Re: OT: GearVR + Mocap Suit = Full Body in VR

2016-08-04 Thread Fabricio Chamon
ok thanks a lot for the deep explanation Nicolas.. All I need is a quick way to get acceptable mocap results to feed into my own crowd workflow. >From your description it seems that after some trial and error one is able to get it going and produce some decent animations. For the price maybe it's

Re: OT: GearVR + Mocap Suit = Full Body in VR

2016-08-04 Thread Enter Reality
Hi Fabricio, If you take a look at the forum there are quite a lot of people complaining about lots of stuff, but it's also true that with 1500$ you won't get a super-professional product, even if I can say that the money I spent were well spent ( I backed the kickstarter campaign and got 2 of

Re: OT: GearVR + Mocap Suit = Full Body in VR

2016-08-04 Thread Sebastien Sterling
Praise the Sun ! On 4 August 2016 at 15:48, Fabricio Chamon wrote: > Hey Nicolas, very nice! I'm particularly interested in the mocap suit. > Does it work well? How is the setup/calibration time? Any pros/cons? I can > see in the perception neuron website that you have to be

Re: OT: GearVR + Mocap Suit = Full Body in VR

2016-08-04 Thread Fabricio Chamon
Hey Nicolas, very nice! I'm particularly interested in the mocap suit. Does it work well? How is the setup/calibration time? Any pros/cons? I can see in the perception neuron website that you have to be extremely carefull with your calibration or the system really will not work good enough. How is

Re: OT: GearVR + Mocap Suit = Full Body in VR

2016-08-04 Thread Enter Reality
Yep, I couldn't find a good enough sword so I put that in :D Possibly during the weekend I'll updated the scene with a multi-level environment ( which helps a lot with the ridiculous restriction on mobile ) and maybe turn it into a game, but I doubt it ( single person development with zero

Re: OT: GearVR + Mocap Suit = Full Body in VR

2016-08-04 Thread Sebastien Sterling
Is that Artoria's sword :P On 4 August 2016 at 12:39, Olivier Jeannel wrote: > Super ! Please keep us posted, very inspirating ! > > On Thu, Aug 4, 2016 at 11:54 AM, Enter Reality <3dv...@gmail.com> wrote: > >> Hi guys, >> >> I just want to share one of the projects I'm

Re: OT: GearVR + Mocap Suit = Full Body in VR

2016-08-04 Thread Olivier Jeannel
Super ! Please keep us posted, very inspirating ! On Thu, Aug 4, 2016 at 11:54 AM, Enter Reality <3dv...@gmail.com> wrote: > Hi guys, > > I just want to share one of the projects I'm developing using the GearVR > and a mocap suit. > > In short I'm walking inside a VR environment using the mocap

Re: OT: Camera lens distortion

2016-08-04 Thread Jordi Bares
You want to approximate it from the track, that is the only truth you have.. where to put your VFX. > On 3 Aug 2016, at 15:58, Adam Seeley wrote: > > Thanks peeps, > > I was really just wondering whether any tracking software would just allow > you enter a camera/lens

Re: OT: Camera lens distortion

2016-08-04 Thread Jordi Bares
The big issue with lens databases is that they need to be very well crafted or you will end up trusting something that is not right although surely better than nothing… I guess. To do it well we should be registering the grids with variations of focal lengths (zoom lenses of course) and for

Get all active objects (no comps selected)

2016-08-04 Thread Andrew Prostrelov
Here is a thread that already discussed similar problem: https://xsisupport.com/2012/08/23/scripting-how-to-get-the-active-objects-for-component-selection/ But i can't figure out C+_+ realisation. In short words: Select object and switch to Edge or any component mode. If we have no components