2015-09-02 Thread Leendert A. Hartog
Is there any way to figure out what other undocumented goodies (similar to "LoadMode") are hidden under "ImportFBXOptions"? Greetz Leendert AKA Hirazi Blue Softimage hobbyist, admin at si-community.com & xsiforum.de From: hirazib...@live.nl To: softimage@listproc.autodesk.com Subject: RE: FBX:

Re: SoftimageExplosiaFX released

2015-09-02 Thread Olivier Jeannel
Awesome !! And I'm first :) On Wed, Sep 2, 2015 at 8:27 PM, Oleg Bliznuk wrote: > Ooops, messed with link.. > http://www.blackcore.technology/softimage_efx >

Re: FBX: all takes in one import?

2015-09-02 Thread Luc-Eric Rousseau
load mode is not undocumented, it's the radio button parameter on the ImportFBXOption property page. 3 is "update animation" On 2 September 2015 at 12:40, Leendert A. Hartog wrote: > Is there any way to figure out what other undocumented goodies > (similar to "LoadMode") are

Re: SoftimageExplosiaFX released

2015-09-02 Thread Oleg Bliznuk
Ooops, messed with link.. http://www.blackcore.technology/softimage_efx

Re: SoftimageExplosiaFX released

2015-09-02 Thread Oleg Bliznuk
Hey guys, AFAIK RS still have no heterogeneous volumetrics yet so right now it is possible to render fluids only in mentalray(or better in arnold if you have it) regards, Oleg

Re: ICE Bend Deformer

2015-09-02 Thread Jason S
Actually having seen the first version of the clip, I found it not long when sped-up 1.2 or 1.3 times, (withoug pitchshifting) and it seems that he baked the slight speed-up for you viewing pleasure :) On 09/02/15 18:04, Ed Manning wrote:

RE: command port to XSI

2015-09-02 Thread Luc-Eric Rousseau
The c# sample in the sdk is what creates the server that listens to a socket. There is no command port feature xsi otherwise Le 2015-09-02 18:31, "Ponthieux, Joseph G. (LARC-E1A)[LITES]" < j.ponthi...@nasa.gov> a écrit : > Eric, > > > > Thanks. I found the files but can’t really tell if I am

Re: command port to XSI

2015-09-02 Thread Eric Thivierge
Matt there was a more recent one done in Python that is included too. We didn't do a straight language conversion. Eric Thivierge http://www.ethivierge.com On Wed, Sep 2, 2015 at 7:08 PM, Matt Lind wrote: > The "XSIServer" SDK

Re: SoftimageExplosiaFX released

2015-09-02 Thread Fabricio Chamon
Wow!! This looks awesome Oleg! Nice to know you are considering FE, seems like an obvious path to every developer nowadays... Nice job! =) Em quarta-feira, 2 de setembro de 2015, Olivier Jeannel < facialdel...@gmail.com> escreveu: > Softimage good news are so rare nowadays, very warming ! > > On

RE: FBX: all takes in one import?

2015-09-02 Thread Leendert A. Hartog
Maybe my statement was worded poorly.The fourth option - import as action source - is undocumented,at least on this page: http://docs.autodesk.com/SI/2015/ENU/Softimage-Developer-Help/#!/url=./si_cmds/FBXImportMode.html Greetz Leendert AKA Hirazi Blue Softimage hobbyist, admin at

Re: SoftimageExplosiaFX released

2015-09-02 Thread Stephen Davidson
Very nice. Any plans to include a Redshift render shader? Thanks so much. On Wed, Sep 2, 2015 at 2:12 PM Oleg Bliznuk wrote: > Hi all, > > I am glad to present a new Softimage plugin for simulating fluid dynamics > - Softimage ExplosiaFX. > Check it out here:

Re: SoftimageExplosiaFX released

2015-09-02 Thread Jason S
Redshift are working on VDB support, so Fast ExplosiaFX on Fast Redshift should only be a matter of time. ¦-) On 09/02/15 15:37, Stephen Davidson wrote: Very nice. Any plans to include a Redshift render shader? Thanks so

Re: FBX: all takes in one import?

2015-09-02 Thread Luc-Eric Rousseau
there are big problems with autodesk docs and google searches. try the properties documentation docs http://docs.autodesk.com/SI/2015/ENU/#!/url=./files/dataman_xwalk_props_ImportFBXOptionsDialogBox.htm On 2 September 2015 at 14:38, Leendert A. Hartog wrote: > Maybe my

Random expression for "noise" on Local.posy - please help

2015-09-02 Thread Pierre Schiller
Hello group. I am trying to make a Y value have a noise driven parameter directly in it´s local.posy I found out noise can do the job on the expression editor. But it only generates 1 value on 1 frame. I tried FC and end up on an error: FC noise( 15, 8, 5 ). How is the expression to be written?

Re: FBX: all takes in one import?

2015-09-02 Thread Leendert A. Hartog
The fourth option - import as action source - seems undocumented in the sdk docs, is what I should have said... --- Original Message --- From: "Luc-Eric Rousseau" Sent: 2 September 2015 21:53 To: softimage@listproc.autodesk.com Subject: Re: FBX: all takes in one import?

Re: ICE Bend Deformer

2015-09-02 Thread Ed Manning
talented chipmunk! ;-) On Wed, Sep 2, 2015 at 5:30 PM, pedro santos wrote: > A chimpmunk released an ICE Bend defomer :> > https://vimeo.com/138074155 > > Enjoy! > > -- > > > > *--[image: >

command port to XSI

2015-09-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
A long time ago I managed to write a command line port tool for Maya using the backend port that it provides. The tool was written in Perl and in general once a connection was made I could send MEL commands to the software via a "command line" prompt via a windows terminal. I used this often

RE: Random expression for "noise" on Local.posy - please help

2015-09-02 Thread Grahame Fuller
Try this: 0.02*noise(fc, 15, 8)+0.042 The three arguments to the noise function are (x,y,z) coordinates in a smoothly varying nose field, so at least one of them needs to be time-dependent (e.g. fc or t) so that you take a walk through the noise. Noise returns a value between 0 and 1, so you

ICE Bend Deformer

2015-09-02 Thread pedro santos
A chimpmunk released an ICE Bend defomer :> https://vimeo.com/138074155 Enjoy! -- *--[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >> http://probiner.xyz/ *

RE: command port to XSI

2015-09-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Eric, Thanks. I found the files but can’t really tell if I am supposed to run the server in order to make the client work. And I don’t have Python installed anyway. Had no luck converting the Perl script to something that XSI can understand. My guess is that XSI is not receiving input. In

Re: command port to XSI

2015-09-02 Thread Matt Lind
The "XSIServer" SDK example was originally written in C# if my memory is correct. It was probably convoluted because you tried converting languages on top of trying to make it work. In the C# version an executable is already compiled and ready to go, and source code available to modify it if

Re: command port to XSI

2015-09-02 Thread Eric Thivierge
There is a sample Python one in the SDK example workgroup. It's not a straight forward process and the one time I was working on a team to do this it was quite convoluted to get it working as desired. Eric T. Eric Thivierge http://www.ethivierge.com

Re: ICE Bend Deformer

2015-09-02 Thread Olivier Jeannel
Super big thank ! Btw, am I the only one having vimeo playing everything at snail speed ? On Thu, Sep 3, 2015 at 12:04 AM, Ed Manning wrote: > talented chipmunk! ;-) > > On Wed, Sep 2, 2015 at 5:30 PM, pedro santos wrote: > >> A chimpmunk released an

RE: command port to XSI

2015-09-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Maybe this will help. I am looking to do something like this. This was a Perl script run in DOS. use Socket; $hostName = "localhost"; $portNumber = 8000; #CREATE SOCKET CONNECTION TO MAYA $proto = getprotobyname('tcp'); socket(Socket_Handle, PF_INET, SOCK_STREAM, $proto); $port =

Re: Random expression for "noise" on Local.posy - please help

2015-09-02 Thread Pierre Schiller
Thank you, sure will go write the expression now :) This is amazing for camera tilts :) Cheers. On Wed, Sep 2, 2015 at 4:25 PM, Grahame Fuller wrote: > >ahem< That should be “noise” field… > > From: softimage-boun...@listproc.autodesk.com [mailto: >

Re: FBX: all takes in one import?

2015-09-02 Thread Luc-Eric Rousseau
I know, but the SDK doc is written by developers and not well maintained, so the UI doc is better. On 2 September 2015 at 17:09, Leendert A. Hartog wrote: > The fourth option - import as action source - seems undocumented in the sdk > docs, is what I should have said... > >

RE: Random expression for "noise" on Local.posy - please help

2015-09-02 Thread Grahame Fuller
>ahem< That should be “noise” field… From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Wednesday, September 02, 2015 5:24 PM To: softimage@listproc.autodesk.com Subject: RE: Random expression for "noise" on Local.posy