RE: redshift materials show gray in viewport

2016-08-16 Thread Matt Lind
I don't think you have a full grasp of what non-associative means, Sven. A non-associative light is a light which doesn't care about associations. It will illuminate everything in the scene regardless whether objects are associated to it or not. That IS the default behavior of lights in

OT: Light association WAS: redshift materials show gray in viewport

2016-08-16 Thread Sven Constable
I made a mistake in wording. An exclusive light in XSI is not the same as a non associated light. There are three states: Associated-inclusive -> default behavior to all obj in a scene -> obj get illuminated or de-illuminated (negative lights) even if not associated. If associated (attribute set)

Re: redshift materials show gray in viewport

2016-08-16 Thread Dave Gallagher Softimage
Thanks Mirko and Stephen and Matt! I will try these. On 8/15/2016 11:33 PM, Mirko Jankovic wrote: just to remove this case, did you try assigning proper UV space for texture in image node? I've sen sometimes that happens, mostly when more objects share same material, after assigning proper

RE: redshift materials show gray in viewport

2016-08-16 Thread Sven Constable
There *are* three values but the third is just not translated. It's non-associative but present. The result however (an obj is illuminated by a light) is the same as associative-inclusive (in semantics this sounds illogical somehow, but it makes sense work wise). A strictly non associative light

Re: redshift materials show gray in viewport

2016-08-16 Thread Matt Lind
I cannot comment as I've never used Arnold inside of Softimage to witness what you're describing. Matt Date: Tue, 16 Aug 2016 15:12:34 -0500 From: Pierre Schiller Subject: Re: redshift materials show gray in viewport To: softimage@listproc.autodesk.com Matt ,

RE: redshift materials show gray in viewport

2016-08-16 Thread Matt Lind
I strongly disagree Sven. It's horrible and misleading because the parameter's dropdown menu only shows 2 possible values - inclusive or exclusive. But if you check the SDK for both Softimage and mental ray, you'll find there are actually 3 possible values: non-associative,

Re: redshift materials show gray in viewport

2016-08-16 Thread Pierre Schiller
Matt , while we´re at it (brute force representation UVws), sometimes arnold materials do not show themselves on the Material explorer, is that the reason why? On Tue, Aug 16, 2016 at 2:48 PM, Sven Constable wrote: > *"…**By default all lights in the scene are shown to

RE: redshift materials show gray in viewport

2016-08-16 Thread Sven Constable
"…By default all lights in the scene are shown to be inclusive, but they are not actually 'inclusive'. XSI is only showing that as the default value. You must explicitly click and set the association to inclusive or exclusive for it to actually kick in and become active. Horrible UI design

Re: redshift materials show gray in viewport

2016-08-16 Thread Matt Lind
XSI has a concept called “Instance data”. Instance data is data that is generically common to all objects for a given parameter, but has unique values per individual object (or 'instance'). For example, all geometry have a concept of texture UVW coordinates, but the actual UVW coordinates

Re: Modulate ICE Turbulize mesh with weightmap?

2016-08-16 Thread Morten Bartholdy
Didn't think of that one - thanks! //Morten > Den 16. august 2016 klokken 12:21 skrev Olivier Jeannel > : > > > Modulate by volume connected in the amplitude of the turbulize ? > > On Tue, Aug 16, 2016 at 12:13 PM, Morten Bartholdy > wrote: >

Re: Modulate ICE Turbulize mesh with weightmap?

2016-08-16 Thread Morten Bartholdy
Thats a nice one Patrick - thanks! Morten > Den 16. august 2016 klokken 12:21 skrev patrick nethercoat > : > > > you can multiply your turbulize variance by the weight map like this. > > > > On 16 August 2016 at 11:13, Morten Bartholdy

Re: redshift materials show gray in viewport

2016-08-16 Thread Stephen Davidson
Here is one place to look... http://softimage.wiki.softimage.com/xsidocs/property521.htm If you are using multiple UV sets, the correct one may not be selected for viewing in the viewport Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently

Re: Modulate ICE Turbulize mesh with weightmap?

2016-08-16 Thread patrick nethercoat
you can multiply your turbulize variance by the weight map like this. On 16 August 2016 at 11:13, Morten Bartholdy wrote: > I would like to do a simple flagstyle nonsimulated turbulent animation in > ICE using Turbulize mesh. I need to modulate the effect with a

Re: Modulate ICE Turbulize mesh with weightmap?

2016-08-16 Thread Olivier Jeannel
Modulate by volume connected in the amplitude of the turbulize ? On Tue, Aug 16, 2016 at 12:13 PM, Morten Bartholdy wrote: > I would like to do a simple flagstyle nonsimulated turbulent animation in > ICE using Turbulize mesh. I need to modulate the effect with a weightmap

Modulate ICE Turbulize mesh with weightmap?

2016-08-16 Thread Morten Bartholdy
I would like to do a simple flagstyle nonsimulated turbulent animation in ICE using Turbulize mesh. I need to modulate the effect with a weightmap but ran into it not being applicable as a scalar value for resizing a vector. I guess this is because the weightmap contains a value per vertex, so